Galleon Jobs: What role are you?

  • I am writing this guide with the assumption that every crew member has a functional microphone. Don't be a mute newt fail boat. All positions here are of equal importance, as it takes all 4 people working together to make most of the Galleon.

    1. Helmsman -

    This guy likes to be on the helm no matter the situation. He frequently is the captain and he steers the boat. The helmsman is the guy that will be calling to change sail angle so he can get the ship to move in a way that he needs.

    Good candidates: players that do not like taking orders and enjoy giving them, players that like racing games, players who in real life are good at parallel parking or hand break turns, people who play tactics games and can plan maneuvers.


    2. Navigator -

    This guy is the Helmsmans best friend. He checks the map to make sure the ship is on course to the destination and stays near the bow of the boat to give directional updates to the Helmsman to avoid obstacles like rocks. Ideally, the Navigator does this without being told to do so, but the Helmsman will occasionally ask to check the heading, so please do that, the Helmsman just wants to know where he is sailing.

    Good candidates: players that like looking at maps, players that KNOW WHICH SIDE OF THE MAP TABLE IS THE CORRECT SIDE, players that have good pattern recognition skills to be able to look at the map in their inventory and then find it on the table quickly.


    3. Deckhand(s) -

    Technically everyone fills this role, but this role is of secondary priority to the Helmsman and the Navigator. The Deckhand(s) are the guys who are rotating the sails, stowing the sails, moving chests, loading cannons, firing cannons, bailing water, fixing holes and playing a shanty to lighten the mood when the Navigator doesn't warn the Helmsman about a rock. It helps if these two guys play other games together and cooperate to get things done. Turning and stowing sails is much faster if two people are turning or stowing the same sail. These guys are also likely the ones going on shore to bring back chests along with the captain or navigator.

    Good candidates: 2 man sloop crews that want to be on a galleon, people that like taking orders instead of giving them, anyone who played Portal 2 co-op, conjoined twins.


    4. Lookout -

    This guy always stays on the ship and constantly scans the horizon for enemy boats from the crows nest when the ship is stationary. This extra role can be filled by anybody, but it is no less important than any other. A good lookout is worth his weight in gold to prevent your hard work from going to waste by a thieving crew. This role mainly comes into play when the ship is stationary at an island and the rest of the crew is looking for the treasure chest.

    Good candidates: players that hate riddles, players that like looking at scenery, people who have no problems with heights, people that suck at combat, and people without attention deficit hyp


    I personally prefer to be the Helmsman, but I can fill any other role as well. My second favorite is lookout, because I do not like riddles. The Helmsman can also assist by helping manage the rear sail because the Deckhand(s) usually start with the front or middle sail when they turn or stow them. The Navigator can help manage the forward sail and fire cannons, bail water, or perform repairs during combat. As the Helmsman, it is advisable to have a flintlock or blunderbuss as a secondary to the cutlass. If you get boarded, that high platform gives a good view of the deck to shoot someone with a flintlock, or blow them away with the blunderbuss if they try to walk up to the helm.

    In combat situations where the ship becomes stationary, it is advisable that the crew predetermine who is responsible for what aspect of combat. Someone will need to perform repairs, someone else will need to do bailing, leaving 2 people on the cannons.

    Last play test we had our ship attacked at port so I called out the jobs over voice chat. The navigator and I took to the job of repairs and bailing while our Deckhands manned the cannons. The enemy ship ran out of cannonballs. When that happened, the navigator and I went to board the enemy ship while the Deckhands continued to blow holes in the deck. They sank once we got on board and killed a couple of the enemy crew so they couldn't repair.

    In conclusion, teamwork is what makes a Galleon near unstoppable, so be sure to organize and know who is responsible for what tasks, and be ready to adapt if the situation calls for it.

    Are there any important jobs that I missed? Discuss below! Also take the strawpoll.

    http://www.strawpoll.me/15229073

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  • @cows-n-muffins All, because my crew just switch roles 24/7, one second I am driving next minute, I am dishing out the water!

  • We generally follow that formula, but with a few modifications. For example everyone fires, every time. I call from the helm and everyone takes a gun, then we go back to our jobs. When repairs are needed, generally the navigator bails, midshipman (what we call our dedicated deckhand) repairs, helm stays at helm and the final member rotates as needed.

    Also we always have the helm manage rear sails, so that nobody else who isn't hostile is ever on the top deck. Makes it less confusing.

  • @cows-n-muffins None of the above, I'm afraid. I take on the honorable duty of ship bard.

  • @greg-was-so-hot Lol

  • The one with the explosive barrel ? :D

  • @cows-n-muffins I usually am the helmsman, unless I want to be the lookout. Both are extremely fun. Helmsman you're trying to navigate the deadly seas, while when you're a lookout, all may seem calm until you spot a ship heading your way. I can't tell you how much excitement and/or fear fills my body everytime I see a ship over the horizon.

  • I Deffs Am A Helmsman And Deckhand

    (Mod Edited)

  • Captain Crash, at your service, Jack of all trades but ship control be my specialty!

  • I've only been on a galleon once and I worked the middle sails and focused on repairs. In a sloop with my partner I typically always steer the ship at the helm because I am pretty good at manuevering.

  • @skaary27 same

  • @cows-n-muffins I'm offer the helmsman because I don't need a navigator xD

  • @cows-n-muffins 50/50 between helmsman/navigator, only if i CAN'T do those jobs do i become a deckhand, i am never a lookout as i find it next to useless, because you can already see everything around you pretty easily from deck, except on islands, where lookout becomes very important, sailing though? i would rather be ANY thing else other than a lookout.

