Maybe have reapers go to own server. Or have brig and galleon separate to sloops

  • It’s just an idea but it would solve problem of new players and returning ones being constantly jumped from reapers. I have been trying to play causally with my friends all week and every game we have been sunk. Yes it’s a skill issue but one of them is new and I’m rusty as hell.
    It’s just so frustrating it’s bad enough when a brig or galleon hits us on a sloop and we 2 against 3 or 4 it’s not fair especially with fire and broken masts. It’s actually getting to point where I am done with this which is really sad because I loved this. But now I just feel it’s stacked against you and nothing we can do.
    Just needed to vent but feel it does need something.
    Safer seas is a no go because its rep is just lacking and not worth it

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  • Pretty sure everything is safer seas is at 100% now but rep gain is capped at 25

  • @commando-slippy You do realize if you made reapers have to go elsewhere you eliminate the whole point of the faction...to hunt other ships....thats why they can see emissarys when they are Grade 5 reaper.

  • Yah but also ruins the fun for others. They should never of removed the PvP mode and kept reapers faction out of game but that’s just my opinion

  • @rotten-rocko I’ll be honest this I did not know but cap at 25 is lame

  • @commando-slippy You are saying it like Arena being gone or Reapers existing is why people attack your ship, they dont need to be reapers to want to do it. not to mention reapers are visible on the map so it's not like can't check the map to see if any are lurking. You are basically asking for the removal of the PvP element from a PvEvP world.

    Hourglass exists for on demand PvP but again, people will still attack your ship even when not a reaper because they want your treasure, or they want your emmisary flag...or sometimes just because they feel like it. Removing reapers or forcing them into an exclusive server will never change that.

    Rather than trying to remove an aspect of the game you dont like, maybe learn to respond to it. Keep an eye on the horizons and when unable to escape combat try to practice aiming for the enemy ships cannons to try oneball the enemy or just knock them off the cannon to disrupt them.

    Also as a sloop you have the most speed sailing against the wind, angle the sails to face left or right when going against the wind, let the sloop sail in one direction and just swim backwards and pelt firebombs at the chasing ship to disrupt them, for galleons fire can get out of control way too quickly and easily. , heck if you can board them anchor them to slow their pursuit, there is many options if you dont want to fight.

  • Or Rare can actually implement Guild Servers. Let us actually said together with our Guilds and make them mean something. But no, Rare promotes and encourages toxic behavior and give the toxic Reapers everything THEY want, but ignore everyone else. Having a server where ONLY members of the Guild can join it.

  • @dragongodvargas said in Maybe have reapers go to own server. Or have brig and galleon separate to sloops:

    Or Rare can actually implement Guild Servers. Let us actually said together with our Guilds and make them mean something. But no, Rare promotes and encourages toxic behavior and give the toxic Reapers everything THEY want, but ignore everyone else. Having a server where ONLY members of the Guild can join it.

    That would just be alliance servers....no.

  • @thedrakyle

    No it wouldn't. What's stopping from two Guild ships from fighting each other on a Guild Server? What would stop PvP on a Guild Server other than the Guild Members themselves from making that decision just like random crews would in High Seas? Answer is absolutely nothing.

    Two Guild ships on a Guild Server could absolutely fight each other. They could absolutely go head to head and steal each other's loot or sink each other's ships. What Guild Servers would stop is, first, having to deal with the massive influx of cheaters [mod removed], and second, it would allow people to actually play the game and not have to deal with some toxic player or crew that JUST want to ruin it for other people.

    But since you are saying no to Guild Servers, this means you ARE one of those toxic players that only want to ruin it for others. Seriously, the ONLY people who say no to Guild Servers ARE the toxic Reapers and PvPers that this topic is talking about. [mod removed]

  • @dragongodvargas Your post has been edited as it goes against the Forum Rules and Pirate Code.

    ALWAYS:

    Be courteous. Don’t insult players you don’t know. If humour is the intent, remember that this can be lost or misinterpreted online, and words can very easily offend. Be mindful of what you’re saying and if someone asks a question, see if you can help them out as you’d appreciate being helped out yourself if the roles were reversed.

