@only-alexraptor said in The Curse of Cursed Cannon Balls:
@blam320 said in The Curse of Cursed Cannon Balls:
If we added ship-specific damage, you can kiss outrunning someone you don't want to PVP goodbye. Lucky shot to the rudder or helm? No more maneuvering power, you're a sitting duck. Sails torn to shreds, or even worse you've lost a mast? Speed is no longer an option. At that point you're better off scuttling and getting a new ship; it won't be worth it trying to repel the attackers.
On another note, curses fit thematically. Rare's already devoted to the whole "romanticized cartoon pirate fantasy adventure" theme, and is probably not too concerned about realism asides from water physics and sailing mechanics.
I don't see any reason why people should always be able to avoid PvP if they want to. Avoiding PvP should be something that is earned through superior sailing skills knowledge and situational awareness. And if a ship is already close enough to disable you, then you've already failed big time.
Likewise it would actually be an advantage for people who want to avoid PvP as well, as they could just as easily disable their pursuers, especially for sloops that actually have a significantly faster turn rate.
Here's the problem with that logic.
There are currently two ways you engage another ship. The first is both see each other coming, and the second is the defender is ambushed while the crew is away on an island. In the first case, something that you described is at least feasible; rewarding good seamanship and aim with the cannons. But then again, it's not "fun" being rendered helpless and unmoving by a crew that managed to destroy your sails.
In the second case, all bets are off. Sometimes you need the entire crew off on an island, and can't afford to place a lookout. Or the enemy ship came around from the other side of the island in an ambush. Adding the ability to totally cripple a ship only compounds the existing issue people have with being caught off-guard.
Additionally, not everyone takes the time to practice PvP. Some just want to avoid it altogether, and you've essentially stated in your post that you want a completely arbitrary system with no in-game precedent to be what people default to when attacking or escaping an enemy. All because you think it's unfair that people who don't want to fight don't have to.