  • Our crew continually changes based on how we feel or the situation I'm not a fan of strict permanent roles. If I'm close to the stairs and we take shots I'll call out that I'm repairing, but I am a really good shot on the cannon and a good helmsman as well. Whoever is eating is usually in the crows nest, as that is the easiest job to do while stuffing your face. I usually the best navigator though, I'm that guy that will find the chest before most have made it past the shore, and I know mos of the island and where they are. I usually take on the ole of captain in battle, not by always being on the helm, but giving the orders on which way to turn to best approach the ship, when to fire, reminders to aim below the water line, when to anchor drop etc. and I'm quite good at that.

  • @jack-littleshoe Fair. I guess I should of mentioned that the lookout primarily comes into use when the ship is stationary.

  • @cows-n-muffins eh, to each his own really, if you want to be in the crows nest while sailing it dosn't really bother me, i'm just not gonna do it personally :P

  • Im Captain, navigator and Cut-throat
    think you need Quartermaster and Gunner
    For my crew, the roles is like this
    Captain(navigator)
    Quartermaster(navigator)
    Gunner
    Cut-throat
    Only two board the other ship.
    So the Cut-throat and either the cap. or Quartermaster while the other two repair and defend
    Ill vote all to the brig, so im never the final vote to put someone in the brig, thats the Quartermasters job

  • @capnlimbless Good plan...Love to be part of your crew sometime. I usually run the helm, but can take direction as well. Just love to be part of a cohesive team.

  • I'm the role that nobody else is doing well. When people aren't paying attention to the sails, I'm doing that. When people aren't on top of navigating, I do that. If nobody is at the wheel (almost never happens) I'll deal with that. But the helmsman can do both navigate and steer. It doesn't take that long to run down to the map and take a look, or run down the stairs and make sure you're not going to hit a rock. So a lot of these positions blend together. What would I want to do most if given the choice? Helm/navigate, probably most of the time. Navigating when I want to just kind of relax and look at the scenery.

  • @curtopia-1 Hit me up on XBL when the game goes up. We only have 3 that play regularly, so we usually have an open slot. I'm just helm for my parking abilities, not necessarily the best.

    We generally model our behavior on the Colonial harrier Teaser, from the American revolution. We harass, we torment and when all looks bad, we take everyone down with us.

  • @capnlimbless OK...I love parking the boat too! Hardly ever even touch the anchor. In fact, I get a big kick out of using sails only to bring her in. I don't usually go for fighting too much, but can and will if that's the flavor of the crew. I'm a treasure w***e and like the challenge of map, navigation, and avoidance skills to bag loot. I'm not above hijacking though, as I said before, if that's the general consensus of the crew. I'll hit you up sometime.

  • I'm actually one of those mute newts you mentioned due to my Xbox having a microphone mute bug issue.

    Even without a microphone I've been pretty successful as both a helmsman and navigator just using the text commands provided. I think it made me focus a bit more on what I was doing and become a better pirate. I've already been promoted by my crews on 3 occasions to "Captain" due to my vigilance as the ships mute.

    Don't hate on the mute. We play our roles too, sometimes better than you blubbermouths ;)

  • @capnlimbless Correction- "as I said before" sorry, I don't actually think I mentioned before that I mostly like to stay out of conflict...but, I, can and will, work hard to achieve the agreed upon goals of whatever crew that I'm working with at the time.

  • @curtopia-1 I guess it all depends how much there actually is to do in this version. We tried minding our business, people wouldn't allow it. Our goal isn't really to sink people with cannon fire. That takes forever. In the past 2 betas it's been all about tomfoolery for us. Luring people off the map, boarding them in secret. Stuff like that.

    If we get new content though, I'm all about doing anything.

  • @capnlimbless Sounds good. I'm just looking for fun, like-minded, cooperative, and communicative peeps to play with. TTYL.

  • Brig-warmer

  • Helmsman, obviously. If I'm not there, then that position is given to my first mate.

  • I prefer playing solo on a sloop (:

    Can you make the same poll but for Solo Sloopers (:

  • @cpt-peach-beard said in Galleon Jobs: What role are you?:

    I prefer playing solo (:

    Why can't I vote for that ):

    Not a bad point. While you can't START a galleon crew solo, who hasn't had to sail one solo before? It's like playing Battletech.

  • @cows-n-muffins I've started out as a solo sloop and will probably stay playing the sloop. but when i tried the galleon i'm kinda the jack of all trades because of my sloop experience. if i join a random crew, if no one jumps onto the helm then i'll fill that position. anyone can be in charge if they want when i'm on the helm.
    i'll pretty much take any position. with the treasure hunts I usually beeline right to the X marks the spot almost every time.

  • The first time I played SoT during scale test I was, well, filling all those roles, lol. In the future, preferably Helmsman.

  • I drive when not in battle. My parking skills are on point and getting through tight areas is my specialty. During battle, I switch with my friend. He has the skills to drive tactically while fighting in open waters. My role then becomes keeping the ship afloat. Repairs and water. Its clear the winner is always the ship that stays afloat not the one that does the most damage. I stay bottom deck at all times. Should my team jump to the enemy ship, I stay and finish repairs and then solo the galleon back to the enemy ship.

  • Windcatcher, planks and banana gatherer, bailer, and navigator. But do not forget lads, a musician is just as necessary.

  • Me, the captain, giving orders and being observant. Then i'd like to have a swabbie keeping the shipin check, planks and buckts and what not, a lookout, and an helmsman. As captain I would generally stay between the helmsman and the lookout.

    I think its vital that the captain does absolutely nothing other than talk or shout, lest he ever be mistaken for one of the crew. It's good for moral too. No one wants a captain that knowns how their jobs are done, otherwise they'll never get away with mistakes.

  • @inbred-chimera I like your style, lol

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