Finding Mark: The Day of Reckoning

  • Most of us here know Sea of Thieves as a game is in a very... interesting position.
    We have great hourglass changes, an overloaded emporium, a lack of gold shop items, a doubloon reset, and a bunch of other things going on right now. I know the game is in a bad spot, I personally think this is the worst it has been ever.

    But I also see that Rare is moving around resources.

    The devs said way back is season 17 the big updates would now happen separate from seasonal updates. We have had smaller seasonal updates spread out across multiple months, but no news of rare having to downsize the Sea of Thieves team.

    That means that resources are going elsewhere. reconsidering the descoped season 19, it could just mean whatever they are working on in secret needs even more people.

    This would also explain the emporium overload: it's simply Rare's attempt to keep the game profitable while the majority of the team is working on something that requires a lot of time and resources?

    What could this update be?
    Sea of Thieves 2?
    New regions?
    Outfit presets?
    New ship types?
    Hideouts?
    Weapon and Ship side grade/ mod system? (give up your eye of reach's scope and get a silencer kinda tradeoffs)

    The community direct is coming in a few short days. I am both incredibly excited and nervous for this event, as the right announcements could completely save the game.

    This is Rare's biggest chance, and possibly their last, to find Mark.

    3/30/26

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  • @spectergames706

    I just finished watching Ghost Admiral's youtube video he posted 20hrs ago making the exact same points. And honestly who knows? We know the Grand Maritime Union is coming, and I'm excited to see what that brings, new voyages, perhaps new ship designs, cosmetics, etc. At this point only time will tell. I can't wait.

  • This game can never be saved. Here is why

    1. TheBurntPeanut incident
    2. ALLEGEDLY SOT Partners and blue hats are treated way better than the majority of players
    3. Terrible anti-cheat, terrible moderation regarding cheaters, and ignoring the problem with subbing in cheaters and people who play with them.

    Controversial take, but if Rare revamps the structural and social communities, we could see more positive outlooks on the game and we can stop being an embarrassment to the gaming community.

  • @karminiumsot said in Finding Mark: The Day of Reckoning:

    This game can never be saved. Here is why

    1. TheBurntPeanut incident

    Yeah, maybe they should start by banning everyone who spammed invites on that stream ;)

    1. ALLEGEDLY SOT Partners and blue hats are treated way better than the majority of players

    SOT Partners are... Partners... of course they're treated better, they have a business arrangement. Partners are there to represent the game.

    The blue hats just happen to be folk who are very active and social. Even if it is a bit cliquey, I don't begrudge them being liked. This feels like sour grapes.

    1. Terrible anti-cheat, terrible moderation regarding cheaters, and ignoring the problem with subbing in cheaters and people who play with them.

    Every online PvP game now has a problem with cheaters, almost like anti-cheat alone isn't the silver bullet to kill all cheats forever.

    I think the recent introduction of gates for getting into Hourglass are one step in the right direction, and Rare needs to do more in that space. Working with platforms to close loopholes around alt accounts would be another good idea.

    Controversial take, but if Rare revamps the structural and social communities, we could see more positive outlooks on the game and we can stop being an embarrassment to the gaming community.

    An "embarrassment to the gaming community"? The gaming community is an embarassment to the gaming community. The SoT community, the positive public side of it, is at least very inclusive or tries to be. Which is more than can be said for a lot of gamer™ communities out there.

  • @realstyli said in Finding Mark: The Day of Reckoning:

    @karminiumsot said in Finding Mark: The Day of Reckoning:
    Yeah, maybe they should start by banning everyone who spammed invites on that stream ;)

    Yea sure, spamming invites is as bad as ddossing a server. Turn off invites.

    1. ALLEGEDLY SOT Partners and blue hats are treated way better than the majority of players

    SOT Partners are... Partners... of course they're treated better, they have a business arrangement. Partners are there to represent the game.

    The blue hats just happen to be folk who are very active and social. Even if it is a bit cliquey, I don't begrudge them being liked. This feels like sour grapes.

    Yea but after certain events, it has been clear that players' complaints are dirt compared to what partners and blue hats have to say. This is why the community uses streamers to voice their complaints, because only streamers are heard. COD had the same problem and now it is a terrible franchise.

    Every online PvP game now has a problem with cheaters, almost like anti-cheat alone isn't the silver bullet to kill all cheats forever.

