Reduced Blunderbuss Damage like really ? Is RARE devs even play the game themself before making decision to change balance ?

  • @stew360 this update is garbage man, i agree. it is even harder to be on a sloop now and nearly impossible to take down a galleon with a sloop unless the entire galleon team is playing for the first time.

  • Placebo much? I've played target practice for the new blunderbuss and its damage feels exactly the same as before. The one shot kill range is identical from what we've tested, it's just the ranged chip damage that is slightly less damaging.

  • Tested out the blunderbuss after the patch.
    It's not worth using anymore.
    It's all about spamming the sword attack now. 😄

  • @moomintroll said in Reduced Blunderbuss Damage like really ? Is RARE devs even play the game themself before making decision to change balance ?:

    Bottom line is the fact that everyone was using the blunderbuss proves it was too powerful. It should be in everyone's interest for meta-games to be avoided and/or shaken up, it's only the tiresomely smug who enjoy them. Every weapon and every tactical option should be viable. That's good game design. So we'll probably need a boost for cannons and a nerf for powder kegs next.

    this is a very flaw reasoning ... the blunderbuss isnt " to powerfull " its a shotgun and had insanely limited range and is situational CQC of course in ships the blunder is the best and should be the best ... while under combat water deck combat , island combat is dominated by pistols and snipers ... and its the way it is .. if a player outplay you and get into blunderbuss range wich is 2 mm from the face then tell yourself he deserve to kill you ... you can equip 2 weapons

    Sword are totally OP as groups and had this awefull mechanics that stuck and stunt the player who is getting sword for quiet a while wich is ridiculous yet is there ...

    That peoples use the blunderbuss is mainly due to PVE aspect the pistol and sniper are to weak agains skeletons and we have way to little amo ... pistols should definitly not be 1 shot kill at any range it shine in range combat and is highly efficient at medium long range ..

  • @natsu-v2 said in Reduced Blunderbuss Damage like really ? Is RARE devs even play the game themself before making decision to change balance ?:

    Placebo much? I've played target practice for the new blunderbuss and its damage feels exactly the same as before. The one shot kill range is identical from what we've tested, it's just the ranged chip damage that is slightly less damaging.

    My complain wasnt about blunder short range it feel the same as usual so far , its the longrange who didnt needed any reduction in damage it was already uber weak ... so yeah ...

    If rare wanted to adress something they would make a way to ressuply amo without amo box , something that as a cooldown or take time to reload the 5 amo like

    3 Slot of amo ressupply on caracter using it trigger a 5 seconds animations and when compleated you have 5 amo back and 2 slot left etc.. so a total of 20 amo with a cooldown timer when you dont use a Amo box , amo box refill the Cooldown amo slots and the 5 amo instantly as usual

  • Tested the Blunderbuss, and this is my results:
    Players - still one hit kill
    Skeletons - still one hit kill
    Gold Skelly - still two hit kill
    Wet Gold Skelly - still one hit kill
    Gold Skelly Boss - Now 4 instead of 3 shots if wet.

    Seems the only thing the nerf did was make it harder for gold skelly bosses.

    I'll still use my blunderbuss.

  • @stew360 The long range damage was kind of an issue to me. A lot of times while boarding an enemy ship, I would get chipped down by all 4 enemies chasing me with blunderbusses. There really isn't any way to fight against that at all. If they had any of the other 3 weapons, I could outplay them with parkour movements and string them around for quite a while. But 4 blunderbusses just chipping you to death at midrange was really annoying to me. I haven't gotten into that situation yet but I'll be interested to see if it's still like that.

    I have actually gotten a long range kill so far already though. The person was underwater off the side of my galleon and I got the kill on him. I think his health was in the red from teammates but I doubt he was at a tiny sliver.

    Frankly, I'm not exactly convinced that the blunderbuss was changed at all. I never paid attention to exactly how much random spray damage you get at midrange before. The close range potential is exactly the same, but for all we know Rare hasn't changed the numbers at all and people are just letting the placebo effect take hold.

