PvE players trying to ruin the game

  • All I seem to see are people complaining about having to pvp. That is what this game is. finding the treasure is the EASY part. Getting the treasure to an outpost is the HARD part.

    With that said, the respawn mechanics are very bad. It makes it very easy for groups with no skill but more players to win in these pvp battles because they can just overwhelm two players because they endlessly spawn. I am making a post in a minute about how I think respawns could work. Look for that.

  • @scheefinator said in PvE players trying to ruin the game:

    1. Stop judging the game and your experiences based on a BETA.

    2. No, I do not believe there will be split servers. This game is pitched as a shared world experience.

    3. The game is not done yet, launches in March 20.

    Lots can change during that time.

    I'm sorry but you're wrong, bare bones as it is with little information about what form of progression will be available people have a right to judge this game from Beta for so far its looking like a flop and not worth the $100 for beta access and I thoroughly enjoy PvP mmo's like WoW and Archeage. The pvp is so cheesy alot of the grievers who are camping folks are just openly admitting how unskilled at pvp they are to begin with.

    So far this like looks like a poorly done Pirate themed PUBG hell even a complete noob in PUBG can make it into the ten and theres far less grieving in that game id dare alot more skill to the pvp in that too compared to this POS.

    My only gripe was the fact that some form of safe zone should be allowed for being able to go afk safely for doing real world things quickly, nothing [Mod Edited]s me more than bads taking advantage of a ship and crew thats afk to go ahead and kill them and sink the ship for its herp derp fun innit.

    Some of us want the pvp to stay but it needs to be balanced like more popular and successful mmo's otherwise catering the small minority of derps who like trolling and grieving are going to make rare broke when theyre the only ones still playing this.

    I'm still questioning myself if its worth letting Rare have my $100 for so far its only encouraging single brain celled players who find camping others who left them alone amusing. If i wanted to have my cargo stolen with constant uneven and unbalanced PvP i'd have stayed playing Archeage so far in its current form this game reminds me alot of the [Mod Edited] fights that would ensue in Archeages Freedich Island pvp which was also a hairy trade route lol for the same issue too many pirates and derps who's only ambition in life it seems is to be a [Mod Edited] to others in pvp but are the first to kiss your [Mod Edited] when you constantly use em like a mop.

    Either way with how things play out at times in game this isn't looking like its going to be too successful a title which is a pity for I was hoping it'd be better than what it is, I've been enjoying the sailing mechanics but thats it, theres no challenge to the pvp considering sailing with a four man crew its far too easy to sink ships from range and theres no incentive or need for the gold either it seems outside of cosmetics id like to see more content tbh a closed beta so close to its release date doesn't hold promising outcomes by this stage the game should've been in its open beta stage with most content being shown so people can judge whether or not they keep the main game or ask for a refund after beta. i'd like to see more weapon upgrade options to be able to be bought as well as more firepower for ships besides cannon balls how about grape and chain shots as well for ships to prevent ships from fleeing when most times its the other ship who engages your ship first.

  • I'm fine the way the game is now.
    And I always try to avoid PvP combat as much as I can for my own reasons.
    But I don't complain about getting my treasure stolen. I'm fine with that, I just need to play smarter.
    (Seriously, I have my own reasons to avoid PvP combat)

  • @kendoroland Would you feel safe on the real seas? That's the beauty some might go by, some might not. you have to be prepared for whatever the world throws at you.

  • @kendoroland said

    Not at all what I cant understand isn't why people like to PvE. Its that there's currently not enough PvE to justify servers for it.

    And coming from a pvp player, who are you to insist there isn't enough PvE content to justify a server? For me personally, I didn't even get a chance to experience all the beta has to offer, because most of my time was spent running from ships and getting in battles... Even after our crew sunk the ship, they just re-spawned and perused us again. 2.5 hrs. of chasing and fighting...

    I would like to at least be able to experience the game outside of combat, preferably at my own pace. Maybe at least afford that option to players, and maybe after they get confident enough, then maybe we can "release the hounds" on them.

