To the Good and the Future of Sea of Thieves

  • If the Season 19 Disaster showed anything positive, its the fact that someone at Rare is actually willing to listen to the community if the existence of their game is threatened enough.
    It shouldn't take that much, but this is (sadly) the reality we live in.

    Given that Rare itself does not seem to know what really to do with the game at this point (if the last updates are anything to go by), I think it's a good Idea to pool some things that are actually good about the game.
    Plus, people are more likely to listen to positive feedback than to negative feedback.

    1. The Sailing: The Sailing is the Heartblood of Sea of Thieves that no other game has yet to replicate. Any quest and update that organically gets you to do more of it is a plus. Also it should be seriously considered if unrestricted Diving really is the way forward for Sea of Thieves.

    2. The PvPvE: Another thing that Sea of Thieves does really good. There should be more updates that focus on ORGANICALLY introducing PvPvE opportunities. That doesn't mean I want quests that just print a target on your back if you dare to do them.

    3. Ship Combat: Its just that good. The only thing I want is more things to shoot and a way to deal with Runners.

    4. Interactions and the Journey: Every session is a journey that is colored by the dozens of interactions you do with the world. That's why I don't like diving, it cuts that story short. More incentives to stay on servers, more things you can interact with, more variety is all I really wish for.

    5. PvP Combat: The PvE Combat is really boring ngl, but the same system works pretty well for PvP. What the PvE needs is more enemy variety, and that doesn't mean reskins of already existing mobs.

    6. Art and Atmosphere: This has always been great. I do wish we'd get more Pirate-y cosmetics and Ship Parts, but It's nonetheless good. Stop putting all the unique stuff in the Emporium please.

    7. The Story: What little remains of the story that has been told over the years is charming. I honestly just want all the story back that I missed over the years.

    The Future of Sea of Thieves is uncertain. If Rare actually listens to the community or even continues to exist is up in the air. Still, maybe this time they will change.

    1. Please stop making everything interesting a time limited event. Especially if its content that will be significant to the Story going forward.

    2. Add more things that can happen while sailing. Some can be marked on the map, some not, some can be Combat focused and some Treasure focused.

    3. Fill the servers. Rare has already correctly noticed that the Seas are emptier than ever, but they have not fully connected the dots. The Seas are emptier due to the low Ship count on the server and the option for ships to dive at any time. The Ship count has to be raised again and that would solve most PvPvE problems. More population on the server would lead to more Player interactions, thus also encouraging more Combat. I know full well that raising the Ship count is hard for the XBone, but honestly maybe Rare should considering finally stopping to update that version of the game.

    4. Dedicated Servers / Maps for Hourglass. This is one of those things that's honestly just obvious. Dedicated maps would also enable exploring new scenarios in Hourglass, adding variety to it.

    5. Make Faction Ranks / Emissary Rank actually matter. Add some small hideouts for the Factions that you can only enter if you are a certain rank, fill them with some basic goodies. Give the ship and players some Buffs depending on the emissary level, increasing quality of loot and enabling new shopping options when the Emissary rank is high enough.

    My hopes aren't high that this will ever be even considered, but Man I just want this game back on its feet.

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    1. Please stop making everything interesting a time limited event.

    Frankly I see this as good thing. Only reason I say is, look at Siren Song... Once you done everything, finished it. Nobody else does it.
    If they keep everything they name Limited, it will last a month at best before it becomes boring and or filled with Cheaters.

    The Ship count has to be raised again and that would solve most PvPvE problems.

    How far before its Crowded? Recently and oddly, I found 4 ships all over in DR, all of them were in an alliance. (reapers too) I went West and...stayed there. They stayed there for hours.

    ut honestly maybe Rare should considering finally stopping to update that version of the game.

    Only when Micro daddy gives the Ok.

    Make Faction Ranks / Emissary Rank actually matter.

    Make each faction have a special Grade 5 perk. Hunters can see ancient megs, Reapers can see other factions.
    Athena, Gold, Souls and Merch need something.

  • @burnbacon said

    1. Please stop making everything interesting a time limited event.

    Frankly I see this as good thing. Only reason I say is, look at Siren Song... Once you done everything, finished it. Nobody else does it.

    Siren Song died out in the first week of release. Not solely because people completed its rewards and moved on, it just wasn't a PvP adventure that people hoped for, no replay-ability to the quest in the first place.
    It was who could grab the skull and run away and avoid PvP at all costs first. Be honest with yourself...
    It was the most mundane and afterthought PvP event to date. Completely out of touch with the actual PvP crowd. Everyone called it before it was even released.
    The upcoming Last ship standing has actual good potential of it gathering and sticking players onto it, It's an Arena'esque mode. Something that Hourglass clearly fell short on.

