Killing a game, more than ever

  • Ok so ..
    You already broke thousands of players few months ago with the commandations, the casualisation with lowered prices at stores, and rewards related to the xbox success.

    Now you continue to listen all the casuals, PVE masters (or not), the low players who complain about fights, about pirate actions, about danger ..
    You destroy the mecanics in middle and close range combat, you separate two communities instead of working on bigger and more stabled servers.
    You should shut down so many servers and create bigger ones to gather more people instead of separate everybody with the same amount of servers ..
    Your decisions don't make any sense at all but just bending a knee in front of low players and frustrated people who do not have a happy gaming life.

    SO, I suggest that you should permanently disable the hit fire between players with weapons AND cannons.
    No combat anymore, no battle on the seas anymore, keep the cursed cannonballs to play with skeletons, it should be sad for the little kid not to play to Harry The Pirate.
    And rename your effin' game into, and I need to quote that :
    "Sea of "Neutral and nonthreatening actions of peace and equality".

    Do the thing to the fullest, don't be scared Rare, you already messed it up.

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  • @moonflower2018 Posts like these are getting so tiring...

  • @moonflower2018 It's not about PvE people nor is this change about casuals, this change was made to get the game back in line of where the developers have put it.

    This isnt Counterstrike where one can walks 10 meters get headshot and be out of the game. This is Sea of Thieves where we have swashbuckling and piracy. Having two guns equipped and practically one shotting a person is not balance, it forces everyone to switch to dual guns as soon as they see another ship on the horizon and that's just no fun.

    The changes also impact PvE because we also can't hip fire skeletons with this change and running away from a barrel skeleton and 360 quick scoping is also out, so there's an interesting change we all have to get used to, but I feel it's better for the game.

    Also, please don't try to curse and avoid the profanity filter and also please read the forums before you post, there are plenty of posts you could have reacted to.

  • @roxie-vayne I second that!!

  • @millsey24 @Roxie-Vayne Thirded, let's just ignore those posts and let them drop into the sea of forgotten forum rants.

  • @roxie-vayne Well there were many posts crying about the double guns and even more about the PvE encounters, so these people deserve to voice their frustration as well. Makes things kinda balanced in my opinion.

  • @archaell I agree with you on that, while I mostly just liked a post and moved on without commenting (because one would rather voice disagreement and nod in agreement) I still feel that people should look before they post. I didn't create double gun posts because there were already double gun posts to agree with or to argue.

  • Do not care about double guns .. I've never used it, sword + blunderbuss was totally fine, even against players who were playing with maccro, or against cheaters.
    I'm just sick and tired about casuals, their poor way of thinking, and the decisions the devs are making since day one.
    Spliting communities should revive their game? really? ..
    In which seas are you playing? The servers (majority of the time), are empty.
    At the end they take decisions FOR a certain part of their community, and that's a shame, because the other has to leave because we tell that she's not welcomed anymore, or won't be missed blahblah. I thought it was a PIRATE game ... not a PVE game ..
    The heart of the game lives in creating it's own experience, not forcing the players into ONE direction, the easy way, the soft way.
    You do not understand nothing ... it's about improving your skills if you're not at the lvl, do not talk about CounterStrike or other FPS .. you miss the effin' point.
    If you want to keep your treasure, be sure to know how to do it, that's it.
    We do not ASK so much things.
    Because, the game is not about thieves anymore, you can't deny that.

  • @archaell Absolutely. By "posts like these" I really mean straight up negative ones that hardly contain any constructive criticism :-)

    It pains me when people jump straight onto the "Devs are killing the game". These people have very little insight on how game development works, let alone how hard our dev team is working trying to please everyone. A change made in the game may not necessarily be definite. They are constantly testing and analyzing – and they are listening. Unlike so many gaming companies these days. I just wish people would trust in these guys a little more.

  • Weird how the game popularity keeps growing and growing though isn’t it.

    The team are doing an amazing job! Hope they manage to keep up the good work.

  • @moonflower2018 I call it Sea of Casuals now but game companies will always cater to casuals as they are in it for the money and making a good game is secondary (if that) casuals bring in the money so games will almost always be made for them and anything they want they will do it, look at the recent combat changes all to lessen the skill gap between players and make casuals happy just like them OMFG PC players kill me 100% of the time crowd and if they don't do what they want they will take all their casual bucks and spend it on the new Hello Kitty Island Adventure 10

  • I feel your frustration, OP.
    You are not alone.

    @knifelife said in Killing a game, more than ever:

    Weird how the game popularity keeps growing and growing though isn’t it.

    The team are doing an amazing job! Hope they manage to keep up the good work.

    The game became popular because of Summit1g, and him alone, mind you the great majority of summit viewers is angry and will likely leave the game if things keep going this way.

  • @moonflower2018 you probably could have said anything but you lost alot of people when you said servers are empty that's just a flat out lie there's no way to prove that and the game doesn't work that way.

  • Combat seems to work... not sure. I think I recall wrecking some people last night. I had to use this odd curvy knife looking thing though - which is odd because I thought the game was about machine guns.

