Not A Huge Fan Commendation Based Weekly Events

  • During the alpha and pre-release of the game, Rare spoke a lot about being able to dynamically change the game world and introduce unexpected elements on the fly. I had high hopes that the weekly events would introduce unique elements like treasure, environmental changes/effects, or unusual sightings. In my view, an ideal situation is that you'd make many of these events loosely lore based (as storytelling is another emphasized design element).

    While I am happy to see the introduction of a new skeleton type (despite underlying AI issues still not being fully addressed), I really dislike that this week's update is largely commendation based. A lot of these commendations feel pretty arbitrary in design, which again continues to place emphasis on the grind of horizontal progression rather than introducing new player experiences to the sandbox.

    Honestly, I wasn't a huge fan of the skeleton thrones either, but at least they felt like new game-world elements. With this update, we've been essentially given a list of arbitrary tasks that inevitably most are just wanting to do because of the new benefits of the level boosting system.

    To further elaborate, I think Rare should always ask the question, "are we introducing something for largely the sake of horizontal progression/difficulty ramps, or does this design element bolster the overall sandbox and give players an additional task that they'd want to do even if they received no direct benefit from doing it." Currently SoT has far too much of the former, and not enough of the later.

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  • @williamherschel That's kind of how I feel about the game as a whole.

    I think the theory behind the game is to get people to interact socially, as opposed to creating a pure game experience that players can join with a group as a solo player. When the megalodon came around I was hopeful I could sample it first as a single player, and then maybe join a group later if I was interested. But none such was the case.

    And the reputation thing seems specifically designed to encourage people to game with one another. Well, okay, fine, if that's the real objective of the game, but if that's the case, then why even let people play solo in the first place?

    The reputation based quests / events, to me, say that there was no intent to create a real game, but rather an amusement park to get people to get to know one another. Eh, I'm not opposed to that, but it means that the game is only a game on an entry level, and anything beyond that isn't really meant to be a game. And the prehistoric super shark and the skeleton thrones prove that.

    I personally have lost a lot of interest in Sea of Thieves. I log on every so often, and I still like cruising around digging up stuff every so often, but it's like I can't enjoy the newer experiences and updates on my own terms, and that I never will.

    Further the reputation metric, to me, is meaningless. I mean was the fact that you succeeded in quests by bringing back treasure and animals to buy new clothes, sails, and hulls
    proof that you had accomplished something in the game?

    I'm leaning towards the early reviews of Sea of Thieves in that it lacks content. To me that didn't matter at the time, because I was enjoying the environment and doing quests; whether it was stuff washed up on shore, a bottle down in a wrecked ship, or one of the main factions. It was adequate. I figured there would AI pirates coming, maybe other kraken like things down the road that could let you experience Sea of Thieves, again, as either a solo player or with a group, and that the game was essentially being built as we played.

    And where a lot of that is true, again it really seems to be aimed with a specific objective, and I've grown a little tired of it.

    So, I'm not really jumping on the anti-Sea of Thieves bandwagon here, but I've lost interest for all the aforementioned reasons.

    I'm an older gamer. I was playing Jedi Knight and Everquest ages ago, and can appreciate a good multiplayer experience. I'm not adverse to playing with or against other people online, but I'm also of the opinion that a game, a real game, needs to be for everyone, and not be a sociological experiment in disguise.

    I'm now of the opinion that a real pirate game would have had al of the AI and other elements sorted out before springing the environment on the public. Ergo I'm not so sure that SOT was really meant to be a game in the first place. A real pirate game would have you fighting for survival, not just looking for treasure, but stealing spare parts to keep your boat intact, weapons and powder and the like. And gold would be worth something, it wouldn't be this commodity that you turned in.

    I've not experienced too much trolling or other negative stuff from other players, other than the occasional combat, but other than the occasional ambush, as is part of the game, it's been mostly civil. But the new emphasis on group play only, to me, doesn't really make me want to play anymore.