  • @crimsondlocket said in PvE players trying to ruin the game:

    The game should be like how it is about the PvP and PvE because what is the point of only PvEing when after a while u will get bored, having multiple players at the same map makes game more realistic. What is the thrill of the adventure if are not trying to take your treasure back to the outpost without facing dangers? U want just skeletons as danger? That will get boring eventually.

    Don't assume how the game will be for other people. PvE and PvP are night day, in terms of gameplay, the types of people that gravitate to each, and what they find enjoyable. A ton of PvE games exist, even open-world PvE games, and tons of people play and enjoy them for many different reasons. To imply people would get bored if SoT was just PvE, is just you saying that you yourself would get bored.

    For many of the players clamoring for PvE, the exploration element alone would be enthralling to be able to engage in without the worry of PvP. Add in the social elements and role-playing potential this game offers, and you have a PvE lovefest.

    There are key differences between PvP and PvE players (generally speaking) - PvP players need to be engaged in the game, actually doing something, be it finding treasure or naval combat, to be having fun. They get enjoyment from things like the "rush" of battle or the "rush" from potentially being attacked at a moments noticed. They have a very "active" mindset, so they need constant content or "goals" to meet, even if that content comes in the form of other players to fight against.

    PvE players tend to be more laidback. Sure, they enjoy content or a good raid, but many are in it more for the experience rather than the amount of things you can do. PvE players are the ones more likely to socialize and roleplay for 6 hours, actually accomplishing/progressing nothing in-game, and still having a blast.

    My first 4 man crew was really cool in this regard, because one guy was RP'ing as a pirate with his voice and dialect, while another guy was a boatsman in real life, so he was using proper naval terminology when issuing orders and making announcements. It was an immersive experience, until pvp trolls ruined it all....

  • Actually the main issue are griefers not PvE players, using the excuse "It's a pirate game" is just a poor excuse to grief someone, the games spawn mechanics doesn't help either to be fair but even so. Your thread is nothing but a "git gud" post with more words, get off your high horse.

  • @omone2 said in PvE players trying to ruin the game:

    It comes down to what type of game everyone wishes this to be. Is it more exploration or more battle? For those who want an open world exploration game having to battle another group at every encounter is annoying, for those who love the battle well it's just being a pirate after all.

    This is going to be a hard call on Rare's part. I can easily see this turning into a toxic game for those "non-pirates" with all of the headaches dealing with aggressive players.

    This is the key issue. It isn't "pirates vs non-pirates," it's aggressive players vs non(or less) aggressive players. The "it's a pirate game" reasoning I keep hearing, doesn't hold water, because not all pirates were bloodthirsty sea tyrants... Also, those saying things like, "it's called Sea of Thieves, what did you expect?" yeah, well there's honor among thieves...

  • @h0rse "A ton of PvE games exist, even open-world PvE games, and tons of people play and enjoy them for many different reasons. To imply people would get bored if SoT was just PvE, is just you saying that you yourself would get bored."

    Well I'm a mixed gamer. I play tons of different genres, and the same goes for most of the PvP players on this forum I'm sure. You haven't gotten the chance to explore the content, but many of us have. Trust me, there isn't even much that could be considered a game on the PvE front currently. It can't even be properly considered a "game." The PvE stuff seems to exist solely as a catalyst for meaningful PvP. I also highly doubt we are getting much more in the way of PvE content on release that will make this game have the exploration and content of your average open world PvE game such as any given Zelda or Far Cry title, etc. The amount of content I think people can expect from a purely PvE standpoint on release is likely a tenth of a sixteenth of what you can expect from any other PvE game. It's that low.

  • @scheefinator said

    I'm tired of all the PvE complaints. It is a shared world. Not every encounter is someone stealing your things or attacking you.

    Perhaps in the long term, but what you describe has literally been every encounter I've had in the beta...

    I've had SEVERAL encounters where sang, danced, and went on our merry way.

    There will be so much to do on launch. The reason people are doing PvP is they probably are bored with digging up treasure for a bit.

    That doesn't really come off as good reasoning...people are bored, so they resort to attacking/trolling other players? What does that say about the community?

