Bunnyhopping again

  • First of all i'm ok with the changes to cutlass combat and i'm also ok with the actual firearms balance.
    But i also think improvement is always good.
    Someone recently played Remnant from the Ashes maybe?
    I'd like to have that feeling of a good gunplay and melee fight like this game has for example, but this aside i want to adress bunnyhopping again.

    To all who say it's a skill, i wouldnt disagree completely, but the way it happens is just dull and not very piratish or fun!

    I dont want to remove jumping, we also need it to get around the environment, but i would like to make it be more of a tactics decision.

    My suggestin was allways you can jump up to 3 times and a 4th jump in a row would make you exhaust like after a charge with your cutlass.
    It should be around 5 sec to reset that and to be able to jump again without any consequences, but it will make you think when to jump and when not and it will remove the spam of jumping around aka bunnyhopping.
    You can even make this only a thing when you have something equipped and not affecting you when you are bare hands.

    A recent fight i had was really annoying, still had some bad hit registration and my opponent was constantly jumping around.
    It has not prevent him from getting killed by me, but it was just not very aesthetic and fun to watch, but only annoying.
    I also jump around when i fight, but i want this to be more of a tactical decision when and where i jump instead to spam it and have both pirates fight while they constraint and continously bunnyhop.

    I also remember some scenes of the Rival Stream Event and it was completely dull to see all the pirates bunnyhop all the time like they were on drugs.

    It's not that much of a skill to hop all the time, if you watch others fighting and they all bunnyhop it looks silly and not like a serious pirate fight.

    Along with hit registration, what is maybe better, but not perfect (just had a fight were i got slaughtered over and over while the opponent didnt die to 100% blunderbuss hits and cutlass combo's 3 times in a row while i got oneshoted all the time) a limitation to bunnyhopping would make fights more appealing to watch and give it a little more tactic about jumping around.
    It would slow down the fights a little, but to make them more tactical and a decision to do what and when rather then to bunnyhop all the time.

    Its not fun to fight bunnyhoppers and i do not say that because i cannot kill them, i kill them most of the time anyway, its just annoying to watch and it doesnt add to a good fight imho.

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  • @bugaboo-bill Agreed. People think it's a skill but it would actually be a skill if used tactically instead of just spamming. Hope they address it.

  • I think a standard look sensitivity would solve a lot of the trash hand to hand combat.

  • Bunny hopping must be overcome. Any exciting expert fight at a high level must not look so bad and cheap.

  • @bugaboo-bill
    Dangit Bill...... i dont bunnyhop during fights. But when im on a big island i like the freedom of jumping around alot

  • @nwo-azcrack therefore maybe only with a tool/weapon equipped, but as said before in older threads to move around the environment rarely want you to jump more than 3 times in a row.
    I can happily give up some freedom if fighting gets more tactical and less annoying with bunnyhopping.

  • @bugaboo-bill said in Bunnyhopping again:

    Therefore maybe only with a tool/weapon equipped.

    I've always been a proponent of this specific aspect of limiting hopping, including while eating.

    My only concern is this would most likely be made useless via putting the item away and pulling it back out, similar to the shovel animation cancelling or with cycling weapons on a failed sword strike to cancel the penalty. If this happens, a portion of the community who doesn't know these little exploits would be at a significant disadvantage :(

  • @archangel-timmy
    They should get rid of any form of animation breaking to prevent that.
    I still dont understand why they haven't done that for the shovel and eating.
    Re-equipping a weapon should also have a full animation so that sheeth the weapon always take some time and the one who already has it unsheathed in his hand has a slight time advantage.
    I'm ok for someone who want to unsheath his weapon to be able to bunnyhop forever if using the weapon again will cost him important seconds to sheeth again.
    And i say this for firearms and the cutlass!

  • @bugaboo-bill said in Bunnyhopping again:

    @archangel-timmy
    They should get rid of any form of animation breaking to prevent that.
    I still dont understand why they haven't done that for the shovel and eating.

    Lets be real here mate. They have bugs from year the early days that are still around. It took them 9 months to fix shooting yourself out of the cannon.

