Blunderbuss nerf

  • Combat always degrades into a sprint towards with the blunderbuss then bunny hoppin around like mad while they reload to repeat.
    The reload time could be increased
    The one shot potential could be removed and make it a 2 shot kill even at close range
    The reload could be interrupted of the player moves or jumps whilst in the reload animation.

    A combination of, one of or all of these ideas would help make person to person combat more of a fight and less of a sprint/bang afair.
    It's also of note that PC uses with a mouse have it far easier to twitch aim quickly with the blunderbuss up close to get that one hit kill but the precision a mouse gives over a controller will always be an issue across any game.

  • 43
    Posts
    26.4k
    Views
  • @danqrl I arrrrrgree!

  • I personally like the one shot, I think it makes it easier for a sloop to be able to defend themselves from a Galleon.

  • In 100% agreement.

    If I am slicing you with a sword and you are hopping around ... you should NOT be able to reload ... or it slows down considerably. Plus, it should be a slow load weapon to begin with.

    The Blunderbuss as a weapon doesn't necessarily need weakening - the combat mechanics around firearms need an overhaul.

  • not everyone does this I shoot then swap-cutlass sprint 2 slashes I win before they have reloaded or they have had to cancel reload because I got too close with cutlass & they had to sprint out the way to dodge ez win no nerf needed.

  • Uh, no way man! Keep the shot gun the way it is. Its supposed to be high damage at close range! You dont see people using the shotgin for medium to long range do you? It's mostly close range, like on board ship or on island at sword range.

    Instead of focusing on nerfing things up, they should work on content. This game is probably gonna be traded in to get spyro if they don't make enormous content gap filling.

  • Another post here suggested replacing the 1 shot kill with a two shot plus a knock back.
    Like the blunderbuss or not, when 90% of people are using only that weapon (I'm including streamers and youtubers in it), it means rebalance must be done.
    "it's only good in close combat" - the vast majority of pvp you're gonna get in this game is either Canon fight or close combat while boarding. So that's as a valid argument as "but I like it as it is"
    Maybe the solution is the two shot thing, maybe no reload while bunnyhopping, maybe, I dunno, it comes with less bullets than the others?
    Also maybe: the other two weapons could be buffed instead of nerfing this one?
    One thing's for sure: it needs rework

  • Take advantage of people who push with Blunderbuss: move backwards, and use your pistol. Safe and easy kill against one target if you have room to maneuver (especially underwater!)

    On a ship, Blunderbuss / Sword is king. Just like they should be.

    The only weapon in the game that just plain sucks is the Sniper rifle. It should get a buff.

  • @andrethesolo Reloads should definitely be interrupted by jumping. I've always hated this 'Halo-esque' tactic. I thoroughly enjoy feeling immersed in a game and these type of 'moves' have always compromised that feeling. It's like the tactical roll in GTA, or the 'sprint-to-prone-dives' of COD & Battlefield alike. These kinds of mechanics don't make the games unplayable, but they heavily favoring one play style.

    It's not that you CAN'T cut down your blunderbuss waving opponent with a cutlass, just that the game currently favors the blunderbuss.

    Additionally, I would suggest that slashing someone with a cutlass might alter their aim. This would provide a fighting chance of preventing the one-shot blunderbuss, while not eliminating the possibility entirely.

  • @danqrl

    I play on xbox and I say......

  • @mrbear24 man this jumping tactics are so dull aren't they? I suppose in some games they 'make sense' but I look forward to saying "remember that time when that silly bunnyhop was considered strategy even in so called realistic games"?
    I also hope people who like the blunderbuss see it's not that we are against it, but simply that it is making the game poorer at this state.
    There are many good suggestions here in the forums regarding how to change. I wonder if rare has any statistics of how many people are getting killed by each weapon, either to prove us wrong or to make the necessary changes

  • @danqrl I can understand the frustration with the blunderbuss, but currently you need to be directly in front of the person to be able to one shot someone with it. The weapon works well, they already decreased the distance in which it can be used. Since SOOOOO many people use the blunderbuss like it's the only useful weapon, I find them to be very easy targets with a flintlock pistol by simple falling back and laying into them with it, having a back up blunderbuss for after your pistol hits is a great way to finish it as you can hit them and kill them with a follow up shot at a greater range then they can one shot. Even if bunny hopping.

  • Best defense against it is a pistol. Stay at mid range and watch the spread of the pellets go to either side of you.

