Gunpowder Skeletons Change

  • Please change the Gunpowder skeletons animations so that they take out their keg FIRST and they use that to help 'em get up. It's better than having you hit their head and they explode before you even know its a keg skeleton.

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  • @assassinsfury10

    A spawning GP skelly spawns diffrent than one without. Even on the first sight.

  • @weakdexx we should still know at the very beginning if its a keg cause my friend has so many times, hit a keg skeleton before it even took out a keg then died.

  • @assassinsfury10

    Yes I understand. When a keg skelly spawns u can see that it is a keg skelly before it takes out his keg. The way the skelly with keg spawns looks diffrent than without a keg.

  • If you pay attention to audio ques you can hear when a gunpowder skelly comes up. The game doesn't need to change in this regard at all you just need to pay more attention. This game is almost fully reliant on your ability to hear audio ques, this goes for people boarding your ship, emergent encounters, gunpowder skeletons, ancient skeletons, certain pieces of loot, fort keys, skulls, anchors being dropped, weapons being pulled out, out of ammo in a gun. All these ques contribute to how you play and if you pay attention to them you can act accordingly.

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