Game needs a ship sinking rank system.

  • @droper666 said in Game needs a ship sinking rank system.:

    Players should have a ship sinking rank system where if you sink the ship of a higher rank crew you climb. If you sink a ship that doesn't have any rank you get nothing. If you don't play you drop rank.

    If you don't want to climb don't attack high rank ships. The higher your crews total rank put together the more skulls appear on your ship. You get a titles as you progress in the rankings.

    This can be incoperated into a server merge system that merges higher rank crews in with eachother over play time. You can give players the ingame option to search for rank merge. Once it find a good amount it will start putting them together.

    Wow everyone is obsessed with ranking...you realize this game isn't primarily about sinking ships right? We don't need any more reason for even more hostility in the game thanks.

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  • that's just going to promote the mindset to sink everything. it's already in a lot of people anyway. Rare is always promoting teamwork for a variety of ways to have fun and get robbed by your backstabbing seabuddies lol imma have to vote no unless it be a different game mode 🤔

  • It should also track swimming

  • I agree. Like a Pirating Faction that grants you rep for stealing supplies from enemy ships, turning in enemy treasure, killing enemies, or sinking enemy ships. I get annoyed at the amount of times that people just sail away for 2 hours (as example) instead of engaging. I find that most the time I (when in a Pvp mood) have to sneak up to ships and take them by surprise. :(

  • @trixster13 said in Game needs a ship sinking rank system.:

    It should also track swimming

    Now this, I can get behind. Amount of nautical miles swam :')

  • @droper666 said in Game needs a ship sinking rank system.:

    @nathan-wrath

    I think stealing supplies can be easily gamed so makes no sense as a stat.

    Turning in treasure already gives you gold, do not think it needs even more rewards.

    Killing enemies will perpetuate spawn camping which usually more of a bully thing than a skilled match up ranking thing.

    @droper666 said in Game needs a ship sinking rank system.:

    @nathan-wrath

    I think stealing supplies can be easily gamed so makes no sense as a stat.

    Turning in treasure already gives you gold, do not think it needs even more rewards.

    Killing enemies will perpetuate spawn camping which usually more of a bully thing than a skilled match up ranking thing.


    So, currently if you steal a captains chest from an enemy crew, the game already knows that its a stolen captains chest from another crew. Supplies could be assigned in the same fashion to your boat so that if enemies stole them, they would be designated as stolen supplies.

    Turning in treasure: not talking primarily about reward, I was only talking REP.

    Spawn Camping, if someone can't read the message by Davy Jones .... I guess this could be farmed, especially if you'd made a pack to allow the opposing crew to gain rep while spawn killing you... so I will AGREE with you on that one.

  • I would be down with counting how many ships you sink a ship adding a skull to your hull

    however, it's purely cosmetic and it resets each time you get a new ship. (including changing servers or scuttling your ship) It's a "per session" type of thing.

  • One of the best things about this game (and a major reason I play it) is its lack of arbitrary rankings based on PvP.

    If I wanted to keep track of how mindlessly bloodthirsty everyone else is in comparison to me, I would play any one of the umpteen PvP games that stroke my ego +1 every time I manage a digital massacre.

    Encouraging more shoot on sight because you get a shiny gold star sticker for it is not my idea of fun.

  • @droper666 Sorry, but I disagree fundamentally with any ranking in the game. Sinking ships is a big part of the game, but it's not a goal in itself, nor should it be really.

    Sinking ships should only be necessary for two reasons: 1. To steal treasure from another crew; 2. To prevent another crew from stealing your treasure. This is all good and correct in a pirate game. However, people do play the game in different ways, and some use a third reason for sinking ships: 3. Because it's fun. This causes some debate and controversy, because purely having fun at the expense of another player's fun comes across as a little uncool - and that's down to each player to decide whether their conscience is OK with that. But if you legitimise the sinking of ships as a goal in itself, it swings the balance too far in favour of those who want to play the game as a PVP combat game, which it objectively isn't (exclusively).