    The graphics are fine, but it reminds me of many a good looking film with some psychological agenda behind; i.e. a bait and switch. If you want to do that, if you want to make the point of the game to get people to socially interact with one another, then just be up front and say that in the first place, because this new rep mechanic plays directly into that, and as an old school "single player" gamer, I feel like I've been deliberately frozen out of the new events.

    I'm sick and tired of it.

    Thanks for reading.

  • @Fantome-of-Blue

    As an "older" gamer as well, I really like this game for it's social aspects. A lot of it reminds me of some of the experiences I had playing system-link Halo CE on the original Xbox.

    I'm just not a huge fan of the forced social elements. From a design perspective, elements should be introduced that encourage players to work together in organic ways. Too much of the recent stuff feels overtly dictatorial (e.g. you need x players/crews to unlock y). The best social moments that I have in Sea of Thieves are usually a result of tackling the usual stuff (forts, voyages, pvp), but in different ways with different crews. My favorite post-release build addition is the speaking trumpet, I really find myself using that tool pretty much every session and it usually leads to unexpected/fun results.

  • @williamherschel sagte in Not A Huge Fan Commendation Based Weekly Events:

    Can you pls Wait a little Bit? The year has 52 Weeks, divide through 2 and you have 26 Bi-Weekly Events every Year, and nobody is thinking about Rare, ITS NOT EASY TO DESIGN 26! WEEKLYS EVERY YEAR, please think about it, I guess they have tons of amazing Events in the Minds!

  • @williamherschel said in Not A Huge Fan Commendation Based Weekly Events:

    @Fantome-of-Blue

    As an "older" gamer as well, I really like this game for it's social aspects. A lot of it reminds me of some of the experiences I had playing system-link Halo CE on the original Xbox.

    I'm just not a huge fan of the forced social elements. From a design perspective, elements should be introduced that encourage players to work together in organic ways. Too much of the recent stuff feels overtly dictatorial (e.g. you need x players/crews to unlock y). The best social moments that I have in Sea of Thieves are usually a result of tackling the usual stuff (forts, voyages, pvp), but in different ways with different crews. My favorite post-release build addition is the speaking trumpet, I really find myself using that tool pretty much every session and it usually leads to unexpected/fun results.

    Precisely. I couldn't agree more.

  • @king-deka said in Not A Huge Fan Commendation Based Weekly Events:

    @williamherschel sagte in Not A Huge Fan Commendation Based Weekly Events:

    Can you pls Wait a little Bit? The year has 52 Weeks, divide through 2 and you have 26 Bi-Weekly Events every Year, and nobody is thinking about Rare, ITS NOT EASY TO DESIGN 26! WEEKLYS EVERY YEAR, please think about it, I guess they have tons of amazing Events in the Minds!

    This would make more sense if we were around week 15. We are on week 2...

  • @williamherschel I personally hate the bi weekly events. All of em so far.

    To me they feel cheap. I have trouble believing they take pride in them outside of THD. Looks like I'm waiting another 2 weeks to play again lol

  • @king-deka I don't mind waiting for stuff that I can play with, but it's not about spacing out additions to the game, it's about whether you can play with it on your own time or need to be coupled with other people in order to enjoy that same material.

    It's engineered and, as the OP stated, not organic. And, in my opinion, because of that you are defacto excluded from playing with it on your own time.

  • @williamherschel Rare is literally just re-purposing xbox live achievements and call them "events" lol Either they are just so desperate to give players something to do that they throw out the whatever nonsense they can think of that doesn't take hardly any dev time or they have no integrity. I think/hope that it's the former, but idk if we'll ever know.

  • I think its a big step in the right direction, because people were not happy about sitting in thrones, now they have a task to kill enemy's, this has also helped with gaining rep for a lot in OoS. so I feel big step and they are advancing every event, yeah its slow but we getting there, and not everyone can be pleased sadfully.

