Why not separate High Seas Gold and Rep from Safer Seas?

  • @riptide3683
    I haven't been around this game or this community for every long, but from my understanding PvE only discussion seemed to be taboo up until recently when they announced Safer Seas. Since then I have seen all kinds of different discussions across the internet about PvE in SoT. The idea seems to be picking up. While I am happy that Safer Seas is being implemented I do think SoT has a lot more room to grow.

    I do hope that at some point in the future Rare/Xbox will add a PvE mode for players like myself to enjoy.

  • @cupobunnies said in Why not separate High Seas Gold and Rep from Safer Seas?:

    I do hope that at some point in the future Rare/Xbox will add a PvE mode for players like myself to enjoy.

    Coming this december!

  • @bloodybil said in Why not separate High Seas Gold and Rep from Safer Seas?:

    @cupobunnies said in Why not separate High Seas Gold and Rep from Safer Seas?:

    High Seas servers would still be filled and again, if anything, it would be more competitive and more fun as the players who are actually in that server are looking to tussle.

    As for the servers and your statement that removing the PVE players would essentially make the High Seas servers more aggressive. Isn't that the main point?

    Nope, this is the point that you don't understand and it's fine, you are new and will learn with experience, the majority of players don't seek to only do one type of activity, they embrace both. PVE, with a risk of PVP. An unpredictable experience. It's not black and white, there is a ecosystem and a balance of types of players within.

    Being willing to expose oneself doesn't make one automatically a seal clubber or bloodthirsty maniac. Simply someone that welcomes the potential exposure to risk, and the rewards that comes with it. The game is not about polarizing and segregating gameplays in silos, it's to sail together.

    In the same vein as your point of view, I could say that I don't really understand what the restrictions on rep are taking away from a chill PVE experience, it's even more chill if you don't have to worry about requirements and payoff, isn't that the point? Why not have circles spinning and numbers rising but they don't add to the cap at that point?

    Honestly, I wouldn't even care about a separate progression, as long as the same restriction apply. What would be the point? Well, what would be the point to play a harder version of the game through HS and have just as much loot as those who play in godmode?

    Nobody answered this one yet in any of the full PVE server request threads.

    It is completely okay to not want to partake in PvE yourself. I can see how some people may find that boring. I mentioned my partner in a previous post, he plays for the PvPvE and he tends to get bored when he sails with my regular crew. People like him, who enjoy the PvPvE aren't going away. You enjoy what SoT is right now and that is great. I don't think anything should be taken away from what High Seas is right now but would removing players who don't want to take part in PvP at all make such a big change?

    If High Seas and Safer Seas Gold/Rep were separated would it really matter? Yeah, I see where you are coming from but in a lot of cases when "peaceful" modes are added to games usually they will model it in such a way that the grind becomes harder and therefore there is more incentive to play PvPvE over PvE. I suggested in an earlier post that Safer Seas doesnt have a cap on progress but maybe you need 2x as much exp to level up?

    As for your last paragraph, if they were to separate it I between two types servers I am sure there would be some kind of bragging rights if you got achievements in High Seas over Safer Seas. I also highly doubt they would merge the items of the two, and even if they did, as far as I am aware items are just cosmetics. None of the items actually give a player an advantage over another (as far as I know, I am new).

    I hope that this answers some of your questions.

  • I'm looking forward to playing Safer Seas with my wife and PVP-shy buddy the way it is. You don't speak for all PVE-minded players.

  • @ghutar
    I'm not gonna lie, "the grind" on SoT right now as a new player, to get to level 40 on my 3 emissaries even with other players constantly trolling me, it took maybe a week and a half if that.

    I am open to the idea of increasing the exp needed for leveling up in Safer Seas if they were to uncap the progression. For example if it took 2x as much exp to level up in Safer Seas. This would give players who want PvPvE more of an incentive to join High Seas over Safer Seas and it also kind of evens out the unbalance of having no PvP threat in a gamemode.

