Life beyond Athena

  • I've recently been reminded of a suggestion I made four months ago as a second stage to the game.
    Most games with progression have stages or levels, so why not this game?

    Seven months ago Joe Neate said "reaching pirate legend is only the beginning of the game ", yet here we are still sailing around in circles doing pretty much the same ol' same ol' we have done since launch day. Fetch and deliver.

    We've leveled up but the game hasn't.

    Level 2:
    What I propose is a second world map for PLs (with or without non-PLs in their crew) which could be a different biome with different threats.
    I think that the Devil's Roar would have been better if it were increased as a second map so as to not make the original world seem so empty and now with the map expansion it's laggy for some.
    Everything is basically already there in the game's foundation, they would only need to create new islands and new voyage types. That could also open the door to new unique cosmetics only available to the region.

    Level 3:
    Beyond Athena 10 could open a third world to explore. Perhaps an arctic region. Whatever, it really doesn't matter, as long as it's a different map to what we already have.
    Each map / level should have different factions with different voyage types, new AI threats, etc.

    How do we enter new maps / levels?
    What I propose is for the main pre-game menu to have the new maps listed but disabled to non-legends however you will be required to have a PL or PL A10+ in your crew.
    Select your crew, ship size and map before clicking "Set Sail". In fact the map level selection could replace the game's "Set Sail" button.

    If your game host is a PL then he / she could get you into the second map.
    If your game host is ranked Pirate Legend Athena 10 then he / she could get you into the second and third maps.
    A non-PL could still select either world to play in as matchmaking would have to be done on the selected world searching for a PL or PL A10+ (depending on world selected) with a vacancy in their ship.

    The world names could be called anything.

    Some of the existing servers will host the second level map and some servers will host the third level map.
    Each map will be the same size as the default map and each server will still cater for up to six vessels / 24 players.

    This will not only provide the incentive that so many of us want to continue playing but it will also help level the experience of the players...
    Current map: levels 0/0/0 to 50/50/50
    Level 2 map: PL to Athena's 10
    Level 3 map: Athena's 10+.

    Of course anyone could play whichever map depending on their host's rep level. Just like anyone can play an Athena's voyage as long as it's proposed by a PL crew member.

    We've had some great ideas on these forum pages so introducing two new worlds will give Rare a blank canvas for each instead of trying to stretch the map's limitations even further which only makes it feel more empty than it already is.

    If an update is bugged or broken we'll still have other maps to play.
    Maintenance could also be done on a rotation roster only effecting the servers of one map level at a time.

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  • I highly doubt splitting the community is the answer.

  • @galactic-geek
    Is it really splitting the community?
    We're all still playing SoT and there's only six vessels or 24 players on any server anyway so it's not altering that split at all.

    edit:
    We'll still have a limit of six ships at any one time so nobody will notice any difference to their game. Unless of course they are playing one of the new maps.

    It's the best of both worlds.... or all three worlds. lol :o)

  • @admiral-rrrsole As more players reach Legend status fewer players would be on the original world servers, even with the ability to go back, which leaves the newer, lower level players fewer people to interact with and less incentive to continue playing a game that relies heavily on social interaction.

  • @galactic-geek
    As long as there are more than 24 non-legends what would it matter?
    Besides, if the game got so low in numbers then it's dead in the water anyway. Which seems to be the consensus by many already.

    They need to do something drastically different as soon as possible or the game will only consist of the few new comers.
    They can't keep expanding the same map and expect it not to create performance issues.
    The world seemed empty before the DR expansion to the map. Any further expansions will totally kill immersion.

    Creating extra maps / levels is the only solution I can think of to please everyone, keeping the game both fresh and alive.

  • @admiral-rrrsole They're not expanding the map (in terms of size, that is); only adding to it. The map's already as big as it can get (or at least close to it). Besides, those few areas that are locked off? I can't wait to see what's beyond the shroud, and I'm sure others feel the same way.

  • @admiral-rrrsole

    Very nice proposal! I really like the idea of PLs being able to sail on to new horizons. Would work well with the world is round idea you presented a while back. : )

    It does not necessarily have to be different servers separating PLs from everyone else completely. PLs start out sailing in the same areas for awhile once they achieved the rank. However, as suggested once a set Athena level is achieved they are able to learn how to chart a course through the red sea.

    PLs could sail through the red sea to a new added part of the map to an area like you describe. It could be without any transition like sailing into the Devil's Roar or use the same mechanic that moves ships for low population. Sailing through the red sea in different directions would lead to these different areas.