  • @fantome-of-blue
    I think you put it perfectly with:

    "it's like I can't enjoy the newer experiences and updates on my own terms, and that I never will."

    While I don't want the game to cater to me I am a hardcore solo player through and through. In regards to SoT I am this way because I enjoy meeting people on uncertain terms versus 'assigned friendlies' with a set crew. I value the people who could have killed me but didn't way more than the people assigned not to kill me. Between aspects of Hungering Deep and these few events out of the gate I feel forced into a particular play style and it's quickly feeling like the game doesn't want me playing.

    I found myself really looking forward to the game growing but now that it has started moving forward I find myself missing the lack of content. The freedom of open seas and no direction. With events constantly going on I feel obligated to do them and as I have been on the rough side of Hungering Deep I feel obligated to help those who need it. Recently life has limited me to Friday nights only for my friend and I's 'game night' so that means majority of my in game time is event grinding.

    I always figured the pvp would drive me away and have always been prepped to walk away should the game get too pvp oriented. Now I enjoy the pvp but find myself pushed away by forced cooperation. I never wanted the game to cater to my solo needs...alls I ever asked was for doable. Let it be hard but let me do it my own bullheaded way.

    Many of my deeper thoughts on the game end with "time will tell" but this time...I just don't know.

  • To be Honest, Im one of the people here that have protected rare every time, but now when i turn on My PC and klick Sea of thieves i dont feel the thrill anymore.

    Mooore and mooore grind grind grind, this game gets more shallow every day (atleast for me) and Ive Been on nearly every day Sins it came out.

    I rly hope that the new update Will be rly Good, and i give the game to november, If its not better then, then i Will leave this game and never look back.

    Rare i rly love what you guys are trying to do, but its just to shallow here,

    A rly Good tip, insteed of all the grind grind grind, let us go out in the world to pic up stuff so we can create and sell, not just A to B lets us live the world (let us be able to get fleet’s and have big Sea battles) let us roar in the trumpet our warcry’s

    Let us be pirates.

  • This is the second of many many events, I’m confident everyone will have an event that they’ve wished for at some stage

  • @john-hatter Incentivising is good game design, forcing is bad. Respect your players and how they want to play. It's one thing to make something much harder if use a certain play-style, but to outright exclude people based on how they want to play is a game design sin.

  • @nikinjapan I'll be waiting for the event that requires you to kill "x" amount of enemy crews lol

  • @king-deka said in Not A Huge Fan Commendation Based Weekly Events:

    @williamherschel sagte in Not A Huge Fan Commendation Based Weekly Events:

    Can you pls Wait a little Bit? The year has 52 Weeks, divide through 2 and you have 26 Bi-Weekly Events every Year, and nobody is thinking about Rare, ITS NOT EASY TO DESIGN 26! WEEKLYS EVERY YEAR, please think about it, I guess they have tons of amazing Events in the Minds!

    I hate when people say this. Its not easy games lol. Is the game given for free time the whole world and Rare is making content from the good of their hearts?
    I'm pretty sure the employees at Rare make a good living.
    Yesss, game making is hard but so is my job, if I pay money, (the money I earned), then it's their job to create an appealing product.

  • @john-hatter said in Not A Huge Fan Commendation Based Weekly Events:

    @fantome-of-blue
    I think you put it perfectly with:

    "it's like I can't enjoy the newer experiences and updates on my own terms, and that I never will."

    While I don't want the game to cater to me I am a hardcore solo player through and through. In regards to SoT I am this way because I enjoy meeting people on uncertain terms versus 'assigned friendlies' with a set crew. I value the people who could have killed me but didn't way more than the people assigned not to kill me. Between aspects of Hungering Deep and these few events out of the gate I feel forced into a particular play style and it's quickly feeling like the game doesn't want me playing.

    I found myself really looking forward to the game growing but now that it has started moving forward I find myself missing the lack of content. The freedom of open seas and no direction. With events constantly going on I feel obligated to do them and as I have been on the rough side of Hungering Deep I feel obligated to help those who need it. Recently life has limited me to Friday nights only for my friend and I's 'game night' so that means majority of my in game time is event grinding.