  • i agree im really good with the blunderbuss but i hate it it took all the sword fighting away in pvp i use pistol and buluder and man is that combination op... i hate it

  • I don't like the pistol or the sniper rifle.
    Only like the sword and blunderbuss.
    Don't nerf it. It's great the way it is.
    Your player base will drop if you start nerfing everything.
    Get better with your weapons and stop crying for nerfs.

  • @andrethesolo said in Blunderbuss nerf:

    @mrbear24 man this jumping tactics are so dull aren't they? I suppose in some games they 'make sense' but I look forward to saying "remember that time when that silly bunnyhop was considered strategy even in so called realistic games"?

    What are you talking about?

    Day 1 of Special Forces training is about the bunny hop. It's obviously the most tactical thing to do when in the midst of combat and carrying all that gear.

  • @ghostwolfviking said in Blunderbuss nerf:

    I don't like the pistol or the sniper rifle.
    Only like the sword and blunderbuss.
    Don't nerf it. It's great the way it is.
    Your player base will drop if you start nerfing everything.
    Get better with your weapons and stop crying for nerfs.

    Wow. So essentially, your argument is that two weapons (essentially the same 2 weapons everyone uses) are good and therefore should not change ... despite the fact that no one else uses any other weaponry?

  • @captainsloopdog
    Players are always going to use what gets the job completed the quickest.
    Why would someone want to nerf weapons that are designed to kill?

    I dont want to nerf the blunderbuss so that it requires all 5 bullets to kill 1 player.
    Then add in a 30 second reload between each shot fired. Hell no!

    Have fun trying to kill the jumping players that use the crazy sword dash bug. 😄

    No safe zones, no nerfs.
    Enjoy the game for what it is.
    Stop crying to turn it into Call Of Booty: Modern Nerffare because you get shot in the face 1 time by a shotgun.

  • @ghostwolfviking - Technically all the weapons are designed to kill.

    The issue isn't that shotguns need to be "weakened" - as I already said in another thread - they just need to be a little bit slower to reload (and someone should be able to interrupt the reload). Someone should not be able to fire a shot - miss - get stabbed 3 times and then shoot me in the face.

    The fact that 99% of all players run around with a blunderbuss/sword combo is a little absurd. It shows the complete imbalance in the weapons.

  • @captainsloopdog
    I like the look of the flintlock pistol.
    When fighting a skeleton fort it is not that effective.
    That is why I pick the blunderbuss for close combat.

  • @ghostwolfviking said in Blunderbuss nerf:

    @captainsloopdog
    Players are always going to use what gets the job completed the quickest.
    Why would someone want to nerf weapons that are designed to kill?

    I dont want to nerf the blunderbuss so that it requires all 5 bullets to kill 1 player.
    Then add in a 30 second reload between each shot fired. Hell no!

    Have fun trying to kill the jumping players that use the crazy sword dash bug. 😄

    No safe zones, no nerfs.
    Enjoy the game for what it is.
    Stop crying to turn it into Call Of Booty: Modern Nerffare because you get shot in the face 1 time by a shotgun.

    +1

  • The problem many players have is not having the right weapon for the right occasion. This leads players to feel outgunned when they raid a ship with a rifle or are trying to fight in the water using a Blunderbuss.

  • @ghostwolfviking said in Blunderbuss nerf:

    @captainsloopdog
    I like the look of the flintlock pistol.
    When fighting a skeleton fort it is not that effective.
    That is why I pick the blunderbuss for close combat.

    Yes, and when fighting in PvP the pistol is not effective or when fighting skeletons the pistol is not effective or when randomly doing anything the pistol is not effective.

    That's the point.

    It isn't that the blunderbuss needs to be weakened - it's that every other option is irrelevant because the blunderbuss is the ONLY option.

  • @knifelife The single shot also makes the genre more realistic to the time period... cause they're flintlocks? They could increase the amount of ammo a player can carry, but that whole topic is messed up... like you can carry 10 cannonballs, but only 5 bananas and planks!

  • AGREED. High damage at close range is one thing but this thing one shots, it's rubbish because in comparison the other guns suck. Either with the other guns 1 shot potential too, or reduce blunderbuss damage, they have to be in line and all viable. At the moment every PvP encounter pirates are using blunderbuss's and it's so boring. I like using the sniper gun but it's not as viable as the blunderbuss....

