Ever notice we have a bunch of offensive emotes but we can't even use them to fight with personally it annoys me I'm pretty sure everyone else hasn't really noticed it as much but it feels like they could definitely shake things up in the meta of the game. Because then it's not as obvious as one thing. For example we have emotes that have guns shooting outwards or in your foot imagine if those emails when they're shooting they're actually using the bullets up being shot and damaging whoever's in the crossfire. Same with swords you have so many that can potentially overwhelm enemies but have the possibility of still being blocked. Basically I would love it if we had the emails that look like they could be used offensively to be used offensively. Imagine a crew of fire Spinners they use the fire things to set their enemies Ablaze while they're spinning it around them the only downside with using an emote is that you can't move while doing it. Basically I would love to just see emotes have damage and collision on everyone and yourself.
Now there and there's also the emails like ones with tankers or getting drunk I think those would honestly be awesome if they actually make your character drunk for those who want different ways to enjoy themselves on the Seas and then we have the chef emotes which if used consumes any meat you have that's not Enchanted and heals you for those that want a more immersive approach I want to feel like a chef that's not useless
Make emotes useful in gameplay and not just fun
Whatever device you're using is autocorrecting to "emails" instead of emotes.
Giving my honest feedback here, I don't think it'd be fair to other players. To have an infinite amount of fire at a moment's notice that I can spread around quickly, isn't fair to the crew I've just boarded if I forgot/don't have the room to bring firebombs. In your example, I'd be able to bring 5 blunders but have an infinite supply of fire.
There are certain emotes that deal with firing your weapon as well. Since the emote has you fire multiple successions rapidly, it wouldn't exactly be fair to the other player shoot them faster than what we're currently able to. On top of that, if emotes actually caused damage, the developers would probably rip their hair out having to balance everything.Emotes in any games I can think of are purely for view and not actually game effecting. Closest I can think of is using them to 3rd person peek and semi hide in fps games like overwatch.
I dont think it would make much sense. Ask for a spiralling burning stick as a weapon if that's what you want but for the effort of coding and adding that to the game it wouldn't make sense to only use in an emote scenario.
@kianonboard Wouldn't really be pay to win if you're just standing there and not exceeding the standard attack times.
Would just be cool for roleplay moments
@worst-tdmer said in Make emotes useful in gameplay and not just fun:
@kianonboard Wouldn't really be pay to win if you're just standing there and not exceeding the standard attack times.
Would just be cool for roleplay moments
-- just standing there setting the ship on fire all over the place (which I have unlimited use of) because I don't bother taking fire bombs so I purchased the emote instead.
But yeah, definitely not pay to win lol.
I mean I wouldn't want that regardless, would make that emote terrible to do anywhere but an enemy ship.
But there would be ways to balance it, have the emote take like 45 seconds before a fire starts, for example. Plenty of time to kill a guy standing still.
Right, that's why it wouldn't be pay to win. Would just make for some cool moments in the game.
Sending off supply donators, kicking off a betrayal, etc.
@acnologia1403 said in Make emotes useful in gameplay and not just fun:
@europa4033 will consume ammo when used
Consuming ammo isn't the issue. It's the speed/rate of the weapon(s) firing that's the issue. For example, on Insiders right now is an emote called Fan the Hammer, where you rapidly shoot the pistol, faster than the main mechanic allows us to.
Also by using the firestick emote, I get to hold 5 blunderbombs AND get to set other ships on fire.
Having emotes deal damage is too OP and breaks the balance of the game.
@worst-tdmer said in Make emotes useful in gameplay and not just fun:
I mean I wouldn't want that regardless, would make that emote terrible to do anywhere but an enemy ship.
But there would be ways to balance it, have the emote take like 45 seconds before a fire starts, for example. Plenty of time to kill a guy standing still.
By using the firestick, not only do I get to carry 5 blunderbombs on my person, but I get to set infinite amount of fire everywhere/anywhere. Board a ship, kill the player, do the emote everywhere, and they come back to a raging inferno.