    It is, Easy Anti-Cheat is known to be faulty. Moreover, the fact that you can ddoss a server with no detection is insanely mind-blowing, and Rare doesn't take enough action against it.

    I think the recent introduction of gates for getting into Hourglass are one step in the right direction, and Rare needs to do more in that space. Working with platforms to close loopholes around alt accounts would be another good idea.

    Good take, I second this.

    An "embarrassment to the gaming community"? The gaming community is an embarassment to the gaming community. The SoT community, the positive public side of it, is at least very inclusive or tries to be. Which is more than can be said for a lot of gamer™ communities out there.

    Sea of Thieves was projected to be the Fortnite-Killer at launch. Looking from the outside, a lot of stuff is wrong with the game and people are confused why it hasn't been fixed. If you are on the inside, a lot of very questionable and morally horrid things happen that make the game look extremely bad for people just tuning in. It's embarrassing how a company backed by Microsoft can have more issues that indie dev teams or even solo programmers can fix.

  • @karminiumsot said in Finding Mark: The Day of Reckoning:

    @realstyli said in Finding Mark: The Day of Reckoning:

    @karminiumsot said in Finding Mark: The Day of Reckoning:
    Yeah, maybe they should start by banning everyone who spammed invites on that stream ;)

    Yea sure, spamming invites is as bad as ddossing a server. Turn off invites.

    Victim-blaming aside, the invite spam was the first negative interaction the streamer had of the game. He did turn off invites, eventually, it doesn't make those who spammed the invites suddenly innocent of any wrongdoing. Nor does what happened later (though it is still very much hearsay as to what was the cause and there's no confirmation. Typically, Hazelnutbeards are not the result of a server crash, that would be a Marblebeard).

    1. ALLEGEDLY SOT Partners and blue hats are treated way better than the majority of players

    SOT Partners are... Partners... of course they're treated better, they have a business arrangement. Partners are there to represent the game.

    The blue hats just happen to be folk who are very active and social. Even if it is a bit cliquey, I don't begrudge them being liked. This feels like sour grapes.

    Yea but after certain events, it has been clear that players' complaints are dirt compared to what partners and blue hats have to say. This is why the community uses streamers to voice their complaints, because only streamers are heard. COD had the same problem and now it is a terrible franchise.

    I would much prefer Rare form a panel of long term players with a good reputation, from across the spectrum, and get feedback from them. Insider is clearly lacking and I think the game could do with a return to a smaller and more focused Pioneer-style programme.

    Every online PvP game now has a problem with cheaters, almost like anti-cheat alone isn't the silver bullet to kill all cheats forever.

    It is, Easy Anti-Cheat is known to be faulty. Moreover, the fact that you can ddoss a server with no detection is insanely mind-blowing, and Rare doesn't take enough action against it.

    And anyone with knowledge of kernel-level anti-cheat will tell you it does nothing. None of them are better than heuristic analysis and preventative measures.

    I think the recent introduction of gates for getting into Hourglass are one step in the right direction, and Rare needs to do more in that space. Working with platforms to close loopholes around alt accounts would be another good idea.

    Good take, I second this.

    An "embarrassment to the gaming community"? The gaming community is an embarassment to the gaming community. The SoT community, the positive public side of it, is at least very inclusive or tries to be. Which is more than can be said for a lot of gamer™ communities out there.

    Sea of Thieves was projected to be the Fortnite-Killer at launch. Looking from the outside, a lot of stuff is wrong with the game and people are confused why it hasn't been fixed. If you are on the inside, a lot of very questionable and morally horrid things happen that make the game look extremely bad for people just tuning in. It's embarrassing how a company backed by Microsoft can have more issues that indie dev teams or even solo programmers can fix.

    And look at Epic laying off 1000 employees today. These are not problems unique to Sea of Thieves. The entire gaming industry above indies is crumbling, and the cause is just two letters: A.I.

    It doesn't mean Sea of Thieves will die, but a certain amount of understanding of the position Rare are in, would go a long way. I'm critical of the decision makers at Rare at times, because I am frustrated and annoyed that some of the decisions reflect bad on the game and turn players off. But I am also very appreciative of the devs doing the actual hard work.

  • @realstyli said in Finding Mark: The Day of Reckoning:

    Yeah, maybe they should start by banning everyone who spammed invites on that stream ;)

    But who would you chat to on the forums then ;)

    alt text

  • @realstyli said in Finding Mark: The Day of Reckoning:

    Victim-blaming aside, the invite spam was the first negative interaction the streamer had of the game. He did turn off invites, eventually, it doesn't make those who spammed the invites suddenly innocent of any wrongdoing.

