Reputation Leaderboards

  • How will you be able to see if you are aiming good on being the pirate legend with the reputation... will there be like some sort of leaderboard or way to see other players reputation? or maybe how high are you in reputation making you a different rank of pirate. I want something in the game to give me some good progression so im not just hunting quests for reputation for no reason at all you know.

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  • @salazar-armando there should be leaderboards for PVP and reputation, competitive gameplay makes it more motivating and fun.

  • @salazar-armando
    No leaderboards, no rankings & no stats.
    The only thing you can & need to check is your progression / reputation with the 3 factions.

  • @cuddlypaprika97 sagte in Reputation Leaderboards:

    @salazar-armando there should be leaderboards for PVP and reputation, competitive gameplay makes it more motivating and fun.

    This game isn't some competetive pvp game.
    It's just a game people want to "play" to have fun.
    Leaderboards would make the community totally toxic.... so no need for it!

  • @aeekto why would it make it toxic. Otherwise what is the encouregment for being a high reputation if all it gives you is to unlock other clothes. once you reach high enough there wont be any extra things you can buy and you will just be stuck there? I hope they make progression a bit better eventually I guess, so its not just reputation to buy more clothes

  • @salazar-armando
    If you are a high enough level to purchase all the cosmetics, you won't be far away from becoming a pirate legend.
    At this point no one knows what extra features & cosmetics that will include ;)

  • @logansdadtoo absolutely. maybe im just being too anxious to play the game tbh. they will probably add awesome features eventually! cant wait, just hope the "microtransactions" they said they going to add, wont be too expensive. microsoft taking that money ouch

  • @aeekto If that's the case, why have a load of insider character's gamertags in game for feats from the Alpha, Scale and Beta tests?
    Rare themselves have already implemented recognition of feats such as falling, dying, drinking and fighting into the game!

  • What they should do is release an API so these experiences can be built by the community when they continue to develop the game.

  • @rgbknights said in Reputation Leaderboards:

    What they should do is release an API so these experiences can be built by the community when they continue to develop the game.

    Definitely - I have an A Level Computer Science student who has just developed a program using Python to connect to the Twitter API in order to provide statistical analysis of key words and phrases to help promote a local beer festival.
    More than possible!

  • As soon as you make leaderboards you will have the players ( lots of them) who will farm each other for pvp wins.
    Every single game i played that has leaderboards has the players farming each other to get tops on the board.
    Ive seen games where if you farmed each other the times you lose subtractrd from your win total. ...guys actually paid 50 bucks a copy to buy more game copies to farm mules accounts. I can keep going but point made.
    I get the need some people have to get public recognition for what they do but its always moot because most of the top players are using exploits.
    Hit TAB to see your rep with merchants but other than that let's leave the epeen to esport games.
    Besides you can always ask players thier rep if you want.

  • @logansdadtoo said in Reputation Leaderboards:

    @salazar-armando
    No leaderboards, no rankings & no stats.
    The only thing you can & need to check is your progression / reputation with the 3 factions.

    Totally agree.
    The thing that makes this game most attractive is the fact it is unlike most other games and isnt aimed at competitive PVP.
    Plus it doesnt matter how much cash or time you plow into the game it stays balanced.

  • Even as a dedicated PVPer, I will say that I don't want leaderboards. As was mentioned here, some will farm each other to boost their score and, potentially even worse, spawncamp new players for a higher K/D ratio.

  • @salazar-armando said in Reputation Leaderboards:

    @aeekto why would it make it toxic. Otherwise what is the encouregment for being a high reputation if all it gives you is to unlock other clothes. once you reach high enough there wont be any extra things you can buy and you will just be stuck there? I hope they make progression a bit better eventually I guess, so its not just reputation to buy more clothes

    Why would it make it toxic? Well people are jerks when they are online alot of the times, and some people are so worried about thier epeen that they actually care about a video game stat.
    You think people complain about being spawn killed our outpost camped now?? Just wait till people are rewarded for it.
    Once certain players get all the gear they want and get the tag pirate legend the only thing left to do in thier mind will be to " win" the game.
    They will do nothing but camp outposts and spawn kill new players or players who just lost and dont have the supplies to fight again yet.
    It will create a massive toxic game. Even worse in this game because there is no vertical progression to lord over people and the leaderboards will be how they measure thier greatness over someone.

