Tall Tales Mode (Please, add this.)

  • I think it is too late now although it would've been nice if all tall tale objects were in some way impossible to lose. Of course you would still be punished for getting sunk although you wouldn't have to completely restart.

  • @xx-mirth-xx I would love if that type of piracy was somehow rewarded in game.

  • @genuine-heather said in Tall Tales Mode (Please, add this.):

    I really don't understand posts like these. My crew and I completed all the Tall Tales, some multiple times, and hardly ever had a problem with other ships. The one time we were attacked and sunk, we went back and sunk our attackers and picked up right where we left off. No big deal.

    It makes sense why you wouldn't understand them because you've obviously had a much different experience, which I think is the beauty of this game.

    I've sunk A LOT of players on Tall Tales and every single one has been unintentional. If I had known they were on a Tall Tale, I would have left them alone. That's just my experience, though.

  • @genuine-heather

    The key point of your reply is that you had a crew to do it, I don't always play with friends, as someone who plays alone and sails on a sloop(obviously.) these things don't come as easy as it sounds.
    As well as me not being the best of players, admittedly. It's just very difficult for someone(Solo) that just wants to enjoy a bit of free-time via SoT Tall Tales to actually get anything done when you're slightly unlucky.

    I get your point but I just dislike the way it is, as I said above, I would never demand the devs do this type of thing, I simply request it. They can do whatever they want, if it takes me a whole year to complete these Tales and I'd get a lot of salt on my side, then it is what it is.

    I'm just here to voice my opinion on it, whether it reaches or not.

  • @AshenLeviathan Please refrain from swearing on the forums, including the use of symbols to reflect swear words. We have edited your post accordingly.

  • @supersnipper60 Pirates.Privateers Didnt risk there ships for 2 storage crates and a Banana. So its not a PIRATE GAME its a Pirate themed game with Non historical Values. lol.
    I agree the Items for the Tall Tales should be inventory. That way ya dont lose the progress. May even make some players will to fight instead of flight. Because Some players Hunt for the Tall Tale players to just sink them. And I dont get how that can be fun gameplay but they seem to think its a challenge. We are gonna get Alot of new players coming and it will be a Target rich Environment for the NOOBSLAYERS.

  • @ashenleviathan said in Tall Tales Mode (Please, add this.):

    Lately I've been getting more and more people who just go and sink whoever they see(Not the issue), its getting annoying because like I get that you want loot but I personally sometimes only do Tall Tales and collect only some chests or gems along the way, if anything at all. I finish a Tale 85% and get sunk and am forced to repeat it from start, just cause someone is greedy.

    I try doing a 100% on all of them which means I gotta repeat them 5 times. It's impossible with these conditions or extremely tedious cause you're forced to reset every damn time and pray to be lucky nobody on the server is like this.

    Basically I'm stuck without something like a Story Mode, in which it's possible to do Tales but not collect other loot or similar. Please, add something that lets me just do my Story missions and get to know more about the Lore, I'm sick of losing all my progress for nothing.
    Perhaps even make it impossible for others to collect your Tall Tales objects so they may sink me but I can come back to collect them. (Though some might just go and sink you over and over.)

    Please, just do something so I'm not forced to repeat Tales ~18 times instead of 5, as 5 is already enough.

    Any pvp deterrent is a firm no from me.
    Not when you already sail and sometimes don't even see another ship for over an hour.

    Seas are quiet and safe enough especially in a sloop.

    Im not fond of this sorry.

  • @ashenleviathan said in Tall Tales Mode (Please, add this.):

    @genuine-heather

    The key point of your reply is that you had a crew to do it, I don't always play with friends, as someone who plays alone and sails on a sloop(obviously.) these things don't come as easy as it sounds.
    As well as me not being the best of players, admittedly. It's just very difficult for someone(Solo) that just wants to enjoy a bit of free-time via SoT Tall Tales to actually get anything done when you're slightly unlucky.