    I always figured the pvp would drive me away and have always been prepped to walk away should the game get too pvp oriented. Now I enjoy the pvp but find myself pushed away by forced cooperation. I never wanted the game to cater to my solo needs...alls I ever asked was for doable. Let it be hard but let me do it my own bullheaded way.

    Many of my deeper thoughts on the game end with "time will tell" but this time...I just don't know.

    Yeah, thanks for that. That is my position on the matter.

  • Yeah I exploited this update to get my Merchants up to 50, I'll be honest. I did the chain reaction commendation and got 20 Doubloons. I then did the one to blow up 3 bone skeletons at the same time, 3 times over and the same for gold skeletons. This in total gave me 30 Doubloons and I went and bought almost the entire level from 49 to 50. Honestly when I look at what things like the legendary commendations require it seems impossible.
    In conclusion I see this update as something fun (without the commendations). I'll largely be ignoring the grind to get the ridiculous commendations and rather just have fun with the new AI. So far it seems like it fits well for the gunpowder skeletons to stick around, just have commendations be time-limited because they're dumb anyway, and have time-limited cosmetics because the Bone-Crusher clothes were also time-limited.

  • @john-hatter I guess my position is that there are games out there where cooperation is a must, and it's essentially what the game is all about, albeit combative. Take any shooter, or specifically any military shooter like Counter Strike in all its forms, or ARMA, or a game I recently picked up, Insurgency. And in those games it's all about cooperating with your team to defeat the other side. Or even if you're a big sports game fanatic, you essentially do the same thing minus all the gun violence. That's kind of the function of those games, whether you're actually playing basketball or soccer in real life, or actually serving in the military overseas, those games reflect that. But they typically also have a single player aspect to them in case you want to go solo.

    Even in an older game like Everquest you can run around on your own or join a party to do some quest. It's not mandatory, unlike SOTs, but depending on what it is you're going after, you may or may not be successful. It's your choice. And that's kind of what I thought SOTs would be when I bought it full price a couple months back.

    I've had lots of positive experiences with SOTs, but again I really do feel frozen out of knew content. I'm not bothered that the Kraken doesn't attack my solo sloop, because I probably couldn't take it on by myself. But it's like I can't take on the new threats by myself? Ever?

    Eh, whatever. There's other games and other activities out there. Truth be told I should be hiking more to loose some fat from playing SOTs, so maybe this is Athena's blessing in disguise. But it sure would have been nice to have been able to at least been as stubborn as you say, and try to take on a megalodon by myself, even if I had no real chance at all.

    I've really enjoyed the visuals of the environment, and have supported the game on this forum from those decrying it or otherwise trashing it, and I hope that at some point the solo player will be given stuff to do and not be forced to do things other peoples' way. But, until that happens, I think I'm out for the time being. I may check in every now and then just to see what's up, but I'm coming real close to uninstalling this game.

    I don't denounce anyone who likes the game, nor anything along those lines, but I do feel like the solo player, me and others, have really been given the big brush off. I'm hopeful that'll change at some point. I'm not sure it will, but, like you say, we'll have to see what comes down the pipe.

  • @fantome-of-blue

    On an Everquest note: I look back at all the varying MMORPG's I have played over the years. World of Warcraft had group content aka raids and dungeons but they were usually just there and the game itself never forced you to do any of it (at least way back when). Side quests might throw you in there but they were never mandatory and I could easily level up myself and struggle through soloing it. Not easy or smart but the game didn't tell me no and I felt like a boss pulling it off.

    More recently on my playlist of Final Fantasy 14, tied theirs into the main story quests so not only forced group play but roadblocked your story progression with it. While I wasn't a fan of the tactic it was a final fantasy so the story was worth giving in. Luckily this version of forced group work at least made it so there was always someone to group with but that's a whole other complaint.

