Ahoy Pirates & Devs.
This Topic presents a scientific and probabilistic analysis of Megalodon hunting in Sea of Thieves, based on empirical data of spawn days (In-Game Day Kill).
For those who didn't know me , i'm just a dedicated megalodon hunter Who is making some statistics to understand how meg works.
Megalodons are only a timer between day 1 and day 9 with an average of day 5.53 on my 154 megs killed since 2026.
So basically when u started a session u got a small chance to get a meg on day 1 and the average megalodon timer is day 5 and 6
My stats from 2026 :
Day Kill COUNT per DAY MEG DAY %
Day 1 0 0,00%
Day 2 1 0,65%
Day 3 6 3,90%
Day 4 15 9,74%
Day 5 75 48,70%
Day 6 28 18,18%
Day 7 13 8,44%
Day 8 6 3,90%
Day 9 10 6,49%
Total 154 100,00%
Chance to get a megalodon per days at seas :
Days %
Day 1 0,00%
Day 2 0,65%
Day 3 4,55%
Day 4 14,29%
Day 5 62,99%
Day 6 81,17%
Day 7 89,61%
Day 8 93,51%
Day 9 100,00%
So if a day = 24 min , the average meg timer is day 5 = 5x24=120min = 2 hours to get a megalodon.
So most of time you'll get your megalodon on day 5/6 but how to get a shrouded ghost ? And the trouble comes here....
If we suppose that the shrouded ghost has an estimate spawn rate to 1/5000 =0.02% of chance
Day Shrouded Ghost Probability
P(Shrouded Ghost, day) = P(Megalodon, day) × 1/5000 =
Day 4 0.0026%
Day 5 0.013%
Day 6 0.016%
Day 7 0.017%
Expected Time Investment
Expected number of Megalodons required: 5000
Expected time to killed 5000 megalodons = 5000*2.27(2.27 is 5.53 days at seas convert to time) = 11350 hours
And even if u killed 5000 megalodons , it won't guarantee a shrouded ghost , cause it's statistics ... Take a 5000 dice and try to roll it to get the number '1' ...
If u roll your dice to get '1' for a shrouded ghost , u could get it on your 1st roll or maybe after 5000.
Real probability thresholds
P(≥1)=1−(1−1/5000)n
Megalodons killed Cumulative probability Real interpretation
500 9.5% Almost no chance
1,000 18.1% Still very unlikely
2,000 33.0% One third of players succeed
3,466 50% Literal coin flip
5,000 63.2% Reasonable chance, not guaranteed
10,000 86.5% Very likely
15,000 95.0% Near certainty
Time translation
How many hours should i play in order to kill 1000 to 10 000 megs :
Megalodons Estimated hours
1,000 ~2,260 h
2,000 ~4,520 h
3,466 (50%) ~7,850 h
5,000 (63%) ~11,330 h
10,000 ~22,660 h
The statistical truth (no sugar-coating)
“Having a chance” does not mean “you should have seen it by now.”
It means you have entered a probability region where luck matters more than effort.
At 1,000 kills → failure is normal
At 3,000 kills → still normal
At 5,000 kills → 37% of players will still have nothing
My honest conclusion :
There is no guaranteed number
5,000 Megalodons = a good chance, not a certainty
The Shrouded Ghost is a pure lottery
So getting 5 of them become quite impossible for most of players.
Who will played ~11,330 h to get 5000 megs killed ? So getting 5 of them if your are lucky if will take approx 50 000 hours....
Maybe devs it's time to work on this commendations ... 5 of them is too much for most of players.
A shrouded ghost is like a shiny pokemon (1/4096) but the time to get a reset a pokemon is like 10/15 sec not 2hours to get a single megalodon....
Thanks for reading this topic , and if u want more data / analysis or explanation i can provide it .