    Please don't compare an Adventure PvP event such as Siren Song that HEAVILY depends on completely different types of players to engage in PvP with each other (Never works out). to PvP "Modes'' that actually garnered PvP community' that has lasted for years, and RARE saw the mistake they have done and are desperate to tap back into that player base. The amount of noise I've seen from this announcement alone that has peaked former PvP players to at least look into it, says it all. Even the content numbers on socials proves this to. (and the trailer isn't even out yet).
    Remember RARE are NOT YOUR FRIENDS, matter of fact they lied blantly to your face last time I recall.

    Saying FoV isn't a possibility and will never come. Yet here we are. Instead of certain types of voices in the community apologizing for their constant smirking gaslighting, they just moved on and pretended they were never wrong. Typical from this community.

    The Ship count has to be raised again and that would solve most PvPvE problems.

    How far before its Crowded? Recently and oddly, I found 4 ships all over in DR, all of them were in an alliance. (reapers too) I went West and...stayed there. They stayed there for hours.

    I mean you kinda answered his request indirectly.
    4 Ships in one zone of the map, while the rest is empty. Cool...
    People have said and which I 100% agree. Diving has RUINED the seas in terms of activity. Do your event: Dive. Getting chased? Dive. Simply want to migrate to another server because you see a couple reapers on the map and you get anxiety? Dive.
    Also not to mention the Hourglass slots taking up space...
    COOL again, you came across 4 boats at once. But tell me how often that happens to you each time you play? And please don't lie to everyone here.

    I've had multiple hour sessions (In diff servers mind you) where I came across maybe one or two boats at once. Compare that to previous states of the game where I would come across a handful and it will spawn player interaction (Good and the bad). I'd rather take the latter. Or I'd be playing Safer Seas instead!

    it will last a month at best before it becomes boring and or filled with Cheaters.

    Both of which are up to RARE to combat. Not the average PvP enjoyer. But we all know they prefer to pull the plug/make it limited (And magically never return) because it takes too much work...

  • @burnbacon said in To the Good and the Future of Sea of Thieves:

    Make Faction Ranks / Emissary Rank actually matter.

    Make each faction have a special Grade 5 perk. Hunters can see ancient megs, Reapers can see other factions.
    Athena, Gold, Souls and Merch need something.

    At least those 4 have a voyage ... Guild Emissaries don't even get a perk, they get a punishment by being visible on the maps for everyone.

  • @broadsideban said in To the Good and the Future of Sea of Thieves:

    Remember RARE are NOT YOUR FRIENDS, matter of fact they lied blantly to your face last time I recall.

    Saying FoV isn't a possibility and will never come. Yet here we are. Instead of certain types of voices in the community apologizing for their constant smirking gaslighting, they just moved on and pretended they were never wrong. Typical from this community.

    Thank God someone said this. One part I really liked about this community is that no matter how outrageous the idea may be, there was always someone to say how the idea can improve and how you'll always find someone that expresses the same idea. Now, it seems that every idea is manufactured in a think-tank (such as the Safer Seas complaints) and if you disagree with a decision Rare make or the common idea, you'll get muted. Maybe from the inside it's not like this, but if I was a new member of the community looking from the outside, then this would leave a very bad taste in my mouth.

    Like I said before, with the state of the game, no idea is a bad idea since there's not any ideas being applied to the game.

  • @broadsideban said in To the Good and the Future of Sea of Thieves:

    Remember RARE are NOT YOUR FRIENDS, matter of fact they lied blantly to your face last time I recall.

    Saying FoV isn't a possibility and will never come. Yet here we are. Instead of certain types of voices in the community apologizing for their constant smirking gaslighting, they just moved on and pretended they were never wrong. Typical from this community.

    Did they say it wasn't a possibility though ? IIRC they said FoV of higher than 90 would distort the view and would need adapting, something they didn't want to do at the time ("The game is designed for 90 FoV Maximum, anything beyond that looks distorted and broken.")

    I've seen some videos with people using a higher FoV back then and IMHO it indeed looked bad.

    They did change their opinion on that it would never change, but I don't see anyone pretending they were never wrong.
    Or is this a complaint that they did listen to (part of) the community ?

  • @lem0n-curry said

    They did change their opinion on that it would never change, but I don't see anyone pretending they were never wrong.
    Or is this a complaint that they did listen to (part of) the community ?

    I wouldn't consider a feature request that has been asked since day 1 of the games launch, a change that they made 7 years later as ''listening'' to the community.
    That's a deaf tone take imho. You can't dangle a carrot on the stick for years then suddenly feed them the carrot and claim ''We listened''.

    That's a desperate attempt to claw back at a playerbase that have left the game and are trying to win them back with reverting PvP changes that have long been demanded for years.
    Call me a conspiracy Theorist in all this.
    All of a sudden when we see Steam charts showing 3-5k Monthly players in tandem with big PvP names/streamers quitting one by one taking their viewers with them seemingly in the same time period to other games and voicing concerns do RARE all of a sudden know what to do, as if a magical spell was lifted.

