My Sea of Thieves Wishlist

  • (Updated as of 25/02/2026)

    We all speculate about the future of Sea of Thieves, whether that’s a sequel, remaster, or a complete overhaul. So I wanted to lay out everything from my personal wishlist here on the forums of what I'd like to see from a sequel if Rare ever did decide to make one...


    ~ New Social Spaces and Hubs ~

    Dedicated Social Hub/Island - Port Royal

    An extremely large pirate paradise. Basically the "Capital" of the Sea of Thieves world. The purpose of this shared space would strictly be for socializing and immersion. This place would function similar to "The Tower" from Destiny. You can also choose to start your session here, do some minigames or shopping, before sailing into the Sea of Thieves. It could evolve throughout the year with seasonal decorations and event themes, making it feel like a dynamic, ever-changing part of the world. No gold or reputation would be earnable here. It would be a very large port town where dozens of players and crews can hang out, fish, shop, play minigames, and even find other crews to play with. This would not only be a great way to start your session, but also overhaul the current open crew system by acting as an in-game LFG experience, and of course be an area where you can relax and tell your stories.

    This would also be where your very own rentable player home would be, with the ability to change ship types mid-session. SoT player homes would be inspired by Elder Scrolls Online player housing, WoW's new player homes, & Club Penguin igloos. These will be long-term, highly customizable, and expensive player homes to work on and spend your gold throughout your Sea of Thieves career (and to show off to people, of course).

    Port Royal would naturally feature taverns, markets, workshops, and a variety of other buildings to fill the space and make it feel like a living port town. It would also include its own long-term commendation category in the Reputation Tab, encouraging players to socialize and visit frequently. Player housing decorations and furniture could be purchased exclusively at Port Royal, but unlocked through commendations earned out in the High Seas.

    When you’re ready to set sail into the map you know and love, you simply head down to the docks, choose the ship you wish to sail, and select your starting outpost within the Sea of Thieves. After a short loading screen (similar to entering a Tall Tale) you’d appear at your chosen outpost and begin your adventure. And if you want to end your session at Port Royal, you could dive and merge into it (losing your treasure as normal) or sailing through a portal rock that leads back to the capital. Either way, this shared space can fit perfectly into Sea of Thieves and add a meaningful new layer to the sandbox.

    ~ Games ~

    • Liar's Dice: A fast-paced, 2-10 player game of deception involving five hidden dice per player. Players bid on the total count across all their dice. The objective is to be the last player with dice, eliminating others by saying "liar" on bids that overstate the total.

    • Cribbage: A classic 2-4 player card game where the objective is to be the first to score 121 points.

    • Five Finger Fillet: A game where you place your hand down on a table, and use a knife to stab back and forth between your fingers, trying not to hit your fingers. Players can compete to see who can last the longest.

    • Cho-Han: One crewmate acting as a dice dealer, rolls any number of dice. All other players simply bet on whether the total will be odd, or even.

    • Karnath: A 2 player game where both players rolls a dice. The player with the highest roll takes the first turn. The goal is to be the first to reach an agreed total of points. A player can roll as often they'd like within their turn, but if they roll a 7 they lose all points accrued during that turn.

    • Keel Haul Hold 'Em: (Two cards are dealt face down to each player, and then five community cards are dealt face up in three stages. The stages consist of a series of three cards, later an additional single card, and a final card. Each player seeks the best five card poker hand).

    • Boxing Brawls & Arm Wrestling: Friendly duals between players. These will have spectators and involve new unarmed punching mechanics.

    ~ Activities ~

    • Fishing Competitions: Relax at the docks while NPC musicians play shanties nearby. Compete to see who can catch a fish the fastest. Loser gets fish slapped. A persistent leaderboard tracks the most successful fishermen in Port Royal, similar to a fishing derby.

    • Fashion Show: At the ports stage, pirates can host their own fashion shows. The audience votes for their favorite look, and winning outfits are immortalized on a growing wall of past winners.

    • Hide & Seek: Using Season 14’s disguise mechanics, players can opt into a organized Hide & Seek match that takes place throughout the port. The pirate who avoids detection the longest wins.