  • If you make the Blunderbuss a 2 shot kill, there will be 0 reasons to EVER use it over the Flintlock, as that is also a 2 shot kill.

    The Blunderbuss is fine, you just gotta stay out of melee range, then it's essentially useless due to its huge spread.

  • @angrycoconut16 yes this is why I created this post im glad people get it. It's not that I'm salty about deaths from blunderbuss but that like you said it has made all other player to player combat dissapear. Everyone is running around with the blunderbuss, I can't remember the last sword fight I had. Good luck anyone wanting to get the tactical c*****r achievement because coming across an enemy that will be holding a sword right now is just not going to happen.

  • @captainsloopdog so true 👍

  • @hamz-q said in Blunderbuss nerf:

    If you make the Blunderbuss a 2 shot kill, there will be 0 reasons to EVER use it over the Flintlock, as that is also a 2 shot kill.

    The Blunderbuss is fine, you just gotta stay out of melee range, then it's essentially useless due to its huge spread.

    Please explain to me how to stay outside of "melee range"?

    If, for some magical reason, I see someone running at me from a distance. I get my shot off with the pistol ... it most likely misses due to bunny hopping and disco moves.

    But, by chance it hits - I am now reloading ... I'm running backwards but the distance is closed with the blunderbuss. I'm dead now.

    The blunderbuss is garbage because it is the ONLY effective firearm in the game. I'm not saying make it weaker - but we should look to make it less effective. Reload should be slower. Reloads, in general, should be interrupt-able. You should not be able to bunny hop and reload any firearm.

    These are things that will make the firearms more like their original options - one shot and engage in actual melee combat.

  • @captainsloopdog kiting people around is (at least for me) not the biggest issue. If you see them coming at a reasonable distance, getting 2 pistol shots off before they're in your face is not the biggest hassle, assuming you're able to hit. I use the Flintlock as much as I use Blunderbuss, and they're both great weapons, which shine in different scenarios.

    Don't get me wrong, I understand why people dislike the weapon. I also wish the Flintlock was a better weapon, and that the Eye of Reach would simply be removed before they "fix" PC's ADS sensitivity.

    The only good way I could agree to a nerf, would be to butcher the ammo reserve to 2 shots, so you can at least reload once without restocking.

  • Just get rid of it.

    It completely ruins the 'romance' of sword and pistol fights. Fights need to last longer than the Blunderbuss suggests they should. It's more tactical and fun that way.

  • @jedi-jez said in Blunderbuss nerf:

    Just get rid of it.

    It completely ruins the 'romance' of sword and pistol fights. Fights need to last longer than the Blunderbuss suggests they should. It's more tactical and fun that way.

    Why would they get rid of it. This is a PIRATE game, pirates had blunderblusses. Also there is no “romance” of sword fights or pistol fights in sea of thieves. If they removed the blunderbuss it would not balance the game, it would make it worse. All combat would become ranged, because sword fights are broken as is.

  • @hamz-q - I'm not asking for it to be made weaker. Just that the mechanics of ALL gun play be addressed.

    No one should be reloading guns quickly while being slashed with a cutlass. It should definitely impact the process - if not outright interrupt it. Same with getting shot.

    I understand that fighting skeletons would be difficult - so have two sets of rules. PvP rules and PvE rules.

    The issue with the Flintlock is that there is essentially no situation where you are far enough away to engage with pistols. Now, if they gave us the ability to carry multiple pistols AND a cutlass on your baldric, then it might be a solid choice. Shoot one, grab the other. So, you essentially get two shots before needing to reload.

    Personally, I don't see why they have made a big difference in damage among weapons. The accuracy of them, engagement distance and such makes them all solid and balanced if the damage remained equal across the weapons.

    If they were all essentially 1 shot kills or near kills (or have hitboxes that determine how much damage is inflicted - so leg wounds aren't as severe as chest wounds) then every weapon would fill an actual niche. Blunderbusses would be more effective close range due to spread and not having to be accurate. Pistols would be good all-around weapons, but not excel at anything. Snipers would have range advantage.

    We don't really need to have damage scaling.

  • @captainsloopdog Something like adding a limp or short movement penalty to being damaged with Flintlock or Eye of Reach might bring them to shine. :-)

  • @knifelife said in Blunderbuss nerf:

    I personally like the one shot, I think it makes it easier for a sloop to be able to defend themselves from a Galleon.

    I like the cut of your jib

43
Posts
26.4k
Views
1 out of 43