  • @nwo-azcrack Yea, that is where my concern with this sort of change comes in. I am all for the OP, but given the track record for certain fixes either not happening or making things worse, I forsee further exploitation :(

  • @nwo-azcrack This bug is not fixed. It is a Wiedergänger. Really, had it today.

  • @goedecke-michel
    Really? Been usin it alot lately. Seems fine to me.

    Well if its still happeneing to you then thanks for helpin me prove my point. Im still mad about the sinking barrels..... how long till this gets fixed?

  • @bugaboo-bill

    My suggestin was allways you can jump up to 3 times and a 4th jump in a row would make you exhaust like after a charge with your cutlass.

    So your idea is to stun players who jump 4 times in a row, to FORCE a death sentence on people who jump? The reason why it's acceptable on a cutlass charge is because you can actually jump super far when you do it, giving you some survivability because of distance, but you can't do that with normal jumping... Therefore, you wont gain survivability, you will just die, 'cus you can't do anything for 2 entire seconds with no movement or distance to help you survive.

    Putting a 5 sec cooldown on that limit isn't going to help, because you will be dead the first time, every time... Jumping is even essential to surviving against skeletons, this would affect combat against them too.

    It's not that much of a skill to hop all the time, if you watch others fighting and they all bunnyhop it looks silly and not like a serious pirate fight.

    That's subjective, and only relative to your mental state/attitude towards it.

    If i was a pirate IRL, i would definitely jump and dodge like a madman in a fight... 'cus i would want to survive, and preferably NOT get injured in the process. xD

    I would also argue that timing your jumps in relation to the opponents aim is 100% skill... You can't dodge bullets, but you CAN dodge aim... It is actually the most satisfying psychological combat dynamic in this game, in my opinion.

    The best fix i see to this, is to suggest you adjust your attitude towards jumping, because treating it like a crime is absolutely ridiculous. : /

  • I'm torn... To me, the obvious solution is the addition of a stamina bar that depletes when you jump and refills over time.

    However, if a game has a stamina bar, chances are it'll deplete when you sprint as well, and I don't want that at all. I'm a huge fan of unlimited sprinting.

    I'd be okay with a jump-specific stamina bar, in other words.

  • I would hate to have a stamina bar and I love to jump freely and as much as I want and personally I don't see that much b hopping in fights

  • i agree.

    but i'm only against bunny hopping because it just makes a beautiful game meant to have unique and engaging combat look ridiculous. or rather it just makes combat look ridiculous in general, as is the case for many other games.

    call it subjective, but literally anything is subjective on a public feedback forum.

    all i know is that various trailers and videos from the developers feature combat that is mostly grounded cartoon action. that alone gets a lot of people to try the game but are of course disappointed and discouraged to continue playing.

  • @bugaboo-bill

    I personally don't care for it because its aesthetically ridiculous looking.

    It reminds me of modern FPS games and that is not a good image.

  • I think one solution (if we do need one) would be to have your pirate trip if they are struck mid-air and then hit the ground. This would allow jumping to be used skillfully, but with a cost if you become to predictable (hopping all the time). Tripping wouldn't be too severe, maybe a limp for a second or two, no more.

  • @hisdarkestfear

    IMO make it impossible to attack or defend when in the air.

    This way if you're in the air you're vulnerable to getting slashed and cant defend your self.

  • Maybe add an endurance bar (yes Grog will boost it) that drains on sprint, speed-swim and jump? Players will still bunny-hop..... but not for long.

  • I see no reason to change it, many shooting games have it. Arguing realism is silly, at least how I see it, this game is already unrealistic. We shoot ourselves from cannons, dash through the water with our swords, and gain oxygen through the consumption of fruits. If your going to argue realism/immersion breaking, its only fair to argue against these as well.

    Just keep it, either adapt or don't, let us stop asking the developers to change the game to our personal preferences. Many people are perfectly fine with bunny-hopping.

  • @nwo-azcrack said in Bunnyhopping again:

    @bugaboo-bill said in Bunnyhopping again:

    @archangel-timmy
    They should get rid of any form of animation breaking to prevent that.
    I still dont understand why they haven't done that for the shovel and eating.