    While I agree I don't think players should have to "start over", or be punished for starting on Safer Seas when they are wanting to end up on High Seas. But by having higher exp thresholds in Safer Seas players will be able to safely learn the mechanics of the game in a friendly environment and not feel as committed to Safer Seas making the move to High Seas easy. At the same time, don't think players who want to enjoy the game in their own time and space should be punished by being forced to PvP or quit?

  • @crowedhunter
    That's completely fine, I'm not suggesting that Rare or Xbox take away PvPvE but there are others out there who do want the opportunity to enjoy this game on their own terms. As I stated in previous posts, I highly doubt High Seas would drastically change if Xbox were to accommodate for a diverse group of players.

  • @paulski93 said in Why not separate High Seas Gold and Rep from Safer Seas?:

    @cupobunnies You said you want to be able to explore and enjoy the lore/Tall Tales without the constant threat of being attacked. Therefore, 'Safer Seas' is going to be perfect for you. If you are looking for a chill experience to enjoy at your own pace, then what's the problem? You are getting what you want - a seperate server that fulfills your request.

    You also said you like this progression and levelling up aspect. You get that from Safer Seas too! Even if it is at a reduced rate/capped at lvl 40.

    I'm failing to see how 'Safer Seas' is not meeting your needs based on your posts?

    I don't really want to keep reposting my same points. But in my last few posts I've stated reasons why I don't agree with this statement.
    Safer Seas could be a great addition and could 100% draw in a new type of playerbase. All players who support and love SoT should be able to enjoy the entire game not just the first 40 levels.

  • @cupobunnies Alright. What's funny here is that you're talking to me like I'm being inconsiderate of the needs of others while also dismissing mine and my friends'.

  • @gaudierpuppy866
    I don't see how removing the portion of players who do not wish to partake in PvPvE at all would really affect the High Seas? It would only be removing "easy targets" who have little to nothing and people sink constantly just for funsies. There is no real reason to force aggressive encounters to some players as we simply just do not enjoy it.

    As long as the High Seas doesn't get negatively affected by adding a PvE gamemode, I can't see the issue with this suggestion.
    I feel like the only people who would disagree with me here are those that actively go after, troll and harass players like myself for their own entertainment. Which according to the Pirates Code is shunned upon.

  • @crowedhunter
    How so? How is your friend going to feel when they get left out, they don't want to take part PvP but they also can't get past level 40 on Safer Seas?

    With Safer Seas being added the choices for players who dislike PvP is play safer seas to level 40 then what? quit? start over? We have all purchased the game and we should all be able to enjoy it to the fullest extent.

    I don't see how separating Safer Seas from High Seas affects anything. Like I said I'm pretty sure everything you buy is just cosmetics and has no actual influence on the gameplay itself.

  • @foambreaker 250k is not a lot.

    We are having a discussion about the changes and different suggestions that would help PvE players better enjoy SoT. There is really no need to write silly comments.

    Why wouldn't you be able to purchase a ship and have access to it on both PvPvE and PvE servers? if they were to separate gold and reputation why couldn't they do the same with milestones? Would buying a Sloop on Safer Seas and being able to use it on High Seas really break the game? You can only operate one ship at a time, I can't imagine that the number of ships owned would be a game breaking issue.

  • @cupobunnies They're gonna feel left out when I don't play with them bc I like the pirate I have now.

  • @tesiccl
    Another comment that really doesn't add anything to the discussion. It's clear that who ever pulls the string for this game is becoming more open to the idea of PvE only servers. I haven't been in this community long but I have seen that not long ago threads mentioning PvE only suggestions would get locked. Just across this forum alone there are multiple threads from a variety of players asking for these changes, not to mention other social platforms as well as game platforms like Steam.

    Again, you can read my previous comments for a better explanation, but I cant imagine removing players who do not wish to PvP and giving them the ability to enjoy the game how they want would terribly affect what High Seas is. There are still all kinds of players who enjoy the PvPvE and they aren't going anywhere.

    There is no real reason to gatekeep this awesome game on the premise that "if you don't like it go away". Games are forever evolving. To Xbox, money is money, by adding PvE focused servers they would only be opening themselves up to a bigger audience.