  • @moonflower2018 The servers are supposed to be empty - they are programmed that way. I guess that's what you should be complaining about. The devs said on many occasions that they design the game so that players have certain chance to encounter PvE or PvP threats. Maybe you could ask them to increase the frequency?

    Splitting the community based on the input / device is fine when it's optional. Most of the games don't even have the optional cross-play and many even have the region / server based splitting.

    So far you can still pvp and thief as much as you want. Even PvE servers would not change that - granted you would get less loot and more experienced opponents.

    The nerf to PvE is kinda sad, but hopefully we will get stronger enemies in the future so it shouldn't be that bad to have the old encounters easier. I am quite happy about the skeleton knockback nerf - that feature was annoying.

  • @silenius-x - he’ll move on in a month either way once his viewers get bored. So that’s a wash afaik.

  • @natiredgals oh really?? Are you playing the same game? You need PROOF?
    Who are you dude .. for real hahaha, you need a proof for that cam'on ..
    How much time did you play this game .. is it serious.
    I've played around 1.5k hours, same as my friends, and when we just go with two or three seperated teams, we notice the SAME thing, on ten servers, one or two are quite good, and when you do the pvp, you're thrown into an other empty server.
    This is a joke.

  • @haydnsym45 Sure, my dude, you buttonmashed and got free kills without any effort, want a medal for it?

  • @moonflower2018 around 1k hours actually. As soon as you find a sever unpopulated you'll switch to a server thats populated so what you're saying isn't true. Unless you're migrating over and over and over in a endless loop

  • @archaell I appreciate the way you answer to me, and yeah, for ME, today the big problem is definetly the population of the servers .. double guns wasn't my thing, and I was very efficient with my own approach of combats.
    And I guess, I had no CHOICE than accepting all the changes that they've put into the game, I wanted to move forwards and don't pay more attention, but, everything is made for casual players, not grinders, or heavy pvp players.
    If we react like this, you (and especially other people) must keep in mind, it's because we liked the game .. we saw so much possbilities.
    But there is an obvious splitting between two categories of players.

  • @hynieth i agree the double gunning had to go but the new combat changes definitely cater to the casuals with the sword being easier to use and no movement penalty for missing and the not being able to aim after sprint as to give noobs with poor reaction times more of a chance this took most of the skill need to play the game out.They might as well sit every casual on their lap and spoon feed them and tell them everything is ok you win we will take care of you all.

  • @silenius-x said in Killing a game, more than ever:

    I feel your frustration, OP.
    You are not alone.

    @knifelife said in Killing a game, more than ever:

    Weird how the game popularity keeps growing and growing though isn’t it.

    The team are doing an amazing job! Hope they manage to keep up the good work.

    The game became popular because of Summit1g, and him alone, mind you the great majority of summit viewers is angry and will likely leave the game if things keep going this way.

    Any stats to back that up or just your opinion..

  • @moonflower2018 Well done sir, you just took 5 lines of text give no proof.
    What a waste of space.

  • @moonflower2018 said in Killing a game, more than ever:

    Do not care about double guns .. I've never used it, sword + blunderbuss was totally fine, even against players who were playing with maccro, or against cheaters.

    The new balancing makes each weapon have a specific purpose that force people to use them in the manner they were designed. Sword + Blunderbuss are just as effective, if not more so than before. In fact, the improvements to the sword make it more viable than ever.

    I'm just sick and tired about casuals, their poor way of thinking, and the decisions the devs are making since day one.

    SoT is a casual, sandbox game, not sure why you would think the dev's wouldn't cater their casual, sandbox game towards the vast majority of their player base.

    Spliting communities should revive their game? really? ..

    We have no idea what impact the Opt Out option will have. Rare has said they studied the information that only they have, and they do not see this as causing a problem. Joe Neate confirmed that 35% of the player base is PC based. That is much higher than most thought.

    In which seas are you playing? The servers (majority of the time), are empty.

    I have not been on an empty server in months. I really don't understand why people keep saying that. Now sometimes you are on servers where most everyone wants to do the PvE, so they avoid other ships, but that is the players choice.

    At the end they take decisions FOR a certain part of their community, and that's a shame, because the other has to leave because we tell that she's not welcomed anymore, or won't be missed blahblah. I thought it was a PIRATE game ... not a PVE game ..

    The game is a PvEvP game, a mix of PvE and PvP. It is an open sandbox for everyone to enjoy. And a lot of people really enjoy the PvE. Me, I enjoy both. But I don't enter the game looking to go out attacking everyone I see. In fact, Joe Neate said that when they were in development, they did NOT want a game where all you do is log in and go out trying to kill everyone.

    The heart of the game lives in creating it's own experience, not forcing the players into ONE direction, the easy way, the soft way.

    Not sure why you feel anyone is forced to play one way or another. Sounds like you prefer to PvP than anything else in game, I could of course be wrong. But fact is, this is an open sandbox and you can play how you like. Just remember, there are plenty of others that don't want to play the way you want them to. And that is ok too.