    Name calling, personal attacks and using derogatory language against Community Members, Rare Employees, Global Moderators or Deckhands is not acceptable. Using such language will result in a warning, then temporary ban from the Forums and a final warning. If the action is persistent or increasingly aggressive, a permanent ban from the Forums will be issued.

    Please read and abide by the Forum Rules and Pirate Code in future.

    Thank you.

  • @DragonGodVargas

    Ignoring the personal comments directed at me.

    Alliance servers dont prevent the members attacking each other, they just mutually agree not to, a Guild Server would make setting such things up way too easy and the reason why we dont want alliance servers is they remove all the risk from high seas while keeping all the benefits. Sure maybe SOME people would still use it to treat high seas how it should be while still just between friends however, im fairly sure letting guilds all have their own server would be...expensive for Rare, sure they could make it a subscription to host a guild but then you lose a number of guilds, some comms become paywall locked and it still keeps the initial issue that it becomes too easy to remove the risk reward factor of high seas.

    I understand you don't enjoy PvP, i understand it's frustrating to lose your stuff because you get attacked. But safer seas exists if you want to enjoy most of the games content safely. But if you want to progress in the game, you need to learn to account for the risks.

  • @thedrakyle

    You're saying it like Safer Seas is a fair exchange. It's not. There are still several PvE elements of the game that are closed off on Safer Seas. We can't have our own ships, we can't use Sovereigns, we can't progress the PvE factions (Athena's is a PvE faction if you forgot, and that's off limits). Safer Seas is NOT a fair alternative.

    The difference between an Alliance Server vs a Guild Server is that if you've paid any attention to how Alliance Servers are run, they are strict on how they do things. PvP is disallowed in most of them by rules of the Alliance, and you'll be banned from the Alliance if you break the rules they set. A Guild Server is an agreement between a small group of friends, that can decide what they are doing for the day and there are really no rules in place for it.

    That's the difference, strictly enforced rules vs mutual agreement. I know personally my Guild wants to have some battles against each other. I'm certain a lot of others do too. You and your Guild probably do too. Wanting to compete against each other in a Guild is more common than you might think, and IS allowed, as opposed to Alliances.

  • @dragongodvargas You've ignored the part where alliance servers aren't easily setup, something guild servers would make all too easy.

    Athenas is locked off because you unlock it by reaching lvl 50 in 3 factions and 25 is the highest in safer seas so of course it's locked off, the Athena's Fortune faction is for Pirate Legends which is achieved by being on the High Seas.

    If you just want a casual time sailing and doing some voyages, safer seas is more than enough, but if you want progress, you can't have a risk free experience.

    You've also ignored the cost of every guild having their own private servers, the feasibility to set it up and the part where you keep trying to advocate for the ability to remove all the risk from high seas. Just because some people wont, does not change the fact such a change would GRANT such a means.

  • PvPvE pirate game. Cmon guys…

  • @thedrakyle

    I'm not ignoring the "difficult setup" because it really isn't if there's enough people working with it. Guild you have a maximum of 24 players. Alliances you can have hundreds working to set it up. So it's actually not that hard. Also, let's say you've already gotten to PL, personally I've reached prestige for the 3 main factions, so Athena's is open for me. Athena's is a PvE faction, so people who already have PL should have access to it even in Safer Seas, because they've done the work. But they don't.

    I don't want a "casual time" playing, I want to actually have hours worth of work not be for nothing because of some cheating Reaper.

    And yes, I do mean cheating. Cheaters and hackers are a thing in this game. And because people cheat to win at PvP and Reapers benefit from winning at PvP, most cheaters are Reapers and most Reapers are cheaters (not all, but most).

    As for the "cost", that's a non-issue. Let's say every person in the game right now decided to all go on Safer Seas at the same time, that's a separate server for each individual player, but it's still doable on Rare's side, so what would the real difference be for Guilds? There wouldn't be.

