Recently I started on the Legend of The Sea of Thieves Commendation in which you have to Defeat 500 Skeleton Ships as a Pirate Legend. Currently, I am halfway there and I have encountered many strange and sometimes hilarious situations. Most notably are some issues in which the combat with the Skeleton Ships just doesn't feel all that balanced. In this topic, I would like to explain some of my pet peeves and give you a possible solution to make the encounter with the Skeleton Ships smoother. Feel free to give feedback, criticise or completely disagree with me.
They can fire Cursed Cannonballs in rapid succession
Probably one of my biggest pet peeves. The battle is getting heated, there is water in the hull and you are in full broadside of a Skeleton Galleon. As run with your trusted bucket down below you can hit by a Green Cursed Cannonball. Not a big deal, you wait a couple of seconds and the effect will wear off, but that's exactly the moment in which those bone bags just keep spamming them. So there you are, sleeping on the ground for about a minute being completely powerless. In most cases, I managed to survive this ordeal, but every time I sink because of this issue it just ruins the fun.
Solution
Cursed Cannonballs can be quite the issue when you're getting hit over and over again. I am not really sure if a delay or cooldown could fix this issue. Maybe nothing has to change at all and it's just me who's being careless. On the other hand, I know I am not the only one who's quite annoyed by this.
They despawn without notice
You see a Skeleton Ship in the distance and decide to give a chase. As soon as you land a cannonball into their hull they turn and open fire. When conditions are right a battle like this doesn't take long before the Skeleton Ship sinks after being hit, but sometimes they just decide to return to the depths below on their own. What happened? The battle was coming along nicely, you were on the winning hand and your enemy decides to forfeit? This doesn't count as a defeat and it feels rather unfair.
Solution
As long as they are battling a player controlled ship they shouldn't despawn.
They disappear into thin air
Most of us must have seen a Skeleton Ship stuck in the environment somewhere. Most of the time you just encounter these hilarious situations and sometimes you give them a hand by ramming them into an island. All is fun an games until they completely vanish. It's a different situation as the one above, but it plays out with the same result: it doesn't count as a defeat.
Solution
If they are to despawn, due to being stuck in the environment, let it count as a defeat for all player controlled ships that fired at least one cannonball into the Skeleton Ship.
They can be a death trap for solo players
I have seen a lot of complaints from solo players that once a Skeleton Galleon spawns on them, it is pretty much over. Now with some (cursed) cannonballs and some evasive maneuvers, you should be able to outsmart them, but I get that once you are in a tight situation this can all feel a bit unfair. One of the solutions I have seen is "only let Skeleton Ships free roam", but I really like the excitement of a ship bursting out from the waves. So I came up with a different one:
Solution
Let the Skeleton Galleon only spawn on Galleons, the Skeleton Sloop on Sloops and bring in a Skeleton Brigantine for the Brigantine. I think this with even the odds.
They refuse to drop loot after defeat
It has occurred to me that sometimes a defeated Skeleton Ship won't drop any treasure. I know you have to follow the ship to its final despawning place as the drag can be quite long, but I have noticed that in some situations nothing drops at all.
Solution
I am not really sure what causes this issue, but I have read about situations where either the ship or the loot get stuck underwater.
Bonus: They really are blind
One thing I hope that never will be fixed is the way these Skeleton Captains control their vessel. I have seen the Developer's Update about the Cursed Sails and I know how their hit detection "works" and I simply love it!