    There has to be so much more than just sailing bundled together voyages. A whole new experience and world should truly open up for us to sail on to.

  • @soulseeker said in Life beyond Athena:

    I really like how you are thinking here. And I have been saying this for weeks now.

    Your idea I think is where the game needs to end up but I think that will take a ton of time. For now I think they need to work on giving us the following:

    PL accommodations
    PL missions
    PL skull forts
    PL riddles that go from island to Island
    More cosmetics
    Just to start

    Mapping doesn't take very long at all, especially these low detailed islands. It's not like they are creating a typical game map like GTA 5 with tons of wall to wall detail.
    Each island is just a small piece of terrain with a few barrels, trees & rock models placed here and there.

    Yes the game does need those things listed too but this could be a way to introduce more, worlds more, without impacting existing performance. One thing Rare were proud of.

  • @ant-heuser-kush
    No mate, I said PL can launch the second level and PL10+ could launch the second or third level.
    As long as you have at least one person of either rank you can experience a new world map.

    @galactic-geek said in Life beyond Athena:

    They're not expanding the map (in terms of size, that is); only adding to it. The map's already as big as it can get (or at least close to it). Besides, those few areas that are locked off? I can't wait to see what's beyond the shroud, and I'm sure others feel the same way.

    Want to know what's beyond the shroud? Added performance issues.
    People are already noticing a drop in frame rates and instability issues with the DR expansion.

    @x-Crowheart-x
    Nice, that could very well bean alternative method but server merging would be a much bigger issue if we were to sail there. And that's where each world would feel empty.

  • @Admiral-RRRSole I was thinking some more about sailing through the red sea. Sailing through the red to the east could take you to an Asian inspired area. Sailing through it to the north could be the artic.

    You get so far in a transition message pops up saying you have traversed the red sea. That could provide for four new areas. That way it implies you sailed a great distance. This would lessen the concerns about the current Caribbean setting and a frozen area not making sense being so close.

  • @x-crowheart-x
    Sorry mate but this line said different.

    It does not necessarily have to be different servers separating PLs from everyone else completely.

    It would require different servers but they wouldn't be exclusive to PLs just like Athena's voyages or cosmetics aren't exclusive to PLs.

  • @ant-heuser-kush
    I understand, but it's no more of a wall than six vessels per server anyway.

  • @admiral-rrrsole said in Life beyond Athena:

    @x-crowheart-x
    Sorry mate but this line said different.

    It does not necessarily have to be different servers separating PLs from everyone else completely.

    It would require different servers but they wouldn't be exclusive to PLs just like Athena's voyages or cosmetics aren't exclusive to PLs.

    If it does require different servers technically or that is the intent, sailing through the red like I described with the translation message I mentioned in my other post would work well.

    I think a mostly sunken area would be nice to do more things underwater.

  • @ant-heuser-kush
    Non-legends aren't locked out entirely, mate.
    If you have a PL in your crew that PL can get the whole crew into the next level just like that PL can invite his / her crew down to the PL lair.

    If you have a PL10+ in your crew that PL10+ can get the whole crew into the third level.

  • @admiral-rrrsole
    I love this idea. It would give me a reason to actually finish voyages and become a pirate legend.
    I also like the idea of pirate legends being the shroud breakers.
    Make them have to stock up on wood and fix their ship as the shroud tries to overcome. Only those daring enough can go. This could then spawn us to the new server and the old server could merge allowing the old map to maintain its population. Going a specific direction to go to a different server adds some change. There would also no longer be a way to run from a fight by sailing into the shroud.

  • @ant-heuser-kush
    No need to apologize, that was my op intent.
    I did think of sailing through the red sea to get there but I'm not sure how it would effect server population.

  • @d-jaguar said in Life beyond Athena:

    @admiral-rrrsole
    I love this idea. It would give me a reason to actually finish voyages and become a pirate legend.
    I also like the idea of pirate legends being the shroud breakers.
    Make them have to stock up on wood and fix their ship as the shroud tries to overcome. Only those daring enough can go. This could then spawn us to the new server and the old server could merge allowing the old map to maintain its population. Going a specific direction to go to a different server adds some change. There would also no longer be a way to run from a fight by sailing into the shroud.

    Shroud Breaker would be a cool title to earn doing this. They could also use Shroud Breaker as the name of the ship first to do this as part of the story.

