I have been considering for a while now a flag system that could help players in Sea of Thieves identify other ships and their intentions. A system like this would allow players more control in their game experience. Ships on the horizon are currently a complete toss up in terms of what they are thinking. Additionally, this would give the telescope some increased usefulness. As it is, it is simply a tool for confirming if that is, in fact, a ship at the very edge of the horizon, or just an odd rock. Introducing flags could allow players to make choices by taking into account the flag that the distant ship was flying. A basic solid color would likely be sufficient for the majority of the flags, although a skull and crossbones would not be remiss on the Black and Red. Without further delay, here is my flag concept:
Black: The iconic Jolly Roger, this flag features the skull and crossbones. It is flown by players who wish to signal that they intend to board a ship in search of treasure; but will spare the crew and ship of those that surrender. Crews that fight back will be sunk.
Red: A true terror of the seas, this blood-red flag also features the skull and crossbones, with an important difference. Pirates flying this flag do not intend to spare their victims, nor their ships.
Yellow: A cautionary banner, this flag indicates that the ship flying it is not willing to parley nor communicate with other ships, and will fire upon ships that encroach too close. It is customary for ships under this flag to fire a warning shot to alert vessels that are coming too close.
Blue/Green: Ships sailing under a Blue or Green flag (I'll leave it to the devs to decide which looks better) Indicate to other ships that they are generally friendly and willing to communicate or team up.
White: The flag of surrender, this flag indicates that the ship flying it is surrendering to demands placed upon it (typically by ships with the black/red flag). Ships flying this flag should raise sails, drop anchor, and hope they made the right choice.
Special: I am of the opinion that events in sea of thieves could provide interesting new ways to play the game. One of these ways would be through a merchant ship style of event. Ships are charged with picking up goods from one port and taking it to another port. These ports are not changed till the end of the day, and are publicly posted. Ships delivering these goods are marked with a distinctive ensign flying from the stern. And since the goods they are carrying are valuable, pirates are sure to see an opportunity here...
Alternate: Flags that indicate a players favorite company. Or what type of cargo they carry. Some players enjoy representing certain trading companies in their travels, and others may want to live on the edge of danger by indicating the cargo they carry. Leave your ideas in the comments!
Many players may be quick to point out that players could fly a friendly flag, and then switch to a pirate flag at the last minute. This is true, but it does not take away from the usefulness of flags. Historically, pirates would often fly friendly flags to get within striking distance of their prey; it was one of their most well known tactics. But having these flags could allow for the players to create their own experiences. Imagine the sinking feeling (no pun intended) you would get when a friendly flag switched to red with a roar of cannon-fire. Or imagine a pirate approaching a ship with a yellow flag. Since they already know the ship might fire on an approaching ship, flying the black flag might be convincing enough for the crew to surrender outright instead of fighting back. Even if this change had no true effect on gameplay, it still allows for customization options, and establishes a system that can be further utilized down the road.