    If you want to keep your treasure, be sure to know how to do it, that's it.

    OK, but the balancing had nothing to do with this. It had to do with the fact that the weapons themselves were not being used as designed. Hip firing an EoR with deadly accuracy is simply stupid. It is a sniper rifle, not a shotgun.

    We do not ASK so much things.

    Seems you are asking everyone to play your way only.

    Because, the game is not about thieves anymore, you can't deny that.

    Sure it is, nothing about that changed. Just rebalancing the game mechanics so that they work as intended. As for the separating player base thing. That is blown way out of proportion as most have said, they won't use the opt out option. Some will, but most have friends across platforms and want to play with them. And most that play on console, don't want to play on KB/M. They bought a console instead of a PC.

  • @muffinstuffingu said in Killing a game, more than ever:

    @hynieth i agree the double gunning had to go but the new combat changes definitely cater to the casuals with the sword being easier to use and no movement penalty for missing and the not being able to aim after sprint as to give noobs with poor reaction times more of a chance this took most of the skill need to play the game out.They might as well sit every casual on their lap and spoon feed them and tell them everything is ok you win we will take care of you all.

    I disagree with this. The re-balancing just forces you to change your tactics. If anything, by extending the battle, it forces you to use better tactics than before, and takes away easy kills.

  • @knifelife Joe neate himself said the playerbase doubled in the past month or so, (the time summit played SoT)

    And you could tell it by the amount of people trying to tuck, doublegunning etc.

  • @silenius-x so what if summit was one of the causes for a major player influx? Eventually he will stop playing SoT and move on, and then the game will go back to the way it was before he played. Developers cannot cater to him or his playstyle, they have to instead focus on making the game actually good so as to continue attracting more new players once he and his following of double-gunning sheep are gone.

  • @MoonFlower2018 All of this salt, and simply because the Eye of Reach is no longer the answer to every situation in PvP. God forbid the weapon only have one single intended purpose (as a sniper).

    I used to main the cutlass/EoR combo for PvP. It was so easy just to hipfire and then move in for one hit with the cutlass to finish the job. I knew it was broken the whole time. I shouldn't have been able to use a sniper to win all the time in every situation. I'm happy that all weapons have their own roles now, and I'll be mixing things up a lot.

    Stop being angry just because the EoR cheese is gone. You can hipfire a pistol perfectly fine.

  • @silenius-x said in Killing a game, more than ever:

    The game became popular because of Summit1g, and him alone, mind you the great majority of summit viewers is angry and will likely leave the game if things keep going this way.

    Ok, lets dispel this once and for all. Summit came back from near death spiral after HE picked up SoT again. The game was already growing back to and beyond levels seen since launch thanks to shrouded spoils. Summit picked up the game after two years of sinking viewership and sinking memberships. He was at a two year low when he started playing SoT again. HIS viewership doubled the month he picked up the game. While yes, he did bring some players along, lets not think he saved SoT. It is more like SoT Saved Summit. And every other streamer out there saw how SoT saved Summit and started jumping on board.

  • @nofears-fun

  • @nofears-fun said in Killing a game, more than ever:

    @muffinstuffingu said in Killing a game, more than ever:

    @hynieth i agree the double gunning had to go but the new combat changes definitely cater to the casuals with the sword being easier to use and no movement penalty for missing and the not being able to aim after sprint as to give noobs with poor reaction times more of a chance this took most of the skill need to play the game out.They might as well sit every casual on their lap and spoon feed them and tell them everything is ok you win we will take care of you all.

    I disagree with this. The re-balancing just forces you to change your tactics. If anything, by extending the battle, it forces you to use better tactics than before, and takes away easy kills.

    Looks like this is one of the people i was talking about Rare catering to 🤣 . What tactics?They took more out then they added all you have to do is swing your sword wildly since it no longer has a movement penalty when missing(also makes sword dash less of a option) and not being able to aim after sprint is just flat out for noobs who cant handle people with good run and gun movements with fast reactions but this also takes alot of tactics away and punishes players with the ability to move fast and reposition to get a angle of attack.Also the advantage is with the person who's stationary bad players can usually only aim and not aim and move this is why noobs camp making combat slow and boring again this is just a way to give bad players a shot at good players with better skills for me its like playing a game on slowmo but for you i'm sure its right there with you now😂

  • @silenius-x I believe he said it doubled since Christmas, especially with the shrouded spoils update.

    A month or so after launch the developers said they had 5 million players. Let’s assume that the playerbase stayed at that until before Christmas., if that’s just doubled your saying summit has got 5 million more people playing?
    Even though he has never even peaked 100k viewers on the game.

    I don’t buy that, what has got people interested in the game is the changes and hard work the developers have put in to it. Not a toxic streamer who’s channel was in severe decline untill he started playing SoT again. If anything SoT saved him.

    Just my opinion anywayz

  • @muffinstuffingu if you're going to respond, do so with arguments. If you're not going to respond, please don't respond to inform us all that you won't respond. Your post is literally self-contradictory

  • @nofears-fun

    Yip as @IceMan-0007 pointed out....

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