    It is a non-issue because it is easily avoidable. The issue we should be discussing is why does SoT not have a quick streamer mode, where turning it on hides player and ship names, disables invites, and prevent their stamp from being located. Not victim blaming either, I just said what he can do.

    Nor does what happened later (though it is still very much hearsay as to what was the cause and there's no confirmation. Typically, Hazelnutbeards are not the result of a server crash, that would be a Marblebeard).

    It was a ddoss, it has been confirmed. Idk if I can say it in here but it was a server ddoss.

    And anyone with knowledge of kernel-level anti-cheat will tell you it does nothing. None of them are better than heuristic analysis and preventative measures.

    Ban alt accounts, ban players subbing in cheaters, and find an anti-cheat that can be effective to stop cheaters before they even begin.

    And look at Epic laying off 1000 employees today. These are not problems unique to Sea of Thieves. The entire gaming industry above indies is crumbling, and the cause is just two letters: A.I.

    Rare does not use AI and it was crumbling before the widespread use. Also, AI is useful when detecting faults within code. I disagree with using AI to solely run a game or to develop ideas, but using it to run code to see if it works is not a bad tool. It is like using PhotoMath to check your math homework.

  • @karminiumsot Important distinction to make: AI is bad when it is solely generating work created, such as AI art. But AI used as a tool, like you just stated, is fine. So it's a good mindset to have, so I agree :D.

  • @karminiumsot said in Finding Mark: The Day of Reckoning:

    It is a non-issue because it is easily avoidable. The issue we should be discussing is why does SoT not have a quick streamer mode, where turning it on hides player and ship names, disables invites, and prevent their stamp from being located. Not victim blaming either, I just said what he can do.

    Do I think Rare can do more to surface those settings? Sure, I've said as much in other threads.

    But, I don't necessarily believe that's what happened. Like I said, a server crash is typically a Marblebeard. While you can get a Hazelnutbeard right before it, a Hazelnutbeard tends to be more to do with session auth tokens... either when signing in or when the game periodically checks session tokens. This can happen when, say, when the auth servers are slammed due a large amount of players trying to sign in at once. If they had tried to rejoin, we'd know for sure, as that would have given a Marblebeard if the server had crashed.

    It was a ddoss, it has been confirmed. Idk if I can say it in here but it was a server ddoss.

    If it was a DDOS, then I'm more leaning towards them flooding the auth servers rather than crashing the game server.

    The ne'er-do-wells who crash servers deliberately I think would be more looking for attention in that scenario, and I didn't see any other players come near the ship, so I'm less inclined to think that's what happened.

    If you have information to the contrary, then pass that onto Rare (via a Support ticket). Otherwise, you're just helping their cause.

    Ban alt accounts, ban players subbing in cheaters, and find an anti-cheat that can be effective to stop cheaters before they even begin.

    No anti-cheat is 100% effective. They will only stop the cheats that are indentified and that's an on-going war. Like I said, other approaches are necessary in conjunction, if you want to "stop cheaters before they even begin".

    They could absolutely add a different form of anti-cheat, but that will likely lead to the same calls for "more". EAC is also supported on SteamOS. Most other anti-cheats are not. So EAC's not going to stop players playing on SteamDeck or, in the future, SteamMachine.

    Rare does not use AI and it was crumbling before the widespread use. Also, AI is useful when detecting faults within code. I disagree with using AI to solely run a game or to develop ideas, but using it to run code to see if it works is not a bad tool. It is like using PhotoMath to check your math homework.

    facepalm

    It's also really good at creating faults in code then then take a human twice as long to find and fix.

    But we need to draw the distinction between Machine Learning AI (which has been around a lot longer) and GenAI/LLMs, which use neural rendering, predictive algorithms, and are prone to hallucinating. The fact that big companies co-opted the term "A.I." is unfortunate and has led to a lot of folk conflating the two.

    But if you understand how investment works and the knock on effect, it's not about whether Rare themselves use A.I. though.

    The game's problems are commonly thought to have started around 2022/2023. This is just when the pandemic bump was ending and, true, a lot of investment in the games industry started pulling out around then.