  • @droper666 said in Game needs a ship sinking rank system.:

    @dragonsire2016 @maquark

    Ship sinking is already very highly promoted by the game design. People sink ships for treasure which is a means of progressing in rank to pirate legend. Only reason not to sink another ship is you do not feel you can. I thought this was clear to everyone, but obviously not clear enough for you.

    MY reason to not sink a ship is because i don't want to. i treat others how I'd like to be. using what i just quoted, you contradicted your original post. you're already gaining rep for sinking ships. no need for a new faction for you to stroke your ego. speaking of, don't assume my skill level or confidence and don't insult my intelligence. i was not rude at all in my post, just disagreeing.

  • @droper666 said in Game needs a ship sinking rank system.:

    @dragonsire2016 @maquark

    [...] Only reason not to sink another ship is you do not feel you can. [...]

    Reasons not to sink another ship

    1. You do not feel you can (this one is yours)
    2. They don't have anything on board and it would be a waste of time and ressources
    3. You are hauling a lot of valuables
    4. You have a timed voyage that you need to finish
    5. You want to quickly hand in your treasure and log off for the night because it's 2AM and you work at 6AM
    6. You simply don't want to engage in PvP at this time.
      ... I can keep going...
  • OP I agree 100%, we also should be able to earn currency for reaching certain rank levels that can be spent on leveling up like the doubloons from the bilge rats.

  • @droper666 said in Game needs a ship sinking rank system.:

    @squalzell

    I am sorry you are not reading the original post. Adding this system does not give the pvper anything for sinking lower rank ships. Even if the pvper does not want to use the ship as a supply run which is an incentive at all times It changes nothing. Also the ranked ship takes a bigger risk since they risk getting sunk by a lower ranked ship.

    If think your post is malicious in that you are recklessly trying to be right rather than arguing the idea. Please stop.

    your post came out as very elitist and I was letting you see that not only your point of view exists. No malicious intent.

    also, your system will turn this game into a KOS deathmatch.

    also your system has flaws. specially for new players or player that want to start PvPing once the ranking system has settled and the matchmaking now matches people of same ranks together.

    honestly the game's structure and architecture is not fit for a pvp ranking system and adding such a system will change the nature of the game completely and possibly lose a ton of players.

  • @droper666 Nah, lets not.

  • @droper666 said in Game needs a ship sinking rank system.:

    @moomintroll said in Game needs a ship sinking rank system.:

    @droper666 Sorry, but I disagree fundamentally with any ranking in the game. Sinking ships is a big part of the game, but it's not a goal in itself, nor should it be really.

    Sinking ships should only be necessary for two reasons: 1. To steal treasure from another crew; 2. To prevent another crew from stealing your treasure. This is all good and correct in a pirate game. However, people do play the game in different ways, and some use a third reason for sinking ships: 3. Because it's fun. This causes some debate and controversy, because purely having fun at the expense of another player's fun comes across as a little uncool - and that's down to each player to decide whether their conscience is OK with that. But if you legitimise the sinking of ships as a goal in itself, it swings the balance too far in favour of those who want to play the game as a PVP combat game, which it objectively isn't (exclusively).

    The ranking system actually creates a disincentive for good pvpers to attack lower rank ships. They have more to lose and nothing they do not already have to gain. The systems is ultimately for people who participate in pvp actively, everyone else who does not sink ships is free not to participate which keeps them lower rank. Also I said there should be an in-game option for matchmaking based on rank where you are more likely to get merged with other pvp players as your session continues.

    we need to avoid splitting up the community.

  • @droper666 I can see you're trying to address the fact that some like PVP and others don't, but it doesn't do the game any good because most people like both. So this system would unfortunately lead to two distinct groups of players effectively playing two different games on the same server. Players not participating in the sink-fest would inevitably get drawn into it because there would be no other player interaction. It's another form of segregating the player-base, and I'm 100% against that, because the game (as life) needs diversity of players to stay interesting, to put it simply.