It's too OP, would be a nightmare to balance (imagine being in charge of having to balance every emote to where it's fair?), and isn't fair to other crews.
You think 45 seconds to get the effect of 1 fire bomb would be OP? While being the easiest kill in the world?
Either way I wouldn't care if that weren't added, I would only really want the gun shooting/eating and drinking emotes.
@worst-tdmer said in Make emotes useful in gameplay and not just fun:
You think 45 seconds to get the effect of 1 fire bomb would be OP? While being the easiest kill in the world?
Either way I wouldn't care if that weren't added, I would only really want the gun shooting/eating and drinking emotes.
Having that little effect wouldn't make it worth it. What WOULD, is being able to set fire all over a ship without having to carry firebombs. That's just for starters.
@europa4033 okay first off why would you think it would be used to set the ship on fire it would just set people on fire and without the ability to move while using the emote it would only allow you to protect yourself from sword fighting like a burning blade that can't lunge. Not only that you wouldn't be able to use or access throwables until the emote is done.
I noticed some comments based on the fact that it's a paid to win scenario. Have you forgotten we had a barrel disguise before we had actual disguises in a sense it was pay to win before it was an actual mechanic if they want something to be an actual mechanic they make it not a paid mechanic. So if they would add something like this it would obviously be more of a new feature rather than something in Pirate Emporium.
@acnologia1403 Yes, but if they add emotes that give a competitive use and having abilities, that'll be unfair on everyone who doesn't have these ability emotes - the hide emote is free which arguably is better than the barrel emote.
Plus - the barrel disguise is free now so there's no excuse for that one ahah
@kianonboard so if they add something similar to what they did with disguises they will most likely be free as well
@worst-tdmer said in Make emotes useful in gameplay and not just fun:
Now I'm confused, do you want it to be powerful?
No need to be confused. I don't think it's a good idea at all.
According to OP, you can only use the emotes "while standing still". I don't think any pvper would ever give up agility like that, for an emote that, according to OP, "does the same amount of damage as a blunderbomb." It would be quicker and easier for me to remain agile and simply throw a blunderbomb, yes? So, why would the developers spend time, money, and resources developing this for such a small amount of damage with the added bonus of removing a player's agility?
Don't fix what's not broken please.
@acnologia1403 said in Make emotes useful in gameplay and not just fun:
@europa4033 okay first off why would you think it would be used to set the ship on fire it would just set people on fire and without the ability to move while using the emote it would only allow you to protect yourself from sword fighting like a burning blade that can't lunge. Not only that you wouldn't be able to use or access throwables until the emote is done.
If, according to you, you can only perform emotes while standing still, how is anyone going to set another player on fire while standing there doing nothing but twirling a flaming rod? You become a double-gunner's dream at that point. If the emote "fan the hammer" does as much damage as a single blunderbomb, why....not....just use a blunderbomb and save the developers time, money, and resources developing this?
By staying agile, you become a target that's difficult to hit. By using emotes that remove your agility AND don't deal much damage, this quickly becomes pointless and a liability. The fact that certain players have certain abilities others don't (time-limited emotes for example), isn't fair to others who don't have them. The fact emotes are on the Emporium and potentially put you at a disadvantage unless you buy, becomes pay-to-win. With pages and pages of emotes, having to find the right one to use in a certain situation is going to be a nightmare, same for the developers having to balance them.
Don't fix what's not broken. The wheel doesn't need to be re-designed.
@xdreegan said in Make emotes useful in gameplay and not just fun:
It'd be rad to have the game give you certain emotes to accomplish certain things, like rituals for summoning skele-buddies, unlocking vaults, Order of Souls voodoo spooky stuff, etc.
Many veterans have a number of pages they'd have to go thru to find one thing they'd need, and I'm not about to do that. You can have my character do whatever if I push F to start a ritual however.
@acnologia1403 said in Make emotes useful in gameplay and not just fun:
@europa4033 will consume ammo when used
At the expense of being mobile? A huge no thanks.