  • @dragongodvargas said in Maybe have reapers go to own server. Or have brig and galleon separate to sloops:

    @thedrakyle

    I'm not ignoring the "difficult setup" because it really isn't if there's enough people working with it. Guild you have a maximum of 24 players. Alliances you can have hundreds working to set it up. So it's actually not that hard. Also, let's say you've already gotten to PL, personally I've reached prestige for the 3 main factions, so Athena's is open for me. Athena's is a PvE faction, so people who already have PL should have access to it even in Safer Seas, because they've done the work. But they don't.

    I don't want a "casual time" playing, I want to actually have hours worth of work not be for nothing because of some cheating Reaper.

    And yes, I do mean cheating. Cheaters and hackers are a thing in this game. And because people cheat to win at PvP and Reapers benefit from winning at PvP, most cheaters are Reapers and most Reapers are cheaters (not all, but most).

    As for the "cost", that's a non-issue. Let's say every person in the game right now decided to all go on Safer Seas at the same time, that's a separate server for each individual player, but it's still doable on Rare's side, so what would the real difference be for Guilds? There wouldn't be.

    Associating an entire faction with cheaters is pretty lazy. I also am not confident that you can actually identify a cheater vs someone who’s good at the game.

  • @capt-greldik

    When you take 4 blunderbuss shots to the face in rapid succession while on fire and not healing, and not only stay alive but one tap all 4 members of a Galleon, that's cheating. When I get on a Sloop and see it full of holes and no water filling up, that's cheating. When I'm not repping and in the bottom of the Roar in the middle of a fog bank and a Reaper shows up knowing exactly where we are and never missing a shot despite not being able to see through the fog, that's cheating.

    So yes, you can identify cheaters if you know what to look for.

    Also, as I said, people cheat to win at PvP. Reapers benefit the most from winning at PvP. So if a cheater is playing, with the intent to PvP and win, with no fear of losing, they are going to rep the faction that doubles the payout of stolen goods they got off of that guaranteed win because of the cheats. I didn't make the claim because I hate Reapers, even though I do. I made it based on a logical standpoint of if they're going to cheat to win, they are going to maximize the profit from that win by repping the faction that doubles the pay.

    I also said most, not all. So I didn't associate the entire faction with it. But statistically, the faction with the most cheaters IS the Reapers.

  • @dragongodvargas said in Maybe have reapers go to own server. Or have brig and galleon separate to sloops:

    @capt-greldik

    When you take 4 blunderbuss shots to the face in rapid succession while on fire and not healing, and not only stay alive but one tap all 4 members of a Galleon, that's cheating. When I get on a Sloop and see it full of holes and no water filling up, that's cheating. When I'm not repping and in the bottom of the Roar in the middle of a fog bank and a Reaper shows up knowing exactly where we are and never missing a shot despite not being able to see through the fog, that's cheating.

    So yes, you can identify cheaters if you know what to look for.

    Also, as I said, people cheat to win at PvP. Reapers benefit the most from winning at PvP. So if a cheater is playing, with the intent to PvP and win, with no fear of losing, they are going to rep the faction that doubles the payout of stolen goods they got off of that guaranteed win because of the cheats. I didn't make the claim because I hate Reapers, even though I do. I made it based on a logical standpoint of if they're going to cheat to win, they are going to maximize the profit from that win by repping the faction that doubles the pay.

    I also said most, not all. So I didn't associate the entire faction with it. But statistically, the faction with the most cheaters IS the Reapers.

    You think that “most” is even remotely accurate?

  • @capt-greldik

    Most is accurate. I will never believe anyone who plays on PC or plays their Xbox through their PC doesn't cheat. All PC players cheat in some fashion. And every PC player I've ever run into has been a Reaper (never seen a PC player rep anything else).

    So yes, I'd say "most" is an accurate statement.

  • @dragongodvargas I play on PC....am I automatically a cheater? I also almost never run Reaper.

    Your posts are wildly irrational, based on made-up or anecdotal "facts" and are inflammatory.

