I posted elsewhere Some Thoughts on Custom Servers because I did not know this thread existed. I will now repeat, expand and modify on what I wrote there, because this seems to be place the do it. I started to skim through the seven pages of this thread and got to about page four before I gave up looking for constructive suggestions as to what Custom Servers should offer. It was all arguments about PvE servers and other stuff not relevant to this topic. C'mon people!!! Why can't you be more constructive?
PvE Servers vs Custom Servers
Before I start to talk about Custom Servers, I will put in my 2 gold pieces here. As Humpty Dumpty said, in Alice in Wonderland, "When I use a word, it means just what I choose it to mean—neither more nor less." So, let me define terms:
- Open Servers - The original Sea of Thieves server/s in which pirates may encounter other pirates, and have their ship sunk, and their loot taken, by people they don't know.
- PvE Servers - Some sort of Sea of Thieves server, where you cannot be killed, sunk, or have your loot taken away by other people, whether friend or foe. The only true PvE Server is one where yours is the only ship on the seas. This is because there are ways to kill people, do damage to ships and steal loot that do not rely on swords, cannons and handguns.
- Custom Servers - Whatever is it that Rare is offering here; and the subject of this thread. We are told there will be the ability to customise "ship numbers and types prior to starting" but "no gold or reputation progression from Custom Server sessions".
- Private Servers - A server that someone rents from Rare/MS for their private use, and what I think a Custom Server should be!
My view is, for Custom Servers to be the best they can be, they should true Private Servers, allowing PvP-free play if the subscriber is willing to pay for that. I don't care if someone wants to pay $120 USD (or $600!) a year for a Private Server in which they grind their way to Pirate Legend and beyond; provided they cannot come back to the Open Servers with their purple coat, their ghost figurehead, and their Legend of the Sea of Thieves title. If people are willing to pay for a private, safe space to play, why not let them? If people are willing to pay $600 a year for a Sea of Thieves server where the Kraken never appears, why not let them!?
Allow Private Servers but keep gold and progression private to that server, too. Imagine some bloke - let's call him Bob - driving a F1 car around his private racetrack on his private ranch. Even if Bob beats all his mates, it might make him a legend on his ranch, but it does not make him the F1 World Champion. Conversely, though, if Lewis Hamilton is invited to mess about on Bob's private racetrack, he is still the real F1 World Champion.
Now... Let's talk about what a Custom Server (or Private Server) should be. My interest in Custom Servers is using them for content creation: exploring, mapping, photography (screen shots), and machinima (movie making on the Sea of Thieves). But, I would like to see much more control than setting ship types and numbers.
Basic Features
- All voyage types, including all Tall Tales, should remain. This would allow content creators like me to provide things like my Riddle Guide or machinima makers to make movies of pirates doing a Tall Tale. This would also allow Private Servers to be Captain Bob's own private PvE-only safe space. But as I said before, if Bob is willing to pay for that, who cares?
- It should be possible to hand in a chest to the Gold Hoarders, or a skull to the OOS, etc. All NPCs should remain and interact as fully as they do now.
- Duke should offer what he currently offers on the Open Servers. Time limited events should be the same as they on the Open Servers.
- No progression towards XBox Achievements.
- The server instance should be named by the subscriber (e.g. "Bob's Safe Space") and that name should appear prominently on all reputation screens. This will prevent people posting screen-shots of their achievements, presenting them as being earned on Open Servers.
Session Configuration
Session creators should be able to set the following features as they configure the server:
- Turn on or off world events, such as Skull Forts, appearances of the Megalodon, Flameheart's ghost fleet, the Kraken, etc. There should be individual controls for each such event.
- Choose what cosmetics or equipment pirates enter a session with:
- all the cosmetics or equipment (and titles) they have earned on Open Servers, OR
- cosmetics or equipment and titles they have previously earned on THIS Custom Server instance, OR
- with nothing, but with a fixed allocation of gold and/or doubloons to buy the quests, costumes and props they may need for the session.
- Control the supplies that each ship starts with.
- Control the frequency and strengh of island skellies: from "Never" or "Easy" to "Annoyingly Constant" and "Hard"
- Control whether Storms and Fog appear.
- Allow a number of ships greater than six... up to what is technically possible without killing the server.
- Some control over spawn points for ships that are sunk.
- Allow/disallow pirates to enter "Flying Camera mode"
In-Session "Cheats"
In addition to configuration of the server before the session begins, it would be cool to be allow the server controller to tweak stuff during the session:
- Control the weather. Turn Storm or Fog on (centred on a location), or off; and set the direction of the wind!
- Control the time of day, and perhaps allow the ability to "stop time" (providing consistent light for photos or machinima).
- Trigger an PvE event: ranging from the popping up of an island skelly, to the appearance of Flameheart and his squadrons of ships on a chosen island.
- If a megalodon is triggered, it should never be the Shrouded Ghost. After all, it never appears on Open Servers. But seriously, we don't want YouTube filled with videos of people "defeating" this mythical beast because they triggered meg after meg until they got the Shrouded Ghost.
- Toggle "Flying Camera mode" (if allowed by session config). This would make the player invulnerable, disable their HUD and their ability to interact with objects in the world, but would allow them to fly. This is intended to provide a mobile camera for machinima and screen shots.
Pricing
If we could have all this, I would pay good money for a Custom/Private/PvE Server. Which brings me to pricing. I imagine a subscription style pricing model, which allows an individual to spin up a Custom Server any number of times in a month. If the server was wanted permanently, the subscription price would be paid each month, perhaps with a discount if paid for 12 months. I imagine something like $20 USD (discounted to $200 per year) or €20 per month to be about right. For me that would be about $30 AUD per month (or $300 a year). If the subscriber fails to keep the server subscription active, all (privately earned) gold and progress is lost.
Possible Uses
- Safe exploration for role players, photographers, and hint guide makers
- A stable, controllable environment for machinima (movie) makers
- A configurable environment for planned PvP events (such as a simple ship race, or battle royale)
- A configurable environment for PvE events (such as a Athena quest race)
- A configurable environment for PvPvE events (such as an Athena quest & battle royale combined. First to return their Athena chest wins but, if your ship sinks, you are out of the contest!)
- A configurable environment for streamers to play on, without fear of stream snipers, and to which they could invite friends and fans.
- Bob's private, safe PvE-only server, where he can be a Pirate Legend all by himself.
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