    Lets be real here mate. They have bugs from year the early days that are still around. It took them 9 months to fix shooting yourself out of the cannon.

    Last time I checked this was still broken, I was shot straight up above my ship. Was there a patch note that said this was fixed at some point?

    As far as the combat "balancing" I felt it was perfect since they nerfed the blunderbuss 1 month after launch. Just go back to that and quit messing with it already!

  • @contentzilla
    Thought they fixed the cannons long ago. Guess not if ppl are still having problems

  • @swimplatypus7 said in Bunnyhopping again:

    @hisdarkestfear

    IMO make it impossible to attack or defend when in the air.

    This way if you're in the air you're vulnerable to getting slashed and cant defend your self.

    I like this idea - you gain mobility and options, but lose actual attack and defense during the action itself.

    As for cannons and other repetitive bugs, it could be because:

    1. they didn't fix it.
    2. they fixed it, but it came back with updates.
    3. they reduced it when they thought they fixed it.
    4. they fixed it, but something else caused it or something similar to occur.
    5. they fixed it, and people are lying or sharing old news as if it was new.
  • @nabberwar said in Bunnyhopping again:

    I see no reason to change it, many shooting games have it. Arguing realism is silly, at least how I see it, this game is already unrealistic. We shoot ourselves from cannons, dash through the water with our swords, and gain oxygen through the consumption of fruits. If your going to argue realism/immersion breaking, its only fair to argue against these as well.

    Just keep it, either adapt or don't, let us stop asking the developers to change the game to our personal preferences. Many people are perfectly fine with bunny-hopping.

    there is a difference between breaking immersion and breaking fantasy.

    we shoot ourselves from cannons because its a pirate fantasy, for example. i would be more convinced if bunny hopping supported the game's immersion if it were about ninjas or acrobats.

  • @mysticdragon297

    there is a difference between breaking immersion and breaking fantasy.

    we shoot ourselves from cannons because its a pirate fantasy, for example. i would be more convinced if bunny hopping supported the game's immersion if it were about ninjas or acrobats.

    This is such a subjective topic though, what might be someone's immersion breaker, is another's standard. I mean we could look at it from another perspective of cartoony pirates just hopping around. I get the fact that some people dislike bunny-hopping, but many games have it and embrace it. Why bother spending the time to fix something that isn't broken? Being a hard target to hit isn't new to shooting games. Had crouch or going prone existed, people would be doing that instead. Bunny-hopping is just another one of those tactics. Either learn it or don't.

    I try to follow a philosophy, change for the game, don't make the game change for you. I don't go to other game forums to change mechanics that the game was originally designed in just so it better suits me. I learned strafe jumping in quake, rocket jumping in TF2, orb walking in League of Legends, b-hopping in Counter Strike, and many other things in other games.

  • @nabberwar said in Bunnyhopping again:

    @mysticdragon297

    there is a difference between breaking immersion and breaking fantasy.

    we shoot ourselves from cannons because its a pirate fantasy, for example. i would be more convinced if bunny hopping supported the game's immersion if it were about ninjas or acrobats.

    This is such a subjective topic though, what might be someone's immersion breaker, is another's standard. I mean we could look at it from another perspective of cartoony pirates just hopping around. I get the fact that some people dislike bunny-hopping, but many games have it and embrace it. Why bother spending the time to fix something that isn't broken? Being a hard target to hit isn't new to shooting games. Had crouch or going prone existed, people would be doing that instead. Bunny-hopping is just another one of those tactics. Either learn it or don't.

    I try to follow a philosophy, change for the game, don't make the game change for you. I don't go to other game forums to change mechanics that the game was originally designed in just so it better suits me. I learned strafe jumping in quake, rocket jumping in TF2, orb walking in League of Legends, b-hopping in Counter Strike, and many other things in other games.

    literally everything is subjective on a public feedback forum.

    a lot of modern games have been better with b-hop restrictions and are mostly praised for it because it prevents these games from looking like a common low-budget game or old-style first person shooter (as you have described) and contributes to an immersive combat experience.

    overall Sea of Thieves was never inspired by those competitive FPS shooters.