    What has always rubbed me the wrong way especially in the case of MMORPG's and I feel has the potential to happen here is that in the scope of group content there comes the potential for a loss of patience when it comes to veterans. In the MMORPG world I have seen a lot of groups fall apart instantly because one person was new(sometimes me) and the more experienced players had no desire to 'babysit' or chance a slow/failed run or explain how to do any of it. With replay value already at a low in Sea of Thieves events we may already be seeing a form of this happening in people struggling to complete the group aspects at later dates. The curse of having forced cooperation in an environment that's free to say no.

    All in all despite the difficulties I could roll with Hungering Deep. Big boss fight, get more people. Makes sense. Sit in thrones, get...more...people? Ok now your just pushing it...

    I said it way back when but they opened the door for solo players and we came in...If they didn't want us they shouldn't have invited us. They can't just ignore all of us now that we are here...well...maybe they can...

  • I was just thinking about this very thing this morning. I was also hoping for more sandbox elements to make the PL grind more interesting - stuff to fill out the journey... not an additional grind in the form of carnival games and accompanying commendations - not to mention gold that can't be stolen. I think this is in response the complaint from many that there aren't enough rewards. This is shifting the game away from being a sandbox where you create your own adventures and where all the rewards were bound up in physical items which could be stolen on the Sea of Thieves. Now, you can get rewards that nobody can steal. It'd be one thing if you received a physical item to turn into the Duke clones (which also just feels lazy considering they have this random pirate generator), but to instantly receive doobloons that nobody can steal seems counter to this seemingly core aspect of the game -which is what the devs have been claiming that they are trying to stick to.

    I was hoping for more and varied chests and skulls, the addition of new items to find and new ways to get them - not side quests for some e-sports fanatic faction.

  • I couldn't agree more, @WilliamHerschel

    @king-deka said in Not A Huge Fan Commendation Based Weekly Events:

    Can you pls Wait a little Bit? The year has 52 Weeks, divide through 2 and you have 26 Bi-Weekly Events every Year, and nobody is thinking about Rare, ITS NOT EASY TO DESIGN 26! WEEKLYS EVERY YEAR, please think about it, I guess they have tons of amazing Events in the Minds!

    I'd rather see a "monthly" event that is more fleshed out than this arbitrary Skeleton Powderkeg Event. Don't get me wrong, I do love the new gunpowder fuse mechanic.

    I do understand that the team has to come up with this rather fast to keep the game fresh, but I am just fine with bug fixes and performance increasing patches.
    Save the content for the bigger DLC releases. The Hungering Deep was a success because the development team had the time to put something story driven in the game. I find that these weekly events do not contribute to the story or lore of the world.

  • So being an "older gamer" as well yes all the way back to Utopia and owning every one of the original consoles collecting dust in the attic. I really wish these "bi-weekly" cause we know they aren't coming out weekly at all should not be pushing us in the direction of a social experiment. I've made great friends through SoT since alpha and usually try to play with everyone. But the content being pushed out to appease the newer players is a distraction at best. Now while the skellie with gun powder is fun and amusing all in how you deal with it. Where is the extended features for those of us who hit legendary? It was a total let down to grind through to PL but only to find out along the way from friends that hit legendary before me that the surprise was ...more grinding! Then to see the announcement for cursed sails and forsaken shores with "bi-weekly" events thrown in between release dates had me excited until I saw the events. I hope Rare breaks off a team to start really pushing for after Pl development. While going out and just screwing around is fun along with sinking people and epic ship battles. There is really no additional features to keep pulling people back into the seas.

  • @john-hatter Yeah, and I think ignoring single players is by design to get single players to "group hug", so to speak. And like you I'm not against playing with other players, but there are other games out there that let you do that. And if you're going to let people play as singletons, then you need to offer them something.

