@touchdown1504 said in Reputation - loss, risk and negativity.:
@savagetwinky said in Reputation - loss, risk and negativity.:>
His ideas are not necessarily bad either! If he compared it to the misery of a job...then perhaps that is how it feels, and how it feels to him is his business, not yours to tell him how it is supposed to feel!
I'm not saying how he should feel. But as a form of entertainment it's failing for him. Demanding changes that will effect the rest of us so he can fail less miserable isn't a good idea. If he doesn't enjoy the game because it feels like work to him its not really a game for him.
Not an issue. #2 there should be value (Experience points) on "tasks" such as killing a skeleton, Kraken defeat, etc. Your opinion is noted, the majority (in this thread) feels different...yay democracy!
#2 is actually pretty important. Again it plays a key role in how players do anything in this game. By not rewarding players for a task and just demanding they bring loot to a vender... and that's it. That's all that is rewarded in a game. It creates a much more unique incentive system.
Without a real progression system that gates players from particular areas or abilities, the tasks and progression are meaningless. It's absolutely necessary for more emergent adventures, otherwise the game is just a bunch of series of tasks to complete for no particular reason.
Also at rank 40 completing voyages is difficult because of the amount of points you might have to hit. There is so much that can get in the way that not having that reinforcement to slog through to the end is... liberating.
Anyhow, as I mentioned before. I am not here to argue, nor will I.
You are arguing. And its basically the only idea in this thread, to essentially break the game. And it's worth addressing new ideas. People come into the thread to contribute why it will work, we can continue to contribute why it won't.
