Nerf please sniper rifle

  • Nerf please sniper rifle! It's really like cheat or glitch. 1 shot + 1 sword atack and you are dead - it's ridiculus ! I couldn't play solo at all.

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  • The sniper rifle doesn't need nerfing, in my honest opinion. It's supposed to be a long range power weapon, just as the blunderbuss is a short range one.

    You just need to switch tactics. I always go for skeletons with the snipers/pistols first as the blunderbuss ones will hardly do any damage if you are at a distance and those that have swords will obviously do none.

  • @x-n7-117-x It's impossible! You can not do anything if you are only one on the sloop. One player just shot you at spawn and kill after one hit of sword!
    And i think some people have auto aim to shot you. Looks like a hacks

  • As much as i have been on the receiving end of this as an avid solo Slooper i don't see it being that much of a problem. Not enough to label it cheaty or a glitch etc. Maybe a tad unfair sure.
    However i do feel some additions could be made to give us better tools in dealing with both EoR and Flintlock shots from both players and skellies.

    I would like to see the Cutlass have a very small chance to deflect shots while either holding or timing the block button when fired upon.
    This would give players a better chance of defending against and more tools to deal with said attacks.
    Imo a small part of the game that could use some tweaking.

    The only frustrations i find with the EoR recently is most PvP players use it as a means to get inclose deal 75% 80% dmg in a close hip fire shot then 1 swipe an its "Hello Ferryman" giving little to no way of avoiding this if they are close enough to you.
    That and the speed at which the Skellies move when reloading it is just absurd (this one frustrates me more than any player i have ever encountered) it's like Rare made them Usain Bolt while reloading a bolt action rifle.

    In closing no need for a Nerf imo if a player gets close enough to shot an swipe then it's me that's at fault not the other player using the games tools to best me. I would like more tools to defend against said attacks and similar ones however.

  • @jekiz2010 said in Nerf please sniper rifle:

    @x-n7-117-x It's impossible! You can not do anything if you are only one on the sloop. One player just shot you at spawn and kill after one hit of sword!
    And i think some people have auto aim to shot you. Looks like a hacks

    Whilst I do question about the legitimacy of the amount of times I have died from shots to the head from other players, I still say the sniper rifle does not need nerfing. I solo the game often so it's not impossible.

  • I too have used the EoR + Cutlass combo for a long long time now and it's extremely strong in terms of PvP.

    However i think it's maybe a tad too overpowered. It deals 75 damage and with the new faster reloading speed, it's become even easier and stronger to use.

    My suggestion is to make shooting from the hip a lot more inaccurate - this will also promote using the Eye of Reach as it's designed to be used. Scoping-in and using it mid-to-long distances. The skilled players would still be able to quick-scope people close range but i think this would balance the weapon fairly.

  • 75 damage it is too much! So it's really ridiculus when you couldn't spawn and try to kill smb on your ship. Just one shot which you cannot reflect and you have only 25 hp.
    I think it must be decrese to 50 dmg or lower -_-

  • @jekiz2010 The EoR is good because it synergizes really well with the most overpowered, overused and overloaded weapon in the game. You see this synergy and think EoR is the problem? Ok.

  • They just need to nerf it on skellies and make ours stronger against skellies. Seriously 4 headshots to kill one skelly?

  • @mith-bosevem Ambient skeletons have far more health the higher the level you are. It is increased more on a quest. For instance, level 50 OoS skeletons take 9 sword hits to kill. Ambient skeletons on a legendary voyage take 8, and stronghold ones take 5 (equivalent to a player). The ones you find when you start the game take 3, as that means one flintlock shot will kill them. Headshots do not deal extra damage (on players and skeletons). As for the skeleton's eye of reach shots, they do 50% damage (equivalent to a player's flintlock), although they are far too accurate and somewhat too common (I've seen and entire OoS wave be eye of reach skeletons). Our weapons should do more damage against skeletons, as they don't have muscles, flesh, or anything except bone, which should shatter under that kind of force.

