Hello Everyone!
I met with the mechanism, what was sometimes frustrating after I got revived by friends. There is a little 1-2 sec delay while you can't move (or do anything) directly after when you got revived. That okay. But....your pirate is vulnerable, while the 'getting up' animation is proceed, and with his tiny 15-20 % of health is just a simple 1 hit for every enemy.
(We all know how intense are the fights even against players or lords/captains etc. To be safe and escape from isntant kill again, your friends have to clear/or lureaway almost all enemy from your sorrounding to revive you.)
My suggestion: Could you make our pirate's invulnerable until he "gets up from the ground" just to avoid instant hits after the revive?
I dont't know is this mechanism is there for reason, or not, but if it's not, please Devs, consider my suggestion about that.
Thank you for reading this, and for your help.
Best regards.
