So i think a good way to curb macros and the dubble gun exploit is to get rid of the auto reload after you fire a shot make it a bitten push you can still reload while moving and jumping but you have push a bitten
Manual reload
@problemsolved9 said in Manual reload:
So i think a good way to curb macros and the dubble gun exploit is to get rid of the auto reload after you fire a shot make it a butten push you can still reload while moving and jumping but you have push a butten
Macro's and the ability to double tap is based on: Shoot, Swap, Shoot while having 2 gun load-out. Which they countered by adding a forced delay between the shots I believe (not 100% sure as I don't use them).
Additionally you don't seem to understand what macros do, as your solution doesn't fix it and just makes the manual non-macro version more difficult. If you add a button press it is just a simple addition to the sequence in the macro, as that is exactly what macro's are meant to do: Sequence commands (button presses) to make combos a single command instead of multiple... there is so much delay there to begin with why would anyone try to macro that instead of just pressing the button and allow you to adapt?
@cotu42 the delay between swaps can be skip by pressing the sport at the same time as u press the swap butten witch still allows to do the on shot kill like before the Manuel reload would make that harder
Sprint, swapping didn't they address that? Sorry I am not totally up to date on the latest iteration of double gun mechanics it is not my style. Yet I don't see how reloading has anything to do with: Shoot, Swap, Shoot - kill - reload.
Manual reloading is done after a shot is done, the reload time is a delay in and of itself and doesn't change the double gun kill speed, as that is reliant on two pre-loaded guns.
Additionally the manual aspect is nullified if using macros as they automate the input handling. Therefore I don't understand what you are trying to fix here with just adding a task to everyone to do.
