Shrinking circle is an awful addition for good players who actually want good fights. Instead of being decided by skill, fights are now decided by who gets lucky enough to not be out of zone.
If you get someone peeling, now you're forced to stationary in the middle and let them reset instead of chasing and ending (ironically prolonging the fight). Long range broads are now a thing of the past, and one crew will be forced to make stupid plays to avoid exploding.
If I'm in an hour long fight with players I respect, I don't want to win or lose just because the game gives it to me. Huge over-correction to what was always a skill issue with learning to catch runners.