  • @cupobunnies said in Why not separate High Seas Gold and Rep from Safer Seas?:

    @bloodybil said in Why not separate High Seas Gold and Rep from Safer Seas?:

    @cupobunnies said in Why not separate High Seas Gold and Rep from Safer Seas?:

    High Seas servers would still be filled and again, if anything, it would be more competitive and more fun as the players who are actually in that server are looking to tussle.

    As for the servers and your statement that removing the PVE players would essentially make the High Seas servers more aggressive. Isn't that the main point?

    Nope, this is the point that you don't understand and it's fine, you are new and will learn with experience, the majority of players don't seek to only do one type of activity, they embrace both. PVE, with a risk of PVP. An unpredictable experience. It's not black and white, there is a ecosystem and a balance of types of players within.

    Being willing to expose oneself doesn't make one automatically a seal clubber or bloodthirsty maniac. Simply someone that welcomes the potential exposure to risk, and the rewards that comes with it. The game is not about polarizing and segregating gameplays in silos, it's to sail together.

    In the same vein as your point of view, I could say that I don't really understand what the restrictions on rep are taking away from a chill PVE experience, it's even more chill if you don't have to worry about requirements and payoff, isn't that the point? Why not have circles spinning and numbers rising but they don't add to the cap at that point?

    Honestly, I wouldn't even care about a separate progression, as long as the same restriction apply. What would be the point? Well, what would be the point to play a harder version of the game through HS and have just as much loot as those who play in godmode?

    Nobody answered this one yet in any of the full PVE server request threads.

    It is completely okay to not want to partake in PvE yourself. I can see how some people may find that boring. I mentioned my partner in a previous post, he plays for the PvPvE and he tends to get bored when he sails with my regular crew. People like him, who enjoy the PvPvE aren't going away. You enjoy what SoT is right now and that is great. I don't think anything should be taken away from what High Seas is right now but would removing players who don't want to take part in PvP at all make such a big change?

    Oh I PVEVP and even mostly PVE more than PVP. I'll PVP mostly to defend myself,and my point is simply that each difficulty level of the game should have it's scaling reward is all. Changing the balance of player types does make a big change.

    If High Seas and Safer Seas Gold/Rep were separated would it really matter? Yeah, I see where you are coming from but in a lot of cases when "peaceful" modes are added to games usually they will model it in such a way that the grind becomes harder and therefore there is more incentive to play PvPvE over PvE. I suggested in an earlier post that Safer Seas doesnt have a cap on progress but maybe you need 2x as much exp to level up?

    I guess we see all it pans out when the mode gets released, but it seems to me the percentages and what will be available or not have been strategically planned to ensure everybody who wants to go beyond a certain rep level takes the risk to do so, doesn't look like an afterthought of coincidence. I suppose Rare will collect data and see if it needs changing eventually.

    As for your last paragraph, if they were to separate it I between two types servers I am sure there would be some kind of bragging rights if you got achievements in High Seas over Safer Seas. I also highly doubt they would merge the items of the two, and even if they did, as far as I am aware items are just cosmetics. None of the items actually give a player an advantage over another (as far as I know, I am new).

    I hope that this answers some of your questions.

    Frankly bragging rights don't mean much if the bar gets lowered, or totally removed to achieve certain things. As you say, it's only cosmetics so in the end, if someone doesn't want to take the risk of PVP that's fine, they are not depriving themselves of much after all, they can still play the game in peace as they wanted.

    Again, I am not against PVE, far from it, I simply prone equality and fair risk vs reward management for all.

  • @crowedhunter
    You're not willing to accommodate to spend time with your friend in an environment that makes them comfortable over merely cosmetics?

  • @cupobunnies said in Why not separate High Seas Gold and Rep from Safer Seas?:

    @foambreaker 250k is not a lot.

    We are having a discussion about the changes and different suggestions that would help PvE players better enjoy SoT. There is really no need to write silly comments.

    Why wouldn't you be able to purchase a ship and have access to it on both PvPvE and PvE servers? if they were to separate gold and reputation why couldn't they do the same with milestones? Would buying a Sloop on Safer Seas and being able to use it on High Seas really break the game? You can only operate one ship at a time, I can't imagine that the number of ships owned would be a game breaking issue.

