Advice be that in which I seek, if ye be a veteran, take a peek!

  • Wayyy difficult to not talk pirate on this forum but I feel it would dilute my ask for advice. I am new to the game and playing in tandem with my son. We are big into teamwork games and after an hour of play had mastered the little ship (forgot name) well enough to avoid a PvP attack, find a chest and head back to an outpost. Upon our return to an outpost, minus a very bad parking job involving several wooden planks and wet slippers, we grabbed our two chests and proceeded to walk to my uncles tent (Gold Hoarder Guy). Sadly, at the end of our first hour and very pumped about the possibilities of this game for us, someone jumped out from a bush by the tent and shot us both with a blunderbuss. Once dead, they sold our chests and we got no advancement in coin. Yes, I realize thieving is in the name of this game, but it was a very salty end to a monumentally fun first dive into the game.

    Not here to complain (or be told I just suck) but rather ask what I did wrong? Should i have looked for ships before parking? Are there certain outposts considered more "safe" than others? Is Gold Hoarding the faction I should be focusing on to start? Are there any new instruments I can play in my crows nest?!? All valid questions I think, but then again I'm not the judge. Any help would be happily appreciated, and pirate talk makes me giggle so keep that in mind if you plan to deliver constructive criticism. Arrrrr :)

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  • @xxxrookxxx
    You didn't scout the waters around the outpost for the enemies mermaid!
    If someone is on the island / outpost, a mermaid is always visible.
    It won't have the blue plume of smoke coming from it (only your own mermaid has smoke!)
    So if you wish to be extra cautious, do a 'lap' of the outpost first & scan for any mermaids nearby! If you see one, head to a different outpost!

  • Arrrrr they be the dirtiest of pirates! But take heart mate, fore they give themselves away! Before leaving your ship, check the waters around the Outpost! Clear waters means clear port... But see a mermaid and surely you aren't alone

  • That has happened to many of us, so don't feel rhat you did snything wrong.

    Here is what I do when approaching an outpost.

    1. Take the time to circle the island looking for ships or mermaids.

    For you, when a mermaid appears, you can see the smoke. However you cannot see other player's mermaid smoke....so keep a keen eye on the water's surface to see if a mermaid is floating. That's an indicator of a player on shore

    1. One runs the gold in, the other follows as a guard. Make a couple of trips safely rather than one dangerous trip
  • Ouch that sounds like you were really unlucky there. There aren't any outposts that are safer than others, they are all the same. The best thing to do when you're coming back from a voyage is keep an eye out using your spyglass, give yourself a quick circle of the outpost first to see if it's safe. If you see sails or smoke from a mermaid, turn around and try another outpost or go on another voyage. Do these things and you should be safe from any outpost unpleasantries.

  • Aside from mermaids.

    Send one person solo to the tent with nothing. Chances our they will either misguidely jump out, or you will spot them (it is very hard to ambush in a game with massive gamertags popping up). If you can't win, the other player can book it.

    Also, try never using the anchor on a sloop. Sails only!

  • @xxxrookxxx Yeah, always check around an outpost before landing. If you do think that an outpost is safe, I always take turns turning in quests in case something like that happens. That way if somebody does an ambush like that, my teammate can get away.

  • @xxxrookxxx
    That's unfortunate, but it's all part of the game. Like other said, just try to be sure you're alone before stopping at an outpost. After I offload and my crew takes off again, I like to stick around in case someone was waiting for us to leave. I've gotten a fair amount of loot this way. This person probably spotted your sloop a mile away and just waited for you to drop anchor.
    A decent strategy I've used while being chased down is to have 1 person (2 if you're on a full galleon) take the highest value loot to the outpost as you sail past it. This way, people (usually) think that you were just passing by. This can very easily backfire, but I've had decent luck with it. I also almost got shot in the back with a stronghold skull doing this... Everything in this game is risky.
    Just be happy you only had the 2 chests. That was easily the best thing you could've done. Don't carry more loot than you're willing to lose at any given moment.

  • @gloog Two questions to your point, and please ignore my ignorance as I am just not familiar with the game yet. First, say I go solo with a chest and my teammate stays on our ship, does he still get credit when I turn it in? Second, I have noticed large gamer tags on the big ship we passed but dying so fast in town I did not recall seeing our bush man's tags. Do I get to see them at a certain distance on enemy players?

  • @xxxrookxxx of course!

    It's about the range of the pistol when the pistol starts to dramatically drop off (there are some crazy good shooters so that's a decent description imo). About the length of a pier, though I don't know how it works if the players are in tents/houses, but a bush won't block the gamertag.

