@lopasi said in Give solo sloopers an NPC that can help repair.:
I really don't know why players on this forums are so destructive, they are usually the same people scrolling through posts and attacking any new and fresh idea.
New and fresh ideas can become a discussion. The problem is that this is an already done topic for years. People who main solo unintentionally dislike the disadvantages that come with being solo: often being opposed with multiple people at once in a game where the numbers tend to favor the general odds.
Then, when Rare adds it, they usually act like they never oppossed to that idea.
It depends on who is attacking the idea, because often it's a fight between the ideals and vision of the dev team that they learned through these forums, Discord, Twitter, Reddit, really anywhere where there might have been real developer citations; and their own biases and preferences for the game based on their playstyle.
Solos getting a free NPC to cover for what should have been another player you should be socializing and communicating with, will be consistently opposed; mostly because it's unfair, it literally breaks the base balance that every crew is manned by real players of varying skill sets, and hardly, if ever are there any NPCs doing much to help in general outside of fighting.
On this case, I am sure people who oppose this idea must be galleon players who believe PvP is easy, so for sloops must be the same
It doesn't matter if it's a galleon player or a brigantine player or a sloop player, you play with the crew size you're intending to log on with and you better hope to stick it out with that crew till the end of the session.
Every player starts out in solo, but as they join the game with friends or make friends through the game's socials, they play in bigger crews- all the better for them, and all the better for the devs and their success in bringing players together.
That said, these rejections of the idea are coming from players with experience. Doubly so because many of us can cite a few cases where CPUs on cannons are much more accurate than what would be acceptable, or at worst- the devs recycle the questionable cannon aim of the sea fort cannons manned by the phantom defenders.
Typical arguments they will use are things like:
- This is a social game
- If you ask for that you are not trying enough to get better
- You would have advantage against other players
- Solo sloop is the hard mode
These are valid arguments, I'm sorry to say. This is a social game, make friends and work together; if you're asking for assisted help out the gate just because you're solo, you're undermining the efforts of those before you that fought longer, harder battles and came out on top, in which it's definitely possible in the game's current state (minus a burning blade but that was never truly designed for solos lol); Having an AI crewmate doing things on the boat for you mid battle is a severe disadvantage to any crew that may not have an immediately reliable crewmate, it would be insane to just shrug your shoulders and say "you're solo so that's ok"; and yes, Solo sloop, historically in the game's development, was a practically bandaged on after complaints during the game's alpha/beta of players being unable to start a session without a crew beforehand. Solo sloop was so under-designed for the game that over the years, solo sloop, and sloop gameplay entirely, had to get rebalances and buffs so that sloops weren't immediately dead in the water the second a competent brigantine or galleon showed up with a stack of chain-shots and boarders intending to close-range you with the Eye of Reach. Even with those changes, solo was not made for this game and the recent updates and additional activities are proving these instances are much more difficult if you're alone compared to having an actual buddy along to tackle the challenges and wear off some of the weight on your shoulder.
These ones really can be easily countered with:
Brave to assume these counters work and make sense, but let's go through them
- This so called sandbox game, should let you play as you like, with people or alone, and social people will still be social, NPC are just an option
An NPC assist is an option to not be social, it is an option to have a boat that probably won't sink if you're not on it mid-combat, it is an option that gives too much lee-way to a careless solo that is unable to steer in combat, it is an option to become a worse pirate because you're reliant on playing alone and not understanding or overcoming the challenges that are provided with being solo. You're making the game easier so you don't have to try as hard. That's why my first post on this thread suggests to not play the game if you do not want to solo. Don't waste a player slot because you're not going to socialize and whine about getting into immediately unfair fights when that is the risk you signed up for in the first place.
- If you believe solo players who want an NPC have not tried to fight back, then it's you who never plays PvP or always play in group, so it's you who play with ADVANTAGE.
Contradicted by the fact that you already pointed out the immediate argument against this topic: it's a social game. They have friends that can play together, and you haven't done that yet. You can definitely do what a galleon can do, when you have the numbers for it. It's been a long running fact that playing on bigger crews is the real game, and playing on smaller crews is a much higher difficulty should you encounter larger crews. This game is a numbers game when PvP comes into play, and if you don't have the numbers (or the competency that equals the enemy's numbers), you will fall. Just an unfortunate situation to get caught in, which is remedied with either skill, or more people.
- The game already gives advantage to duo, brigs and galleons. The one who has friends will have the advantage. The one who will have the NPC will be as much as good as the duo, but likely the NPC still be worse. Enemy bots in this game are pretty bad, what makes people believe an NPC crewmate would be different?
I'll be honest: even with the burning blade in mind, we have yet to see an NPC crew/crewmate that noticeably bails/drains water from a vessel, they can patch, maybe they can man cannons (which is already going too far for an NPC if one were to ever be considered), they can't steer or manage sails. Yet still, we reject this idea because while it's an obvious crutch in the hands of an inexperienced player. Imagine the horrors and immediate thrashing intermediate crews will get with an experienced solo going wild on their boat while the solo's boat is getting auto-repaired. That would be imbalanced and unfair to an extent, that's not balancing.
- If solo sloop is the hard mode, then it's bad design, because you are not giving a fast option to play the game normal. I should be able to play how I want without being punished. As people say, tools not rules...
In my experience (as a casual that can be average in any game) over the last few years, unless you're a naturally competent and patient video game player, playing solo in multiplayer PvP-based games are terrible experiences. You will just hate playing multiplayer games entirely and just stick to single player games from Nintendo franchises or RPGs with difficulty sliders.
The common complaints of solos are, unfortunately, a skill issue.
Additionally: you already have a fast option as a solo. The best you can do as a solo now, is just solo an easy dive voyage to get about ~1000-2000 gold without emissary on a very short voyage/sea fort visit, in which you're so far from everyone on the map no one will be bothered to contest you and you can sell at the nearest outpost with full safety. Don't talk about fast when you really just want to quickly stack world events as a solo and never get contested by duos, brigantines, and galleons.