solo sloop only lobbies

  • The topic is about Solo Sloop lobbies.
    Can we get back to that? Why is it a good or bad idea?

    None of these endless replies about the same thing; it's getting annoying.

  • Solo sloop lobbies would be very boring.

    Sure - it would be balanced but would remove some of the magic from the game.
    The threat of (unbalanced) PvP keeps content engaging - like the Weekender voyages.
    On the surface Merchant Voyages but when high risk (I lose my chest I am losing 200 dubs - we don't get a surplus like multi-crews) I am fully immersed and engaged.

    Rowing up on an Galleon with a Black Keg would be sorely missed.

    @heretic1873 said in solo sloop only lobbies:

    kinda stopped working when the game plummeted to 10k peak players.

    Gold Hoarder Ledger currently has 199,342 pirates listed.

  • @heretic1873 said in solo sloop only lobbies:

    @xdreegan so lack of balance is okay because some galleons are manned by incompetent players, got it, and you're right, none of us are completely right or completely wrong, except you, you are wrong and don't go trying to be diplomatic, it's not a discussion of "let's make the game easier" but let's accomodate more playstyles, something Rare has been raving on about anyways since season 7, but hey, never let a reasonable argument stand in the way of your religion, and if you like the current experience you can just keep solo slooping on the regular servers, what in the hell is stopping you? if you think it's okay, then go off, stay on the unbalanced servers full of psychotic no-lifes bullying you every 20 minutes, and let everyone who's not a (((Rare for some reason restricted the use of that one word used to describe people who enjoy pain))) play the game, pretty please, SoT has been focusing on diehard fans since the game's conception and it's fine, but how long do you think they can sustain the live service model on that one narrow group of people while at the same time being owned by microsoft?

    1. What I said wasn't directed at you, or the topic. You have Last Sloop Standing if you want practice.

    2. Don't put words in my mouth. Both BurnBacon and Europa know my extended thoughts on this game. If you're actually curious, you can check my post history, but you're not gonna sit there and straight lie about me.

  • @burnbacon said in solo sloop only lobbies:

    The topic is about Solo Sloop lobbies.
    Can we get back to that? Why is it a good or bad idea?

    None of these endless replies about the same thing; it's getting annoying.

    I was just pointing out every single one of your arguments and through satire explaining to you why it's all a bunch of nonsense, so please, be reasonable next time so the moderation doesn't have to ban me for all this irony, i geniuenly want to hear some feedback from you, but it's kinda hard not to point and laugh at everything you posted here.

  • @pc-monkfish said in solo sloop only lobbies:

    Solo sloop lobbies would be very boring.

    1. Nobody is forcing you to play there
    2. You base that on absolutely nothing

    Gold Hoarder Ledger currently has 199,342 pirates listed.

    Yeah, throughout the entire month 200k players probably made a dent in the ledger, but you just checked it at the end of the month, plus ledger takes every single player that participated, 10k is the average concurrent peak playercount.

  • @xdreegan said in solo sloop only lobbies:

    1. Don't put words in my mouth. Both BurnBacon and Europa know my extended thoughts on this game. If you're actually curious, you can check my post history, but you're not gonna sit there and straight lie about me.

    Sure, why wouldn't i look through the post history of everyone who said "no because it wouldn't feel right" in this thread having about 2 hours a day of free time within a week, i simply consider it to be a waste of time, if you had anything meaningfull to say on the topic, you would say it here...

  • @heretic1873 said in solo sloop only lobbies:

    @pc-monkfish said in solo sloop only lobbies:

    Solo sloop lobbies would be very boring.

    1. Nobody is forcing you to play there
    2. You base that on absolutely nothing
    1. Splitting player base would be detrimental if you had the option.
    2. It's my opinion and gave reasoning.

    Yeah, throughout the entire month 200k players probably made a dent in the ledger, but you just checked it at the end of the month, plus ledger takes every single player that participated, 10k is the average concurrent peak playercount.

    Nobody outside Rare really knows what the concurrent player base is and if server merging is working it is irrelevant anyway. Servers should be kept full.

    The Emissary Ledger demonstrates the number of players who raised the flag. They are gonna be of differing skill levels so it is not as if all pirates on (your alleged 10k) are going to be top tier sweats.
    More likely they are a fair amount of n00bs in there.
    Veteran players are going to be more likely to have maxed out Gold Hoarders and got all rewards from Ledger so don't appear in the 200k.
    I run Guild only for these reasons and I am sure I am not the only one.

  • @pc-monkfish said in solo sloop only lobbies:

    Sure - it would be balanced but would remove some of the magic from the game.
    The threat of (unbalanced) PvP keeps content engaging - like the Weekender voyages.

    Stop acting like the lack of balance is a feature, it makes the experience inconsistent, look, i've sunk galleons before, but they were all full of basically the type of people you expect to be looking for easy prey, that's not a victory, that's a mercykill, galleons aren't really the issue here, it's the brigs that are annoying now, with speed tweaks every brig can at all times decide if they want to engage in combat, and when they are willing to do so, they're usually full of tryhards, once they sustain more than superficial damage they can just run away and reset (and don't even start with the "oh but usually they are inexperienced") , so if you don't have 50 chainshots on you, too bad! you're basically dead the moment they see you, it's frustrating that one ship can basically grab everyone by the throat as they see fit, before the speed tweaks you could at least mess with them by running and boarding on solo sloops, but don't give me that, it's not fun, it's infuriating and i'm not some rando noob, i got over 1400 hours in this game and even hit lvl 100 in guardians recently, if after sinking 120 ships in competitive play i'm not ready, i don't think i'll ever be, it's unbalanced, it's stupid, it's frustrating and i know there are people who agree with me who at some point will simply quit, it's the numbers i'm worried about, i'm worried that microslop will just shut Rare down, man...