    You just said you had several encounters where you sang, danced, and went on your merry way - why aren't people doing that? Why aren't people socializing or dedicating their time to helping others? And it isn't even just the pvp activity that speaks ill of the community.

    I've read numerous posts where the brig-feature had been abused to lock in players and then were verbally abused. I seen posts of players being attacked on land, being called nothing but N-bombs and curse words. But you know, they're probably just bored. It will all sort itself out after launch...

    Rare's already stated there will not be a non-multiplayer, non-instanced version of the game. Every encounter is a friend or foe. That is the design philosophy for this game.

    And that's cool, but the system(s) need work for everything to flow smoothly. As it is now, the game just isn't going to net the results Rare is looking for.

  • I think, if there is pve outside of pop for new players to now, that can be.. for everyone will be good..

  • @h0rse You make a spot on point. Pirates were usually passive- aggressive more than anything. They only had one life, and everything to lose. They didn't attack every random passing ship, and if they did , the age of pirates would have been over all to quickly. A "pirate code" was almost certainly in place so that pirate factions didn't lose control of their fleets.

    The idea of a no-rules, open world PvP, is just straight laughable. That setting is a playground for all the childish trolls. And may I point out that loser trolls are becoming more numerous than people who actually want to enjoy the games they play.

    Giving player more options is ALWAYS a good idea. Most PvE players are asking for more options to play the way they want. On the other hand, PvP players are demanding that the game remains strictly PvP for their own enjoyment. This PvP only view is downright selfish, and in my opinion, very unhealthy for a true gaming community.

    I don't mind PvP, however, I would wholeheartedly welcome the option to join a strictly PvE server.

    Again, giving players more options is ALWAYS a good idea.

  • I get not wanting “safe zones” for sure. A pirate’s life is “dog eat dog”. But here’s the problem. The game is advertised for players that want to “lone wolf” and explore as well as those who want to play in large groups. Thing is, unless you’re in a large galleon with a large crew, you can’t even complete a quest without getting your boat sunk. This renders the two smaller boat/crew sizes useless. I personally don’t want to have to join a large galleon that may or may not contain screw full of 8-year old kids who aren’t necessarily playing the game the way it’s intended to be played. I’d rather strike out on my own or play with one or two friends. Since this play style isn’t really all that fun I feel I’ve wasted $60. Giving the smaller boats the ability to out run the larger ones would perhaps at least give them a chance at survival.

  • @roughmonkey0 The game has been advertised as many things and not as a full open world PvP sandbox

  • @hellshoot-01 said in PvE players trying to ruin the game:

    @roughmonkey0 The game has been advertised as many things and not as a full open world PvP sandbox

    Have you watched the dev team play this game??

    You are mistaken sir.

  • @h0rse i don't disagree but at least they can add a PvE server, not change the game as it is now so everyone gets what he wants

  • Ah another day and my patience has returned. So lets see here..

    @h0rse said in PvE players trying to ruin the game:

    And coming from a pvp player

    I would consider myself a PvPvE player I enjoy aspects of all parts of this game. My core however is PvP.

    who are you to insist there isn't enough PvE content to justify a server?

    I'm a person who's had 27 years to play games and notice trends. If you compared this game to any other successful game that has a PvE focused experience it would pale in comparison "ATM"(key word here that you seem to ignore).

    Now.. that being said.. I'm not only referring to what players would consider enough content. I'm also considering the cost of these new servers and features that Rare will have to implement. It has to make sense for them to do it. It wouldn't make sense for them to make a PvE server, then maintain the server and all the data; If the players only used the server for 24 hours lets say and finished with most of if not all the content(ONCE AGAIN ATM).

    For me personally, I didn't even get a chance to experience all the beta has to offer, because most of my time was spent running from ships and getting in battles... Even after our crew sunk the ship, they just re-spawned and perused us again. 2.5 hrs. of chasing and fighting...

    Here's a tip. Go join another game. You had 2.5 hours to make that call. If you cant even grasp the concept of time management idk how your going to understand anything we've been discussing.'
    The betas still going on man. Go enjoy or hate the content at your leisure, since you "didn't" which should read "haven't gotten a chance".