    I get your point but I just dislike the way it is, as I said above, I would never demand the devs do this type of thing, I simply request it. They can do whatever they want, if it takes me a whole year to complete these Tales and I'd get a lot of salt on my side, then it is what it is.

    I'm just here to voice my opinion on it, whether it reaches or not.

    Sorry to tell you this, but I've spent a lot of time solo slooping too. I've done a number of the Tall Tales solo. Luck is luck and everyone has a bad run from time to time. But on the whole, the game is working as intended. It's not outrageous for it to take a whole year to complete all the Tall Tales five times. It's meant to be a long-term goal. I know a lot of people grinded them out as quickly as possible, but to me that seems a waste. This game is far more enjoyable (in my opinion) when you don't "grind" and just enjoy playing, whatever you're doing. So if you'd like my advice, relax about the Tall Tales. There's no rush. Keep playing and improving and you might find things get a bit easier.

  • @lady-aijou

    It is possible I got a bit annoyed, nevertheless I shouldn't have use any type of swear, censored or not.
    My apologies, I will pay closer attention to not doing it again.

  • @daringclarky

    Perhaps I have gotten a bit overly salty, I honestly do not mind the PvP aspect in and off itself, I just wish it was impossible to lose the Tall Tales Objects.

    As soon as someone comes over and decides to sink me or take the things(I can't always defend them obviously), well.. I just have to reset the whole Tale; which in that case can sometimes mean at least an hour of gameplay gone for nothing.
    Especially when you are to do a rerun of a specific Tale, you will have most of the things unlocked already and just need to finish the Tale over and over.
    So all in all I might be on 85% or 90% of the Tale and just need to return, say someone pops up and sinks you, taking your objective loot even though they cant do anything with it(!).
    If you want them to sink Tall Tales people then give them the possiblity to hand things in, regardless of Tale. As it is right now - they just take things for the sake of taking things and that's it. That just won't do it in my opinion.

  • @genuine-heather

    I genuinely don't want to grind them, it just seems I get either very unlucky or people are just not being very nice in general. Almost everyone I encountered over the last few weeks has tried to sink me, even a few Galleons that chase after a Sloop.
    (Yeah, I get a Sloop can outrun them but I am not as good at this game to say I can do that, perhaps that one is on me though.)

    Perhaps I was a bit overly salty yesterday, I admit that. I still would propose to make Tall Tales Loot something that can't be stolen. - Or - If it can be stolen then make it possible for the thief to hand it in without a started Tale.
    As I see it right now the only thing you achieve by sinking someone who does a Tale is having their objective stuff, for absolutely no reason.
    Most people won't just leave that loot where you sunk either.

    So overall doing Tales is a pretty bad experience if you get my type of luck.

  • @ashenleviathan said in Tall Tales Mode (Please, add this.):

    @daringclarky

    Perhaps I have gotten a bit overly salty, I honestly do not mind the PvP aspect in and off itself, I just wish it was impossible to lose the Tall Tales Objects.

    As soon as someone comes over and decides to sink me or take the things(I can't always defend them obviously), well.. I just have to reset the whole Tale; which in that case can sometimes mean at least an hour of gameplay gone for nothing.
    Especially when you are to do a rerun of a specific Tale, you will have most of the things unlocked already and just need to finish the Tale over and over.
    So all in all I might be on 85% or 90% of the Tale and just need to return, say someone pops up and sinks you, taking your objective loot even though they cant do anything with it(!).
    If you want them to sink Tall Tales people then give them the possiblity to hand things in, regardless of Tale. As it is right now - they just take things for the sake of taking things and that's it. That just won't do it in my opinion.

    Don't worry mate you seem cool. You never came across as salty to me.

    I think it would be good to make TT items sellable as a solution.

    The pvper can sell it at the outpost.
    The npc then gives it to the npc needing the item.

    You lost your TT item, you go to the npc who now has it ((who thought you sent a courier to give it to them)) Little quest notification when they have it etc. Perhaps a reapers mark effect for them when it's on their ship too so TT can track and fight the ship to get it back too.