  • @soulseeker

    Adding more ships to the server limit will decrease performance when you think about someone activating the ship cloud and Rare's plan to have random spawning skeleton ships in the world.

  • @x-crowheart-x

    The more I think about it the more I like the idea of sailing there too.
    Although I still like the idea of the world being round. lol
    These ideas couldn't co-exist if we sail to the new worlds.

  • @personalc0ffee said in Life beyond Athena:

    The engine can not take that many people right now, it struggles.

    This is a very intensive game.

    So are you saying that Rare should maybe try and find a way to fix that so they can have more people on the server without suffering to many issues?

  • @soulseeker honestly, all I have to say is goodbye then. Everyday you post on here complaining about everything. Some of your ideas are excellent Soulseeker, and I hope they are eventually implemented (especially as they relate to PL)! But you spend everyday complaining, complaining, complaining. I’ve played since day 1 too, and am only 40/32/50, but I don’t have the time to rush to PL like you did. Even if nothing changes between now and when I hit PL (prob in another few months) I don’t really care because I have taken plenty of enjoyment from this game. Eventually they will have new stuff for PLs to do, but it won’t be by November 17th. When it does come I’ll be ready to enjoy it, but there’s no pleasing players like yourself. Whatever is created you will just blow through the content. So if you don’t enjoy other aspects of the game: like exploring a beautiful world, socializing with other players, emergent encounters with bloodthirsty pirates like yourself; then whatever. The things you ask for will come, just not in the timeframe you want. Go challenge yourself with other games. I’m all for pushing a game as far as possible and advocating for change (and SoT has loads of untapped potential), but your posts often boil down to “fix X or this game is DEAD, if you don’t do ____ by X timeframe then you will lose your playerbase RARE, Zomg!!!1!”. I’m not an active poster but man everyday I have to read so many whiny posts from you and I’m over it. If you don’t enjoy the game then move on; plain and simple. Those of us who enjoy it will keep playing and hopefully one day it reaches its full potential. If it doesn’t, oh well, it was a great ride.

  • @personalc0ffee said

    Because of performance reasons. Haven't you ever noticed when you get a group of people together, their animations start to lag? Pay attention next time you have more than like 5 people around one another.

    While this ^^^ is true

    The engine can not take that many people right now, it struggles.

    This is a very intensive game.

    This ^^^ is not.

    The unreal 4 engine is pretty remarkable. Many games use it with ease.
    Take a YouTube look at "Squad" with up to 100 players per game / server.

    Squad is a first person shooter that was created in 2015. By a team of 15.
    It is a wall to wall detailed terrain filled with buildings, vehicles, smoke and dust.... and 100 players.

    List of Unreal engine games

  • @soulseeker your powers of deduction are impressive sir! Yes of course I have taken breaks; duh. Like I said I’m a busy person and can’t play constantly. But I play enough to at least make middling progress toward PL. If you read my post you’d have noticed I said that you make plenty of great suggestions. Still feel that way in spite of the fact you try to dismiss my post and act like I’m some sort of a noob that doesn’t get it. Oh well, I’ve played games since I’ve been a kid and players like yourself exist in em always. I have completed Darksouls 3 on NG+5, so it’s not like I can’t comprehend how to play a game at a high level and dedicate oneself to something.

    But I digress. I hope one day they implement some of the good constructive suggestions you have. It was a mistake for RARE to say “the game starts at PL” when there’s nothing really behind it outside a cool hideout, long quests that have been rebranded, and a handful of exclusive cosmetics. THAT’S the problem imo. However, as a person who can read and watch YouTube, I realized this roughly 6 months ago when the first PLs achieved that status. And I was like “hey there’s fundamentally not that much content when you get there, so why rush?” Anyways I (perhaps foolishly) have faith try will release something more fleshed out eventually. Whenever that happens then I’ll have a real reason to make the push. For now, I’ll take the casual route. Sorry you didn’t see what I saw and now are salt city.

  • @personalc0ffee It's a bit hard for someone like him to belive that when it has been said many times before and it has taken it so long to finally be added.

  • Getting back on topic.
    I've given more thought to the idea of sailing from one map to the next and I can see several big issues there.

    • First, loading times. Like we haven't wasted many hours looking at the load screens already, right?
      Why be forced to load into the default map when you have full intentions to do either of the newer maps?
      This will cause extra loading times, extra server matchmaking in the same respect as server migration, etc.
      You don't want to spawn right in front (or on top) of anther vessel.
      Basically working the servers two fold and losing any immersion in the process.
      In the same token you don't want a ship dropping in on your vessel either.

