Wow Captains! i never expected a suck participation to this topic and i really thank you all for that, for who agree, for who disagree and for who ask solution or ideas about what was in topic argouments.
I really appreciate that because is a sinthom of a new born strong community and this is for sure a good way to start a game. :)
In general, the frustration of a pvp situation is about the boringness of stupid folks.
Usually the circular life of a game provide this:
- everybody plays at the beginning in PVE to get strong
- with equip and strenght, player start to overcome and trumple other weak players
- weak player learn that the way to survive is to be as power players, so he goes around kicking other weak and associating with others stronger player in guild/associations/club
- pvp system grow out of control and that bring the game to a sistematic endless pvp regardless the enemy: is weak? bad for him. Is strong? i try and try and try until i kill him. No matter if he has theasury onboard. I just do this because if i don't do this, he will do this to me. And if he does'nt do this now, i'll do this anyway in future because this is the game! (and with this stupid think, the world will end in this nonsense pvp spiral...)
Solutions?
Well.. there en are alot that others game system have provided in time. Let's analyze them.
Going back to the night of the times, there was UO, with a free PVP and loot system where you could loose every single coin. And with every single coin i mean really every single coin because (someone can remember) you had could split your money in 1 by 1 in the backpack and if someone had would loot your body, had should loot every single coin...
This was the beginning of MMORPG and, thank god, this epoch has mostly beed forgotten (exeption made for Albion Online in recent time... ).
Than has been WOW time with many different useful options splitted in others useful options: dedicated servers for PVP and PVE (the best solution, imho).
In PVP server, ok, free pvp for all everywhere. But with the right idea of no loosing equipment. I work hard to have my equip and in the end arrive the bully one and i loose everything because of the the lag, because is stronger than me, because of every other milion reasons?? That's the real frustrating mechanism.
In addition, Battleground: pvp areas where you could get your PVP item and keep going no matter if you loose or win. Why not? I like do PVP so i go in battleground, having a different pvp reputation to grow up and gaining different decent equipment. Sounds fair.
I've started playing in PVP server and after an year more or less i quit them to go in PVE server.
At the beginning i tought it was totally boring: no suspance, no fear in giving my back to the enemy, no red names around in the map even in enemy territory... but in real, that was GREAT! Why? Because, at the end, i like to be an explorer and the world offer by himself enough peril and trouble without the stupidity of the human being.
And, if someone is nostalgic for times gone, well, ther's the option to flag your PG in PVP, so everybody can attack you (with alert message) being PVP flagged and you can have your pvp moment if you want.
Still remaining battleground and pvp map zones.
There is than some system like Guild Wars 2 where u have entire maps with pvp world zone, with castles, siege weapons and so on.
In there you just loose your time and part of the map with honor, but no equip.
Shifting to other game system, ther is The Division (FPS) with the black zone PVP map.
Is good? is bad? Is bad because of the cheaters, is good because is challenging.
You can be better of others players or not, but in general you keep the worn equipment and loose the looted equipment if someone kill you (mob or player, is the same).
At the end of this analysis, i guess the answe to the main question to myself (why you fear the pvp?) is: because i don't wanna loose time.
This is translated with time in collecting treaures.
To collect them i need to go around exploring.
Explore take my time.
The game is good if you can go alone do achieve your goal.
If you go with friend is better.
If i have friend to play, i have to wait them to log in and go around with them.
We have to face the timing process of a family, of a work, of a sleeping time :D
Not every day is possible to play togeter.
If in the time we play, we have also to face the PVP problems, ok, could be facinating and funny the first time, the second and maybe also the third one. But in the end i prefere to play chess or diablo instead of fronting again and again pvp boring player.
Flag pvp system on player, pvp zone, battleground, pvp/pve maps, pvp/pve server and so on..
Solutions are beyond the corner.
Noone will blame if you adopt solution that other system already use. The greatness of the game is the game himself with the pirate theme!
The point is: who do you want play this game?
Everyone? So you have to satisfy every different desire.
Just the brave? Forget me and just think about them. No problem, peace and we still be friends :D
Casual players? It seems a stupid thing, but casual players are more numbered than someone can expect. Even just for relax sometime i keep some old game and i go around to complete something that i havn't done before. Than, maybe, the game stay quiet for other few months, but in the end, sometimes, i keep it back again.
I think that every opportunity should be explored and given. :)