HG Diving is Currently Bagoingaloinged

  • I've seen and experienced many errors when diving where we continuously return to an outpost despite there ABSOLUTELY being opponents in the queue. With cross stamp matchmaking, shouldn't we be seeing faster queues as well?

    It's not game breaking, and it fixes itself after a period of time or a defense, but I figured I should bring it up on the forums

    I think HG Diving may be a smidge broken 😂

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  • Similar experience here. Both today and yesterday, I got sent back to outpost at minimum three times out of five when attempting to dive to a match.

  • Waves are out of sync, cannons flying off at angles that don't match sway of ship.
    Half of bonecallers aren't working.

  • I had an issue where I completely black screened, then got the 'sunk / going to new server screen'. never spawned. reloaded game and lost my ship but still had my pockets. garbage.

  • I just got invaded, while not even being in hourglass anymore.... I had won a battle, lowered hourglass and a couple of minutes (i guess about 3) later i got invaded...

    Didn't get a pop-up message of being invaded, but did get the music... After my 'opponent' sank me, i didn't get merged and he was stuck in limbo (he didn't get a win or could lower hourglass, i also didn't get credit for a loss, etc.)... This was weird!

  • @boneheart1237 said in HG Diving is Currently Bagoingaloinged:

    I've seen and experienced many errors when diving where we continuously return to an outpost despite there ABSOLUTELY being opponents in the queue.

    Exploiters/VPN/loss farmers are alt+f4ing once their "feeder"/"mother" ship matched against someone else.
    They're ruining matchmaking to keep their 1000 streaks.

  • The day you realize that every time the dev's “improve” the HG, it gets worse in terms of bugs and weird stuff... You'll understand everything...
    Just another day in HG.

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