Gun balancing and ship ammo crates

  • The knock back from blunderbuss is insane, I feel it needs nerfed slightly. Increase the damage and reduce the knock back?

    I think the ammo crate on other player's ships should be locked to enemy players to balance close quarters PvP.

    Something should be done with the double flintlock pistol, I'm not sure what but something. I feel like a charged shot should be a one shot kill. The wind up takes a sec but the pay off of landing a shot with it isn't worth it for the wait time.

    Just my opinion.

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  • The knock back from blunderbuss is insane, I feel it needs nerfed slightly. Increase the damage and reduce the knock back?

    Are you asking because your on the other end of it?
    Meanwhile, we defenders of the ladder love the knockback as it makes them try different tactics :P

    I think the ammo crate on other player's ships should be locked to enemy players to balance close quarters PvP.

    We already locked them out of using our weapons, why not lock the ammo? :D

    I feel like a charged shot should be a one shot kill.

    No game..should ever have an OSK

  • Since the blunderbuss is ment to be a defensive weapon, Rare has two options to deal with your request.
    Either keep the knockback, or make the blunderbuss deal 100 damage.
    Otherwise it will be to weak for defending.

    Locking the ammo box, would be a terrible decision in my opinion.
    It would make the "infinite ammo" advantage of the sword even greater and force players to use it on every board, or suffer under a unnecessary disadvantage.
    How would this balance close quarters PvP?
    This just makes it unbalanced.

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