Punished for PvE, punished for PvP, why bother playing?

  • Picture this: You just finish the tutorial, you jump into your first game and everything looks amazing, you're having a good time, everything seems like it'll be great.

    Then, you wonder what to do next. Do you go after the tall tales? Do you go on an expedition for gold? Well, everything and nothing! You can do it all at whatever pace you'd like, there's no progression or feeling like you're doing anything by accomplishing all of this, you just get cosmetics.

    Okay, well that's not as fun, but hey maybe the PvP is fun. You start searching for other ships only to find that there aren't ANY ships around. You keep looking, nothing. Finally you see a ship and it's a two-man sloop that instantly turns and sails away the moment they see you on the horizon. Okay, scratch that. You switch servers.

    Finally you encounter another sloop and you duke it out. The battle is fun and you both land major blows on the enemy ship. You sink them. No reward.

    Well I guess PvP isn't the solution here, maybe you'll go back to PvE and go after that world event. It's an ashen lord across the map. You do a lot of damage, it doesn't seem like anyone is contesting you, so you commit to the fight. You go down a few times and just as you're about to kill the ashen lord you hear canons riddling the side of a boat. Your boat.

    You get back to the ship and by then it's already too late. They sink you and you are forced to respawn 10 nautical miles away from where you just were, nearly half way across the world.

    By the time you get back they've already finished the battle and looted all the items, now they're just sailing away from you and you cannot catch them no matter how hard you try.

    Suddenly, an epiphany! You realize that only a quarter of the people in the game want to PvP and the rest are out doing meaningless tasks out around the outer edges of the map so that they won't be bothered. If anyone tries to attempt a world event the rest are just waiting to come and hijack it so people are DETERRED from being the ones to start a world event. You're playing a game that punishes you for being the ones to start events and people just hide around like rats waiting for you to do all the work for them so they can have an easy sink and an easy haul.

    Then you finally ask yourself, "D*mn, why do people even play this game? You get punished for doing PvE and punished for doing PvP, what's the point?" And you quickly quit to desktop and uninstall the game.

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  • For socializing with your crew while doing those things.

  • @personalc0ffee Personally, if I wanted to do that I would've just hopped on Discord with my friends.

  • you just get cosmetics.

    Titles show progression. Certain sets of equipment that only after doing certain things are unlocked by progression.

    You sink them. No reward.

    If they had loot. It’s yours. (For now)
    If you used certain items…your “season” rewards you or commendations for doing it.

    You're playing a game that punishes you…

    Let me correct you. Your playing a pirate game that rewards you regardless on what you did or didn’t.

    If you want pvp, as your story above said. Do world events. They will come.
    If you want pve related stuff. Go at it but….Pvpve is the name of the game. All is welcome.

  • @camscam4171 said in Punished for PvE, punished for PvP, why bother playing?:

    Picture this: You just finish the tutorial, you jump into your first game and everything looks amazing, you're having a good time, everything seems like it'll be great.

    I like it. Sounds good so far.

    Then, you wonder what to do next. Do you go after the tall tales? Do you go on an expedition for gold? Well, everything and nothing! You can do it all at whatever pace you'd like, there's no progression or feeling like you're doing anything by accomplishing all of this, you just get cosmetics.

    Intrinsic vs extrinsic reward. The intrinsic reward is that your sailing and fighting skills improve and knowledge of the game increases. You have a sense of accomplishment for completing some goal you made for yourself, or met the requirements of one listed within the achievements and commendations. The extrinsic reward is that you gain ways to show off your progress in the game and express your pirate’s unique style. A lot of successful games offer cosmetic rewards while keeping everyone on equal footing concerning tools and equipment. The great thing is that when you best another player, you know you did so based on more than artificially enhanced abilities that you had but that they didn’t possess.

    Okay, well that's not as fun, but hey maybe the PvP is fun. You start searching for other ships only to find that there aren't ANY ships around. You keep looking, nothing. Finally you see a ship and it's a two-man sloop that instantly turns and sails away the moment they see you on the horizon. Okay, scratch that. You switch servers.

    Let them get complacent. Catch them with their guard down. You gave up too easily. Let them amass loot and corner them.

    Finally you encounter another sloop and you duke it out. The battle is fun and you both land major blows on the enemy ship. You sink them. No reward.

    You don’t understand the game then. It is Sea of Thieves, not Sea of Vandals and Murderers. You are rewarded for stealing loot, not sinking ships and killing players. You aren’t penalized for killing and sinking others, but you picked a bad target. A ship with no loot. Let them gather loot or work on content until the moment is right to strike.