    My regular crew mate once spawned into a game where his ship landed on top of another ship at the outpost. It may have been the other way around, I'm unsure now.
    They had both spawned into a new game at the same time. @Jacknife-Wilson shot the other ship with his cannon to break free of it but that set the tone of the entire game session with the other crew seeking revenge.
    It's an uncommon glitch (or better phrased, a Rare glitch) but merging from one world map to another could open the flood gates to similar issues which may include ships spawning on top of an island due to the conflicting map grid of both worlds.

    • It would also mess with the ship's chart table / map, especially if crews zigzag back and forth between worlds. So let's keep it simple.

    Due to the reasons given, the choice of world map / level would have to be made via the menu as first suggested.

  • @ant-heuser-kush G'day Ant.
    That idea is all well except for the fact that...
    (a) Adding any more to the current map is putting more stress on system resources. People are noticing a substantial reduction in frame rate since the DR inclusion to the default map. Nobody wants to play a choppy, laggy game.

    (b) By having an exclusive area of the same map you are taking away some of those six ships making the world even more baron.
    Immersion is almost dead now with the lack of ships on the horizon, don't empty the world even more.

    Rare's only option to keep the seas alive is to add new maps. They've reached their limit with the default map.
    It will still be six ships per server so it doesn't change or split the player base. Therefore you won't notice a reduction of players / ships in either of the servers you choose to play.
    It will bring many back to the game and help keep those of us that are bored shhh hitless from quitting.
    The crew I've sailed with for most of my journey have all reached pirate legend status and are playing other games.
    Since becoming a PL my regular crew mate has already dipped his toe into games such as State of Decay 2, S C U M, currently Horizon 4 and is looking forward to Fallout 76.
    I too have bought S C U M early access to play with him and I spent most of yesterday playing Horizon.

    Other game have several maps to play, even old games and they're still thriving.

  • @personalc0ffee said in Life beyond Athena:

    @auntrusty-mango Yes, what Rare is doing with this game on a technical level is a marvel and it it is at the forefront of technology for the multiplayer experience. I'm sure many other games will come along as copy cats.

    Could you imagine the netcode for this game? What about the physics engine code? We've already seen how much work goes into modelling and the VFX, especially the water.

    It's time to expand the mindset beyond SoT sucks and actually start to understand and think about what it takes to bring this game to people, how it ticks under the hood.

    When you start thinking about it that way, yes I can safely say that statement.

    Are you sure you should not have a disclaimer at the bottom of each of your posts that states you have been paid for your opinion? It sure sounds like you are on the payroll. : )

    You do not have to answer that. I do enjoy reading your strongly held points of view. I think most would hope that if just half your points were actually true they could be very happy.

    I applaud you for being probably the most dedicated, loyal cheerleader for Sea of Thieves and Rare. Reality, knowledge, and little things that people shy away from these days called facts tell the real story here.

    Kidding aside, maybe we all can move away from our sides towards a middle ground of truth and reality to help make this game as great as you say it is for everyone. Let’s stop locking each other out and find common ground in our opinions to make as many players happy as possible. I have seen you agree sometimes. We all will win that way.

    We all want the same thing. We all want to keep playing Sea of Thieves. Problem is we are seeing different games. That is the very raw, exposed core of the issue. One side alone is not going to make this game any better or more than it is if we do not find a way to sail together instead of sinking each other. Let’s save that for when we meet in game.

  • @ant-heuser-kush said in Life beyond Athena:

    @admiral-rrrsole said in Life beyond Athena:

    @ant-heuser-kush G'day Ant.
    That idea is all well except for the fact that...
    (a) Adding any more to the current map is putting more stress on system resources. People are noticing a substantial reduction in frame rate since the DR inclusion to the default map. Nobody wants to play a choppy, laggy game.

    (b) By having an exclusive area of the same map you are taking away some of those six ships making the world even more baron.
    Immersion is almost dead now with the lack of ships on the horizon, don't empty the world even more.

    Rare's only option to keep the seas alive is to add new maps. They've reached their limit with the default map.
    It will still be six ships per server so it doesn't change or split the player base. Therefore you won't notice a reduction of players / ships in either of the servers you choose to play.
    It will bring many back to the game and help keep those of us that are bored shhh hitless from quitting.
    The crew I've sailed with for most of my journey have all reached pirate legend status and are playing other games.
    Since becoming a PL my regular crew mate has already dipped his toe into games such as State of Decay 2, S C U M, currently Horizon 4 and is looking forward to Fallout 76.
    I too have bought S C U M early access to play with him and I spent most of yesterday playing Horizon.