    The title of the thread:
    "Why not separate High Seas Gold and Rep from Safer Seas?"

    This thread is just double talk.

  • @bloodybil said in Why not separate High Seas Gold and Rep from Safer Seas?:

    Frankly bragging rights don't mean much if the bar gets lowered, or totally removed to achieve certain things. As you say, it's only cosmetics so in the end, if someone doesn't want to take the risk of PVP that's fine, they are not depriving themselves of much after all, they can still play the game in peace as they wanted.

    Again, I am not against PVE, far from it, I simply prone equality and fair risk vs reward management for all.

    That how you enjoy SoT and that's great. What I am trying to explain is that not everyone wants to end up in PvP and everyone who buys the game is entitled to enjoy it. This is why so many games have a peaceful option for the players who already have plenty enough stress in their day to day lives.

    As for the bragging rights I can only imagine that if this were to be implemented there would 100% be a divide. Reminds me of LoL kinda, I played Draft because I enjoyed playing the game I dont enjoy the sweaty mess that is ranked. When people talk and brag about LoL the most respected people are usually those who take it that step further and challenge themselves on ranked.

    I cant imagine "High Seas" players not having some kind of prestige just for playing PvPvE.

  • @foambreaker Please actually read the original post and possibly even the other ones to get an idea of what is being discussed. It's hard to convey a topic like this in simply a title.

  • @cupobunnies said in Why not separate High Seas Gold and Rep from Safer Seas?:

    @bloodybil said in Why not separate High Seas Gold and Rep from Safer Seas?:

    Frankly bragging rights don't mean much if the bar gets lowered, or totally removed to achieve certain things. As you say, it's only cosmetics so in the end, if someone doesn't want to take the risk of PVP that's fine, they are not depriving themselves of much after all, they can still play the game in peace as they wanted.

    Again, I am not against PVE, far from it, I simply prone equality and fair risk vs reward management for all.

    That how you enjoy SoT and that's great. What I am trying to explain is that not everyone wants to end up in PvP and everyone who buys the game is entitled to enjoy it. This is why so many games have a peaceful option for the players who already have plenty enough stress in their day to day lives.

    That's nice, but I want to remind that at every turn, on any store you buy the game, it's advertised very clearly as a PVEVP multiplayer game, which is why it's a bit strange and silly to expect otherwise.

    Rare does seem to be more open to the PVE idea I'll give you that, but one can see the timing with guilds and the influx of new players and additional social interactions. Rare are clearly showing good faith and wanting to prepare better the newcomers to the game, but their visions remains a shared world and it's totally fair to give reasons to play both modes.

    I think being able to negate the risk and still be able to partake in a very big majority of the game content is a more than fair compromise considering Rare's stance in the past, it's just very sad to see people sneezing at their gesture and asking for more instead of being grateful.

    As for the bragging rights I can only imagine that if this were to be implemented there would 100% be a divide. Reminds me of LoL kinda, I played Draft because I enjoyed playing the game I dont enjoy the sweaty mess that is ranked. When people talk and brag about LoL the most respected people are usually those who take it that step further and challenge themselves on ranked.

    I cant imagine "High Seas" players not having some kind of prestige just for playing PvPvE.

    I haven't played LoL, but it's true that pretty much all ranked modes of games usually have their balance of difficulty/reward as well.

  • @bloodybil said in Why not separate High Seas Gold and Rep from Safer Seas?:

    That's nice, but I want to remind that at every turn, on any store you buy the game, it's advertised very clearly as a PVEVP multiplayer game, which is why it's a bit strange and silly to expect otherwise.

    Actually, on Steam the game is advertised as an "Online PvP', "Online Co-op" and "Cross-Platform Multiplayer".
    It also says in the "About This Game" - With no set roles, you have complete freedom to approach the world, and other players, however you choose. and while that may be the case for some players it isn't the case for all. The game also describes how they are still growing and evolving "With each Season bringing in new game features every three months alongside regular in-game Events and new narrative Adventures, Sea of Thieves is a service-based game that’s still growing and evolving." No where on the page does it say or indicate that players will be forced to engage in PvP or quit. The page doesn't say PvPvE Only.

