@mri1ama it is only logical that actual quests net reputation. Gold should always be acrued when selling loot. This is not punishing people who participate in pvp because this is a pvpve game.
This also means messages in a bottle, found loot objects, found chests, and cages should not net reputation, and that is a pve element. So in your mindset, it is also punishing pvers?
It is also a bit hypocritical to think people who want to only pve should be forced to also pvp, but people who only want to pvp shouldn't have to participate in pve?
It is ridiculous to assume a person is in a particular group because they defend that group. You don't have to belong in any particular group to see an issue and stand up for it to be fixed for the better. This is true in many things.
I personally enjoy a good canon battle, I also enjoy puzzle solving and exploring. This game has the promise of all of these things. What I want is a balance for all play types.
However, like I said before the issue is mostly a people issue than a mechanical one. I support Rare's vision of a casual social adventure game where it is about creating stories and coming away from the game session with laughs and a smile. This can't happen if players do not learn to hold off on the trigger and approach things differently.