    Other game have several maps to play, even old games and they're still thriving.

    Then the new map should be readily available for EVERYONE at the menu screen, not just PL10. No one should be forced to play with a PL10 just access a new map. That is the definition of locking people out of content. If the current servers can't handle anything else, everyone should be able to access the new features. You're talking about a map that is exclusive to PL and that isn't right. That is not the same thing as being able to take someone into the hideout or take them on a legendary voyage. The whole point of the shared world is to share, not lock stuff away.

    It's for the reason that everyone "shares" everything that pirate legend doesn't really hold up any value or weight. Its like communism "Nothing is yours, we all share the worth" It's good on paper but doesn't work too well when applied. I like the idea of adding new maps, legendary voyages are already "locked out" for regular players unless they join pirate legends so it would be cool if pirate legends could go into certain area of the map with their own crew. It's not really locking people out of content. Play the game, put some effort into it, and you will be rewarded. It would be entitled to think that the game should provide all with everything from the get go. Why should one who is playing a game longer than someone else not be rewarded for it? I personally love the idea of adding content for pirate legends. Not maps in particular but perhaps new voyage types that create limited time events such as finding an island outside the devils mist/fog, or starting the war to find a treasure room in an Atlantean city that has risen from the water.... something along those lines.

  • @ant-heuser-kush
    Although it could be just as pleasing for all players to have something new to discover, my main line of thought was as the title says, Life beyond Athena.

    People are leaving the game out of sheer boredom and the empty promise of something special upon reaching pirate legend status.
    Doing Athena voyages (a.k.a. the same quests we've done a thousand times) aren't special.
    The game needs something to make obtaining PL status feel worthwhile.
    The game needs a lot more diversity across the board.
    The game will only struggle to survive as a playable platform by attempting to add more into the existing map world.
    The game will struggle to survive outright if something drastic like this is not implemented.
    This does not only provide incentive for PL of all Athena ranks to play-on, it also acts as the dangling carrot to non-PLs.

    You know what I thought the first time I did an Athena's voyage? I didn't want to ever reach PL status. I know that I'm not alone in thinking that.
    I appreciated the offer to try it out but I just couldn't get excited about doing the same ol' c**p for another 837 quests / 93 voyages.

    The new worlds will be the same as letting non-PLs into the not so "secret" liar or allowing non-PLs to do Athena voyages or allowing non-PLs to purchase Athena cosmetics. Where you only see this idea as a wall I see it as the gateway.
    Each new world gives Rare the opportunity to add much needed diversity to the world map, the quests and the ai threats.

    By focusing solely on adding stuff for everyone has only hampered the BS hype about "becoming PL is only the beginning".
    People are seeing it. Look around, many PLs are not happy with being lied to and many others have already left the game.

    By not doing this idea of progressive stages / levels will only continue to see more people leave out of sheer boredom or turn to PvP (before they finally leave) which will ultimately turn away more inexperienced new comers to the game.
    This idea also opens the game to add even more levels and / or biomes in future.

    I'm not saying that content wasn't desperately needed across the board but everything has been too slow in coming. Seven months since launch and there's still nothing new for legends to do.
    How long did they expect us to reach 50/50/50?

    Talk about an anti-climax.

  • @ant-heuser-kush
    With all due respect, I think you might be over-thinking it, mate.

    From reading these forums PLs are becoming a nuisance to anyone trying to do quests.
    Many have written of how PLs have done this or that and several PLs themselves have admitted to only PvPing to kill boredom.
    Whilst PvP is a required ingredient to make the PvE experience all the more thrilling, or at least entertaining, it also tends to push new comers away from ever returning to the game.
    You speak of "people will never get to experience it, at least not as it should be" well I'm afraid that if they don't play the game long enough then so be it. Experience and experiences come with sticking it out for longer.
    People, much like yourself, have been playing SoT since launch but still aren't PL status simply because of either of two reasons.
    (a) they don't have enough free time devoted to gaming
    OR
    (b) they have divided their game time to many titles available on game pass.
    Either way, it's not exactly making a commitment. You can't have your cake and eat it too.
    You only get out of it what you've put into it.