    I would like to at least be able to experience the game outside of combat, preferably at my own pace. Maybe at least afford that option to players, and maybe after they get confident enough, then maybe we can "release the hounds" on them.

    There's already a fix for this. Many multiplayer games do it. Its called Local Games, or Custom Games. If you want to play outside the world I.E. control your experience, you should not be part of the online experience that Rare is creating.
    Here's an example cuz I know you like to take what I say and project your own meanings to it and put your own words in place of mine.
    Halo 2/3 custom games. Great that's totally fine. The reason it works is because you don't gain rank from playing outside the games intended online matchmaking. PvP players don't care and even support it because it helps hone your skills. You want to enjoy the seas at your own pace then it should be done in that way. Either an offline local game or a custom game-type that doesn't effect your online character.

  • @esbenesa said in PvE players trying to ruin the game:

    That's good n all, and I agree, but give them time. People need to ajust with out being ''hated'' on by others. So no point in saying that they need to stop crying.

    Like a child or a baby, or whatever. It's YOURE duty to see to that they don't cry, You have to educate and make it appeal towards those types of people instead of getting heated from the start!

    YOUR* you're = you are.

  • @atiden said in PvE players trying to ruin the game:

    @kendoroland said in PvE players trying to ruin the game:

    @atiden said in PvE players trying to ruin the game:

    @KendoRoland I think your argument is a little flawed here. You are basically saying that PVP players like to push around PVE players since they don't fight back as much, and that if the devs give PVE players their own server, it would ruin PVP for all of the PVPers. That is like saying "I like boxing with other boxers in the gym, but sometimes I like to go outside and start throwing jabs at the random people that walk past me. I don't think its fair to me if the police stop me from doing that". PVP should never be a situation of "I like killing players, but I like it even more if the players don't want to fight back". It stops being a fun game if it caters to only one side of the play style spectrum.

    There are plenty of ways to make PVP work for everyone without splitting the servers though. Myself and some others have thrown around some ideas in another thread, Great game, just needs a few tweaks. One of those ideas is to add a risk/reward system to pvp play. Right now, PVE players are at constant risk of just being attacked randomly by a PVPer who knows that there is no downside to them attacking anyone they see. By putting in some risk, you not only increase the fun of the fight, you also make it happen less often and for better reasons than "Hey look Jim! There's some players over there. Let's kill 'em!"

    My argument for not having PvE servers isn't that it would ruin PvP by taking out all the easy targets, its that PvE players you know have chests and will surely engage in a cat and mouse game to keep it from you. While other PvP players will fight with everything they've got before attempting to flee.

    The comparison of a boxer to a regular person is not an accurate representation of the what I said. It would be more like "I'm a boxer and there's other people in the boxing gym that I don't know shadow boxing, I'd like to test my skills on them".

    Considering were both playing the same game its not accurate to compare someone just minding their own business that would in no way interact with you, to someone literally playing the same game as you. The interaction with PvP players currently is forced by the game not the player.

    Your original argument makes more sense now that you have explained it a bit more. Yes, the PVE players are most likely holding treasure of some sort on board, thus making themselves targets (though I know for a fact that PVP players will do the occasional voyage and end up carrying treasures as well). But I think my analogy still holds water. The point of the analogy is still that the PVP player is running down a PVE player who, for all intents and purposes, is minding their own business and has no interest in PVP (hence the random people walking by analogy).

    In the end the problem still remains, PVE players minding their own business are being consistently thrust into PVP fights. It is to the point that you could bet money that if you go on a voyage, you will end up running from someone, probably end up fighting for a second, then abandon your ship with some treasure in hand, making a mad dash to turn it in. Pure PVE players do not find that fun, which is where this whole problem comes from.