    Again, If you believe a player has been toxic in the game or suspect foul-play, you can report them to Xbox Live here. You can also submit a support ticket via Rare Player Support.

  • @dragongodvargas

    “All pc players cheat in some fashion”. That’s quite the claim. Too bad it’s utter nonsense. Good luck with your guild servers, I see there’s no reasonable discussion to be had here.

  • @look-behind-you

    If I were a PC cheater, I wouldn't admit to it in a public forum either, especially if I was a forum moderator. Think about that part from a logical standpoint, if someone IS cheating, why would they ever admit to it in a place like this? They wouldn't, in fact they'd outright deny it, just as you just did. So just because you're a moderator here doesn't automatically mean I believe you, on either the cheating part or the never run Reapers part. You are a person, and despite that moderator tag, a person is still capable of lying, to cover your own hide, to make my argument seem invalid or whatever, the capability is still there and I've gotten nothing but your word on both of those.

    I've caught several people in lies about cheating before. Gotten several people banned because of it too (I get the Microsoft messages that the reports are successful).

    My point is, if Rare wants everyone to be happy in this game, introduce Guild Servers, then double High Seas payouts. It would make everyone happy, yes, even Reapers and cheaters. I am not alone on the advocation for Guild Servers either. Poll the community about adding Guild Servers and see what people say. Guaranteed the results won't be what you think they will, and I guarantee they will be majority in favor of, rather than opposed to.

  • @dragongodvargas I can assure you that I have been instrumental in getting more cheaters banned than you have.

    If I were a cheater, I wouldn't still be a Moderator/Deckhand. I can safely say I am just as accountable as you or any other player, probably more so.

    Labelling a whole portion of the player base as 'cheaters' based on anecdotal/made-up 'proof' is not genuine.

    'Guild servers' are essentially just full PvE servers, despite your idealistic view of what MIGHT be the case.

  • @dragongodvargas said in Maybe have reapers go to own server. Or have brig and galleon separate to sloops:

    @look-behind-you

    If I were a PC cheater, I wouldn't admit to it in a public forum either, especially if I was a forum moderator. Think about that part from a logical standpoint, if someone IS cheating, why would they ever admit to it in a place like this? They wouldn't, in fact they'd outright deny it, just as you just did. So just because you're a moderator here doesn't automatically mean I believe you, on either the cheating part or the never run Reapers part. You are a person, and despite that moderator tag, a person is still capable of lying, to cover your own hide, to make my argument seem invalid or whatever, the capability is still there and I've gotten nothing but your word on both of those.

    I've caught several people in lies about cheating before. Gotten several people banned because of it too (I get the Microsoft messages that the reports are successful).

    My point is, if Rare wants everyone to be happy in this game, introduce Guild Servers, then double High Seas payouts. It would make everyone happy, yes, even Reapers and cheaters. I am not alone on the advocation for Guild Servers either. Poll the community about adding Guild Servers and see what people say. Guaranteed the results won't be what you think they will, and I guarantee they will be majority in favor of, rather than opposed to.

    “Logical standpoint” 😂

  • @dragongodvargas said in Maybe have reapers go to own server. Or have brig and galleon separate to sloops:

    @capt-greldik

    When you take 4 blunderbuss shots to the face in rapid succession while on fire and not healing, and not only stay alive but one tap all 4 members of a Galleon, that's cheating. When I get on a Sloop and see it full of holes and no water filling up, that's cheating. When I'm not repping and in the bottom of the Roar in the middle of a fog bank and a Reaper shows up knowing exactly where we are and never missing a shot despite not being able to see through the fog, that's cheating.

    So yes, you can identify cheaters if you know what to look for.

    Also, as I said, people cheat to win at PvP. Reapers benefit the most from winning at PvP. So if a cheater is playing, with the intent to PvP and win, with no fear of losing, they are going to rep the faction that doubles the payout of stolen goods they got off of that guaranteed win because of the cheats. I didn't make the claim because I hate Reapers, even though I do. I made it based on a logical standpoint of if they're going to cheat to win, they are going to maximize the profit from that win by repping the faction that doubles the pay.