    There's a strategy for everything and the community has the tips.

  • Sorry that you got robbed, but I'm glad to hear you enjoyed the game up until that point and I'm even more glad to see that you're not crying for protection and instead asking how you can protect yourself in the future.

    All of the relevant advice about checking for outpost ambushes has been shared. Be extra mindful that you won't see the other player's mermaid smoke trail, you have to spot the figure in the water which is thankfully fairly easy because of how distinctly dark most of the non-environmental things appear to be. For instance, a ship in the distance is difficult to confuse for a rock in the distance because the ship will be much darker and the environment will be slightly greyed out, and likewise with the mermaid.

    About your other questions... No outpost is inherently safer than others. They do, however, have more or less favorable layouts for quick unloading of treasure. As an example, your uncle at dagger tooth is sitting very far from the shore or the dock, and the skull auntie is quite nearby the gold uncle. This is my most hated place to unload because it adds quite a bit of extra time walking while holding something. Some others, you can pull up right to the beach and take three steps to meet your uncle and another five steps to meet your aunt. I would consider these layouts "safer" because you're spending less time carrying the loot, meaning you're combat ready more quickly and any ambush must be executed very promptly or all the treasure will already have been sold.

    As far as factions go, it's really down to preference and ability. Merchants seem to be the most profitable as far as time spend/gold gained, order of skulls is close to that, but requires combat against skeletons which might be more or less appealing to you depending on whether you like fighting or hunting animals. Gold hoarders are the least profitable but the easiest to make some kind of profit on. With gold hoarders, there is no requirement to fight or to find a certain animal and bring it to a certain place. You just go get the treasure on the map and bring it to wherever you bring it.

  • Although everyone has answered, I'll still do so. But first, welcome.

    • No matter what you're doing, always be looking out for other ships. Raising anchor? As you spin, look for ships. Swimming? Look for ships. On the ship? Look for ships. On land? Look for ships.

    • As well, keep an eye out for mermaids. Especially around outposts and other pieces of land.

    • When you're playing with two players, try and keep someone on or near your ship. If both players leave the ship, try to keep it in site as much as possible. With four players, it's easier to always keep someone on board.

    • Start practicing "trimming" sails, so that as you get closer to your destination, you come to a stop without using the anchor. It's best to never leave the anchor down, UNLESS you're in/next to a storm. If the sails are fully lifted and the ship's wheel is straight, the ship will not move. As soon as the sails start moving down, the ship will start moving. This makes for quick getaways. Also, this also allows for the ship to spin in place. That is great for pointing cannons and making quick turns to the proper direction before dropping sales.

    And, to answer your question again, yes. No matter what is sold, everyone on your crew gets the same amount of gold.

    Have fun!

  • @xxxrookxxx don't listen to these pirates, I may sound snobbish but their tips and tricks be for the novice. While you may try to be cautious for a little taste, when dealing with outposts please use haste. When your bounty thickens and your loot is vast, then you must use caution to scout enemy mast. Gold hoarders voyages be plentiful and rich but beware of riddles, they're a son of a B****. When on an island, divert your attention. One guy finds voyage based treasure while the other explores for troves unmentioned. In the open sea know your role, one helms man and 1 scout for spotting enemies on the horizon and repairing the hull. Keep in mind whenever around the hourglass clock, shipwrecked ships are view-able by a seagulls flock. But pay close attention to the size of the pack because smaller flocks gather around barrels of bananas and you'll be wanting to turn back. While many pirates like to keep powder kegs, keep them up high so they don't blow off you legs. And in a storm that's a site to behold, store them down low for lightning that's bold. The chest of sorrows is worth a pretty fortune but if it cries and you don't remove the water then your voyage will shorten. The chest of grogs will make you drunk but that's about it your ship won't be sunk. Your lights may help you see your way to hell, but they greatly help your enemies as well. And if you spot a gleaming sparkle on a beach, it's either message in a bottle or something priceless in reach. If I missed anything beneficial or helpful to thee then try gaming with me, Ninjah003.

  • These tips are absolutely helpful and I really appreciate the feedback. This community seems into it, both in pirate spirit and wanting things to grow. I will have to admit I am a squatter of sorts with games, and attempting to plant my feet here as this very unique game style lends exactly to my very unique 2 person team needs. Thank you everyone!

    @DISLEX-fx & @TtargetPractice - Thank you both for the advice and encouraging words of wisdom. I have a much better idea of how I plan to do my next and hopefully first successful delivery.

    @UnkeptBean6214 - Thank you for the fantastic rhyming pirate scheme, giggle earned!

