New hourglass changes are amazing!!

  • Did my first hourglass of Season 19 this evening with friends. It was incredible!!!

    • The crate that spawned on our ship, had plenty of supplies for an amazing fight.
    • It was awesome that every fight we encountered, had flags.
    • The visual red boundary was fantastic. No more checking the map to see where we are in relation to the border while in a dynamic fight.
    • The timing of when the circle was shrinking, felt perfect.
    • The ease and quickness of queueing up again, was so smooth. Everyone voted "yes", we were already underwater, already had our flag, and new supplies popped up. Removing that long splash screen with the sad trombone music was nice.
    • The few losses we had didn't feel bad at all because of the quick turn-around.

    The time saved from not having to buy/loot supplies at an outpost...get them to the ship...raise flag...raise anchor...vote on HG...vote to dive...drop sails...head out to sea, all this tedium is removed, and you're left to concentrate on the main objective. HUGE W in my crew's opinion tonight Rare. Kinda wish these changes took place years ago, but we're grateful for what we experienced tonight, win or lose. The team behind this did an outstanding job.

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  • @europa4033
    One of the best seasons yet.

    Aside from reapers rising

    It's bold of Rare to be putting Kraken stuff on the Plunder Pass though.

  • Players now have bigger reason to board the ship, hunting for that crate. So i ditch it after placing everything in barrels.

    Win/Lose, I often still see the flags left behind in open waters.

    Only good thing I like is the "ReQueing" after awards.

    I still feel the need to go out into the world, find a few Bone callers, curses (thanks Garrisons) just so i can listen to the "Stop! Using those things! Coward!" xD

    But also, I make a straight line for the Middle of the Field and drop anchor, my farm losing has doubled thanks to the quickness of rejoining fights.

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