  • I don't want to see a ranking system, but it may be cool to have a most dangerous list. Perhaps every tavern could have a list of the 2 ships on the server who have killed/sunk the most oppnents in the session. For instance: ship of a purple hull, green sails, and an angler figurehead, crewed by Willi Flint, xxx, and xxx, would let you know that the crew of the Drunken Angler is on a rampage.

    This would serve the dual purpose of letting those who want to avoid pvp know who not to trust, and those who want to engage who to look for for a fight.

  • @william-flint said in Game needs a ship sinking rank system.:

    I don't want to see a ranking system, but it may be cool to have a most dangerous list. Perhaps every tavern could have a list of the 2 ships on the server who have killed/sunk the most oppnents in the session. For instance: ship of a purple hull, green sails, and an angler figurehead, crewed by Willi Flint, xxx, and xxx, would let you know that the crew of the Drunken Angler is on a rampage.

    This would serve the dual purpose of letting those who want to avoid pvp know who not to trust, and those who want to engage who to look for for a fight.

    as long as it remains per session and not per account i'm all in!

  • In case you haven't noticed, SoT bends over backwards trying to encourage positive encounters despite the fact that pirates can kill each other at will.

    Everything Rare puts into the game is designed to foster cooperation and good vibes.

    So, does OP's suggestion foster love or hate?

  • @barnabas-seadog said in Game needs a ship sinking rank system.:

    In case you haven't noticed, SoT bends over backwards trying to encourage positive encounters despite the fact that pirates can kill each other at will.

    Everything Rare puts into the game is designed to foster cooperation and good vibes.

    So, does OP's suggestion foster love or hate?

    i'm not convinced in that logic

    to me it seems that internally they have 2 directions.
    1 direction heading towards mistrust, backstabbing and griefing
    2nd direction is of co-operation with mutual goals.

    to be honest even though those 2 directions make an interesting gameplay experience, I personally don't think it's a fun experience.

    it's like the real world (i work in corporate) where you have the best success if you work together as a team, but the first chance they get your co-workers will backstab you and throw you under the bus to get a personal advantage (promotion/raise etc)

    I play games to get away from that. I want to be able to trust my team and work together to win the game defeat an opposing team.

  • This game has absolutely no incentive for pvp, other than it's insanely fun at times.
    No kill count, notoriety, titles, rank, kill death ratio, leaderboard, and no stat for ships sunk.

    Logically you'd think Rare does not want to give anyone incentive to kill others.
    Other than giving them the power to do so.

    I work in airline transportation, so I'm used to working with a crew on mission oriented task. SoT let's me use soft skills like empathy and communication in a fun setting, despite the work or grind.

  • It can be a good system but I think it has no place in Sea Of Thieves.

    PVP is part of the game but should never be the core. Putting too much emphasis on PVP is a bad idea because some people will only do that.

    Obviously, some are already shooting on sight. But PVP is always optional. It only adds to the game. And PVP will eventually got some new things, like the Cursed Cannonballs with Cursed Sails.

    I think PVP should always remain as a risk, not a simple thing to go and do.

  • If you want ranking systems the first thing you'd have to do is decide whom you align with. Do you align with the "Pirate Lords"? Do you align with "The Bounty Hunters"? Or do you align with "GOM" (Gold Hoarders, Order of souls, and merchants alliance)? Once you choose your alignment you can no longer remain active in the other alliances. Pirates arrgh pirates! The only maps they'll ever get will come in a bottle because GOM won't sell quests to them. Bounty Hunters scour the seas for pirates to make their fortune and often help out GOM members if they come under fire (Paying them under the table with a few chests isn't allowed GOM members, wink wink). Bounty Hunters can work for OOS and the Jailer. GOM members are those that prefer a more peaceful game and make their money gathering things. They'll fight if they have to but would rather just pay a pirate off or reward a Bounty Hunter for their help😇. Now you have Three alignments in which you can gain rank. Climb the ranks to become Infamous, Notorious or a Nobleman in the exciting new game....... Sea of Thieves!😁

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