Pirate Perks and Quirks (a suggestion for semi-casual progression system)

  • I do not want to see SoT turn into a loot grind and love the idea that all items are created equal. However, I do feel that adding a semi-casual progression system to the game would help players feel like they are working toward something while not adding imbalance to the PVP/PVE. So...here is my idea:

    Perks and Quirks

    Perks and Quirks are gained at significant faction milestones starting at level 10 and ending at level 50. The are distributed in the following order:

    Level 10 (perk) - L15 (quirk) - L20 (perk) - L25 (quirk) - L30 (perk) - L35 (quick) - L40 (perk) - L50 (perk)
    (level based on standing with all 3 factions)

    • The mysterious stranger will inform you of your next status.
    • Once you reach the appropriate level, an option will pop up automatically and force your selection (this is to prevent people from delaying a selection)
    • You can mix and match perks from any tree - the tree is just to help align them with different play styles.
    • Once selected, there is no going back for now … (although new char slots or reroll cost could be included later)

    Perks
    Learned from a life of hard nocks, these skills will help you thrive. From these perks, select five.

    Buccaneer Tree
    Shark Skin
    Melee attacks due less damage allowing you to absorb one additional hit
    Pot Belly
    Range attacks due less damage allowing you to absorb one additional hit
    Dead Shot
    Aided by trajectory line when aiming cannon shots
    Delirium Tremens 
    Effect of puking or throwing puke on someone last twice as long.
    Forged in Fire
    Take 25% less explosive damage from
    Pieces of Six
    One extra ammo piece per gun
    Powder Monkey
    Allows you to reload cannons 25% faster

    Explorer Tree
    Big B***d
    Allows you to take 25% less fall damage
    Duffle
    You sport a fish net tote which allows you to carry one additional booty. Bag is filled after hands are full and cannot be used to keep hands free to use items/weapons
    Parlay
    Become friendly to all pirates/players for one minute when invoked. Can only be used when in range of an outpost and will fade if you leave that zone. Melee/Gunfire has no effect. Cannon fire will still damage ships. Name tag will become green to everyone so though know you have invoke Parlay. Can be used once an hour.
    Slight of Hand
    Gain two for every one common resource you pick up (banana, boards, cannon balls)
    Eagle Eye
    Spot glowing items from further range including booty on other ships that is not hidden below deck.
    Quartermaster
    Earn 10% more gold from factions
    Hornswoggler
    Pay 10% less for all accessory from vendors

    Salty Tree
    Webbed Toes
    Allows you to swim 25% faster than the average pirate
    Sea Legs
    Allows you to run 25% faster than the average pirate
    Gills for Lungs
    Allows you to hold your breath 25% longer under water
    Friend of Neptune
    Allows a ship wrecked crew to land closer to original sinking and only loose half of their basic inventory when wrecked. Can only happen once per hour.
    Boatswain
    Adjust sails and raise anchor 25% faster than average pirate
    Carpenter
    Allows you to patch holes 25% faster
    Sail Master
    Allows you to set two unique map markers which appear to you as floating waypoints in the world. These do not appear on anyone else's HUD.

    Quirks
    Long days bleached in the sun, perks do not come for fee. Of these quirks, choose three.

    Brittle Bones
    Take additional 10% damage from melee weapons
    Dry Belly (aka Lead Poisoning)
    Take additional 10% damage from ranged hand weapons.
    Tapeworm
    Two bananas to every one a normal pirate eats to gain same amount of health
    Peg Leg
    Run 10% slower than the average pirate
    Cabin Boy
    Earn 10% less from vendors
    Fish Breath
    Pay 10% more to accessory vendors
    Swabbie
    Bail water and patch holes 10% slower than the average pirate
    Shark Bait
    Hold your breath 10% less and swim 10% slower than average pirate
    Hole in Pocket
    One less ammo pellet per gun
    Scurvy
    10% slower moving when carrying booty.

    Of course - this selection of Perks & Quirks would be retroactive for any pirates already past these milestones upon their next logon.

    Foot Note; Friend of Neptune perk assumes changes to being shipped wrecked (ship spawning) that have been discussed in other threads. Random distant island and all on board supplier (boards, cannon balls and bananas) are lost and must be restocked via gathering.

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  • @lnin0 No

    The fact that this game desperately needs content and some better mechanics, doesn't necessary mean it needs PvE only servers or vertical progression.

  • I would leave the artificial skill chiselling away and focus on body type related acrobatics and puzzle-solving instead.

    Giving each voyage a tactical value thorough situational dependencies based on our body type would allow us to keep each voyage fresh and productive without wasted effort.

    Activities further influencing our body type would allow us almost seemingless transition from one type to another affecting the dependency-bound voyages as well.

    Similar to Lost Vikings except each voyage will match the competence of the crew to negate complete failure. I like the possibility of a complete failure instance, but I'd rather have a gradually growing mob resistance to impact that probability, not the mere layout of the instance.

  • No.

    [Mandatory characters]

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