  • @mith-bosevem

    They just need to nerf it on skellies and make ours stronger against skellies. Seriously 4 headshots to kill one skelly?

    This game doesn't have a headshot mult or any kind of dmg variance. A shot to the toe does the same dmg as a shot to the head. A cannon ball to the tip of megs tail-fin does the same dmg as a direct shot to it's eye.

  • Hopefully if you are playing solo on a sloop you should be able to outmaneuver most other ships (especially if you are used to the sloop). Other sloops with 2 crew members you should be able to fight somewhat by using the environment. If someone gets the jump on you or you can't escape, just fight them off the best you can (sadly, some people are very good at combat and will fight you until you scuttle).

  • EOR is fine, who's fault is it letting someone get in that close to you. Stop asking to get things nerfed because you cant deal or counter it.

  • @reavermachete50

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    Derogatory Language
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  • @personalc0ffee Snipe -
    shoot at someone from a hiding place, especially accurately and at long range.

    This is the problem. If we are to assume the sniper rifle is meant to be used to snipe then why is everyone popping shots off from it at a distance close enough to combo with sword lol. It is what it is. As long as its this way in game its no cheat, but it's being used like a shot gun or a magnum or something haha. Close range death. That's the issue I have with it. I think most people would be happy if the hip fire was just more inaccurate. Would be more realistic too.

  • @personalc0ffee i understand how you feel. i understand how the others feel though and agree with that more. the sniper hip fire is very accurate. i 'snipe' people in the sloop map room from behind the mast. i dont think thats called point blank.

  • @personalc0ffee My bad on the 75% info for EoR shots. It is indeed 80% and cutlass single swipes are 20% Kudos on setting it right and the additional to better inform fellow Pirates on it's workings.

    I find agreement with your thoughts on the EoR as used by players.
    How do you feel about the current Skellington use of them though?

    I canni be the only one slightly salty at times when you fall victim to the Usain Bolt backwards sprinting while reloading mechanic they now have. I do however understand that it's there to create distance for them as they had no tool to allow this previously.

  • @mith-bosevem

    All depends on kind of skelly and rank...

    Go do a boatswain OoS with just normal white skellies.
    1 shot they are gone.

    And with rank i mean YOUR OoS Rank. If u rank up (we all do, we want it) the skellies get stronger and stronger.

  • @jekiz2010 Or maybe people just do what Rare intended players to do and learned how to utilize the weaponry. I used to be a lousy shot, but I trained myself to be able to snip with a flintlock by getting used to the bullet drop off and distances at various angles.

    Also it is kind of expected that when you solo a sloop that you'll be put down by an entire crew. Buddy of mine even learned the Sloop crew spawn locations so he could ambush more efficiently.

  • @personalc0ffee
    The EoR knockback just feels weird. I don't have problems with the damage and skeletons using it. Its more of why does the Rifle need knockback, players included? Blunderbuss makes sense to have it, but not EoR.

  • I agree. The sniper should be nerfed, at least at short ranges.

    If I am near an opponent with a blunderbuss and they have a sniper, they should be put at a disadvantage.

    Heres a fix: the longer the shot, the more damage it does. Capped at 75% health.

  • @personalc0ffee said in Nerf please sniper rifle:

    @nabberwar To be fair, I imagine getting shot by a .50 caliber bullet would have quite the recoil and impact.

    It would have impact, sure, but not launching people. Modern Rifles don't interact with things in this way. Rifles don't do that, maybe a 12 gauge shotgun might do that due to force over a wider area.

    Then again I'm trying to apply Reality to video game logic.