    Rare does seem to be more open to the PVE idea I'll give you that, but one can see the timing with guilds and the influx of new players and additional social interactions. Rare are clearly showing good faith and wanting to prepare newcomers more the the game, but their visions remains a shared world.

    I think being able to negate the risk and still be able to partake in a very big majority of the game content is a more than fair compromise considering Rare's stance in the past, it's just very sad to see people sneezing at their gesture and asking for more instead of being grateful.

    I should be grateful that I only get to play 40% of a game that I paid 100% for? From what I can see from official sites the game is forever evolving, it seems to be the player base that has this very strict ideology of PvP or nothing. While at the moment we have little to suggest that any of the ideas mentioned in this thread or others alike would become reality in SoT. This is a thread for feedback from the players and this is my personal view on the game. I hope that in future updates we may see more changes for PvE players.

  • @cupobunnies You got me. I'm a terrible person. Your shrewd condescending tone has changed me for the better and now you've saved the gamemode.

    Honestly, even if it came at no cost to me I would oppose this idea just to cause you some mild annoyance. You suck. Booooo.

  • @cupobunnies said in Why not separate High Seas Gold and Rep from Safer Seas?:

    @bloodybil said in Why not separate High Seas Gold and Rep from Safer Seas?:

    Actually, on Steam the game is advertised as an "Online PvP', "Online Co-op" and "Cross-Platform Multiplayer".
    It also says in the "About This Game" - With no set roles, you have complete freedom to approach the world, and other players, however you choose. and while that may be the case for some players it isn't the case for all. The game also describes how they are still growing and evolving "With each Season bringing in new game features every three months alongside regular in-game Events and new narrative Adventures, Sea of Thieves is a service-based game that’s still growing and evolving." No where on the page does it say or indicate that players will be forced to engage in PvP or quit. The page doesn't say PvPvE Only.

    Of course it doesn't say PVP or quit. As you said, it mentions "approach the world, and other players, however you choose"

    A shared-world adventure game that lets you be the pirate you’ve always dreamed of in a world of danger and discovery. Explore a vast ocean where any sail on the horizon could mean a ship filled with real players who may be friends or foes. Form a crew and voyage to treasure-filled islands, face legendary creatures and test your mettle in epic ship battles against other pirates.

    They don't say PVP or quit, but they do say that encounters will happen.

    I should be grateful that I only get to play 40% of a game that I paid 100% for? From what I can see from official sites the game is forever evolving, it seems to be the player base that has this very strict ideology of PvP or nothing. While at the moment we have little to suggest that any of the ideas mentioned in this thread or others alike would become reality in SoT. This is a thread for feedback from the players and this is my personal view on the game. I hope that in future updates we may see more changes for PvE players.

    You absolutely should be grateful indeed, considering that there was no choice at all in the past and that the opportunity is being given. This is a textbook case of looking a gifted horse in the mouth, and asking a mile after being given an inch.

    No matter the mental gymnastics, the fact remains you paid 100% of a shared world multiplayer game, and whether it is a type of game that suits you or not is on you, and so is the choice of only playing 40% of it.

  • @bloodybil said in Why not separate High Seas Gold and Rep from Safer Seas?:

    @cupobunnies said in Why not separate High Seas Gold and Rep from Safer Seas?:

    @bloodybil said in Why not separate High Seas Gold and Rep from Safer Seas?:

    Actually, on Steam the game is advertised as an "Online PvP', "Online Co-op" and "Cross-Platform Multiplayer".
    It also says in the "About This Game" - With no set roles, you have complete freedom to approach the world, and other players, however you choose. and while that may be the case for some players it isn't the case for all. The game also describes how they are still growing and evolving "With each Season bringing in new game features every three months alongside regular in-game Events and new narrative Adventures, Sea of Thieves is a service-based game that’s still growing and evolving." No where on the page does it say or indicate that players will be forced to engage in PvP or quit. The page doesn't say PvPvE Only.