    Well I guess PvP isn't the solution here, maybe you'll go back to PvE and go after that world event. It's an ashen lord across the map. You do a lot of damage, it doesn't seem like anyone is contesting you, so you commit to the fight. You go down a few times and just as you're about to kill the ashen lord you hear canons riddling the side of a boat. Your boat.

    This is a good example. They waited for you to let your guard down. They outsmarted you.

    You get back to the ship and by then it's already too late. They sink you and you are forced to respawn 10 nautical miles away from where you just were, nearly half way across the world. By the time you get back they've already finished the battle and looted all the items, now they're just sailing away from you and you cannot catch them no matter how hard you try.

    Now you know how to do it. Learn from your mistakes. Keep a watchful eye on the horizon next time. Also, do what they did and go find players not paying attention to the horizon so you can catch them off guard.

    Suddenly, an epiphany! You realize that only a quarter of the people in the game want to PvP and the rest are out doing meaningless tasks out around the outer edges of the map so that they won't be bothered. If anyone tries to attempt a world event the rest are just waiting to come and hijack it so people are DETERRED from being the ones to start a world event. You're playing a game that punishes you for being the ones to start events and people just hide around like rats waiting for you to do all the work for them so they can have an easy sink and an easy haul.

    Then you finally ask yourself, "D*mn, why do people even play this game? You get punished for doing PvE and punished for doing PvP, what's the point?" And you quickly quit to desktop and uninstall the game.

    So rather than learning from your experiences, you just decided the community doesn’t play the game right and you gave up on the game completely. Okay.

  • It’s just risk and reward.

    You can risk wasting time by starting a world event then being sunk, but the reward is the world event loot.
    In pvp you risk wasting your time chasing a ship for 2 hours, but the reward is their loot.

    Every interaction is different. Sometimes it’ll be a good PvE session and you’ll be able to cash a ton of loot you got by doing nothing but PvE. Other times may lose hours of your loot due to PvP.

    It’s just what happens in a PvPvE shared world adventure game.

  • There are many reasons to sail the Sea of Thieves such as living the Pirates life to the way you wanted but however the wind is unpredictable causing almost all of your adventure to be unique in its own ways.

    There is minimum punishments in taking part in both PvP and PvE encounter and the Risk and Rewards plays a huge role in those events which is alway changing by pirates chooses on how they deal with it.

  • I don't understand what you are trying to get at. Yes, I see you have a problem with how the game runs. Then you go ahead and complain there isn't enough pvp to be rewarding when you can't find ships to fight, then you complain there's too much pvp to be rewarding when you get attacked by a ship, then you complain about the pve being too punishable.

    What I can tell you is that you're dividing the game into 2 different combat aspects (Pvp/pve) of the game without understanding or acknowledging the relationship between the two. We all love to generalize or discriminate things into neatly organized groups, but some tings were never meant to be divided. Sea of thieves is a game that has a co relationship between pvp and pve, they both feed on each other. These events, aren't really just pve content, their function is to literally bring players together (Either for a chaotic confrontation or a peaceful alliance). These events, although AI based, take into consideration the challenge of an enemy player coming up. In fact, all voyage types in the game take this hybrid combat style into consideration albeit to a lesser extent than the events.. It's all a risk vs reward, in which events have greater rewards but are riskier to do.

    Why do people play this game?

    • I'm assuming everyone might have slightly different opinions on this but main reasons might include that it's challenging, fun to learn how to sail, has interesting lore/story, it's whimsical, adventurous, and allows players to enjoy the fairy tale pirate dream they always dreamed off. This game is also constantly being updated so new stuff start popping up. Sometimes it's subtle like the lore or the environment slightly changes in certain places. Sometimes it's bigger in scale with whole new mysterious areas added in, sometimes it's a whole new adventure, and sometimes it's a new threat or new way to play the game.

    But I have a feeling that wasn't what you were really asking. You're angry that your hard work and time was squandered and punished when that ship rolled out and blasted you to the sea of the damned and beyond. It happens to the best of us, but the point is that you pick yourself up, learn from the experience, and try again. There's always something you could have done better, some area you could improve on. Certain times affect the encounters against others you find in the game, and sometimes you might not find a single ship for a while. If you get defeated just GG, and try again, if you're willing to continue playing that is lol. If you're not then yeah, just don't play it, as the game might not be what you are looking for or maybe you need a break from it for a bit.

