“Breakage” = Ancient Coin You Can Never Spend

  • I used to work at a company that sold digital goods and at one point shifted from accepting cash for those goods to selling "credits" that could then be exchanged for the goods.

    In calculating the cash price per credit, and the amount of credits required to acquire the goods, the accountants did a calculation that favoured "breakage".

    "Breakage" is the amount of money paid by a customer for a good they never receive. Gift cards are a good example. Someone might pay $50 for a gift card, which the recipient might use to buy, say, a $48 item. Then either a) the company gets to keep other $2 without providing value, or b) the recipient has to spend more money to access the $2 that was already handed over.

    I have zero problem with micropayments and the new store is a great idea for revenue. You deserve profit for your excellent game.

    However... pricing items at 499 and then pricing the smallest increments of Ancient Coin (credits) at 299 is a calculation that favours breakage. I will have to pay you $9 to get a $5 item, and I will then have $4 locked in a credit I cannot spend at your store — or rather, you will have the full $9 and will only have provided me $4 value, indefinitely. This is foul play and feels off-brand for Rare. It is 100% on-brand for Microsoft (circa 2005), when they used to employ this same style of credit/breakage system on Xbox Live. (Shots lovingly fired.)

    With that said, my completely civil feedback is a request to price items/coin more plainly and let us pay even money for what we'd like to buy. Charge more per item if you like, because it will actually cost us less. If you want us to spend more at the emporium, offer $5 pets or two for $9. You'll get $4 extra dollars (for a digital good that costs you nothing to supply) and we feel have saved $1. Win-win.

    ps. I vote to lock your accountants in the brig.
    pps. I'm still going to buy the monkey.

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  • @mighty-rival I have 51 ancient coins in my account that I can't use ATM, but imagine if I find an ancient skelly who drops (I think we don't know how many they drop yet) 50 coins, i would automatically be able to buy the emote pack or something like that.

    I understand your point, amounts of money should be on the same scale as in game prices, and I WILL upvote this post, I'm just saying that after all, it's still not too bad.

  • Who says it's Rare that chose those prices? I'm willing to bet that it wasn't up to them.

  • @unrealyors I agree, not so bad. I am going to buy Ancient Coins, and I'll get more as we go, and maybe at some point it will magically mathematically zero out for me from time to time. But the presence of breakage is a bad customer experience.

  • I could see your point if the only way to obtain them was via mtx. But with ancient skeletons dropping coins breakage was always going to be a thing. I do wish the prices were rounded out to an even xx50 or xx00.

  • You should just be able to specify exactly how many coins you want to purchase. Problem solved.

  • @mighty-rival Might also be worth noting the language the NPCs use to entice the players into spending in their shop- as a 20 something year old, I recognize that this is a manipulative barter tactic, but kids that play this game dont understand this. How long will it be before we get stories of kids spending hundreds on Ancient Coins from parents bank or credit cards that rival Fortnite and Fifa? One being lootbox Microtransactions, the other "just cosmetics its optional."

  • @galactic-geek True, true. This feedback forum is the only way to send a bottled message to whoever did.

  • @mighty-rival I definitely agree as I used to (scratch that, still ticked about it) get angry when Nintendo did that to me when purchasing games. However like someone else said with the addition of ancient skellies you could turn that 50 into 200 possibly, which could be enough to get something else at the store. So at the very least I'm giving rare the benefit of the doubt for now.

  • @mighty-rival

    It is 100% on-brand for Microsoft

    You can say that again. The ancient skeletons feel like the only compromise Rare got out of this deal.

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