Hello Team,
Like my sand box = sea box. Go ahead and use that humorous haha at will.
SOT is moving slowly into the future and a few easy upgrades could help keep the people.
- A simple skill tree -Example:
3 threes (25 points each) - one for each quest giver.
As you level you get 1 skill point.
Skills example:
HORDER - Ability to carry two items (chest, skull, Shiny)
LOOTER - Able to loot 2x items from barrels
CANNONEER - Able to hold 2x cannon balls
GUNNER - Able to hold 2x ammo
SWORDSMEN - 2x faster thrust timer
RIGGER - 2x less damage on fall (2x harder to break leg)
MONSTER HUNTER - please add idea
NAVIGATOR - please add idea
(you can also add skills that promote teamwork)
CREWMEN - Increases sail rigging speed (up down, side to side) time 2x
CAPTIAN'S CALL - buff players in combat for 30 sec
SURVIVOR - Can hold 2x Banana
Lots of fun ideas here.... They help specialise and make you feel unique. The skills above are just examples of the system. You could make each require 10 skill points to be max level (2x ability) and 5 skill points for a (1x). Or what ever is balanced, you know.
I would also suggest:
Admiral - Can have up to 8 people in crew with up to 2 ships or all using one. The Admiral ability opens at level 49 and allows crew to respawn on the chosen ship (or closest ship).
Captain - Increases the gold taken in quests (level 30)
Crewmen - Players under level 30
This way people will start to form a command structure and players over 30 will get increase crew chances (they want). Players over 49 can play a advanced end game if they can rally players to bigger events requiring more crew!
These are just two small things that would make the game feel more MMO with people really taking on the role of Admiral, Captain, and Crewmen.
With unique skills the players will find good crewmen that match their skills. A fighter will find a Hoarder and both want someone with Rigger, Navigator skills (EXAMPLE). A solo artist might want (1x) 5 points in each and spread out skills. Fighting skills are great, but a fast ship can get you in and out fast (avoid fight) and Hoarder skills also help you move items fast. Would you specialize all into one? Or mix two (even a little from all three) to create a unique sailor of your own!! (hehehe)
Whatever you do DO IT FASTER. You are off to a good start. But people will get bored and content does not always have to be CONTENT on map... Player builds are fun!
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