    Of course it doesn't say PVP or quit. As you said, it mentions "approach the world, and other players, however you choose"

    A shared-world adventure game that lets you be the pirate you’ve always dreamed of in a world of danger and discovery. Explore a vast ocean where any sail on the horizon could mean a ship filled with real players who may be friends or foes. Form a crew and voyage to treasure-filled islands, face legendary creatures and test your mettle in epic ship battles against other pirates.

    They don't say PVP or quit, but they do say that encounters will happen.

    You said "That's nice, but I want to remind that at every turn, on any store you buy the game, it's advertised very clearly as a PVEVP multiplayer game, which is why it's a bit strange and silly to expect otherwise."
    I was explaining why I didn't think that was the case, at least for Steam. I don't think that its silly to expect to be able to play a game as advertised. Yes, the game states encounters will happen, that's what happens when you play a multiplayer game, that doesn't necessarily mean that players should be forced into aggressive encounters if they do not want to. Players should be able to encounter new people on SoT, I agree, making new friends voyaging with people you just met is a hell of a good time and SoT wouldn't be the same without it... but; it doesn't always have to potentially involve hostility.

    You absolutely should be grateful indeed, considering that there was no choice at all in the past and that the opportunity is being given. This is a textbook case of looking a gifted horse in the mouth, and asking a mile after being given an inch.

    No matter the mental gymnastics, the fact remains you paid 100% of a shared world multiplayer game, and whether it is a type of game that suits you or not is on you, and so is the choice of only playing 40% of it.

    Again, there is really no need to be unkind or belittling. I'm trying to have a friendly discussion about these ideas and suggestions that have been floating around the community for some time. Rare and Xbox have this thread here so players can share their thoughts. If you have reasons as to why it would harm High Seas I'm open to listening.

  • I believe that keeping the low gold gain for the benefit of safety makes sense and splitting progress doesn't seem all that important. If safer seas is used as a stepping stone for new sailors to get their bearings and learn the basic functions of tools, voyages, factions, non-player world encounters, and to really get a chance to slow down and take in the scenery it would prove successful. Skeleton and phantom ships also provide ways to learn ship combat. Additionally, a level cap of around 30 would make sense and encourage sailors who are adept in safer seas to venture out into the high seas and experience the player driven community behind this games success.

  • @cupobunnies said in Why not separate High Seas Gold and Rep from Safer Seas?:

    You said "That's nice, but I want to remind that at every turn, on any store you buy the game, it's advertised very clearly as a PVEVP multiplayer game, which is why it's a bit strange and silly to expect otherwise."
    I was explaining why I didn't think that was the case, at least for Steam. I don't think that its silly to expect to be able to play a game as advertised. Yes, the game states encounters will happen, that's what happens when you play a multiplayer game, that doesn't necessarily mean that players should be forced into aggressive encounters if they do not want to. Players should be able to encounter new people on SoT, I agree, making new friends voyaging with people you just met is a hell of a good time and SoT wouldn't be the same without it... but; it doesn't always have to potentially involve hostility.

    You are not forced into any encounter, since you willingly choose to partake in them when buying a game advertising that these encounters will happen. You are as much forced in these encounters, than someone choosing to enter a bumper car ride is being forced to be bumped into. You never know who you will meet, and the game is designed that way, you are not supposed to choose whether your encounters will be peaceful or not, it's a sandbox and people do what they want and so do you.

    You absolutely should be grateful indeed, considering that there was no choice at all in the past and that the opportunity is being given. This is a textbook case of looking a gifted horse in the mouth, and asking a mile after being given an inch.

    No matter the mental gymnastics, the fact remains you paid 100% of a shared world multiplayer game, and whether it is a type of game that suits you or not is on you, and so is the choice of only playing 40% of it.

    Again, there is really no need to be unkind or belittling. I'm trying to have a friendly discussion about these ideas and suggestions that have been floating around the community for some time. Rare and Xbox have this thread here so players can share their thoughts. If you have reasons as to why it would harm High Seas I'm open to listening.

    No belittling at all, you simply seemed offended at the idea of being grateful for Rare trying to accommodate people limiting themselves to a specific playstyle while keeping a healthy balance with the rest of the game. It was quite an entitled tone.