  • I would also suggest perhaps this approach:

    Have one person, weakest at sailing, take the lowest treasure into turn in. If they get attacked, sail away to a new spot to turn in, they will respawn on your ship and you lost little.

    Going 2 people in one guarding the other risks both of you dying and the person getting on your ship and selling a valuable treasure before you respawn.

    Going in one person solo with nothing they could be up on the island in a good spot watching you and seeing you come empty handed.

  • I wanted to return today to this post and let all my helpful pirates know how well the feedback you gave me turned out in my second round of pirating last night.

    First, I grabbed one of each type of voyage to decide what we liked best as previously I had only done golden chest missions. Turns out my son absolutely loves the caging of animals while I like the "Haunted Mansion" people missions where you kill already dead pirates and steal there noggins. We sailed for all three voyages, and had a boat full of stuff which I won't lie, I spent a solid 30 minutes scooting around and organizing below deck like Scrooge McDuck diving in his own gold. I even talked in full pirate on headset whilst profusely laughing and telling my son to swab the deck. Sadly, poogie number 2 died on the way back due to lack of bananas which sequentially taught my son to feed said caged beasties. I am however very happy to report that this was the ONLY fatality and after a few loops around an outpost and patiently leaving my son on deck for a smooth get away we cashed in everything! Now I have an eyepatch and proper pants, whilst my son sought after selling his hand for a hook and is now saving up to do the same with his leg.

    I must say, it is easy to say now of course, but this just doesn't feel like it will get old to me anytime soon. The sheer panic of seeing a shark when your diving, being overrun by bone men the second one pulls a pistol versus a sword and constantly, and I MEAN CONSTANTLY, spinning around in a full 360 circle using my spy glass to look for pirates on the horizon who may not share my same taste for accordion tunes of the sea, has me hooked.... There is a pirate reference in there that was unintentional, and I like that.

    Thank you all for your help, happy sailing!

  • A lot of people have already informed you on looking for ships and mermaids, so let me give you some different advice. If for any reason you think an enemy is nearby, drop the treasure, back away a little, and take out your weapon. When the enemy attacks, he will become unsure if he should attack you or pick up the treasure. While his guard is down, quickly hit him with everything you have. Works nine times out of ten for me. Hope you have a safe voyage next time!!

  • You can't ever let your guard down. Sometimes people at an outpost will see you coming and decide to scuttle their ship and ambush you. Keep am eye out for names, you can see enemy players names even if you can't see them. Also sending someone off with an inexpensive chest first before parking and selling everything might be smart. Main thing is don't let your guard down for a second. Grab ammo and have full health before leaving the ship, even at an outpost.

  • @xxxrookxxx said in Advice be that in which I seek, if ye be a veteran, take a peek!:

    I wanted to return today to this post and let all my helpful pirates know how well the feedback you gave me turned out in my second round of pirating last night.

    First, I grabbed one of each type of voyage to decide what we liked best as previously I had only done golden chest missions. Turns out my son absolutely loves the caging of animals while I like the "Haunted Mansion" people missions where you kill already dead pirates and steal there noggins. We sailed for all three voyages, and had a boat full of stuff which I won't lie, I spent a solid 30 minutes scooting around and organizing below deck like Scrooge McDuck diving in his own gold. I even talked in full pirate on headset whilst profusely laughing and telling my son to swab the deck. Sadly, poogie number 2 died on the way back due to lack of bananas which sequentially taught my son to feed said caged beasties. I am however very happy to report that this was the ONLY fatality and after a few loops around an outpost and patiently leaving my son on deck for a smooth get away we cashed in everything! Now I have an eyepatch and proper pants, whilst my son sought after selling his hand for a hook and is now saving up to do the same with his leg.

    I must say, it is easy to say now of course, but this just doesn't feel like it will get old to me anytime soon. The sheer panic of seeing a shark when your diving, being overrun by bone men the second one pulls a pistol versus a sword and constantly, and I MEAN CONSTANTLY, spinning around in a full 360 circle using my spy glass to look for pirates on the horizon who may not share my same taste for accordion tunes of the sea, has me hooked.... There is a pirate reference in there that was unintentional, and I like that.

    Thank you all for your help, happy sailing!

    THIS!! This is why I (we) play this wonderful experience of a game. Your attitude is greatly refreshing, and I wish you and your son all the fun that beautiful horizon has to offer!

    My son is only 4, but I can't wait for him to be able to play games like this with me. Who knows... maybe it'll still be Sea of Thieves a few years from now!

    Cheers Mate!

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