    • Parkour Races: We saw during Monkey Island that players were competing for the fastest time in the Mêlée Island Spectacular. Port Royal can capitalize on this and have similar areas in town where players can do the same and race for the fastest times, with a persistent Top 10 leaderboard across instances.

    ~ Notable Areas ~

    • Museum/Gallery: This building serves as a celebration of the community and the legends forged across the Sea of Thieves. It would feature multiple wings and exhibit halls where players can walk through curated collections of winning #SoTShot entries, community-created artwork, and iconic in-game moments captured over the years. The gallery could rotate exhibits seasonally, and have Interactive plaques beside each display could show the creator’s gamertag, and a short description of the story behind the image. Players could even “Arr!" pieces they love, (basically liking or upvoting) This space wouldn’t just be decoration. It would act as an archive of the community’s creativity. Something that Rare already loves to do outside of the game. It would be great if we can have that in the game.

    • Hall of Legends: A marble chamber dedicated to members of the community who left a lasting mark upon the Sea of Thieves community. This could give the devs a chance to revive "player immortalizations" in a much easier way. The hall could feature interactive statues, paintings, plaques, books, etc. This would allow players to read an account of their accomplishment. It could even be dynamic and rotate these immortalizations so players are there before new legends take their place. Also gives everyone a chance to someday make it into the Hall of Legends.

    • The Grand Emporium: A much more lavish shop that still acts as the current emporium, but feels like an physical multi-level luxury store rather than just a menu. This place would turn emporium shopping into a social and immersive experience, which will result in more people buying from the emporium too. So win win. Many things can be on display here to look at in depth so players can make a more informed purchase with their Ancient Coins.

    • Cathedral: We saw how loved the church on Mêlée Island was when it came out. Many players wished they could have brought more people there to host events, weddings, do shots, etc. This place would be a large church that serves as a ceremonial and cultural landmark within Port Royal. This is where pirates can gather for community events, honor fallen crews, etc. When a pirate reaches Pirate Legend out on the waves, it's the cathedral bells that ring across the town, marking the achievement for everyone there and making the moment feel actually legendary. This is similar to the mechanics in Team Fortress 2 where server wide notifications appear when a player recieves a golden pan, or accepts an in-game proposal.


    ~ New World Regions ~

    The Frozen Horizon

    ~ Overview ~

    • Located to the North
    • Glacier Cliffs & Fjords
    • Ruined Stone Castles
    • Nordic & Viking style longhouses, npcs, and enemies.
    • Blizzards and Freezing water
    • Freezing water slows your ship
    • Small, floating Icebergs puts holes in your hull if sailed through
    • New temperature meter (Lower Temp = Health Drain)
    • Player movement is slowed by 15% throughout this region

    ~ Creatures ~

    • Draugrs
    • Trolls
    • Wolves
    • Ravens
    • Polar Bears
    • Ice Wraiths
    • Mini Boss: Sea Serpant
    • Fish: Halibut, Salmon, Herring

    ~ Voyages ~

    • Sub-Zero Supply Runs
      The Merchant Alliance contracts you to bring ice and other resources only obtainable from The Frozen Horizon to our Outposts and Ports throughout the Sea of Thieves.
    • Draugr Warbands
      Undead vikings have risen and want to begin their conquest once again. Fight off warbands of different enemy types using fire and return their Runic Tablets to the Jarl
    • "The Raid on Runestone Keep"
      Sail to a large ruined castle is crawling with trolls, wraiths, and draugrs. Level up with the Jarl to obtain permission to raid this new player activated end game raid requiring multiple crews to defeat "Icebeard". Must fight a Frost Sea Serpant on the way there.

    The Sunscorched Dunes

    ~ Overview ~

    • Located to the West
    • A very large land mass that is a warm desert like climate.
    • Oases with resupply barrels and water to lower temperature.
    • Sandstorms and Quicksand Pits
    • Also uses temperature meter (Higher Temp = Health Drain)
    • Buried Villages
    • Pyramids with tombs
    • Sandstone Forts
    • Merchant Alliance Caravans

    ~ Creatures ~

    • Scorpions
    • Mummies
    • Sand Stalkers
    • Camels
    • Giant Tortoises
    • Vultures
    • Beetles
    • Mini Boss: Crystal Golems
    • Fish: Sunfish, Groupers, Angelfish