    Then this game isn't for them

    This game if it was pure pve would be boring

    RARE has stated multiple times that there will be NO ai controlled ships or ships with ai on it, that alone should tell you they want a pvp orientated game

    By being pvp there's a risk vs reward in place

    With out it what's even the point, nothing would sink you but your self

  • Heres a fix for this pvp is fine but try having a 4 hour seasion off running from a blood thirsty pvper i ran a 4 man ship into anther 4 man ship the one after me still tryed to kill me over the new 4 man crew ship i forced into pvp.... there is pvp and just being [mod edited] i like both pvp and pve but when u get chanced down like a rabbit for over a hour just stop...... i feel for the pvpers and the pvers pve will not ruin the game nore the open world pvp dont need safezones and s**t just s flag method u join in unflagged if u want to pvp flag for it and it should take 2 odd hours once u want to unflag simple as that... that way a endless chace can stop pvers can do there stuff safe like they want and pvpers can have it out as i said i dont mind pvp or pve but the endless never ending bloodthirst of wanting to kill somone who dont wsnt to fight

  • "PVE players are ruining the game".... the pvp part of this game kind of s*x, so if there will be no pve, i dont know what this game will be?
    Dont get me wrong, i love pvp!

  • @roughmonkey0 Very mature op there mate. Just because peoples pirate fantasies aren't just like yours they should "stop crying and play something else"? If there were "a million" other good pirate games out there I'm sure people wouldn't even be playing this beta they would be playing those instead.

    Stop disregarding peoples legitimate concerns especially when it comes down to greifing. To use your own logic, if you like greifing go play Rust or any other of the "million" other games that have those mechanics. I for one like that there is world PVP but it has to be balanced. It's not fun getting ganked after 10 minutes of play and getting destroyed right away and then getting camped. This can be easily fixed by numerus different ways like for example different servers like with togglable PVP. Better match making, balance etc.

    Just because you like something doesn't mean everyone who doesn't is a crybaby that needs to go away. You are the one that sounds like a crybaby "stop ruining my game, buhu". This is a feedback forum for beta testers, that is exactly what people are providing, feedback. People are expressing what they like to see in the finished game and I think Rare is pretty interested in what will make people pick up the game.

    If your fanboy heart can't handle someone having a different opinion then you I suggest you go to a separate forum instead of going of on a tantrum.

  • @vgtrooper it would sort of determine automatically what kind of player you are, if you keep killing someone repeatedly in a few hours or you continue to kill a certain player it would flick the switch into the (x) PVP instance so you're playing with more aggressive players.

    It would just organically shape to your playstyle so you can really abuse the system or prey on PVE type of players, it's the same server you're just basically instance with less aggressive players.

    it would be like setting up a new player against other new players and the more active experience players against each other..sort of a smart match making.

  • @mrloadedpotato said in PvE players trying to ruin the game:

    @lostscotman said in PvE players trying to ruin the game:

    The clue of the game play is in the title. Why play a game called sea of thieves, then complain about being robbed. Thats sorta the nature of pirating. Rather than complaining, why not defend yourself I've defended myself quite a few times against people who have tried to rob me of my booty , learn how to get the best speed out of your ship and best handling. Learn how the canons move from a moving ship and you'll get hit after hit and soon be sinking your enemy.

    A personal preference that someone may have against a particular activity has nothing to do with their skill or ability to perform that activity. It's like when someone says they hate golf. Do you suggest they improve their swing?

    It's more like buying a membership to a golf club standing on a course and saying "I hate golf" when you see everyone out there playing golf. "Sea of thieves" not "sea of friendly adventuring sailors"

  • @natsu-v2 said in PvE players trying to ruin the game:

    Segregated servers just seem like such a terrible idea for a pirate game. Pirate settings, whether historical or fictional, are always centered around a core triangle of "factions." The first is "the weak." These are your citizens, merchants, travellers, etc. These are people who are out doing business on the seas who don't want any trouble. Pirates are the second group, and their whole purpose is centered around exploiting the first group for gain. The third group is some form of navy/authority/officials that police the seas to keep the first group safe. This is all such a core thing to piracy; it shouldn't ever be removed from a pirate game.

    The current state of SoT represents the first group as PvE players who are bad at PvP or are otherwise heavily focused on their questing for the session. The second group are the pirates who attack each other and the first group. We don't have that final piece yet, the navy, but we have seen at least two strong indications that player-based bounties will be a thing.

