@aaronblueeyes said in Scuttling Ship Mechanics:
@nabberwar I disagree sir, examples of when scuttling is strategic: When being boarded and spawn killed, when having to jump overboard because you were boarded, while on an island and another crew steal your ship and sail away with it.
Have you proven there's a closer spawn distance? I noticed that I spawn closer to skull forts each time repeatedly when there's an active fort and no other ships are actively combating the fort. It's the dev's way of enticing a crew to go after it.
But the second other ships arrive on the scene one spawns the normal spawn distance away of 1/2 the map.
I certainly agree there are certain situations in which scuttling a ship is necessary such as being spawn killed. But I don't think it's a good mechanic when people are using it to get to skull forts quicker.
I have absolutely no proof that people spawn closer when scuttling. I only have my own experiences to base it off of and what I've seen happening in the game. I've fought multiple ships now who have scuttled and for some reason they are always right back in the action, within 2-3 minutes usually. Is it luck? Maybe. Is it just a coincidence? Maybe. But the more often it happens and the more consistently I see it occurring it leaves me scratching my head in wonder.
Perhaps if we had some insight from a dev we could find out if this is actually the case or not when it comes to scuttling vs sinking.