    You can't enter the PL lair without at least having a PL in your crew or do an Athena's voyage without the same requirement.
    Only your own experience or feeding off of someone else's experience will get you there.
    You can't buy Athena's cosmetics without your own experiences in doing Athena's voyages.
    Why is this suggestion looked upon any different?

    What other game do you know of that you can just move on to the next stage without completing the first stage?
    You might as well say "I've just started this game and it's not fair that I can't be Pirate Legend on day one". Seriously, this is where people sound selfish.

    If anything (if new worlds were implemented), you should be grateful for added content, the new worlds to explore and above all, the game's survival.

    Rare have hit a brick wall with adding anything extra to this game which doesn't impact performance. They've sold it with minimum specs and have to stay within those system requirements.
    They are quite proud of the fact that SoT is almost playable on a potato PC but at the same token they've painted themselves into a corner.

    Without drastic changes you will be bored soon enough, too. Any long term pirate who still plays beyond Athena's will be the type who want to feel superior over the 90+% player base of noobs.

    At least this is a suggestion of how to keep the game afloat well into the future.

  • My opinion what Rare has to do:

    -Bring Content for everyone(like THD, CS, FS etc.) as expected

    -Give PL‘s the Shroudbreaker Figurehead so they can bring Friends into new areas of the Map(that would be like Athena’s you only need one PL)

    -Give PL‘s a new dedicated Trading Company like „Hunters of the Ancients Lords“ or something with PL only Voyages to kill Skeleton Lords in a New way, but for this everyone in your crew must be PL

  • @admiral-rrrsole I like the idea overall, but what happens if the host PL or A10 leave the game? Does the rest of the party (assuming no one else is PL or A10) get booted from that map? Also, I think A10 should be a combined PL and A10. There are actually some players that got to A10 before becoming PL.

  • @ant-heuser-kush said

    Okay, what happens when the second map gets too full and the servers can no longer handle any more updates?

    If and when a map gets too full you stop adding to it. Well actually you stop before it gets too full. If the current map is causing performance issues then they have obviously put too much in it for their methods of map creating. This is the case at the moment with the inclusion of DR.
    I don't know what you mean by the servers not handling any more updates. Servers are just a heap of hard drives. Why wouldn't they handle updates?

    Are you willing to sacrifice Skull Forts, the Kraken, the Megalodon, AI ships, and any other new feature that they might add?

    New maps would mean new AI threats. The kraken and megalodon are not new threats. They would most likely be replaced with threats of the new biome.

    You're essentially saying that if you want to sail to the Devil's Roar, you have to back out with your crew, complete the voyage, and then go back to the menu to launch the new area. Everything should be seamless, that's what I'm getting at.

    I'm essentially saying that if you want to continue playing this game with any new content then this is a suggestion on how that might be achievable. Why are you so against it?
    I've already explained why I don't think that sailing to the new map will work.
    It stands to reason if you want to play a different map then select that map. Just like if you want to play a different game then you do so.

    Sure, people need a PL in their crew to get access to the hideout or go on legendary voyages, but they also have the chance that a PL will spawn on their ship in the old area. You're trying to remove all PLs from the old area and that is a problem.

    No, I'm not saying that at all. Menu options are exactly that, OPTIONS!
    You don't deserve any more of my time while you are behaving like a seven year old jerk by twisting everything around. Or are you really that silly?

    If you don't like the suggested idea then fair enough, move on, think of how you could save the game from being stale. Or is your answer to go play something else?

  • @nofears-fun
    Thank you for a reasonable question that doesn't make me want to pull my hair out.
    Although finer details would depend on the devs, I'd imagine it would remain the same as current Athena's where a PL can propose the voyage then leave.

    Good point about some players being A10 before becoming PL. Again that would fall into the final decision making of the devs.

  • @admiral-rrrsole Glad it was a welcoming question. Let me follow up with another. Not sure if you answered this, or if it was even asked this way. If we went with the "chose your map" at the opening screens, I assume you would not be able to travel back and forth between maps, is that accurate? If you opt in at beginning and could not travel back and forth between maps and seeing some questions about number of people on any given server, would not that map then be a separate server? Therefore have no effect on the number of players on other servers?

    As for the PL and A10 my humble opinion is that they should start with PL for the second tier, and the third tier would simply add on to the PL requirement for A10. I know there are a lot of players that did work hard to get to A10 without getting PL done, but I think that both should be required. I mean, getting to A10 should have gotten them close to PL anyways.

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