Suggestion: Remove the level 50 experience cap

  • What is it with game devs and capping out experience at level 50? Is this some nod to AD&D or something?

    It’s completely unnecessary and has no value.

    YES, have the reward for crossing the threshold of all 50 be legend status, but why not let us continue to increase in rank for bragging rights alone? Or continue to have exclusive cosmetics at 75, 100, etc?

    Having the cap is a stupid limit nobody asked for and has no good technical reason.

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  • @volatilecoder said in Suggestion: Remove the level 50 experience cap:

    What is it with game devs and capping out experience at level 50? Is this some nod to AD&D or something?

    It’s completely unnecessary and has no value.

    YES, have the reward for crossing the threshold of all 50 be legend status, but why not let us continue to increase in rank for bragging rights alone? Or continue to have exclusive cosmetics at 75, 100, etc?

    Having the cap is a stupid limit nobody asked for and has no good technical reason.

    How about prestiging them instead? With titles to go along with them. A Five Star Gold Captain would signify you made it to 50 five times. I know people who would rather do this instead of Athena's. Then it would give you more incentive to do those pesky commendations for factions. Who knows, maybe you could actually get to 1000 banana crates if you let people prestige their merchants over and over again. Why stop there? Let people prestige their Athena's! A 3 star Athena's Legend would carry a lot more bragging rights than a typical Pirate Legend.

  • It just seems like they whiteboarded the idea of a level cap at 50 early on in development and then never questioned it again. It's honestly a let down that you stop progressing on the trading companies. I made several posts about this a couple months ago. Really wish they would get rid of the level cap.

  • @personalc0ffee Something different? Like capping at level 50 like literally every other game?

    We have to grind through more of these merchant missions during Athena quests anyway; it would be nice to see the merchant ranks continue to increase.

    There is no "end game" in Sea of Thieves because it is NOT story driven. So there is no end. You just play it and enjoy it. Like I said, they can keep throwing out rewards to those who continue to grind away (or not). Either that or they need to keep adding more factions...

  • @personalc0ffee said in Suggestion: Remove the level 50 experience cap:

    Never ending ranks and prestiging? No thank you, this ain't Diablo 3 or CoD.

    All those systems do is hide the fact you are grinding the same stuff over and over again, using the carrot on the stick method to watch a number go up and distract you from what you are really doing but engaging your addiction and dopamine in your brain.

    NO thanks, I'd like to feel I've actually gotten somewhere and that there is an end game.

    I despise grinding and these types of systems have no place in SoT.

    Remember Rare is doing something DIFFERENT with SoT. That means avoiding each and every single pitfall from games before it.

    That system is basically already implemented without giving you notice of doing it though lol. So that doesn't make much more sense than NOT letting people have that. This game is all grinding right now. Plain and simple. So , you don't have to argue in EVERY post, because you are notorious for being a negative Nancy in these forums lol.

  • @personalc0ffee said in Suggestion: Remove the level 50 experience cap:

    @bearcubbin said in Suggestion: Remove the level 50 experience cap:

    @personalc0ffee said in Suggestion: Remove the level 50 experience cap:

    Never ending ranks and prestiging? No thank you, this ain't Diablo 3 or CoD.

    All those systems do is hide the fact you are grinding the same stuff over and over again, using the carrot on the stick method to watch a number go up and distract you from what you are really doing but engaging your addiction and dopamine in your brain.

    NO thanks, I'd like to feel I've actually gotten somewhere and that there is an end game.

    I despise grinding and these types of systems have no place in SoT.

    Remember Rare is doing something DIFFERENT with SoT. That means avoiding each and every single pitfall from games before it.

    That system is basically already implemented without giving you notice of doing it though lol. So that doesn't make much more sense than NOT letting people have that. This game is all grinding right now. Plain and simple. So , you don't have to argue in EVERY post, because you are notorious for being a negative Nancy in these forums lol.

    Game has never once felt like grinding to me. Every adventure is different.

    Every pirate legend voyage has felt like a different adventure to me, yes. But solo merchant 1-50? Nah, no such adventures ever existed for me. I've played RuneScape, that MA is pure grinding man.

  • I wouldn’t be surprised if they raised the cap at some point, or at least added some “prestige” system as mentioned. It’s fine with me. Let the overachievers have something to do.

  • Commendations are the vet/prestige system. Turn in them nanners

  • @personalc0ffee

    I agree with you.

    I'm not saying that the grind should be an end in and of itself, but having a those numbers does give an indication of how long you've been playing and how experienced you are. The fact that the system effectively stops reporting your experience at an arbitrary point is ridiculous, especially when the VERY NEXT GOAL they give you is more grinding across the SAME THREE FACTIONS. "Athena". Pssht.

  • @volatilecoder

    You just play it and enjoy it.

    Exactly.

  • @galactic-geek

    I do enjoy it. I just think something will be missing when there is no "leveling up". I'm in the mid-forties along all factions. It just seems so arbitrary and unnecessary to have a cap at all. This should be an algorithmic curve that keeps increasing in the amount of experience needed to achieve the next level so it becomes more and more rare (and less the subject of focus) but it's really silly to just have a cap for no good reason as if the universe is running out of integers.

    Whatever.

  • @volatilecoder Every game has a cap at some point. SoT is no different. If the numbers are why you keep playing, then you need to set your priorities straight.

  • @galactic-geek Oh my god. You are arguing with me when I agree with you.

