A little while ago a player suggested curses being more than just cosmetic and I really liked their concept of curses meaning more in the PVE experience.
The player's recommendations were quite nuanced with defences against certain damage types like fire which I feel may be asking a bit too much to program and balance in the game but something simpler that offers more for curses that could work:
If you wear the skelly curse, skeletons don't attack you.
If you wear the ghost curse then phantoms don't attack you.
If you wear the wild seas curse, sharks don't attack you.
Obviously certain situations, this would have to be disabled, like for world events, Tall Tales etc.
I was thinking of the random emergent enemies that appear on islands or sharks in the water behaving differently to you depending on what curse you have on.