  • I agree that the EoR is the most powerful of the firearms in any given situation, although I don't think it needs the nerfs that people are proposing. The thing that makes the EoR the best is it's effectiveness at all ranges. It does (on average) around the same amount of damage as the blunderbuss at close range and it's hipfire is not at all difficult to hit with (this is primarily how I use the EoR and it's extremely effective when paired with a cutlass or blunderbuss). It's also arguably as effective as the pistol at medium range, despite having a longer reload, because it is much easier to hit with by virtue of having a real crosshair. The pistol will out damage the EoR at medium range, but ONLY if it never misses, which is much more difficult to pull off than with the EoR

    What really needs to happen to the EoR is a change to force it to only be very effective at it's intended range. To this end, I think that the EoR should be changed to be unable to be hipfired; a player MUST scope in before being able to fire. This makes the EoR much more difficult to use in close range, which both allows the blunderbuss to be the close range king again and prevents EoR + cutlass from being such a strong all-purpose combo (instead being replaced with the Pistol + cutlass, which should be the best general purpose, least specialized combo). If one is to use the EoR in close range, they must master quickscoping, which despite still being very strong, is at least a skill. Hipfiring is easy and can be done by nearly anyone, which is part of what makes the current EoR such an effective close range weapon

  • @personalc0ffee

    Reload speeds are the same. All guns have technically had their reloads sped up since as soon as the hammer c***s, you can fire it.

    Exactly. All guns have had their reload speed tweaked to match the animation better. I only stated that using the EoR is easier to use, because of this.

    People keep saying EoR is faster than Pistol on the reload, when it is not and this is misinformation.

    I didn't state anywhere the EoR reload is faster than the pistol.

    No, we do not need to make hip firing more inaccurate than it already is. At point blank aka 1-2 cutlass lengths away from your target, yes you're going to get hit and probably killed, especially if your HP is not 100%. It's your job to stay mobile and not let your attacker do that.

    Yes indeed. And most PvP encounters happen on ships, which is of course only my personal experience in my hundreds of hours played - and which is why i suggested the hip fire accuracy nerfed abit, in order to make the weapon less viable close range. I've had hundres of PvP encounters by now, and no one - even the most experienced pirates i've fought can keep the distance on the deck of a ship. It always results in an easy EoR shot and a slash or lunge to finish them off.

    Also sniper deals 80%, not 75%. It used to be pathetic. It needs to honestly be left alone.

    My mistake. It is indeed 80% damage.

    Proper PvP'ers know that Pistol and Cutlass is superior, anyways because it allows for faster firing and more mobility, plus the round per reload is faster. Two shots per 1 EoR reload. Pistol is by far superior in any duel scenario. You aren't exactly dueling if you are sniping the guy several meters out.

    I beg to differ. The pistol is not the strongest in "any" duel scenario as you state - far from it. "Proper PvP'ers" as you so call them; can get anything to work and defeat their enemies with relatively ease, because of their skill and experience, and not because they use a certain weapon.

    Faster firing and more mobility? Sure, you get the faster firing - but it's easily countered with banana eating and dodging which ensures you dont even get the kill if it so happens you land two shots in succession.

    Yes you get the faster mobility when shooting and reloading, but this hardly means anything. Experienced EoR users dont reload if defensive plays are needed in order to survive, and will start eating, sprinting and jumping in order to dodge bullets and survive and reload when the proper time emerges.

    One shot from the EoR forces the other on the defensive, which ensures free reloads and no one can eat two bananas before another EoR shot is ready. Which is how i kill people quite often nowadays.

    Sniper is being used as intended, there is nothing that has ever said you can not hip fire a sniper rifle because you absolutely can and it works just fine.

    Again, no. The sniper is not being used as intented - the sniper rifle is being used mostly as a close-range weapon and sure, sometimes mid-long range. The close-range part is hardly intented. I've never stated that you should not be hip firing the EoR, i simply stated that it should be harder to hit shots when doing so.

    I'm rarely killed by people trying this tactic. You just have to play smarter, not harder.

    I know, skilled pirates is a rare sight these days.

  • @ambiguousmonk Quick scoping, while being possible, is not very practical and very difficult to master. No scoping is somewhat more practical, but does require skill due to the complete lack of a crosshair. If Rare does ever add a crosshair, then the Eye of Reach would need serious rebalancing.

  • @ixxolos i only really just noticed that this week. having them back up to reload faster than i could catch them with my blade. its annoying but i recall the days of five pistol whippin skellys with dead eye aim haha. since they lowered accuracy im fine with all skelly activity.

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