@RealStyli i dont see any need for this, but more problems it will inflict.
the first thing is, not every PvPer will go for it, there is tons of reverseboosting today and you know why.
Same will happen with the regular Adventure Server. Wargs to Baby Sheeps
It already happens to seome degree with Arena and Adventure, because players 24/7 TDM'ing in the Arena are of course better at combat than the regular players. So they train their skills and find out how to use glitches to their advantage and then go into Adventure and mostly meet people who a. arent that trained and skilled and b. dont know of dont like to use glitches to their advantage as it already feels like cheating to them.
Another problem i see is that it will only support gamer elitism and splitting.
What we need is a more inclusive and playfull community and mechanics that support this and not the opposite of it to indirectly agree with elitism and splitting and give even solid arguments for not beeing inclusive, playfull and empathic.
@Clumsy-George mentioned in a nother thread that he miss the sportmanship from older competetive online games, when people of the opposing team said good shot, GG well played etc.
I had 2 PvP encounters this year what where challenging fun and without any anger and such, but with a GG WP at the end. 2 out of - idk 200 maybe. Just a tiny, tiny fraction of my overall experiences PvPing in SoT.
And not to say all others were toxic or bad, a lot of were just sad happenings when it was imbalanced, not a challenge for us or me or for them etc. and very often it was just harrassing, especially if i solo i have a 99% chance some others try to harass me, insult, trashtalk in a serious and bad manner so i lose any fun and just logg out and dont play anymore.
With the crew this barely happens, of course we also meet the trashtalkers all the time, the whiney, the toxic by nature people and what not, no matter if they sink or even win. When they sink they insult you for beeing a cheater, sweaty or whatever, if they sink you they call you Noob, PvE Lord, Trash etc...
Thats nature of many, many gamers and with a hardcre mode imho this only supports this.
Split the players further, beeing elitist and such...
I know that is what drives people to play at all.
Without setting themeself apart from others and beeing better etc... they wont play.
Ok, i get that, but imho i dont want support that.
Maybe and i hope so private Servers solve all these problems, then people can set up what thy like and build communitys and let people play on thse servers what offer what they want.
Full Alliance, PvP only, hardcore this or that etc.
Adventure mode would balance out over time again, when they do the right decision, that adjust and correct the mistakes they have done before and caused this split up state of the community etc.
the sheeps to wolfs didnt work in 1998 in UO and therefore they made TRammel and it wont work for SoT in the Future.
The bad thing they had done was attracting wolfs when they thought it was too less PvP.
And other things that causes less PvP.
Rare contradicts themself with what they do sometimes to try to please them all.
We all know it is not possible. Instead to split players into PvX categories they should have sticked to the mixed pvpve players and only care for them and their wants and needs.
If all players would take the piratecode as a code of Honor and not a funny guideline and if Rare would be clear and strict with what is allowed and what not plus some changes regarding SH'ing i dont get tired to repeat, problems you mentioned would solve themself over time.
But i agree for implementing Sea Dogs and all its rewards into Adventure, because Arena is not fun and gets abandoned. They can make it simple and just make them join the Reapers.