    To have separate PvE and PvP servers essentially destroys the core of the pirate triangle that I outlined. Newbies and people who just want to do quests will obviously opt out of PvP servers. Authority players will have no one to protect, and the PvP servers will be ruined by removing a core aspect of piracy from them, and instead turning it into more of a fair deathmatch styled game. That's not what a pirate game should ever aspire to. There are supposed to be weak players getting exploited, who then need to turn to other weak players and band together, or get some sort of authority to help them out. In Sea of Thieves, there are no NPC ships, so it all has to be player-based. That is the kind of thing that gets me the most excited about this game: Those kinds of meta relationships that can form organically as players learn the ins and outs of the game. Separate servers sounds like a completely fair compromise on paper, but it ultimately ruins the game from an entirely different angle that is very important to many of us wanting a true pirate game.

    @kendoroland said in PvE players trying to ruin the game:

    @h0rse PvE players are asking to get rid of PvP. For themselves. How does this effect PvP well.. PvP players don't always want to kill other PvP players. Its fun to chase a PvE player as they scramble to get the loot back to the outpost. Maybe sometimes you get a game where you wanna only hunt people as a PvP player and steal loot. Well thats out the window if a large portion of the PvE players are gone to other servers. Make PvE servers is not a good solution all it does is separate the player base. How about thinking up some solutions that give the PvE players a little more freedom without adding safe spaces and penalties to the PvP players cuz thats all im seeing.
    Here ill start.
    Make chests picked up by other players "claimed by them" which makes it so an enemy team that steals the chest gets half the gold value.
    Make stolen chests appear on the map with an "x" where it was picked up. This will bring other PvP players to the area and again give PvE players more time to just PvE.

    Personally I wouldn't want any of these but at least they would be a suggestion that doesn't alter the game by cutting its player base or ruin PvP.

    Your two posts pretty much sums up why I want a PVE server.. Both your posts suggest PVE players should stay on your server just so you can have someone to chase for your own pleasure, someone that isn't fighting back as much. People like you should play PVP only games.. You think that the said PVE player running for his life is having fun? Not likely. I like PVP but only when I want to engage in it. I for one love the sense of freedom the adventure and exploration side of the pirate fantasy. You just want to pray on the "weak" players and have a laugh at the "noobs". This is really selfish and that you don't see that is pretty bad to say the least.

  • @ziljon If it's another genre of game I might be in agreement. I definitely want evenly matched battles in other games.But a pirate game should really focus on the aspect of exploiting weaker players for gain, while those weaker players band together and/or use a navy to defend themselves.

    Furthermore, there are games like Eve and Elite that work perfectly fine by focusing on a balance between hapless victims, pirates, and enforcers. What you are essentially saying is that "no game should exist where newbies can be preyed upon, even if the core idea of the game is to create a realistic, treacherous world." I'm sorry, but you're the one who should get over the fact that this game is not for you. It's not supposed o be the same kind of PvP that one gets from Overwatch, Starcraft, or WoW. It's meant to portray a treacherous world where some people go about their business and other people exploit them. To say that I can't have a game like that because it's inherently immoral is what you're implying. There are tons of PvE games where you can explore an open world and not worry about other players. There are tons of PvP games where people just go at each other in a match-based setting. There aren't a whole lot of built and lived-in player worlds where everyone is subject to the same laws (or lack of laws), and players must work to survive using a variety of different means. It's also ridiculous to me that you think players not having fun is proof of the game being bad. Any PvP game is likely a zero-sum game. I don't care if a victimized sloop is not having fun, just like I don't care if players are getting farmed like wheat by an attack chopper in a Battlefield game. The point of PvP is zero-sum competition, you are projecting the plus-sum game mindset that I mentioned in another post onto the PvP side of things. PvP will bleed into PvE, and you need to learn to think along the same mindset that the PvP players are using once that occurs.

    And for the record, I tend to be more aligned with the law enforcers in games like this. I just want an established and immersive world with a variety of players. I'm not saying all this because all I want is to farm newbs. It's about the core of the game at large, and the style of game that it represents that I really care about. It's clearly not @H0RSE 's kind of game because he has said over and over again how he dislikes the blending of PvPvE. Well, some players love that blend, and it's criminally underused in the gaming landscape. I would hate to see this game lose its identity.

