@troubled-cells said in Sea of Thieves across 4 systems? Xbox Scarlet...:
@realstyli said in Sea of Thieves across 4 systems? Xbox Scarlet...:
@troubled-cells said in Sea of Thieves across 4 systems? Xbox Scarlet...:
@needsmokes said in Sea of Thieves across 4 systems? Xbox Scarlet...:
@troubled-cells
This game can't even be optimised to run at 60fps on the X. So all 3 consoles currently all run the same. What makes you think gameplay would improve with Scarlett?
A pretty baseless claim there mate.
And a false one at that as not all systems actually run the same settings.
I'm a one X owner whos sot is insistently run at 4k at 30ps, even if a 1080p display is used thanks to super sampling.
That takes a bit of horsepower to do mate for some pc users unless they have higher or newer gear.
1080p 60fps is more than achievable on current gen.
Not with the current hardware configuration. If it were possible, and easy to do, I am sure Rare would have implemented a performance patch for the Xbox One X already.
Honestly i dont think they have and disagree, they seemed to have remained very coy about even answering or acknowledging the question through various channels including here. Another reason is that it would potentially undermine their reasoning for the opt out preference for some.
I still think if they could do it, they would... There is very little reason for them not to do it other than the difficulty. Afterall, the opt out option was only added as a reaction to complaints from console players, it wasn't an idea Rare came up with on their own and that's why the default is crossplay.
It takes a lot more power to push through a frame every 16.7ms on time compared to 33.3ms, even if the resolution is 25% the size.
The issue, I would be willing to bet, is the bottlenecks inherent in an APU chipset over a separate GPU/CPU configuration.
A valid formation in opinion, but again i disagree, we already have quite a few games on base that use several methods to achieve 60fps, none of which seem to be implemented on sot yet, for example simple trade offs in graphics settings, variable resolution etc.
Variable resolution could work and so could lowering graphics quality to a degree. A lot of games that do perform better on Xbox One like Forza and Gears are games where that was a priority from the start, I'm not sure how achievable it is on a game where it's an afterthought.
Though with Rare being part of the same family as those devs, there's no reason they couldn't get help from Playground, Turn10, and the Coalition to improve their tech.
I would be delighted to be wrong in this case. Maybe Rare are working on patch and keeping it quiet until they are happy with the performance.
The game struggles on some PC CPUs in some areas as it is (Thieves Haven and Plunder Valley, for example), struggling to hold even a locked 1080p 60FPS on my RTX 2070 Super + Ryzen 7 1700X PC. Lowering shadows (the most CPU bound graphical setting) to even "common" has very little affect on improving performance.
Those areas run fine for me, and that's on a i5 6500 with a gtx 950 (4 and a half years old), a CPU that is 2 years older (4 years old this month) and that has half the cores that your ryzen 1700x has, I manage to get the game running at medium constantly over 60fps at 1080p.
I also recall seeing users having issues with rtx cards and sot, weather this is at play for you or not I don't know, but it's a concern that my old gtx 950 is outpacing your new rtx card in this game by the sounds of it.
The issue is undoubtedly my Ryzen 1700X not my GPU. I had a GTX 1060 6GB previously and it had the same problem areas. Anecdotally speaking with others on these forums with similar issues, they mostly have Ryzen in common.
To be clear, in general, my PC runs the game extremely well but there are issues on those larger islands with a lot of foliage - in other words, lots of shadows to be calculated.
I run the game in mostly mythical settings but those problem areas have caused me to lower the shadows to rare and lighting to legendary, to attempt to mitigate the "drops" (it's moreso a framepacing issue when it hits than actual framedrops).
Intel CPUs fair a good bit better because the game isn't optimised to use more cores and single core performance is better on "Team Blue".
Debabtle, it all depends on the generations that you are comparing, the latest zen 2 has closed in on Intel to the point where the difference vs value is barely worth the extra expense for Intel unless you are planning to overclock.
Ryzen CPUs are known for their overclocking capabilities, but I haven't overclocked mine (even though my MSI X370 board can do it at the push of a virtual button). The latest Ryzen cards have indeed closed the gap significantly but Intel cards still win out in single core performance. Ryzen cards are better for productivity (including streaming), hence why I went Team Red with my build.
The potential is there that with the recent surge in people opting for AMD, and both next gen consoles going with AMD too, that we will see better multicore optimisation in future on all platforms. In many ways, going with AMD now is taking a gamble on a future payoff.
SoT isn't there, IMO... yet.
4k 60fps on Scarlett?
Easy with the latest Ryzen architecture that Scarlett is using and a fair amount of gpu power, which it will have compared to the one x.
I refer to my above comment, even with a Zen 2 chip, I just can't see SoT's performance improving significantly on next gen unless the game gets some major optimisation put into multicore performance.
I can, I imagine it would receive a patch, to which I refer you back to my backwards compatibility comment. The CPU, GPU and solid state storage on scarlet will work wonders I think.
Backwards compatibility is one of the best things Microsoft has done this gen, and one reason I hold onto my Day One Xbox One to play older titles. An SSD will absolutely do wonders for loading and texture streaming but it won't help with overall performance issues where the HDD isn't the limiting factor. At the end of the day, it will all depend on how they implement the CPU and GPU though. Microsoft have some very clever engineers, so they may work with AMD on solutions.
That extra GPU power on Scarlett may help them reach 1080p 60FPS in the majority of games but the bottlenecks will still remain as long as consoles have integrated graphics.
I disagree I'm confident they will hit 4k 60fps on a last gen game by that point, and don't think the bottleneck you are discussing will have the impact you are implying. We are already have quite a few intensive games running 4k 60 on one x , and the ones that use variable techniques will use that extra power to push to that spot.
Yep. But I already covered my doubts in this regard above. I don't think that bottleneck is entirely unsurmountable, certainly for 1080p 60FPS, but it is the biggest issue to deal with when trying to hit 60FPS.
They're dealing with a CPU with a clock of 2.3GHz and where those other games get around that limitation (apart from them being more linear or limited in their scope) is they are better optimised to use all 8 cores on the Xbox One X. Gears 5, as a result, also runs extremely well on PC.
As for the OP's question. I think it's a difficult discussion to have with a lot of Xbox One Day One/Xbox One S owners but, sadly, there will come a time when Rare will have to cease supporting those devices (as well as very low spec PCs).
I can see Xbox One X support continuing for a few years into the next gen though, with it being the minimum spec machine.
Hopefully, Microsoft will still give access to owned games via Xcloud when that happens so those on lower spec machines have the option to stream the game (connections permitting, obviously).
I agree I think they will, Google has already misfired with their approach so its Microsoft's for the taking at this point, as long as they don't get egregious.
Indeed, if MS can make Xcloud work and be priced fairly (or ideally included as part of Xbox Live Gold when you already own the games), then they have a very strong position in that market. I can't see Stadia lasting much more than a year in its currently planned state.