[SUGGESTION] - Carry up to 10 small items

  • Treasure run

    In the intro video on Steam we see a couple running over the bridge, both with loads of stash.
    My proposal is to allow picking up to 10 small items at the same time as depicted, but it has a caveat to it.

    Running/balancing on rope:
    The more items the user is carrying the higher the percentage it is to drop an item.
    Examples:

    • try to carry 11 items = 100% to drop an existing random item (random shuffle technique)
    • try to carry 10 items = 90% chance to drop an item when running
    • try to carry 5 items = 40% chance to drop when running (walking is then at 0% chance to drop)
    • try to carry 1 item = 0% chance to drop when running

    Walking with several items
    Walking is a more stable effort and should be half the chance of dropping something.
    Examples:

    • try to carry 11 items = 100% to drop an existing random item (same shuffle effect)
    • try to carry 10 items = 50% chance to drop an item
    • try to carry 5 items = 0% chance to drop an item

    Slow walking

    • try to carry 10 items = 20% chance to drop an item
    • try to carry 9 items = 15% chance to drop an item
    • try to carry 8 items = 10% chance to drop an item
    • try to carry 7 items = 0% chance to drop an item

    Jumping

    • 50% chance to drop an item on each jump down to 2 items left.

    Swimming and other interactions
    The user drops all items if they try to interact with world down to 1 random item left. This includes:

    • Swimming
    • Using a ladder etc.

    Bringing up a weapon or other handheld devices drops all.

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  • The effect could be triggered on every 10 or 20 steps for running, all depending on how difficult Rare wish to make it.
    And perhaps triggered every 40 - 60 steps when walking.

  • Lol I’m sorry but Rare is NOT gonna do this. It would be cool though, if not a little OP. Also, you already can carry 3 small items at a time with a treasure chest.

  • @ko-gamer462 Why is Rare not gonna do this? Do you work there and have a final say? :p

    My suggestion is a funny and a minor improvement on the carry system. Being able to only carry 1 small thing, when you have 2 hands is also weird, though you can have 10 x 25kg cannonballs in your pocket.

    It is an easy to implement game mechanic, and stealing/chasing someone would create a lot of new social scenarios.

    Maybe they can even implement throwing of small treasure items, instead of just dropping it. So if you have a ladder to climb, you need to throw your treasure up a hill or just traverse the ladder 9 times.
    And they could have it as merchant items, the more damage they take the less price you get for the item, instead of this random value we have now.
    Take care of your items, perhaps even polish them before selling them, or pry out some of the gems from the trinkets to use elsewhere. Many possibilities, I am just opening doors with my suggestions here and trying to help :)
    It is the same with the Fish at Hunters Call, where you get more value if you fry the fish before selling it. Same mechanic, just for other items.

  • @admiral-oom Honestly this seems overly complicated lol.

  • @admiral-oom said in [SUGGESTION] - Carry up to 10 small items:

    @ko-gamer462 Why is Rare not gonna do this? Do you work there and have a final say? :p

    The reason I say they won't do it is because Rare doesn't like to make our lives easier XD

    Also, Imagine you are doing order of souls, and then you get boarded, killed, and then the guy can grab all your skulls at once and dip. That would not be any fun.

  • @ko-gamer462 said in [SUGGESTION] - Carry up to 10 small items:

    The reason I say they won't do it is because Rare doesn't like to make our lives easier XD

    That's not true, they've made loot transport much easier over the years. Harpoons, running with small items, rowboats, etc...

    That said, I agree they're not going to do this. It's too confusing for new players and it complicates things that don't need to be complicated like managing more than one carry slot per player, changing how loot gets dropped when the carrier dies or gets blackscreened, selling carried items, etc... There's a lot of knock-on effects when you change a core mechanic like this that might not be worth the gain you get from seeing a character carry a bunch of items at once.

  • Removing able to run with all them items. Can’t use harpoon walk, and falling any height causes you to drop and scatter the items.

    Any form of damage causes you to drop them.

  • @ko-gamer462

    The reason I say they won't do it is because Rare doesn't like to make our lives easier XD

    They gave us harpoons on our ships. Harpoon grabs now drop on ship instead of removing, you can run with small items, you can store items into chests without holding the item.
    They nerf any hard commendations the players cry and complain about.
    They nerf any fun mobs or npc that are deem “difficult” until they are easy to kill
    You can sell all your captain ship loot to a single location and receive full reward.
    Heck…you can start voyages from your ship without buying them.

    Way I see it…enough cries they will make it easier.

  • Okay, Okay, I see how what I said was wrong XD

  • I'm so on board with this, it'll be awesome carrying all these items in our hot air balloons drifting from island to island with the wind. They released an image of them in a trailer on April 1st, of which I'm sure the date has no significant meaning whatsoever.

  • My presumption is that everything Rare promotes through their promotional videos is something they are trying to achieve.
    My proposal is easy to implement based on existing game mechanics and will perhaps help provide a more streamlined value on loot a pirate gathers.
    And please don't underestimate the gamers out there, this function is not to difficult. Being able to only carry one small item when you have 2 hands is difficult...
    My proposal is up to par on normal interaction with items, trying to carry 10 objects, of course things are going to go awry for the carrying player.

  • @ko-gamer462 If they jump in the water (dip), they drop all their items, as they are unable to swim with all that loot. So they are just able to carry 1 (default as it is today) while swimming, and the rest will be in the water.

  • i love this post man, please put that in game!!

  • It maybe more effort than its worth, what I would love is to be able to alt fire with a collector's chest to drop items. This would make transferring them to your boat faster.

  • @szenn1 Thanks, yeah I think it would be a fun feature

  • @admiral-oom That damage sounds so tedious that if they implemented it I would straight up stop playing adventure. Pry out gems? Polish things??? Might as well make us manually aim the hammer and have a skill based mini game to nail in boards too while we're at it.

  • @potatosord It was just an example. Same game mechanic for fish, in that you cook it before you sell it... you don't have to, but you can if you want, which gives more value for the item.
    And as I mentioned above, it is just suggestions to existing game mechanics and what one can do with them.

    Sorry for stepping on your toes, that was not my intention :/

  • @admiral-oom said in [SUGGESTION] - Carry up to 10 small items:

    In the intro video on Steam we see a couple running over the bridge, both with loads of stash.
    My proposal is to allow picking up to 10 small items at the same time as depicted, but it has a caveat to it.

    I hate when game trailers have stuff that does not represent actual gameplay in them.

    ==

    I think it should be limited to carrying one as it currently is.

    Though I do think the idea of tipping out the three objects in a chest on the ground/or boat deck would be good, they added the picking up 3 items with a chest as a feature which is awesome, tipping out a chest would be the best alternative in my opinion. Then you can go back for more items.

    Carrying too many objects would lower risk in game or make game mechanics too complicated like what OP mentioned.

  • @captdirtyoar Now this I can agree with. It's very very annoying, especially with how fiddly the context sensitive controls are, to remove the 3 items from the chest if you are moving them from a vault to your boat. Maybe make it take 1-2 seconds of holding the dump button, and you can't walk while dumping.

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