    I'm not saying people should play for the number grind. But when meeting other players for the first time, one the ways you get to know them is to discuss their levels, where they are on their progression, etc.

    It's a just quick stat that tells you how much experience someone has, just like meters sailed or islands visited. It contributes nothing to the game play, but is an interesting (fun, even) stat to share.

    Incidentally I hate the "prestige" system (i.e. go back to zero and do it all over again, but you get this really COOL cosmetic!!!!). I've always thought that was a cheap way to continue gameplay in other games (Titanfall, CoD, Death by Daylight, whatever).

    The reasoning that every other game has a cap, so this one should to doesn't make any sense. This should be a simple algorithmic curve, it's not like it's something a computer can't possibly, you know, compute.

  • @personalc0ffee Yes, I get that. And I love that about this game.

    The fact that there is no special blunderbuss available after level X is something I completely appreciate.

    I'm done arguing about this with you both because you are arguing with me against a position you think I have, but in actually I don't.

    The cap is needless. Leveling up should not be anyone's purpose. I believe both of these things to be true.

  • @personalc0ffee I'm actually good with that.

    The only problem with that is it removes the whole idea that cosmetics reflect someone's "status" or experience in the game.

    After you have full ghost gear... I guess you've won the game? Congrats, here's an ugly outfit? Shrug.

  • @personalc0ffee So why measure anything else? Meters sailed, islands visited, chests sold... take it all away?

  • @personalc0ffee said in Suggestion: Remove the level 50 experience cap:

    @genuine-heather I'd rather we work towards achieving real things, with real content, with real quests, and real content.

    Rather than watch a number go up that literally means nothing and is only there to distract the mind.

    I can't be anymore clear.

    I don’t disagree with you. The numbers grind isn’t my thing, either. But some people love it. I don’t think it takes anything away from the game for folks like you and me, and it gives the numbers people more to aim for. All the while, we can hopefully get more content and color in the game that we enjoy, too. I don’t see it as an either/or proposition. We can do both.

  • I think you can have both. I recognize that Rare still has to turn a profit, and I think you’d agree that most gamers expect that carrot. I want SoT to survive and thrive over the long haul. I don’t mind the numbers game for the gamers that want it. I don’t think it takes anything away from my gaming experience.

    Actually, if that motivation weren’t there, the game would be less realistic. People in real life, pirates in particular, are all about numbers. Right or wrong, we measure our success by how much money we have. The prevailing motivation for piracy is money and the spoils it brings. In the game, we need that motivation to have an authentic experience. Otherwise it’s like we’re all on vacation in a tropical paradise. That ain’t bad, but it’s hardly the premise for an engaging game.

  • @personalc0ffee said in Suggestion: Remove the level 50 experience cap:

    Never ending ranks and prestiging? No thank you, this ain't Diablo 3 or CoD.

    All those systems do is hide the fact you are grinding the same stuff over and over again, using the carrot on the stick method to watch a number go up and distract you from what you are really doing but engaging your addiction and dopamine in your brain.

    NO thanks, I'd like to feel I've actually gotten somewhere and that there is an end game.

    I despise grinding and these types of systems have no place in SoT.

    Remember Rare is doing something DIFFERENT with SoT. That means avoiding each and every single pitfall from games before it.

    Thats all games are... playing the same mechanics over and over and over again to master every aspect of the game... Every game attempts to hide it,

  • @personalc0ffee said in Suggestion: Remove the level 50 experience cap:

    It's all part of that carrot on the stick mentality and psychological manipulation methods, that I do not like with modern games.

    This is built more akin with a retro game in mind. You played it to enjoy it, get better at it, and have fun.

    except the events... they are the worst psychological pressure to get people to log on during short windows and play exclusive content.

  • Regarding having stats as a conversation-piece, it will ALWAYS go something like this:
    "I'm level 35; how about you?"
    "Pirate Legend..."
    "Oh, that's cool."

    ...and that's about the extent of what numbers get you. Not exactly a great, deep, or otherwise meaningful coversation is it? But hey, if you're lucky, you might get some sort of inane retort too: "I'm higher than you! Ha ha! You're such a noob."

  • @personalc0ffee said in Suggestion: Remove the level 50 experience cap:

    @bearcubbin said in Suggestion: Remove the level 50 experience cap:

    @personalc0ffee said in Suggestion: Remove the level 50 experience cap:

    Never ending ranks and prestiging? No thank you, this ain't Diablo 3 or CoD.

    All those systems do is hide the fact you are grinding the same stuff over and over again, using the carrot on the stick method to watch a number go up and distract you from what you are really doing but engaging your addiction and dopamine in your brain.

    NO thanks, I'd like to feel I've actually gotten somewhere and that there is an end game.

    I despise grinding and these types of systems have no place in SoT.

    Remember Rare is doing something DIFFERENT with SoT. That means avoiding each and every single pitfall from games before it.

    That system is basically already implemented without giving you notice of doing it though lol. So that doesn't make much more sense than NOT letting people have that. This game is all grinding right now. Plain and simple. So , you don't have to argue in EVERY post, because you are notorious for being a negative Nancy in these forums lol.

    Game has never once felt like grinding to me. Every adventure is different.

    Same even tho the quest are mostly the same but how you do it is always different (besides the digging up etc I mean you cannot blast a chest out of the ground - that sounds so cool now I think of it).

    But I always have a blast even now I am pirate legends im slowly trying to complete my commendations for all factions and I still log in every day with as much joy as on launch.

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