@fysics3037
Yeah you said set supplies would do XYZ, but that doesn't make any sense. And when I pointed that out, you just continued to double down and insult.
This is what you said:
"if they care enough about having supplies in adventure (which why would you, you can beat most things starting with base supps 😭), they can just go to a fort and get plenty."
i.e. "It's okay for other people to have to sail to an island and spend 5 minutes restocking, but I can't be bothered to spend 1 minute at an Outpost the game puts me on after I lose."
Not to mention that with set supps, after every sweaty fight you would likely be completely drained of supplies. Lots of people "at the highest level" are done with the grinding portion of hourglass and play for fun while checking out what's going on in the servers they land on.
Idc about set supplies because "that's why people think they're losing". I never said that.
You definitely implied it.
"Everyone knows you can win or lose a fight based on supplies."
"It just makes it so you actually have to be good to win (aka can't curse dump or blunder spam)."
"It is not a fair playing field."
All of these quotes from you imply that you think you're losing "unfairly" because of supplies, and that set supplies would alleviate that.
It's just about a fairer, streamlined, competitive environment to play in.
Forced, unnatural pacing is the opposite of competitive, you're just having crews make reckless decisions they otherwise wouldn't due to a lack of supplies.
"At the highest level", sweaty crews would end up running out of supplies around the same time, defending boards from each other, get repped up, and have to resort to ramming each other for boat damage.
If it was anti-competitive like you say, then competitive tournaments like LoT, GG, or even just scrims wouldn't have set supplies.
Comp tourneys have set, limited supplies because there's no support for the scene at the moment, and the easiest way to dole out supplies is by having event organizers gather supps and evenly distribute them to each ship. Once custom servers/tools are available, I'd imagine barrels for every ship will be stocked to the brim with cbs at the very least.
Comp tourneys are also designed at least partially for entertainment, nobody wants to watch a 40 minute long fight in a best of 3 series that has multiple teams competing on the same day. This is also why most tourneys have actual time limits and scoring systems.
Hourglass is simply about which crew is better/can sink the other, regardless of supps, or how entertaining it is.