  • @mysticdragon297

    literally everything is subjective on a public feedback forum.

    That is literally incorrect. xD

    Some points made are facts, and by definition, those points cannot be subjective, as facts are objective, and no matter how much denial you try to practice in protest, facts never cease, there is no escape from reality. :P

    Yes, many of the points are subjective, that doesn't mean all of them are, let's be real here. : /

    Besides, bunnyhopping is a term used for old fps shooters, specifically Counter Strike and Half Life, where spamming jump would causes you to gradually move faster and faster, though you couldn't turn effectively, it did allow you to build up momentum to speed past a player so fast that hitting you was nearly impossible.

    This isn't possible in SoT, so it's not bunnyhopping... it's just regular jump spamming... Which is not an old-school fps thing, but rather a gamer-thing, in general... People jump spam in World of Warcraft, Morrowind, Oblivion, basically any 3rd person or 1st person game ever made where jumping is allowed.

    It's a subconscious thing gamers do to learn the reach and capability of the jump mechanic more effectively over time... So they don't mess up their jumps when it actually matters...

  • @sweltering-nick said in Bunnyhopping again:

    @mysticdragon297

    literally everything is subjective on a public feedback forum.

    That is literally incorrect. xD

    Some points made are facts, and by definition, those points cannot be subjective, as facts are objective, and no matter how much denial you try to practice in protest, facts never cease, there is no escape from reality. :P

    Yes, many of the points are subjective, that doesn't mean all of them are, let's be real here. : /

    Besides, bunnyhopping is a term used for old fps shooters, specifically Counter Strike and Half Life, where spamming jump would causes you to gradually move faster and faster, though you couldn't turn effectively, it did allow you to build up momentum to speed past a player so fast that hitting you was nearly impossible.

    This isn't possible in SoT, so it's not bunnyhopping... it's just regular jump spamming... Which is not an old-school fps thing, but rather a gamer-thing, in general... People jump spam in World of Warcraft, Morrowind, Oblivion, basically any 3rd person or 1st person game ever made where jumping is allowed.

    It's a subconscious thing gamers do to learn the reach and capability of the jump mechanic more effectively over time... So they don't mess up their jumps when it actually matters...

    ok, an exaggeration on my part. but, yes, let's be real.

    "bunny hopping does not belong in Sea of Thieves because it breaks immersion" is subjective.
    "bunny hopping does belong in sea of thieves because it presents skill" is also subjective.

    my point is still valid.

    as for your point:

    it is much easier to say "bunny hopping" than the mouth full that is "spamming jump multiple times in an attempt to confuse your opponent."

    what would you call it? how does the correct pronunciation further this discussion?

  • @mysticdragon297

    "bunny hopping does not belong in Sea of Thieves because it breaks immersion" is subjective.
    "bunny hopping does belong in sea of thieves because it presents skill" is also subjective.

    True, but i believe you are focusing on the wrong points... It's not about the subjective parts of the argument.

    What this is really about is, why should we remove or limit a game feature to prevent people from TRYING not to die? The original post is selfish in its reasoning, and this is what i would argue is the wrong kind of subjective argument to use.

    Objectively speaking, Bugaboo Bill seems to have a pet peeve against jump spam for whatever reason, and seemingly isn't considering the consequences of his suggestion... See my first post in this thread, where i talk about those consequences.

    what would you call it? how does the correct pronunciation further this discussion?

    Jump spam.

    Less letters, easier... More accurate. xD

    Because bunnyhopping is a specific term relating to gaining speed via jump spam, but you can't gain speed by spamming jump in SoT, so it's technically not the correct term to use.

    But that's not really what we're discussing anyway, so...

  • @sweltering-nick said in Bunnyhopping again:

    @mysticdragon297

    "bunny hopping does not belong in Sea of Thieves because it breaks immersion" is subjective.
    "bunny hopping does belong in sea of thieves because it presents skill" is also subjective.

    True, but i believe you are focusing on the wrong points... It's not about the subjective parts of the argument.