  • @ziljon said in PvE players trying to ruin the game:

    Your two posts pretty much sums up why I want a PVE server.. Both your posts suggest PVE players should stay on your server just so you can have someone to chase for your own pleasure, someone that isn't fighting back as much. People like you should play PVP only games.. You think that the said PVE player running for his life is having fun? Not likely. I like PVP but only when I want to engage in it. I for one love the sense of freedom the adventure and exploration side of the pirate fantasy. You just want to pray on the "weak" players and have a laugh at the "noobs". This is really selfish and that you donät see that is pretty bad to say the least.

    Good thing I got my patience back from yesterday. I guess ill clarify this again for the 5th time. Its not about preying on the weak players. PvE players are not intrinsically weak players. You've done the same thing as H0RSE and project your own thoughts onto my words.

    The reason that I am not in favor of PvE servers is for this reason. I enjoy ALL the aspects of the game and I'd rather not be stuck playing in games with people where I fight them once and its an all out war until someone leaves. I'd like to PvP then get some chests. Defend those chests back to a port and maybe look to steal some chests.

    AT NO POINT am I thinking MUAHAHAHAHA I'm going to bully some loser that cant PvP by making him cry at his computer. I am simply playing the game the way its was meant to be played PEOPLE THE GAME IS CALLED SEA OF THIEVES! not Monster Hunter World.

    The whole point of a SWAG game like Rare is creating is that things happen to you when your not expecting it. Its not opt in anything. You get in a game someone hunts you then LEAVE. Search for another game. How hard is it to find people to play with Every single day of the beta I have added friends to my Xbox app.

    Your problem and many of the "PvE" posters problems is that you project onto them what you think a "PvP" player represents. I want to enjoy ALL the aspects of this game. Not whine to Rare to completely change the concept of the game to make it what you want. You should go follow H0RSE you have the same view. And ill tell you the same thing.. If you want to play on your terms ask for Local Games or Custom Games which have no impact on the Online Character.

  • preach! Arrrr

  • @roughmonkey0 I completely agree. No safe zones should be added, but maybe a new mechanic to please both sides.

  • @hotel-actual said in PvE players trying to ruin the game:

    @mrloadedpotato said in PvE players trying to ruin the game:

    @lostscotman said in PvE players trying to ruin the game:

    The clue of the game play is in the title. Why play a game called sea of thieves, then complain about being robbed. Thats sorta the nature of pirating. Rather than complaining, why not defend yourself I've defended myself quite a few times against people who have tried to rob me of my booty , learn how to get the best speed out of your ship and best handling. Learn how the canons move from a moving ship and you'll get hit after hit and soon be sinking your enemy.

    A personal preference that someone may have against a particular activity has nothing to do with their skill or ability to perform that activity. It's like when someone says they hate golf. Do you suggest they improve their swing?

    It's more like buying a membership to a golf club standing on a course and saying "I hate golf" when you see everyone out there playing golf. "Sea of thieves" not "sea of friendly adventuring sailors"

    Not in the context of the post to which I was replying. Someone suggested improving a skill for an activity as a means to enjoy it as if personal preference has nothing to do with it. Hence the golf analogy.

    Your analogy ignores that context and makes it simply about a non-golfer inexplicably buying a golf membership and complaining about golf. Much like this isn't about a non-gamer buying a video game and complaining about it or even a PvE player buying a PvP game and complaining about participating in PvP. You'd have a point there if that was the case. It's not.

    This game has PvP and PvE content and it's not being marketed strictly as a PvP game so it attracts gamers of both playstyles like a fairway filled with golfers stealing others' balls and beating them over the head with a 9 iron. That golf club would have the same dilemma in figuring out how to maintain the most memberships to stay in business.

    And before anyone says we should find another game, I'll ask, how many games are out there like this one? Like I've said before, Rare has something truly special here and it's going to have massive appeal. This issue isn't going away. The shared world will either sink or float and all we have as a reference is other games' attempts. When it begins to affect the bottom line, compromises are always made. It may be cynical but some of us see the writing on the wall and are requesting separate servers to avoid all of that.