    AS for not enough players having treasure on their ship, well that's not always the case, you've been in both sides of the shoe, you've been the aggressor and the prey, so you can understand how less time consuming it is to reach the gold as the aggressor than having to go through the whole thing as the prey to reach the gold. AS a result, as the aggressor you never know what others might have on their ship, new players will tend to play safer. The newer they are the less treasure they have, the more experienced they are though, the harder the battle and the less you'll be able to confront them

  • Yeah dude sounds like the game might not be for you. I wouldn't reccomend writing it off completely until you maybe get a few friends together and play it with them, solo isnt fun for most people ( inb4 the I only play solo and I have fun people show up, good for y'all). But yeah, generally speaking, if you are the type of person that prefers in-game systems of progression (like in an rpg or unlocks in some shooters) SoT is gonna be a harder game to wrap your mind around. The game is definitely more of an open ended, internal motivation kind of affair.

    And that is perfectly fine, not everything has to be for everyone.

  • @camscam4171 said in Punished for PvE, punished for PvP, why bother playing?:

    Then you finally ask yourself, "D*mn, why do people even play this game? You get punished for doing PvE and punished for doing PvP, what's the point?" And you quickly quit to desktop and uninstall the game.

    So you have done everything and experienced enough already. No need to improve your gameplay.
    This game is unforgiving if you bring biases and expectations from other game experiences.

    Thanks for playing, castaway. You can come back anytime, should you feel the need to improve.

  • Huh, I've never felt punished for playing the game the way I choose to play it. I login to play, though, not to have a bunch of artificial goals laid out for me by the game. I just do whatever any given session, and I enjoy the time I spent playing the game (even back before Seasons when some sessions resulted in no tangible game progress due to losses and such, now that isn't even really a problem because I'm almost assured a Season level every session which gets me something). I'm here for the adventure.

  • @camscam4171 sagte in Punished for PvE, punished for PvP, why bother playing?:

    You're playing a game that punishes you for being the ones to start events and people just hide around like rats waiting for you to do all the work for them so they can have an easy sink and an easy haul.

    And that is just the truth 10/10. ^_^
    99% of "the endgame" hands down. :D
    People will deny it but what you wrote is just exactly what it is!

    People here are like the most toxic kind of communists.
    No one wants to put in the work since the one who puts up the work will be the extorted one. ^_^
    Suddenly people come swarming the actual worker and demand "redistribution".

    PvP in itself is not rewarded by anything.
    Even though it would be so easy for Rare to do!!!!!!

    You need like 1000 sunk Ghostships or so for 'Legend of the Sea of Thieves'.
    Why not tie cool titles to killing dozens of Pirates?
    Or sinking playerships?

    All those "catfishing" worldevents will not motivate people who can just lose it all without having something solid in the sack, for just participating.
    The Zeitgeist has shifted!
    Those bad in PvP have no motivation anymore to be just "mobs" without human rights for those who are good within it.

    Even I who win most of my battles do not like this style of PvP.
    It feels predatory and disgusting to me most of the time.
    My so crazy virtuous empathy that nobody will ever thank me for! =)
    I just feel bad to steamroll someone!
    And the hard battles get toxic so often and swear-burdened.

    This style of gaming is risky.
    And the Zeitgeist has just shifted.
    Fun fact:
    Watching Pace22 on twitch right now, one of the most renowned PvPers of the game.
    The absolute King, who just DOMINATE the entire game on their Galleon!
    And even he says current PvP needs a massive overhaul "so bad".

    But soon here will come the fanboys and defenders! ^^
    And the circle continues.

  • Translation:
    Sea of thieves is one of the FEW games where skill matters, and not how long you have played the game. And I want them to make it like every other game out there ever where a dumb player with 400 hours beats a pro with 100 hours only because he has a bigger cannon.

    What is the reward of the game?

    • Sinking other crew
    • Saving your loot
    • Experiencing the talltales (Some of them are great)
    • Looking cool (Yeah, cosmetics are a reward, and they are progress.)

    You can find PVP if you look for it.

    • Raise reaper's flag
    • Raise Reaper's mark flag
    • Get a Reaper's chest
    • Start a fort of the damned.

    Most of those will get people flocking to you trying to rob you blind. Is it ALWAYS like that? Of course not. You want immediate PVP play Arena.