  • @pc-monkfish said in solo sloop only lobbies:

    1. Splitting player base would be detrimental if you had the option.

    We don't know that, and i'm not saying we should just implement it blindly, i just want this to get into insiders

    1. It's my opinion and gave reasoning.

    The reasoning in question: "it would remove some of the magic" "game being unbalanced is a good thing" "i can only get excited when i have something to loose", you know what? i'll give you that last one, but there are other ways to get that, like stocking loot and then looking for a bruise

    oh and by the way:

    Rowing up on an Galleon with a Black Keg would be sorely missed.

    Nobody is trying to remove galleons or the ability to play on the "classic" unbalanced mode, you can just stay where you are and keep saying what you're saying and trying to convince yourself you should always have the last word in the discussion and if you're right people who enjoy this will stay there too, so put your faith to the test instead of running away from it, if you're right and that's the optimal experience people will simply stick around untill Rare retires the feature when everybody stops using it. "it's not magical" "we don't need balance" "it's gonna split the playerbase" put your money where your mouth is, son, we get it to insiders, we see if it flies, if it doesn't i will literally send you a fruit basket.

  • @heretic1873

    I get ya.
    I largely try to avoid PvP due to the unbalanced nature of it as you describe.

    The inclusion of grapplin gun boarding has stacked the odds further against us solo sloopers so can appreciate your point of view.
    Poor decisions have been made.
    Meta now is just to board and anchor which for a solo can be game over (at least it is with my poor TDM).

  • @pc-monkfish

    I get ya.
    I largely try to avoid PvP due to the unbalanced nature of it as you describe.

    All the more reason for the solo sloop servers

    The inclusion of grapplin gun boarding has stacked the odds further against us solo sloopers so can appreciate your point of view.

    IDK, hasn't really been a factor for me, i just blunder them off and say something annoying like "better luck next time" (they hate that)

    Poor decisions have been made.
    Meta now is just to board and anchor which for a solo can be game over (at least it is with my poor TDM).

    It's pretty much always have been the meta, but on top of double boarding, for example, they can put more holes in your ship more quickly (that includes the one you catch with your face)

    The hourglass is really fun, it really brought me to do more PvP, but it sucks that we can't have that exact experience with the world events, conquering a fort of fortune alone is usually basically asking for a bruise and even more mundane stuff like those lone runs with the merchants, (since none of my friends care for the merchant stuff) or hunters, i wouldn't expect that to be the new core experience, but it would be fun to be able to experience the game without wasting 5 hours a day for pointless battles especially when they're uneven, hell, they could put more ships into solo sloop sessions, since there's always only one player on each it wouldn't lag so much with 6 or even 7 ships, i would geniuenly be more willing to fight if i knew the battlefield is more equal now...

  • Nobody is forcing you to play there

    Nobody is forcing you to solo sloop or be on a sloop, but chosen to be.

    You base that on absolutely nothing

    Solo sloop lobbies would be very boring.

    Seem to be quiet so, it has more Cons before Pros why it be horrible experience and quiet so, the Server size would make it bad.
    Like I say...doesnt matter what type of server you play on, in any game known. People will gang up on the weak in small servers.

    The Emissary Ledger demonstrates the number of players who raised the flag

    Like this here says. And from what this whole Season so far nobody is raising any other faction flags because "Fear" of being sunk. OR majority of players have all the rewards.

    i got over 1400 hours in this game and even hit lvl 100 in guardians recently, if after sinking 120 ships in competitive play i'm not ready, i don't think i'll ever be

    and you think a Solo Sloop lobby will improve or make it better for you? Im not getting it.
    Sounds a more excuse to be Alone more...or play a different game.

    You want a lobby for solo players on sloops.
    Well, what will happen is someone captures a BB and gathers up 3 other solos, and they work together to scare off other solos. Hunting them down...that is the fact of it, a predictable thought and outcome.

  • Everyone in this comment section who says "I've sunk a galleon/BB as a solo therefore you are wrong" are completely not getting the point. I have too, you aren't special because you rolled up on a boat full of swabbies and sunk them. Any halfway competent crew of a brig/galley/BB will never lose to a solo sloop because it doesn't matter how good one player is if there is things that need to be done and they can't do them. A large boat can have you demasted off their first volley, and then just lay into you while you raise/turtle. Also, to burnbacon, any weapon you have access to, they also have access to. You aren't the only person who is allowed to use curse balls and kegs, and sacrificing one member of a 4 man crew with a keg to kill 1 member of a 1 man crew makes great tactical sense.

    Yes, sometimes large boats are captained by swabbies and can be easily sunk, no that doesn't mean it's a bad idea to make sloop only servers. If I get rolled up on by a galleon while I'm doing a fort, I have essentially no chance to win or even escape, because the ship is faster than mine. "wAtCh tHe HoRiZoN" doesn't matter anymore when someone can come out of a dive within 1 square of you and be at your boat in less time than it takes to kill a single wave of skeletons.

  • Solo only lobbies would be so fun. I wonder if they could have more ships per server that way too.

  • @straw-hat-blake I hadn't even considered that! Sloop only lobbies could potentially open it up to like 10-12 ships on a server. They currently allow up to 6 galleons on a server, so I don't see why they couldn't do 10 sloops.

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