    Another point to consider in all this, the announcement of Custom servers...
    They had these servers for years, but were left out of touch for the public, the current partnered ones are severely outdated, trifled with bugs and so on. Anyone who used them often would know about the ship bug where spawning more than 2 ships in a server would create multiple instances of a server instead. (Weird I know). This lasted for months and is considered a game breaking bug if it was made for the public and not contained to the absolute minority that had access.

    Last ship Standing, a throwback of a Arena'esque era. Except there's a catch, make it time limited for FOMO purposes.

    To me in my eyes, it seems like RARE did one MASSIVE oopsies and neglected a diehard fanbase that was the PvP crowd in the game that had a lot of influence from making content for years and are biting the bullet because of it.
    Like I said, all of this is just a theory from me though.

    but I don't see anyone pretending they were never wrong.

    The search tool/function works... Of course not, they are going to stay silent and like I said, brush it under the rug as if nothing happened. It's 101 in denial tactics.

  • the thing is season17 & 18 was a disastor as well. but whats worse about 19 is 3% of players do hourglass. so s19 is all about that 3%. the pve players get their doubloons deleted. and a black market added with old cosmetics at a high doubloon cost now that we have to earn those doubloons. but those cosmetics are already owned by the doubloon right day1 players just like all the 150,000k worth of old season cosmetics that they literally got passively, didnt have to spend a cent on. so the only pve content for older players, depending on what the black market might even include, would be maybe a twitch drop they missed? which unlikely the ogs missed any of those either. so basically just more punishment for coming to the game late as new players already need an overwhelming amount of doubloons that "old heads" as ive heard them called dont need? the day1 players are probably close to the % who play hourglass still. so the pve change to the game has a negative impact on like 90% of the playerbase as its always been a revolving door of new players, all because old inactive players have lots of a currency rare never gave purpose to until after all those old players got those things for free. and a maybe at best 10% of the playerbase will care about the hourglass changes. i think once microsoft sees the lack of income from s19 this might be it. we might get a s20 but that seems unlikely at this point.

    lets face the hard truth here. sea of thieves killed ever wild and got their coworkers (some who used to be on the sot team) laid off. woah. thats an insane speculation founded on 0 facts.... well 1 fact. they are a business, owned by microsoft, they need to make a profit to justify the cost of doing business. sot is the only thing making rare money. ever wilds development cost was keeping them in the red as sea of thieves is dying off. coincidence that with the announcement ever wilds was canceled we introduced this act system to try and boost monthly users in sea of thieves? i think not. so sot was barely making enough money to keep the game itself afloat, with ever wilds and its staff gone now they are out of the red for now. but s19 seems like self sabotage. like they are trying to stick it to the man and show microsoft they dont care what happens. maybe theyll just go back to nintendo!

  • @roborob-r66y
    How do you know it's just 3%?

  • @roborob-r66y said

    lets face the hard truth here. sea of thieves killed ever wild and got their coworkers (some who used to be on the sot team) laid off. woah. thats an insane speculation founded on 0 facts.... well 1 fact. they are a business, owned by microsoft, they need to make a profit to justify the cost of doing business. sot is the only thing making rare money. ever wilds development cost was keeping them in the red as sea of thieves is dying off. coincidence that with the announcement ever wilds was canceled we introduced this act system to try and boost monthly users in sea of thieves? i think not. so sot was barely making enough money to keep the game itself afloat, with ever wilds and its staff gone now they are out of the red for now. but s19 seems like self sabotage. like they are trying to stick it to the man and show microsoft they dont care what happens. maybe theyll just go back to nintendo!

    Load of Rubbish, Everwild was cancelled in the same period that a lot of layoffs were happening in the tech industry in the so called ''AI bubble" the games industry being hit especially hard. We are talking about game devs that have had a decade + of experience struggling to get a job, massive respect if you are able to lock down a job in the games industry atm.

    Everything outside of this proven notion as to WHY ever wild was cancelled is speculation.
    I heard everything from, Everwild suffering a game identity crisis of what game is heading towards to, Microsoft not being convinced of the project and plugging it off. (What the actual point of the game is meant to be). All the way to staff got laid off because of internal team conflicts.

    so sot was barely making enough money to keep the game itself afloat,

    Based off what Metric exactly? Ok, A large playerbase Percentage is off the GamePass instead of players paying the full price on Steam/Microsoft Store/ Battlnet/ PS/Xbox system etc. But do you have the numbers to back up that above statement?

    we might get a s20 but that seems unlikely at this point.

    Off your poor judgement and opinion?

    The only reliable data point we have is Steam charts, which can logically correlate to other platforms that SoT launches from, it's looking like it's lowest and the trend continues to be that way for the past 6 months I agree.

  • We knew diving was going to ruin the game the moment it was announced in Insiders. It needs to go, be toned down, or reworked in some fashion.

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