    I also said most, not all. So I didn't associate the entire faction with it. But statistically, the faction with the most cheaters IS the Reapers.

    Can't really judge from blunderbuss shots, the damage is never consistent and there is no gurantee they weren't eating and you not seeing it either due to a frame rate difference or simply missing it.

    You also claim to have got on a sleep full of holes and not filling with water...you could literally record that, the boat name and the pirate sailing it and provide that in a player report.

    Reaper grade 5 can see the locations of Emmissary bearing ships. The fog means nothing if they use their map to get a general idea of your position and then likely follow some part of your ship that's visible when close enough like the light of the lanterns.

    As for your point about cheaters playing reapers... im pretty sure they make more and faster money through HG as well as rep gain. Just because they benefit the most as reapers doesn't mean the majority of reaper players are cheaters. I think it's fair to say, the chances are a lot of the people you met and think of as cheaters were likely just better than you at the game.

    You say you dont want to lose hours of work to reapers....so sell earlier than that? Why are you stacking for hours, i think the issue is more how long it's taking you to try to sell that's causing the issue.

    Also i'm sure it would be expensive as hell for Rare if majority of the player base was on safer seas, which is why they need to incentivise playing High Seas, thus capping rep gain and and making the rewards that can be earned through taking the risk, highly desirable.

    The setup of an alliance server, to my understanding, involves driving out all other ships refusing to take part, this is a battle of wills and with only 6 ships per server, it doesn't matter if you have hundreds of members, they are still limited by boat crew size and still have to ensure they all get their ships into the one server after driving everyone else out. A guild server would skip all that setup and despite how many will use it as intended, there will still be too many using it to form PvE High Seas servers which is not how things should be, so again, Guild Servers would never work unless they were just safer seas mode and allowed multiple ships for the purposes of PvP practice among friends.

    Could Guild Servers potentially work? Maybe if you are limited to 3 boats per server and the remaining 3 slots is to allow the invasion of other guilds seeking to plunder what your guild has gathered to become a Guild Battle.

  • Why is always the reapers who get called out. Why should they get a private server?

    I’ve seen enough GH, Athena and even HC flags sink ships more than reapers. And yet they get called out because “that is there purpose”

    Even if there were servers for just brig or galleons. You still gonna have that 1-2 sloop duo picking on that solo sloop who didn’t wanna join the alliance. :/
    Or sake of sinking…they will just do it and once again back to square one. “People sinking me in a game built around it”

    Makes me wonder. Why they bought the game first place knowing what it was about. Of course I blame the misleading streamers and YouTubers, only showing the good stuff. :)

  • Well this thread got wildly entertaining 😂

  • @dragongodvargas sagte in Maybe have reapers go to own server. Or have brig and galleon separate to sloops:

    I've caught several people in lies about cheating before. Gotten several people banned because of it too (I get the Microsoft messages that the reports are successful).

    Thats interesting.
    Microsoft doesnt handle Sea of Thieves support tickets.

  • Just because someone plays reapers doesn't mean they're a PvP sweatlord, I like the cosmetics, I have friends who just like getting bonus gold from everything, there are people who probably just want skelly curse (and by extension, have to run reapers, not because they like PvP but because that is a prerequisite.)

    I know it sucks to run something like a FOTD and then lose everything to a crew that blindsided you, but that isn't something exclusive to a reapers crew, anyone, literally anyone can choose to hunt down another crew at any point for any reason, and there are definitely PvP crews out there who don't run reapers specifically because it gives them away.

  • @dermasterbob

    I play on Xbox and report them through their gamertags. I know which ones are on PC because it shows a PC icon if they are.

  • @burnbacon

    This is why I suggested the Guild Servers instead of what OP suggested.

    People say Guild Servers would "ruin the game", it wouldn't. They say Guild Servers are just "official Alliance servers", they aren't.

