So we've seen and heard of the devs saying there will be a variation of ships although we only have the two at present. We've also heard that the game will focus on horizontal progression instead of the usual tiered power progression.
Horizontal progression would indicate an interchangeable ship focused around an even distribution of the perks of the ship. This is also known as a power prism or power spectrum.
I imagine this to be something akin to a triangle of perks (speed, agility, fortitude) with each one taking stats from the other two and having a cosmetic adaptation to suit.
In the above consultation i would view that speed would make a ship faster and lighter. It may adapt to have extra sails to reflect this however it's turning circle would extend and would take on water at a quicker rate when damaged.
A more agile ship would have a duel rudder or aft sails (those that hang off the back sides) it would be slower than the basic version but could turn on a penny it would also take on water quicker than base.
Fortitude designs would be slow to move and slow to turn but could have extra hull cover aestheticly and even an extra cannon per side. As a result of the extra hull these ships would take on water slower than base.
These are my ideas, I'd love to hear more on yours. Please remember to keep a fair balance in mind and if possible, images are very helpful.