  • @stew360 I played and loved a game called Gwent. It wsa the first card game I ever played that didn't us the traditional 52. After watching the death of that game (not sure if player base has returned but it's dead to me) I noticed that these incompetent devs would just read stats to see the most popular cards and then nerf them. They would never look at the mechanics that made them game breaking just the values.
    I bring up Gwent for one simple reason they taught me how a stupid dev acts (CD Projekt Red has good devs on next title.)
    Instead of constantly nerfing the blunderbuss you should look at why it is so powerful and used. Ship combat is close quarters, it was intended to be a 1 hit kill, paired with a sword you own all close quarters combat. That meta caused a loop of a mid-range free of damage the pistol was great to fill that void but only truly usable as a PC player. You could loosen the ADS restriction of pistols, maybe a tiny buff to damage again (I don't think that's needed,) or you could decrease the reload time of pistols.
    Nerfing the blunderbuss means you just took a hammer and removed the handle. Now all guns except the pistol are situational making the pistol king. In a game where there is crossplay and a segment of players yelling at mouse and key-board players you just made PC better. In a game where very few people agree on what they enjoy outside of the sea and the boats you just killed the most popular weapon. W*F?

  • @stew360 They look at spreadsheets.

  • @admiral-tweedle Yep and make bad decisions base on cheer numbers of kills and usage ... thats why i ask do they even play the game themself ? Do they have good players who play for them ? If a very legitimate question because prepatch and afterpatch the blunderbuss range damage as always been ridiculous any guys with a pistol with some bananas will destroy any blunderbuss who cannot put his gun straight into his face at 2 mm from it to get a 1 hit kill ...

    And pistols and snipers damage agains skeletons are appaling due to the Amo supply wich i have a solution for but they have not listen yet ...

  • @verminpup I have to say, the new Blunderbuss is pretty much useless. The argument that more players used the Blunderbuss over the rifle is also a flawed one. In a fight between two ships when it comes to boarding you're not going to take a sniper rifle into a one-on-one close-range fight and you might just have one guy in the Crow's Nest with one to stop barrels or kill people. You obviously take the shotgun to the close range fight as well as a sword.

  • Love how many people are complaining without even testing it XD

  • @veristepes I haven't tried it yet, but early reports seem to say it's far from useless?

    https://www.seaofthieves.com/forum/topic/52292/actual-blunderbuss-damage-testing-current

  • @verminpup said in Reduced Blunderbuss Damage like really ? Is RARE devs even play the game themself before making decision to change balance ?:

    @veristepes I haven't tried it yet, but early reports seem to say it's far from useless?

    https://www.seaofthieves.com/forum/topic/52292/actual-blunderbuss-damage-testing-current

    i Have no claim the blunderbuss is useless i say it was a bad decision to nerf its already bad range and wasnt a issue into the game at all snipers or pistols were able to outmatch any blunderbuss at any range beside 1 feet away from target ... 5 feet and the blunderbuss was already to weak to kill a target before he eat banana true for both players and NPC who also eat banana lol

    The blunderbuss and even other weapons were fine as they are ... but the main problem with snipers and pistol is the amo ressuply ... we should have 3 slot of 5 amo ressuply that you can trigger a resupply animation who take up to 5 seconds or so to compleat who give you 5 extra round but take 1 of the amo slot ressuply without having to go to a amo box wich should ressuply your Amo reserve slots and your amo instantly as usual ... so it will fix the problem where the Pisol and snipers are to weak agains NPC boss waves , metalic NPC etc..

    Blunderbuss Ui
    OOOOO Amo
    /I/I/I amo reserver 5 shot each ... 3 for blunderbuss , 5 for pistol and 3 for snipers

    Pistol Ui
    OOOOO Amo
    /I/I/I/I/I

    OOOOO Amo
    / /I/I/I/I Amo reserve after one use ... well you see the picture yes ?

  • Not really. Can't say that I agree. I think it was a good change, and that further changes will keep happening to find the right middle ground.

  • Well lesson learned here. Don't read forum complaints before getting on. I was under the impression the blunderbuss couldn't 1 hit kill me... IT DID. Multiple times. I haven't noticed any change in it at all. I think Rare is trolling us.

  • @verminpup said in Reduced Blunderbuss Damage like really ? Is RARE devs even play the game themself before making decision to change balance ?:

    Not really. Can't say that I agree. I think it was a good change, and that further changes will keep happening to find the right middle ground.