  • @logansdadtoo

    I disagree! There are so many more options than just your progression/ reputation/kills

    Most chests found by a crew
    Most treasure earned
    Most treasure lost (dug up but not cashed in by crew)
    Most deaths
    Most time spent drunk
    Best accuracy
    Worst accuracy
    Longest distance covered swimming
    Longest time spent in battles
    Most canons reloaded
    Most ship hits with canons
    Most people hit with canons (for those lucky shots)
    Most cumulative distance fallen, for those in the crows nest drinking grog!
    Most treasure chests found in a row
    Most times spewing up from drinking too much grog!
    Most chests stolen from other crews.
    Longest fall to death.
    Killed most by skeletons.
    Best K.D. ratio.
    Most stuff stolen from other crews.
    Most time spent at the wheel. (Top helmsman)
    Biggest single treasure reward.
    Most time spent searching a treasure.
    Most treasures stolen from other ships.
    Most time alive.
    Most time that a full crew was together.
    Most time spent playing music.
    Most Hull repairs completed.
    Most time spent on land (For all ye landlubbers-)
    Most time spent at sea (For all ye scurvy knaves-)
    Most times that someone fell overboard.
    Explored the most
    Most stolen treasurers
    Most banked gold
    Most ships sunk
    Most added friends
    Longest engagement at sea.
    Longest kill shot.
    Most distance covered by swimming;
    Most meermaids ignored;
    Most climbed up to the crowsnest;
    Most distance covered on your own ship;
    Most distance covered on someone elses enemy ship.
    Most player kills
    Most skeleton kills

  • @rgbknights
    Yes & those are the types of stats that we are shown from time to time on the forum & that is how it should stay!

  • @misterdoomed @Lizardheart Considering it is currently impossible to join the same server instance as someone not in your crew this may be difficult.

    That being said, there are other, non-PVP centered leader-board/ranking options.

    @Aeekto I don't think leader-boards would make the game toxic. A ranking system might create a toxic environment sure, but these are two different things. When I think of a leader-board system, I think of games like Runescape, where players at the top of the highscore list were immortalized by the community for their achievements. A ranking system with set tiers where all players fall under some tier will introduce an environment where people of a certain tier are treated unfairly.

  • @xcalypt0x
    Leaderboards and rankings will create a toxic environment.
    And as far as getting in together its pretty easy. We used to do it in wot all the time, just count down together on discord or ts and click enter together and you have a really good chance at being together. Some epeen guys where so worried about thier stats and thier rank on the wot leaderboards that thier alt accounts they would spend months maxing out tier 10 tanks in order to pad thier stats in competition play. Yes that's right they would enter tournaments with thier alts ( several alt accounts ) and then click in together to farm reputation and points in leaderboards.
    If you dont think all these things will happen then to dont know people or animal/human nature lol....it only takes 2 guys a server to ruin it for everyone.

  • @misterdoomed I'm not suggesting people won't try to boost their rank, and create mules. I'm saying that, in a game with ~20 people max per server instance, and millions of players, good luck counting down and getting into the same server.

    And if there was a leader-board system, I would certainly hope some kind of safeguard was put in place to try and curb mules and boosting.

    I fail to see how a leader-board will introduce toxicity. The only real example I could think of is a person intentionally brigging a player because they are close to the top of the leader-board. For most, average players, this shouldn't be a problem. The brig also already has it's own issues that need to be addressed.

  • @logansdadtoo

    I completely disagree! These are the type of stats that can build communities and being limiting those to odd time rare feels like updating us, sucks!

    Most other major titles have an API these days so should SoT!

  • @xcalypt0x
    Ok well you at least admit that you cant see how it will cause toxic behavior so there is no point in me giving examples or discussing it.
    You can believe what you want and ill go by 20000 years of human nature and every video game ive ever played since commodore 64 lol.

  • @misterdoomed Actually, examples would be much appreciated. I failed to come up with them on my own so if you can provide some that would definitely move the conversation forward. Perhaps it will change my opinion on leader-boards.

    And let me reiterate, I definitely think a ranking system would introduce toxicity. I am having a hard time understanding how a leader-board system introduces toxicity apart from the one example I could think of.

  • @rgbknights
    That's your opinion m8!
    I don't see the point of all those stats you posted, why would you need to know them?
    The only 1 of worth is Best K.D Ratio & that would cause the most issues.
    As SOT is not an uber competitive game, stats & leaderboards are kind of irrelevant.

  • @xcalypt0x
    I told you about how everyone exploited and used it to bash each other in wot because thats the most recent game i plaed with leaderboards. ..it also happened in WB, aces high, sfc and any other game i played.
    Its not like i have recordings of all of my games to show u but you can definitely go read those game forums and see how evil and toxic the entire community is. It is so hateful and dividend and full of hacks to stay on top that there are no decent people left playing it.
    I even play tested naval action that introduced not leaderboards but pvp victory rewards that allowed you to do things others couldn't and people bought dozens YES DOZENS of copies of a 49 dollor game to farm pvp points.
    Look you are probably gonna get your leaderboards because todays society needs constant validation for anything they do and games are no different. Ill be fine because i dont care about stats and im not bad at tbis game but i know what the forums will look like after they put in leaderboards and i know from experience what it will do to the community.

  • @misterdoomed I will look into these, thanks. I'm only in support of leader-boards in so far as they don't have a negative impact on the community.

    If you are right and they do turn the community into a toxic, cheating environment, I will be very much against them. I only want ideas that will make the game better to be implemented.