    In an Alliance Server, first, there are sometimes hundreds of people in the Alliances and you have to wait in line to get in, there are strict rules set by the Alliance you have to follow or get kicked, and you can't just decide to do something different, you have to leave and rejoin if you want to do something other than what you originally joined for. You can't PvP without having strict permissions for certain things.

    A Guild Server, there are a maximum of 24 players to a Guild, they don't have to wait to get in, they either join a ship already on the server or join with another Guild ship. There are no strict rules, only agreements between Guild Members and you CAN decide to do something different and don't have to log off and wait your turn again. You can still PvP against other Guild ships, you can still go Reapers or Servants if you want with no threat of being kicked.

    Guild Servers would serve multiple purposes. First, you'd be able to play with your Guild Members, more than just 4 people at a time, making Guilds actually mean something. Second, it would allow us to avoid any toxic players, whether they are Reapers or not, toxic players exist, we all hate them. Third, it would allow us to get away from any potential cheaters, because yes, there are cheaters in this game, despite what others might say. I've ran into more than my fair share of them.

    Guild Servers should be allowed to be full reward, and full rep progress, as everything you can do in High Seas would be available in Guild. If Rare wants to keep High Seas relevant, then they can simply double all loot and rep payouts while in High Seas. Doing this will make sure there are still people in the game that will take the risk to get the higher reward.

    Rockstar Games did the same thing a while ago with GTA Online. Businesses and their associated activities could used to only be able to be done in Public Sessions, but once Rockstar allowed the Businesses to be run in Private, but offer a higher pay in Public, this brought people back to the game, got more people to do the Businesses and other things that once couldn't be done in Private. It was a boost in player population and while a lot of them now stuck to Private sessions for other reasons (avoiding toxicity and cheating), there were still those who took the risk in Public.

    Rare could implement this same idea in SoT. It wouldn't "ruin the game". Reapers on High Seas would still have people to go after, either other Reapers or those who are willing to take the risk, Reapers would especially be happy if the High Seas payout was also doubled, they might complain now, but they would change their opinion real quick if that happened.

    Trust me, more people would be happy about this than you might think, once they experience it in practice rather than thinking about it in theory. There would be a boost in player population, more people means more potential players that would spend money on the microtransactions, which would be beneficial to Rare on both accounts.

  • @dragongodvargas said in Maybe have reapers go to own server. Or have brig and galleon separate to sloops:

    @burnbacon

    This is why I suggested the Guild Servers instead of what OP suggested.

    People say Guild Servers would "ruin the game", it wouldn't. They say Guild Servers are just "official Alliance servers", they aren't.

    They would be, stop lying to your self.

    In an Alliance Server, first, there are sometimes hundreds of people in the Alliances and you have to wait in line to get in, there are strict rules set by the Alliance you have to follow or get kicked, and you can't just decide to do something different, you have to leave and rejoin if you want to do something other than what you originally joined for. You can't PvP without having strict permissions for certain things.

    These rules could easily be applied to a guild.

    A Guild Server, there are a maximum of 24 players to a Guild, they don't have to wait to get in, they either join a ship already on the server or join with another Guild ship. There are no strict rules, only agreements between Guild Members and you CAN decide to do something different and don't have to log off and wait your turn again. You can still PvP against other Guild ships, you can still go Reapers or Servants if you want with no threat of being kicked.

    You can have strict rules, and you can kick people. You can also rotate people into the slots.

    Guild Servers would serve multiple purposes. First, you'd be able to play with your Guild Members, more than just 4 people at a time, making Guilds actually mean something. Second, it would allow us to avoid any toxic players, whether they are Reapers or not, toxic players exist, we all hate them. Third, it would allow us to get away from any potential cheaters, because yes, there are cheaters in this game, despite what others might say. I've ran into more than my fair share of them.

    Guilds do mean something. They mean combined progression. PvP is not toxic. Sinking you is not toxic. killing you is not toxic. letting your loot sink to the bottom is not toxic. Cheaters are pretty few and far between. You dont see them as often as you think you do, you are just getting beat.