    ~ Voyages ~

    • Lost Caravan Riddles
      The Merchant Alliance contracts you to locate their lost shipments and unbury old trade routes used by the ancients
    • Oasis Defenses
      Protect one of 5 Oases from being attacked by both the elements and enemies. Fight off waves of Scorpions, Mummies, and Vultures from disabling this spot to players and Npcs, all while a sandstorm is happening
    • Crystal Cave Expedition
      Located throughout the underground cave system, you'll need to kill crystal golems, and mine various gems and ores to bring back to the Gold Hoarders

    Sea Of Five Winds

    ~ Overview ~

    • Located to the South
    • Several Islands inspired by East Asian architecture and culture
    • Bamboo groves and dense forests
    • Super Tall Mountains with Fog
    • Waterfalls & River Systems
    • Typhoons, and constant light rain on land
    • Sacred Temples
    • Shogun Strongholds
    • Kabuki Pirates & Npcs

    ~ Creatures ~

    • Eastern Winds Cultists
    • Cranes
    • Pandas
    • Fireflies
    • Butterflies
    • Bears
    • Komodo Dragons
    • Frogs
    • Deer
    • Fish: Koi, Carp, Tuna
    • Mini Boss: Giant Crab

    ~ Voyages ~

    • Junk Fleet Battles
      5 junk boat vessels are crewed by human pirates. You must try to sink them all, as they try to shoot cannons, ram, board, and steal your supplies. All while in a typhoon. Your goal is to collect as many supplies as possible for the frequently attacked port town in the Sea of Five Winds. Turn in these supplies for a hefty sum, or choose to keep them for yourself.
    • Stronghold Heists
      You and other crews have been contracted to go into Shogun Stronghold, and locate the plans the Kabuki Pirates drew up. These plans contain information about the GMU and the outside world, so they are important and valuable. This is a stealth-only mission. If the Kabuki pirates are alerted, they will flee and you will receive nothing. And you will need to restart the heist.

    ~ Ship Types ~

    Player Ship Types

    • Dinghy or Gunboat
      Solo only, light, stealthy, quick and agile, but vulnerable
    • Man-Of-War
      5-6 players, 4 masts, 12 cannons, multiple deck levels, very slow, robust
    • Junk Boat
      3 players, Asian inspired ship, flat-bottomed, quick like a brig, but a bit more robust

    Skeleton Ship Types

    • Skeletal Brigantine
      We should have gotten these with Cursed Sails in 2018
    • Skeletal Man-Of-War
      Large scale roaming skeleton ship, similar to The Burning Blade it will show up on the map and can be either taken over or sunk. (Good immersion/roleplay opportunity if you and your crew have the skeleton curse)

    Sunken Ship Types

    • Sunken Sloop: (Slightly more common than galleons)
    • Sunken Brigantine: (Asset already used on Melee Island)
    • Sunken Man-Of-War: (Very rare, but encourages players to check all shipwrecks they see)
    • Sunken Junk Boat: (Only found in The Sea of Five Winds)

    ~ New Resources and Consumables~

    • Cloth - Used to repair your ships sails to maintain high speeds in wind
    • Iron Plate - Used to temporarily fortify your ships hull
    • Apples - 1 bite = 75 HP
    • Grapes - 2 bites = 25 HP per, 50 HP total
    • Cooked Crab - Tier 1 meat, 50 HP + 25% Regeneration
    • Brewable Grogs - (Basically potions) This adds a small crafting system to the game. Example: "Bilge Brew" (increases bucketing & repair speed for 1 minute)
    • Bait Bomb - Attracts sharks to specific area when thrown

    ~ Technical Updates ~

    • Higher tick rate
      Tick Rates are currently 32-64. 32 being on land, and 64 being on ships. The higher the tick rate, the higher responsive controls, accurate hit registration, and smoother player movement is.
    • Reduced file size for the game as much as possible
      After optimizing the code, this should make the game install much smaller. You could go further with this by adding options for what to install. (Pirates Life Tall Tales, Monkey Island Tall Tales, or just the Core Game)
    • Upgrade from UE4 to UE5
      Unreal Engine 5 has much better memory management than 4, along with faster/better compatibility across Microsoft Azure Servers
    • Optimize code, textures, meshes, and shaders.
      The game currently uses C++20, but C++26 is coming this year and it has much more optimizations and ease of use for programmers than C++20 does.
    • Drop last-gen console support
      Rare has a 10 year contract with Microsoft to keep the almost 13 year old console as a platform to play Sea of Thieves on, however once that's up I think it should be sunset. (None of these features are likely to happen in the next 2 years anyway)
    • Increase ship count across servers
      With the 3 new regions I proposed added, increase ship count as technical improvements allow, hopefully around 15 ships. It sounds like a lot, but with those regions added, the game will feel much more lively, and player interactions would be at an all time high.