    2023/2024 was the beginning of the current A.I. bubble (though the boom started in the 2010s), and big investors took their money out of gaming and put it into A.I., because it was seen as a large growth sector (even if that growth isn't real; see the huge amounts of debt these companies have, aside from Nvidia at the top of the pyramid).

    Gaming, while still profitable, isn't making the same amounts of profit for the rich folks who want all the money in the world. It's a slow growth sector in comparison. This is why indies, who can find enough funding for lower risk ventures, are generally doing better right now than AAA games that heavily relied on large-scale investment.

    So we need to understand this to understand the precarious situation Rare are in, when they're owned by one of the largest investors (and losers) in A.I. right now. Unless Microslop make a huge u-turn and invest in gaming again, instead of squeezing their developers, we're not likely to see a vast improvement at Rare.

    What we can do is support them when they do well and try to give constructive feedback when they don't. Fill out the surveys and put your money where your mouth is.

    I didn't buy the Spirit of the Blackwyche and I advised others to do the same. But, while I boycotted that set, I didn't boycott the Emporium. I bought the Plunder Pass because I still believe in supporting this game in the right ways, with understanding of the issues the industry is facing.

  • @europa4033 said in Finding Mark: The Day of Reckoning:

    @spectergames706

    I just finished watching Ghost Admiral's youtube video he posted 20hrs ago making the exact same points. And honestly who knows? We know the Grand Maritime Union is coming, and I'm excited to see what that brings, new voyages, perhaps new ship designs, cosmetics, etc. At this point only time will tell. I can't wait.

    Just watched this video (thanks for mentioning it).... and yeah, I'm a good bit more optimistic about some things. It's a good analysis and certainly explains a lot about what's been happening and where things may be going. The Ghost Admiral did a good job of finding relevant clips to support it as well.

    Let's hope we do find out more next week.

  • @karminiumsot In fairness and as I've recently heard and understood from Hitbo's recent video discussing the peanut situation - once a cheater gets a hold of your pirate's unique id, it doesn't matter if you hide your GT, they can still find you, using the website where you can search up GTs (unfortunately this is entirely public) and Microsoft needs to step in to disallow the sharing of this information from their server-side.

  • @valor-omega retweet and post. he needs to change it or they need to (hold on to your horses rare) take down cheat clients and ban cheaters permanently

  • @karminiumsot I might be mistaken or at least not fully understanding; please correct me if I'm wrong.

    Either way, I want to keep optimism, but it's rather difficult currently with the lackluster updates, and cheating situation.

  • @karminiumsot

    This sort of thing has been happening for quite a long while now. Years ago I'm playing WoW, and suddenly the server got taken down by a DDoS. The player responsible made another player PvP him to let the server stay up. The player died, and the server got taken down again. I'm sure you also remember what happened to the Sony CEO. I recently saw a short where a gamer has gotten swatted so many times, the police knew him by name already and were walking around his house.

    It's happened many times before and it'll happen again to someone else. Hopefully one day this stuff can be prevented.

  • @realstyli @KarminiumSOT

    It was a ddoss, it has been confirmed. Idk if I can say it in here but it was a server ddoss.

    If it was a DDOS, then I'm more leaning towards them flooding the auth servers rather than crashing the game server.

    That's exactly what they did. They even did it to BoxyFresh while he was on Safer Seas... after they player listed him, found him fishing for the boot, and used the in game chat to spam the tools they were using to do it live on his stream.

    Now, from what I understand, this isn't necessarily a Rare or SOT issue, but actually a Microsoft issue. They have open, public APIs that basically allow for someone to use your gamertag to easily find you. Nothing Rare can really do about it if someone knows your gamertag.

    That said, Rare should absolutely have a much better "streamer mode" than they have today to make hiding one's gamertag on stream and in game much easier and more effective.

  • @sweetsandman

    Yeah, I've been looking into this since. Even watched Hitbo's video on it. I'd heard about the broad strokes before but this API and the ability to see anyone's UID seems like it could be a breach of GDPR (though it would need to be proven that that is personal information). In any case, Rare need to be pushing Microsoft hard to close that off.

    As for a Streamer Mode, I agree that they need a better implementation. It's daft that even with the "Hide gamertags from me" setting turned on, you can still see your gamertag in the main menu. Besides that, as I said elsewhere, all the relevant streamer settings should be in their own category and not buried.

    The OP is discussing what could come in future updates. I think part of "hitting the mark" is improving existing systems. And this seems like one aspect of the game that desperately needs attention.

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