    I used to play NOVALOGIC's Joint Operations a lot, before they folded. In its hay-day there were massive 200 player games, and you could fight solo, with a group, or just goof off and ignore the fight as you saw fit. But the cooperation, as you say, rose organically. You could drive around in a tank, or have other people crew it with you. Ditto with an attack helicopter or other vehicle. Again, the teaming and cooperation rose out of the gameplay itself. You could form squads if you wanted, but the only advantage you had was a highlighted chat function and the ability to give orders.

    If things got really tense someone usually shouted whatever was needed; i.e. "Someone kill that tank" or something similar. And when I played Everquest it was kind of the same thing, though a bit more formal because the game was slower paced.

    I shrug my shoulders at Sea of Thieves. I don't have too much more to say about. It is what it is, and I'm pretty sure that my grousing here isn't going to get any notoriety, nor make the coders change their minds on things.

    Well, the Unreal Engine has come a long way from the first game all those years ago...the one with the castle, where you were an escaped prisoner on an alien world. I'm glad the visuals have evolved and are appealing, but I guess I totally get what the early reviews were saying.

    Anyway, I think I've griped enough here. Thanks for the response and giving me the chance to vent.

  • @fantome-of-blue I primarily play solo and I have no issue with the notion that the game isn't really meant to be played that way. I enjoy the challenge. But, it is one thing to give an incentive to play with a group and another thing to require it. I can achieve Pirate Legend as a solo slooper - all the rewards should be achievable that way, in my opinion. Don't make it easier, but don't make it necessary to have another crew in order to get the rewards. Allow Solo Sloopers to take up the challenge.

  • @fantome-of-blue
    At the end of the day they have chosen their direction. I won't hate on them for it, grumble a bit maybe but it isn't a bad direction in theory just not as much for me as I'd hoped. As you say I doubt we will change any minds here but it is good to get it all out haha~

    Happy sailing in whatever seas you find yourself in~

  • A lot of posts in this thread are really resonating with me. Too many points to quote from @Fantome-of-Blue @John-Hatter @Bran-the-Ent . Perhaps it's the commonality that I am also a predominantly solo player.

    I really liked THD, possibly because it was the first, and it made sense to cooperate to over come the big threat. I was a little miffed by the arbitrary summon requirement and my then completely failed experience of sailing around trying to find people who needed help.

    Initially I was really excited by the prospect of weekly events, however I'm finding them to actually be having the opposite effect on me. The put-off really took me by surprise, as I've been in love with the seas since I first started playing.

    Naturally my normal course of action would be to take a break and come back with a fresh sense of purpose. However due to there being time limited things at play here, and the potential for content to only exist for a short period of time, I have this fear of missing out. This being the only motivator for taking part outside of my own terms, I'm left sort of feeling like a prisoner to it.

    The thrones were the perfect example to me, the time pressure & rewards really put a focus on completing them, it was a case of looking at the missing throne in the TAB screen, knowing where it was because I'm a seasoned sailor, sailing there in a direct line, sitting on it and moving to the next one. What I would rather of had was none of this pressure to complete it, no clue on where they are. Just to discover them at my own pace, maybe weeks down the line.

    Unfortunately the answer for me is to just suck it up, take a break and to stop caring about missing the events. I just wish I didn't have to.

  • @fantome-of-blue
    What server in EQ? Fennin Ro here.

    To those saying there is nothing for solo players:
    But one thing, there are multiple doubloons obtainable solo.
    Yes, it is only some of the possible, but it is still something you can do solo.

    Rare could be doing nothing between the main releases, and they give us something that is nearly slapstick comical, so far.
    For the thrones all the near misses and ricochets that put you so far away that you just have to laugh.
    For the powdered keg skeletons, the crew I was with last night had moments of genuine terror as they hear the fuse near them.

    These are adding something to the game that is truly more enjoyable with other players.
    I am not sure why solo people got this game, because it's vision was a 4 player crew, coming together to tackle the calamity on their voyages.
    Try to join in the vision they have, instead of demand to be catered to? I think then you will find enjoyment in this game more than now.