    And what is the so call middle ground ? Blunderbuss already did relatively no damage at any range over 5 feet ... is nerfing its range change anything ?

    No it does not did the sniper really needed a damage buff ? No it did not ... is the Amo supply is the main problem in this game PVE aspect mainly ? Yes indeed it is ...

    They should keep the 5 amo pool but also HAD Amo reserve slots with different amo reserves for different weapons considering their damage and efficiency etc..

    Blunderbuss Ui
    OOOOO Amo
    /I/I/I amo reserver 5 shot each ... 3 for blunderbuss , 5 for pistol and 3 for snipers

    Pistol Ui
    OOOOO Amo
    /I/I/I/I/I

    OOOOO Amo
    / /I/I/I/I Amo reserve after one use ... well you see the picture yes ?

    This kind of thing would aliviate the problem with weapons in general damage were pretty much fine for their respective roles

  • @stew360 Yeah it almost feels pointless now. I tried it out a good amount today and legit touched a guy with the barrel and shot and he just got pushed back. I guess this change was for the people who don't know how to watch ladders and called it unfair to be shot in the back when in reality it was very fair.

  • I shoot people in the face at point blank range with it and it does nothing anyway, idk if it's a latency issue or what, but I'll stick to my sabre and pistol.

  • @verminpup maybe if they stand completely still and you put it to their skull. Iv used it alot today and it knocks people back for 3 shots if it's not in their head

  • @veristepes so it's not just me? I just uploaded a video of me blasting someone three times point blank and it doing nothing but knock back.

  • the change was mostly based on recorded data rather than player feedback. in short players preferred the blunderbuss more than any weapon. data showed that the blunderbuss had unbalanced damage average.

    so yeah, the devs literally record weapon performance and they decided that the data shown was too unbalanced compared to other weapons available.

    fact of the matter was that the blunderbuss was too meta.

  • @mysticdragon297 but for logical reasons. Most fights are not at a moderate distance (pistol). You don't bring a rifle to a face to face fight, but you do bring a sword and a shotgun. That's basic fighting tactics. Saying other weapons arnt used enough has everything to do with the fight situation. If a person is trying to raise their anchor or swimming at your ship with an explosive barrel the yes a rifle is wonderful, but not face to face.

  • anything that encourages sword play is a win to me.

  • @crash4654 a cannon can one shot you it happened to me again last night

  • Rip blunderbuss

  • REST IN THE SWEETEST PEACE MY BEAUTIFUL GOLD BLUNDERBUSS THAT I STILL HAVEN’T GOTTEN MY ACHIEVEMENT FOR UPDATING YOUR SKIN

  • Ship fights have become a fight of whoever has the most bananas the game was a lot better before this new version is cancer.

  • @stew360 Situational of course, yes, but swords should be more effective than blunderbuss in close quarters. A blunderbuss should only really be effective for an opening volley, then followed up with sword-to-sword combat. Reloading a blunderbuss on board should be suicidal when faced with a crew with cutlasses out! They haven't changed the reloads, or the swords, but limiting the damage is a good step. You should never be able to clear a whole crew with just a blunderbuss.

  • @stew360
    I'll post this same to both panic threads about blunderbuss.
    They didn't reduce blunderbuss damage much. Actually you can hardly notice it cause 1 shot is still possible.

  • @cinnumann
    If you think the game did not change at all you're not as familiar with the game as you think.

  • @urabout2die
    Is this some riddle? I mean your answer makes absolutely no sense. It should be pretty obvious that i KNOW that game changed when it was patched. Even this topic is about blunderbuss damage reduction which is change on which I am commenting on. I'm just saying it's no reason for panic. Damage reduction was small and you can still 1 shot with blunderbuss.

  • you can still one shot golden skeletons (in water). Its still usefull. Its jsut not OP anymore.

  • @fearthebeardig
    Like I said its a fight of whoever has the most bananas because the thing doesn't do enough damage to remove the hp some will gain from eating food it makes no sense at all
    It barely did enough before for you to connect and chase some 1 down if you were the better shot

  • As a PC player who can jump over you, make a 180 and run circles before you see me again, you should be thanking them. So many people I killed with 1 shot. This really is for your own good unless you're that guy that jumps on random sloops and spawn camps them.

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