    You won't get many trolls dumping it into the sea when they can make gold trading it in and in a way they simply give it to the npc for you to collect and continue.

    This way, it might suck to lose your ship and items but you can simply carry on.. Whenever they have visited the outpost.

    Most people are nice and leave them at OP for them if we realise, so in a way rewarding this would make the lives of ppl doing TTs easier whilst also not making pvp less of an Insentove.

  • @ashenleviathan Sea of THIEVES

  • @daringclarky

    That seems like a more PvP-esque variant of what I would also enjoy. It's really not about being sunk or so, I suppose it's more about the fact that I have to redo everything all over just because someone decided to be that way, though they get nothing for it.
    Adding a new layer by giving them the opportunity to sell it as well as being able to collect it from an NPC, as you described would be more ideal than making a new mode or anything the like.
    As I said, I don't mind the PvP, that's just the game. I mind losing hours of progress for absolutely nothing. It just takes the fun out of the game for me.

    Honestly, I'd be less annoyed about it if I was able to continue once they dropped it off at an Outpost, rather than having to do it all over.

    @JCTC758 that's not a helpful reply. I will just assume you haven't read the previous replies, the taking of things isn't the actual issue, it's the fact that you can't continue and just lose hours of progress,.
    Especially to someone who can't even sell the objects, they literally just sink you to.. well, sink you. There's no gain, no nothing.

  • @xx-mirth-xx sagte in Tall Tales Mode (Please, add this.):

    @supersnipper60 said in Tall Tales Mode (Please, add this.):

    @xx-mirth-xx said in Tall Tales Mode (Please, add this.):

    @supersnipper60 said in Tall Tales Mode (Please, add this.):

    @xx-mirth-xx Think of how exploitable the flags are.

    I honestly can't think of any exploits (now or with the feature I'm describing). Can you list a few so I have an idea of what you're thinking?

    Using the TT flag to 'escape' PvP and PvE so that the players don't have to fight at all, farming gold from completing the TTs without risks, using the TT flag as a sort of 'invincibility' against other players i.e. attacking them, stealing their loot, etc.

    Ah...that's not at all how the TT flag would work. It's just a flag, like every other flag in the game. This wouldn't introduce any special mechanics around flying flags.

    The only requirement is that you have to have started a Tall Tale for the flag to show up in your flag box.

    People will still attack you...this won't change or add anything to the game

  • @schwammlgott said in Tall Tales Mode (Please, add this.):

    @xx-mirth-xx sagte in Tall Tales Mode (Please, add this.):

    @supersnipper60 said in Tall Tales Mode (Please, add this.):

    @xx-mirth-xx said in Tall Tales Mode (Please, add this.):

    @supersnipper60 said in Tall Tales Mode (Please, add this.):

    @xx-mirth-xx Think of how exploitable the flags are.

    I honestly can't think of any exploits (now or with the feature I'm describing). Can you list a few so I have an idea of what you're thinking?

    Using the TT flag to 'escape' PvP and PvE so that the players don't have to fight at all, farming gold from completing the TTs without risks, using the TT flag as a sort of 'invincibility' against other players i.e. attacking them, stealing their loot, etc.

    Ah...that's not at all how the TT flag would work. It's just a flag, like every other flag in the game. This wouldn't introduce any special mechanics around flying flags.

    The only requirement is that you have to have started a Tall Tale for the flag to show up in your flag box.

    People will still attack you...this won't change or add anything to the game

    Wait what? How does adding context to your voyage add nothing?

    I totally get that players may and probably will still kill you, but I do think it adds an extra layer of context that would help other players decide.

    More and more recently I have run into players who use their horn to say "we are just doing tall tales". If they would have had a flag up, which I could see from much farther away, I wouldn't waste my time.

    I get it, other players wouldn't care and would still attack, but that doesn't negate the fact that more context allows players to make more informed decisions.

  • Haha the day after u posted this u got ur wish (kinda).

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