  • @roughmonkey0

    Haven't read many of the comments, but RoughMonky0 you are correct. Just note that there are only a few comments here wanting safe zones, and countless others just loving the game.

    I am sure Rare is set on its path for this game, and it is what is currently in place. That makes me smile.

    It has PvE, but the game revolves around PvP and the thrill from it, and I'm sure it will stay that way.

  • I love the game for what it is too but I wouldn’t be against one island on these vast seas that is a safe zone. In most pirate films there normally is that one area where pirates agree that there shouldn’t be any violence between other pirates. Normally in movies violence does break out on the island to make it more meaningful but regardless. I think itd be cool to have that one island of mutual ground. Nothing big and awesome just maybe a lil compact outpost or something.
    It’ll just give opportunity to meet friendly pirates if your bored or just wanna be “safe”
    Personally I prefer the excitement of PvP everywhere. You gotta stay on your toes.

  • I completely agree dude, this is a PVP game

  • @natsu-v2 said in PvE players trying to ruin the game:

    @ziljon If it's another genre of game I might be in agreement. I definitely want evenly matched battles in other games.But a pirate game should really focus on the aspect of exploiting weaker players for gain, while those weaker players band together and/or use a navy to defend themselves.

    Furthermore, there are games like Eve and Elite that work perfectly fine by focusing on a balance between hapless victims, pirates, and enforcers. What you are essentially saying is that "no game should exist where newbies can be preyed upon, even if the core idea of the game is to create a realistic, treacherous world." I'm sorry, but you're the one who should get over the fact that this game is not for you. It's not supposed o be the same kind of PvP that one gets from Overwatch, Starcraft, or WoW. It's meant to portray a treacherous world where some people go about their business and other people exploit them. To say that I can't have a game like that because it's inherently immoral is what you're implying. There are tons of PvE games where you can explore an open world and not worry about other players. There are tons of PvP games where people just go at each other in a match-based setting. There aren't a whole lot of built and lived-in player worlds where everyone is subject to the same laws (or lack of laws), and players must work to survive using a variety of different means. It's also ridiculous to me that you think players not having fun is proof of the game being bad. Any PvP game is likely a zero-sum game. I don't care if a victimized sloop is not having fun, just like I don't care if players are getting farmed like wheat by an attack chopper in a Battlefield game. The point of PvP is zero-sum competition, you are projecting the plus-sum game mindset that I mentioned in another post onto the PvP side of things. PvP will bleed into PvE, and you need to learn to think along the same mindset that the PvP players are using once that occurs.

    And for the record, I tend to be more aligned with the law enforcers in games like this. I just want an established and immersive world with a variety of players. I'm not saying all this because all I want is to farm newbs. It's about the core of the game at large, and the style of game that it represents that I really care about. It's clearly not @H0RSE 's kind of game because he has said over and over again how he dislikes the blending of PvPvE. Well, some players love that blend, and it's criminally underused in the gaming landscape. I would hate to see this game lose its identity.

    I would agree with this post if there were a social hub ingame where you could make alliances, if there was a navy that you could join. There isn't anything of what you just said, it's just RNG who are you matched with if they are aggressive or not (all I've been matched with has shoot on sight). I have never said PVP is bad and I think PVP could be amazing in this game but there is a lot of work to make it fun for PVE players like me. A problem is that pretty much everyone (except you) who are defending this system on this thread wants it to stay exactly the way it is. Some of the things you say in this post are such things that would make it more fun. Now there aren't any of these things ingame. If there are on launch thank god I will buy this game, if not I'm gonna skip it cause I have no interest in the current environment.

  • @ziljon Well I totally agree with you on that front. I want world-building like in the two space games I mentioned. There is a pretty strong indication that "player bounties" will be in the game, but no idea how they will work yet.

    I also agree with a social space where players cannot turn in treasure, but can hang out, play mini games, and potentially set up an agreement where they can PvE together and use their numbers to get things done relatively worry-free. However, those players should still expect and prepare for a fight, even if it will be a sure victory.

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