    Frankly I don't think you are really open to listening since those reasons have been listed multiple times in this thread and I'm getting tired to explain simple concepts such as

    • diversity and balance of players motivations within the shared world of sea of thieves
    • incentive and motivations, balance and scaling of risk vs reward
    • equality of opportunity and a logic of equal goals and achievements possibilities

    I wish you will appreciate at some point the compromise that Rare will be bringing with this new mode as much as I do, and understand the middleground being reached between PVE, PVPVE and PVP playstyles.

    Fair wind and no hard feelings.

  • Safer seas was designed to be used interchangeably with High Seas, not exclusively. If someone playing on High Seas ever decides on having even one single chill session for fishing or doing Tall Tales, they should be aĺlowed to do so without spreading progression across different pirates.

    I'm assuming handing new players this burden of choice right on character creation would complicate things.

  • @cupobunnies you’re making out as if Rare are stupid and have never thought of your glorious idea before…Like I said, it’s not what they want for the game. They have the final say at the end of things, we can only feedback, post on here, question their choices, but it’s their decision at the bottom line. If we don’t like it, we can lump it. Simple.

  • @bloodybil Removing PvE only players from High Seas would not really affect those points though? I see no reason to force players into pvp. Everyone is unique and have different experiences, I personally do not like most PvP games and I know that I would have played SoT a lot more if the game accommodated to people like me.

    It's sad that people like myself can't enjoy this beautiful game to its fullest at this point in time but I hope that these things change in the future and I think Safer Seas is a great step in the right direction.

  • @tesiccl said in Why not separate High Seas Gold and Rep from Safer Seas?:

    @cupobunnies you’re making out as if Rare are stupid and have never thought of your glorious idea before…Like I said, it’s not what they want for the game. They have the final say at the end of things, we can only feedback, post on here, question their choices, but it’s their decision at the bottom line. If we don’t like it, we can lump it. Simple.

    How so? I am posting my feedback on here to be heard like everyone else. I don't think that Rare is stupid, I just think the typically this is something that a lot of players don't discuss or haven't had the opportunity to discuss before. I am a pretty new player I have enjoyed the game but don't love it. This is what Rare could do to help me to enjoy the game more and maybe others share my thoughts?

    No need to talk down to people who are sharing their honest experiences even though their experiences may be different from yours.

  • @cupobunnies said in Why not separate High Seas Gold and Rep from Safer Seas?:

    @bloodybil Removing PvE only players from High Seas would not really affect those points though?

    It would affect all of them really, but I'm not getting back in this, it has been explained already.

    I see no reason to force players into pvp. Everyone is unique and have different experiences, I personally do not like most PvP games and I know that I would have played SoT a lot more if the game accommodated to people like me.

    Players are not forced to PVP, PVP is simply a possibility. You can have full sessions without seeing other crews. You are being accommodated, Rare is making a compromise that is fair to everybody with a reasonable limitation used as motivation to play both seas. Can I ask why do you talk like you are held captive in a basement and forced to PVP for your freedom?

    It's sad that people like myself can't enjoy this beautiful game to its fullest at this point in time but I hope that these things change in the future and I think Safer Seas is a great step in the right direction.

    If you enjoy doing PVE, I don't see what the mode is taking away from you. Was is so castrated and half baked? Having a cap to a rep does not preventing you to take voyages from those factions. If you enjoy this beautiful game for the activities, there should be no issues to still enjoy them regardless of progression no? Do explain why people like you can't enjoy the game?

  • @cupobunnies I would like to see something like this as well. I hope you have a fantastic wonderful amazing day. dont let the ones afraid of change get you down. If you want another crew member Ill sail with you sometime =).

  • I really don't like this idea. At least it's a pirate game, and pirates wouldn't exist without peaceful trading ships or something similar so we need PvElers.

    I think the problem is that as a PvE player, it feels like PvP players can easily obtain a lot of 'your' stuff without putting in the same amount of effort. At least, that's how it felt to me, and it made me angry. So, I switched sides and joined the aggressive PvP crowd... only to realize it's not any easier. It's hard work too. Often, you have to hunt down your target, and more often than not, it turns out not to be worth it.