  • @xcalypt0x
    You are right in a perfect world sir, but unfortunately on the Internet when you put in a system that tells one person they are good and someone else is bad you can bet that all the jerks will come out to harrass the bad players and mock them.
    If you read enough of the wot forums you will see every discussion turn into a " you have bad stats therefore you dont matter " or " you have good stats so you are a cheater" and nothing gets accomplished. I just figure the devs could spend time making better things and let people keep track of thier own stats if they need to know.
    Again im not against you or even your idea per se but rather against what people will do with it.

  • Actually, there's a lot of datas that might be cool to show, but I think it's better to keep them outside the game, on the website, as FFXIV Lodestone does. Some of theses datas are personal, some are public. A ranking system by stats would be harmless as it's just about numbers. And if you consider a seasonal reset, then it would be even more harmless. Okay, some people would get arrogant, and?

    Rare said they want the title/cosmetic system and Legend Pirate system to show the success of the pirates, so when you cross their path you know they've reached advanced steps. They want them to build a kind of reputation. If we look at it the same way, a ranking would totally fit this vision.

  • @salazar-armando
    You need to get to level fifty with all three factions before your awarded Legendary status. That's it.
    I'm not interested in your Epeen, not even interested in my own.

  • @rgbknights
    The argument that every other major game has an API, and so should SoT is a not a great one. Just because every other major game does something, doesn't mean RARE should follow in their footsteps. And thank god for that, no lootboxes in SoT!

    So far they have tried to create their own game, with it's own way of showing reputation of players. Sure, if they allow for API, players can choose not to look at it. At the same time, I am almost 99% certain that there would be players on these forums who would keep reminding other players of their stats. It's a choice to go looking for your stats with an API, but it isn't a choice to be confronted with them. And that is, likely, what I think Rare wants to avoid.

    I don't care how often I've died, how many I've killed, how much grog I've drank or how long i've played music for... well maybe that one is of a slight interest. But I still wouldn't want to know. I should be doing things in the game because I find them fun. Not because I want to improve my statistics.

    Sea of Thieves has always been about player driven stories. I don't care if a player has a K/D of 10-1. As that tells me nothing about how they achieved that ratio, for all I know they could have been camping a outpost killing new-spawns. Someone who has drank the most grog could have just been sitting at a tavern, doing nothing else for days. Stats bring out that type of behaviour in people, because they want to be #1 rather than just play a game to enjoy it.

    And that, in my eyes, is why they shouldn't add an API. It would change how some people play the game and interact with the community. A change that I don't think would be conducive for the type of environment Rare wants to create with this game.

  • I think it may be interesting if there were a bounty board. Something posted in the local tavern that would post the most notorious/driven pirate on the current server. This could be most battles against other ships, most treasures turned in, most other pirates killed. This would start fresh on a new server etc, but the longer that person is at the top the more their bounty is.

    For example, you give a rating to each chest: Castaway could be 100, Seafarer 200, Strongarm Chests could be 1000 and then specialty chests like Grogs and Sorrow would be 500 or so. Same with players. Each player has points tied to them based off of their accomplishments. Let's say they collected chickens or killed someone. This is all kept secret from the community behind the scenes but every 15 minutes or so the image of the top pirate would show up as a Wanted Dead poster in/around the taverns. The bounty would start at 500 and every 15 minutes goes up 250.

    There would be no visual clues to where or what ship is the "Top Pirate" so it would take some exploration and the payment goes to the crew that killed the captain.

    It is a suggestion, but it also draws a large amount of attention to someone so I am completely understanding of not wanting it added to the game.

    I like the game as is and am just adding some things for people to help them.

  • @erinom3

    Your failure of imagination should not limit what we could do!

    What if my community wanted to host sailing races? How do we know who won, if we all racing on diferent servers?
    No way to verify this...

    What if my community wants to award its members each week with a Golden Pig, for collecting the most pigs.
    No way to verify this...

    What if my community wanted a leaderboard for the biggest drunk?
    No data, no leaderboard...

    What if my sub redit wanted to include our in-game badge, awards, and commendations.
    No data, no integration...

    What if my mobile app could alert you an event is about a start.
    No data, no integration...

    All of these things are about extending the community outside of the game, creating even more stories in ways the original developers could never foresee!

  • @rgbknights
    You say I have a lack of imagination, and yet, I can think of a solution to almost every "problem" you describe without needing API. You call me out on having a lack of imagination, and yet you are so narrow of perspective that you only see one solution to the problems you describe. For you, the only answer is API. And you say I have a lack of imagination.

  • @rgbknights
    Well your tight cool community could actually just keep track of all the things you mentioned. ...or do you not trust your tight cool community with the honor system?
    If they would abuse a honor system and need a hard copy to verify thier deeds then they are the exact kind of people i dont want measuring thier epeen against everyone else on forums and in games.
    If they are good guys in your community then just keep track of your pigs and race times on paper. No need to waste dev time with it

  • @logansdadtoo said in Reputation Leaderboards:

    @salazar-armando
    No leaderboards, no rankings & no stats.
    The only thing you can & need to check is your progression / reputation with the 3 factions.

    Thank god. Leaderboards have no place in this game.

  • @rgbknights
    Why in your post do all your examples reference 'my community'?
    Surely a community would be 'our community'

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