    To @WilliamHerschel
    The later was addressed on this update. Powdered keg enemies are now in game, updating the sandbox. These are arbitrary goals to chase, if you want. You can continue on doing what you have been, or try this new thing. The seats are there now barren, there should still be something to do with them, imo.

  • @macdoland
    I'm with you there. My friend and I tackled the solo thrones and then just stopped. We had no desire to do the server hop dance.

    When they originally hinted at thrones way back when I was super excited. I like exploring, I like trying to get to places I shouldn't, and the thrones sounded perfect for that. I would rather have seen them without a time limit and zero hints. Let it be something that exists in the game and up to you to discover. They took the exploring out of what should have been an explorers dream.

    While I haven't taken part in it yet, what tidbits I have heard of this latest event seem a bit better. I'm ok if they want a few tough challenging 'elite' grade aspects that require cooperation to some extent but the bulk of the event should be doable no matter your playstyle. Looking at my rewards for solo thrones only really made me feel excluded.

  • @john-hatter said in Not A Huge Fan Commendation Based Weekly Events:

    They took the exploring out of what should have been an explorers dream.

    Yeah this is it. I feel exploration and discovery is a cornerstone of any game set on the seas, in this case we knew what to expect each time and where they were.

    I'm glad Rare are open to adjusting things from player feedback, and it does sound like they've got the balance right in this weekly event. I've got my fingers crossed that forsaken shores regains that feeling of discovery and that it doesnt require two crews to enter :)

  • ...you realize you don't HAVE TO do the events. You can just...sail on and do whatever you want!

  • @williamherschel I think the introduction of gunpowder skeletons and increased spawn rate of them for the sake of the event is fun. As far as the killing a bunch of them for commendations, I think it could have been good but they balked. I have a few quick thoughts in my patch notes review but I didn't go into too much depth on it.

    https://www.youtube.com/watch?v=QtKmwN6yQ1w

  • Cant believe ppl are still complaining while the event has just started. I am having a blast playing this event. oh well, i guess ppl have different taste in things.

  • @williamherschel I am still kind of undecided on the commendation based progress for this event. On one hand I kind of like it. It sort of starts the introduction for them to incorporate challenges like they did in this thread: https://www.seaofthieves.com/forum/topic/62193/the-hungering-deep-community-challenge

    If you look through that thread you will quickly see that this "challenge" fell flat on its face. I am guessing it failed because there was no reward for it and none of it was able to be tracked in game. The commendation system kind of lays the groundwork for this type of thing in my view. The current "challenges" are not quite as thought out as the HD ones they came up but I am happy to see something that gives them a way to track these types of things and offers some form of replayability.

    The new skeleton type is a welcome addition even if the overall commendations are a bit underwhelming. I do not think much of the AI will be addressed so I would almost rather them embrace the wonkiness of it by giving us new and interesting ways to kill them (and lots more of them) or tools to make combat more exciting.

    In regard to the skeleton thrones, I was not a huge fan of them either. It was an interesting concept but lacked depth and complexity. I would have like to see them introduce some new tool with it, like a paraglider or diving actions. Something that would have made coming down from the thrones more fun or made some thrones more difficult to reach.

    I do agree about basing the events on lore, pretty much like the start of HD. The main thing I enjoyed about HD was that initial quest from Merrick.

  • @tattooedbacon

    While this is true and I tell myself that repeatedly over this stuff...

    ...you also don't have to collect every cosmetic. Yet that hasn't stopped that from being an issue for some people.

    The very idea if a limited time event is a call to arms. Everybody look! Get it while it's hot! Only here for so long! First five customers and all that jazz. While we don't have to do anything it is designed to hook us.

    These little events I can shrug off. I do what of them I can and hoard the currency so if one pops up with a cosmetic I like I can just grab it and not worry about it.

    At the end of the day though we paid for a game and ignoring content for any reason other than not being interested in it is just seems like wasting the money we spent.

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