@xix-zeno-xix I agree that cheating should totally be a thing, but it should also be completely organic cheating. Likewise, the whole game should be organic. For example, if playing poker, or some variation of such, you literally have a 'hand of cards' as a radial item that you can hold, much like a treasure map. You can hold them normally to have them out and facing you, LMB to hold them up to your face to 'select' a certain card (for draw poker or other games that need it), or RMB to flip them around and show everyone else (exactly like how you currently do with a map). You can also 'stow' them so no one (including you) can see them. This way the game is less of a 'minigame' and more simply a series of actions that can be done within the game to yield specific outcomes that players can react to. Players would need to pick cards up from and place cards back into the deck (there would be a short animation for drawing from the deck and placing back into the deck). Players could then count the animations to ensure that players drew or returned the appropriate number of cards.
Cheating then happens by either having a teammate sneak around (or doing it yourself) to see someone's cards while they have them out, picking up a random card from the deck when no one is looking and/or putting a card back into the deck when no one is looking (the animation would need to be silent), simply not putting cards back into the deck in preparation the next game and hoping no one notices, or other such manually-executed actions. I'm sure the mechanics could be tweaked to allow/disallow different kinds of cheating. The point is that the more organically these games can be designed, the better fit for SoT they'll be