    I'm back on the PvE side now. It may sound crazy for someone as angry as I was, but it's much more rewarding, even if you get sunk sometimes.

    I'd still like to see skill-based servers, though

  • @cupobunnies said in Why not separate High Seas Gold and Rep from Safer Seas?: I know that even if it took my twice as long to level up I would still choose to play PvE over PvPvE.

    And yet you've been given pve (although your maths is off, 30% gain and no emissary probably means 4 or 5 times as long) and before it's even in you're making further demands of it.

  • @cupobunnies said in Why not separate High Seas Gold and Rep from Safer Seas?:

    @grog-minto
    Again, removing players who do not wish to partake in PvP literally only removes the easy targets. From the thread and from the people I know who play, I know for a fact that many people do want the PvP aspect, even if they are new. My partner for example, he has maybe 20-30 hours on the game? He doesn't usually play with my sister and I because we are more interested in the story and voyages then he is. He wants to roll up on people and have a good old fight. People like my partner are not going anywhere and will still seek the thrill of PvPvE on the seas.

    I think that by adding PvE server with potentially a slower rep system, possibly a higher quantity "mobs" on adventures etc, wouldn't necessarily take away from what High Seas is. Other then buying ships and cosmetics I don't think gold has any real affect on the actual gameplay but; by separating the gold, renown, doubloons etc between the two modes as well as possibly increasing how much exp is needed to level up in PvE, I can't imagine how this would be harmful to High Seas. There will still be players who want PvPvE like yourself and they will seek out High Seas if that is what they perceive as fun.

    No, it does more than that which you and your ilk continue to ignore. It removes friendly players from the High Seas which in turn decreases the chances of a friendly or cooperative encounter, shifting the balance to a more hostile environment. This suggestion of separate progression also punishes players who might want to participate in both High and Safer Seas where their progression in one would not carry over to the other, causing them to repeat the grind or not get credit for commendations earned in Safer Seas (such as Tall Tales) when they swap over. Also this discourages people from moving up to the High Seas (or using Safer Seas for specific content) due to the progress not being connected.

  • @dlchief58 said in Why not separate High Seas Gold and Rep from Safer Seas?:

    No, it does more than that which you and your ilk continue to ignore. It removes friendly players from the High Seas which in turn decreases the chances of a friendly or cooperative encounter, shifting the balance to a more hostile environment. This suggestion of separate progression also punishes players who might want to participate in both High and Safer Seas where their progression in one would not carry over to the other, causing them to repeat the grind or not get credit for commendations earned in Safer Seas (such as Tall Tales) when they swap over. Also this discourages people from moving up to the High Seas (or using Safer Seas for specific content) due to the progress not being connected.

    So your first point is it lowers the chance of having a friendly encounter on the high seas shifting the balance to a more hostile environment.

    You view this as a negative but I don’t see it that way at all.

    If safer seas had the same number of crews sharing the world as the high seas but all PvP was disabled I could sail the safer seas for guaranteed neutral to positive encounters with other crews whenever I want. Like if you want to go socialize and work cooperatively with other crews with absolutely no chance of PvP happening the safer seas could be where that type of encounter happens all the time.

    If I do that for a while and realize I wish I could damage other player ships and kill other pirates guess what? That option is available to me if I switch up the seas and sail the high seas. Crews sailing the high seas will be much more likely to want to fight or at least properly defend themselves which is what I expect and want when I choose to sail the high seas.

    “ This suggestion of separate progression also punishes players who might want to participate in both High and Safer Seas where their progression in one would not carry over to the other, causing them to repeat the grind or not get credit for commendations earned in Safer Seas (such as Tall Tales) when they swap over.”

    So if they don’t make progression separate all the people who completed their commendations on the high seas may protest that now anybody can do most comms on safer seas with no threat of PvP.

    And to be honest the game modes are entirely different takes on SoT and different ways to play and enjoy the game so it makes sense that progression would be separate and not carry over.

    But if Rare really wanted to they could just make it so progression is shared between the two modes. This would upset a few veterans but maybe it’s for the best.

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