    ~ Quality of Life ~

    • Expand the gameplay loop using mechanics that already exist (Tall tale rope cutting, LOTV destroying buildings, etc.)
    • Better Clothing & Vanity Chest UI with faster navigation, a search bar, and Favorite/Hide option
    • Moveable HUD elements for those on wider aspect ratio monitors
    • Dynamic Gamertags: White: = neutral. Orange: = Threatening. Red = In active conflict/battle
    • Outfit saving and presets
    • Ability to open/close jackets in clothing chest
    • More lore, at a much faster pace than we currently get it, and more in game than outside of game.
    • Crew Finder Board in Port Royal
    • Inspect Weapon animations
    • Overhall the text/chat box: Add options to speak to guilds, crew, local, etc. As well as filtering for spam messages. And allow us to see the history of messages too
    • Storage Crate Filtering
    • Storm tracking on map table
    • Audio cues for low health (Heartbeat or something)
    • Get rid of useless resources in barrels
    • True 1:1 aiming and raw input option in settings
    • More Ambient Sea Life: Whales, Seals, Dolphins, Manta Rays, Sea Serpents, Sea Turtles, Hammerheads
    • More Ambient Land Life: Goats, Dodo Birds, Iguanas, Crabs, Monkeys
    • Variants of Krakens (Similar to Megs)
    • Variants of Merfolk and Sirens (Different body types like seen in the cinematic trailer)
    • More Instruments: Fiddle, Flute, (Piano in Player Home and Port Royal)
    • Prioritization of new, meaningful systems and mechanics instead of reskinned content
    • Open the physical Sea Dogs Arena at K12 so we can go inside and cry in the hot tub
    • Focus on replayability when shipping content.
    • Rotate events on a regular basis. (Fight Nights Friday, Mega Stash Monday, Smugglers Heist Sunday, Last Ship Standing Saturday, etc.)
    • In-game calendar for events, updates, twitch drops, etc.
    • Release all the cosmetics we have yet to ever see in game
    • Allow the customization of your guilds branding on flags
    • Option to rope swing to another ship when in a certain vicinity

    Sea of Thieves has always been at its best when the community helped shape the future in those early days. If you look at some of the older posts on the forums here, it's amazing how much was eventually added from several of those. We've also recently got 110 FOV, quickswap is back (kinda), Insider NDA removal, Unban wave, HitReg improvements, etc. Rare can & does listen, they are just limited by many factors in the current state of Sea of Thieves. And with Everwild's cancelation and the studio hit with many layoffs, things can't just happen overnight.

    That being said, the game could be so much more, and there is no other game that feels and plays like Sea of Thieves. It really is special; there just need to be some fresh mechanics, new places to see, new things to do, technical changes & improvements, and this game could be the largest shared open world multiplayer game of all time. I really believe that.

    If a sequel or remaster ever does happen, I’d love for it to reflect what players actually want to see and experience, so feel free to express what you'd like to see as well!

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  • @kinghotdogpig
    This is honestly one of the best “SoT 2” wishlists I’ve seen. Port Royal as a true social hub + player housing would instantly fix open crew and give the game an actual hangout space. The new regions slap too, Frozen Horizon and Five Winds especially feel very on-brand without drifting into fantasy overload.

    Big wins for me:

    • social hub + LFG
    • region-specific mechanics instead of reskinned islands
    • more ship types
    • actual technical talk instead of “add more cosmetics”
    • dropping last-gen eventually (painful but necessary)

    Only concerns:
    18 ships per server sounds fun but also like server death unless optimization is god-tier, and temperature meters could get annoying if they’re too punishing.

  • Drop last-gen console support

    Already proven this won’t “help”

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