    Guild Servers should be allowed to be full reward, and full rep progress, as everything you can do in High Seas would be available in Guild. If Rare wants to keep High Seas relevant, then they can simply double all loot and rep payouts while in High Seas. Doing this will make sure there are still people in the game that will take the risk to get the higher reward.

    So no risk and reward? seems like a not fun game. Plenty of PvE games out there, go play one of them.

    Rockstar Games did the same thing a while ago with GTA Online. Businesses and their associated activities could used to only be able to be done in Public Sessions, but once Rockstar allowed the Businesses to be run in Private, but offer a higher pay in Public, this brought people back to the game, got more people to do the Businesses and other things that once couldn't be done in Private. It was a boost in player population and while a lot of them now stuck to Private sessions for other reasons (avoiding toxicity and cheating), there were still those who took the risk in Public.

    Then go play GTA, this is SoT.

    Rare could implement this same idea in SoT. It wouldn't "ruin the game". Reapers on High Seas would still have people to go after, either other Reapers or those who are willing to take the risk, Reapers would especially be happy if the High Seas payout was also doubled, they might complain now, but they would change their opinion real quick if that happened.

    Trust me, more people would be happy about this than you might think, once they experience it in practice rather than thinking about it in theory. There would be a boost in player population, more people means more potential players that would spend money on the microtransactions, which would be beneficial to Rare on both accounts.

    You consented to PvP the moment you joined a High Seas server. Please understand this. If you do not like the mix of PvPvE than maybe you should find a different game.

  • @captain-coel

    You're just wrong on all accounts here. Guild Servers would not ruin the game. People said that same thing about Safer Seas, but they were wrong. And they are NOT the same as Alliance Servers. Guilds wouldn't have to bully other people off the server, they have their own. While yes, Guilds COULD implement similar rules within their Guild, that doesn't mean they will, certainly not all of them would, maybe a few, but it's still nowhere near as strict as Alliances are.

    I personally only have 10 people in my Guild at the moment, and I don't plan on "rotating out" unless it becomes full and there's a member that hasn't been on in ages. I can't speak for others in that sense, but I can speak for myself and my Guild.

    While Guilds have shared progress right now, that's not what the spirit of a Guild is. Look at any other game that has Guilds, Crews or Clans, it's a way to all be able to play together when the party (or in SoT's case, the crew) is full. Multiple ships in a Guild could also have battles or competitions with other ships from the Guild, or perhaps be able to face off against another Guild in a glorious multi-ship battle.

    As for the risk/reward thing, you could make the same argument for Safer Seas. Right now rep is capped, but loot value is 100% value. So that same level of risk/reward is in Safer Seas. But as Guilds could still fight each other, the risk is still higher there than it would be as a solo ship in Safer Seas. Besides, if you know ANYTHING about PvE, the more value your ship has, the higher chance of getting hit by a Ship, Meg or Kraken, and the higher the value, the tougher the encounter. And that value is a combination of both loot AND supplies.

    Also, I DO play GTA, which is how I'm able to compare them, and considering GTA was in the same position a few years ago, and then changed how they did things, and saw a resurge of players, this game would see that same effect. Despite what you and a lot of others who enjoy PvP a little too much, there are a lot of other people who DO want Guild Servers.

    Lastly, Guild Servers would still allow PvPvE. As I said, it just gets rid of toxicity and cheating. And I know being sunk doesn't mean the players are toxic, but their attitude about doing so IS what makes them toxic.

  • @dragongodvargas said in Maybe have reapers go to own server. Or have brig and galleon separate to sloops:

    Besides, if you know ANYTHING about PvE, the more value your ship has, the higher chance of getting hit by a Ship, Meg or Kraken, and the higher the value, the tougher the encounter. And that value is a combination of both loot AND supplies.

    Outside of YouTube videos and conspiracy theories....that's simply not true....


    While some guilds MIGHT not use these servers for pure PvE/Farming.....they 100% will.

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