    And funny thing, you say its impossible to find PVP, and a couple paragraphs later you EXPLAIN how to get pvp (start a world event and get people to try and come steal it) And then you whine about that X) You whine about PVP when you wanted it and about PVP when you didnt want it X)

    I think you should stop whining if the game is too hard for you and go play some timesink game where no skill is required like so many games out there.

  • Games are like books and films, there are many different genres that suit just as many different types of people. Sometimes, you'll find one that you just don't get on with and it's okay to feel that way. It's not for you, it's for someone else - like the many, many players who love the game for what it is, not what it isn't. No harm in moving on and finding the right game for you.

  • @odyssee-mit-tee said in Punished for PvE, punished for PvP, why bother playing?:

    People here are like the most toxic kind of communists.
    But soon here will come the fanboys and defenders! ^^
    And the circle continues.

    It is the yin & yang of the game. The ins and outs. Ups and downs.
    The mitigation of RNG and pirates.
    The very circle of life, death, and respawn. PvEvP in it's purest form.
    It is beautiful, is it not?

    For a moment I thought this was the Steam forum and I didn't want to disappoint.

  • I've lost count how many times I've lost fort of fortunes and forts of the damned at the last minute because ships come just as I get the vault door key, almost as if they are using esp to know exactly when to arrive to hijack the entire thing they did nothing to earn.

    honestly would not surprise me, their timing is impeccable every time.

  • @amybun said in Punished for PvE, punished for PvP, why bother playing?:

    I've lost count how many times I've lost fort of fortunes and forts of the damned at the last minute because ships come just as I get the vault door key, almost as if they are using esp to know exactly when to arrive to hijack the entire thing they did nothing to earn.

    honestly would not surprise me, their timing is impeccable every time.

    Or they have send a crewmate to the fort who hide somewhere and told them your progress.

  • Rocky didn't start out fighting Drago
    Doc didn't start out fighting Johnny Ringo
    Jean-Claude didn't start out fighting Bolo Yeung and Kurt Sloane didn't start out fighting Tong Po

    Piracy is a craft. It's an art form.

    It takes time to master. It takes time to gain the experience to earn consistency.

    This is not a take a secret tunnel or find a hidden block and skip to stage 8 game.

    Do what is realistic today based on what you're able to do. As you see more results swim out into more difficult and dangerous waters. Work your way up. Earn your experience.

    In reality this isn't about the gold or glory it's about the completely random and very short interactions and occurrences that make you appreciate what a game like this has to offer. You never know when one is coming you just gain enough experience to learn that they are out there waiting.

  • @amybun
    You do know people can:

    • See you doing fort of the damn from anywhere on the map.
    • Come to a nearby island and park in it
    • Come to a nearby rock and hide their ship sails behind it.
    • Leave their boat somewhere else and rowboat to fort of the damned.

    If I see you doing fort of the damned and I want to steal it I am going to wait for you to finish it. Why? Because If I kill and sink you before you do it, I will have to finish it, and that will give you time to come and fight me for it.

    However if I wait for you to do it. I can sink you, take all the loot and be gone to sell it likely before you are back.

    But of course bad luck exists as well.

    If you want to do fort of the damned its wise to all the time be having looks around, to check for mermaids, and to send 1 of your boys to sink nearby parked ships.

    Like...are you surprised it needs these kind of efforts? You are playing an alarm all over the server screaming BOYS BOYS BOYS COME HERE BIG LOOTS! with that big skeleton in the sky. Fort of the damned is high risk high reward. If you want lower risk risk lower reward then do smaller missions that dont announce what you are doing to the entire server.

    High risk high reward:

    • Fort of the damned
      Mid risk Mid reward:
    • World events (normal forts, fire tornado)
      Mid risk high reward:
    • Raise emissary flag and do emissary stuff to level up your flag and sell for more
      Low risk Low reward:
    • Sail around with no emissary flag and do anything that is not world events.

    If you pick the riskiest thing to do in the game with the highest reward OF COURSE you will get people trying to rob you often.

  • Ahoy @camscam4171 ! We try to encourage natural discussion on the Forums and, while we understand your intent is to leave feedback, posts such as these can be seen as antagonising and do nothing to contribute to the discussion and tend to lead to negative sentiment towards other groups of players.

    This is where Rare shared their thoughts about PvPvE - https://www.seaofthieves.com/community/forums/topic/136693/pvpve-the-team-s-thoughts/1

    This is the podcast where they discussed PvP and PvE - https://www.youtube.com/watch?v=Q2uOdTVFiIQ

    I will go ahead and lock this thread.
    Thanks

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