    What this is really about is, why should we remove or limit a game feature to prevent people from TRYING not to die? The original post is selfish in its reasoning, and this is what i would argue is the wrong kind of subjective argument to use.

    Objectively speaking, Bugaboo Bill seems to have a pet peeve against jump spam for whatever reason, and seemingly isn't considering the consequences of his suggestion... See my first post in this thread, where i talk about those consequences.

    what would you call it? how does the correct pronunciation further this discussion?

    Jump spam.

    Less letters, easier... More accurate. xD

    Because bunnyhopping is a specific term relating to gaining speed via jump spam, but you can't gain speed by spamming jump in SoT, so it's technically not the correct term to use.

    But that's not really what we're discussing anyway, so...

    both sides can be selfish.

    one wants to remove jump spam because its annoying and breaks immersion, while the other wants to keep it because its a skill and represents freedom.

    i think both sides have valid points, but i'm mostly on the side of limiting jump spam because games without it or restrictions to it have far more of an immersive experience and engaging combat, which Sea of Thieves has mostly promised.

  • How about a sea legs mechanic where if you're on an unanchored or fast moving ship you stumble whenever you jump?

  • @mysticdragon297 said in Bunnyhopping again:

    @sweltering-nick said in Bunnyhopping again:

    @mysticdragon297

    "bunny hopping does not belong in Sea of Thieves because it breaks immersion" is subjective.
    "bunny hopping does belong in sea of thieves because it presents skill" is also subjective.

    True, but i believe you are focusing on the wrong points... It's not about the subjective parts of the argument.

    What this is really about is, why should we remove or limit a game feature to prevent people from TRYING not to die? The original post is selfish in its reasoning, and this is what i would argue is the wrong kind of subjective argument to use.

    Objectively speaking, Bugaboo Bill seems to have a pet peeve against jump spam for whatever reason, and seemingly isn't considering the consequences of his suggestion... See my first post in this thread, where i talk about those consequences.

    what would you call it? how does the correct pronunciation further this discussion?

    Jump spam.

    Less letters, easier... More accurate. xD

    Because bunnyhopping is a specific term relating to gaining speed via jump spam, but you can't gain speed by spamming jump in SoT, so it's technically not the correct term to use.

    But that's not really what we're discussing anyway, so...

    both sides can be selfish.

    one wants to remove jump spam because its annoying and breaks immersion, while the other wants to keep it because its a skill and represents freedom.

    i think both sides have valid points, but i'm mostly on the side of limiting jump spam because games without it or restrictions to it have far more of an immersive experience and engaging combat, which Sea of Thieves has mostly promised.

    Incorrect.

    Only one of them is selfish...

    Freedom of gameplay style for everyone, is literally the opposite of selfishness... Tyrannical gameplay limitations on everyone, based on the "cosmetic" preference of a clear minority, is selfish.

    Speaking from a psychological standpoint, i would assume this isn't actually about immersion, but rather about them wanting to win fights easier... But i can make my case, using either of my two interpretations here anyway, so it makes no difference to me.

    It is a sandbox game, so freedom like this should be the default... It's not a freaking survival game, so i don't see the need of a stamina bar or other limits to the jumping mechanic, you can go play Atlas for that, to be fair. : /

    Besides, my immersion is broken when people don't use microphones or try to communicate in any way... Which is to say, 90% of the people i encounter... Should i make suggestions to FORCE them to communicate somehow? You think that would be acceptable, just because my IMMERSION is broken?

    Nobody ever said immersion was a need that must be met under any circumstance... So yeah, if your immersion is broken... Nobody cares, that's a whole lot of your personal problem... And gameplay shouldn't have to suffer just because Bugaboo Bill is a roleplayer that likes to get immersed.

    This isn't a single player game, like skyrim, where changes like that would be acceptable... This is a multiplayer online game, the needs of the many outweigh the needs of the few... And Roleplayers have always been, and will always be, the minority.

    I know this, because i am one, i've been one for over 10 years. xD

  • @nabberwar said in Bunnyhopping again:
    gain oxygen through the consumption of fruits.

    Nothing beats cruising along the ocean floor with a lungful of pomegranate...

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