Outpost Safe Zone

  • All outpost should be really safe zones, because, when spawn, sometimes enemy sink you before you can even start sailing. Safe zones gives ships immortal defence or etc.
    Safe Seas enable Emmisary.

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  • There are no safe zones and no guarantees on the High Seas. You want to be safe, try the safe seas.

    As for the emissary, if there is no one else to contest you, there is no need for representation.

  • My view on getting attacked at the outpost as a fresh spawn is "Good"

    Fresh spawns have nothing to lose so at the bare minimum it's freebie practice. If the fresh spawn wins they get supplies and any goodies from the boat.

    A lot of the situations that lead to a fight that early is that a boat with loot wants to sell. Any sort of a win or steal can lead to something good.

    Sometimes you can just grab the win condition and sell it. There are a lot of crews that lose loot in silly ways.

    Nowadays there is a harpoon gun which opens up all sorts of plays and opportunity. Lots of crews stack on the bow and put good loot on the bow. Sometimes can just harpoon something and sell it.

    All kinds of stuff to try.

  • @itsrus777 said in Outpost Safe Zone:

    All outpost should be really safe zones, because, when spawn, sometimes enemy sink you before you can even start sailing. Safe zones gives ships immortal defence or etc.

    Too slow to load up and set sail is your problem in my opinion.

    Out of the hundreds of games I have had I have only been attacked at starting outpost probably 5 times. Most times enemy boats are on the far horizon, far enough away for you to fully load your boat, buy resources and use a crate to gather resources and set sail.

    I see it all the time, boats sitting there for 15 to 20 minutes, they deserve to be sitting ducks.

  • No absolutely not. If I steal your treasure outside the safe zone and go to an outpost, you’ve got no way of getting it back the moment I’m inside the zone. Not fair for you. Major downvote.

  • @itsrus777 said in

    I don't AGREE with being sunk by a random ship sailing by just as you spawned in I want to make that very clear.

    But I also DON'T agree with the need of 'safe zone'.
    It will open the doors for exploitation, sinking someone, stealing all their treasure then just camping in a safe zone watching you sell for 10 minutes just isn't a good game mechanic, might as well make selling instantaneous too at that point or something.

    Overall the idea has a lot of holes in it.
    What if I could just enter the safe zone and pick up someone's treasure and just sell it over and over again, how could they actually stop me if I can't be killed? Like you would just hide and camp outposts until a crew arrived, dumped all their treasure off and you would appear to just sell bits that you can get your hands on and they can't do anything about it?

    Is the safe zone just an outpost that is owned to you and not other pirate can enter/interact with? There's just once again a lot of plot holes that don't add up.

  • sometimes enemy sink you before you can even start sailing

    How often? Sometimes sounds like….1/10 times or so. Not enough to justify and if you are at an outpost longer than 5min. Something is up with the player.

  • @itsrus777 said in Outpost Safe Zone:

    All outpost should be really safe zones, because, when spawn, sometimes enemy sink you before you can even start sailing. Safe zones gives ships immortal defence or etc.
    Safe Seas enable Emmisary.

    I've played this game for a few years now, and I think this has happened to me maybe ONCE? I was sunk at an Outpost that I spawned in-on (before Sovereign came). It didn't bother me in the slightest, as I lost nothing. Captained ships weren't even a thing yet lol.

    There's zero need for "safe zones" in this game. If you find that you keep getting sunk at the outpost each time you log on (amazing luck), then Safer Seas is perhaps best for you. Also, due to the fact that there's no risk of being sunk by other players, emissaries are not-needed. Otherwise you'd have a bonus for turning in treasure, and that would defeat the entire purpose.

  • @europa4033

    I was once spawn camped there. I do desperately wanted to kill the guys but I couldn’t because I was like fresh PL.

  • @xdragonman15558 said in Outpost Safe Zone:

    @europa4033

    I was once spawn camped there. I do desperately wanted to kill the guys but I couldn’t because I was like fresh PL.

    I was 5min into this game when a random person on my ship wanted to go after a lvl 5 reaper. We got close to them, and before I knew what was happening, they boarded us, and killed me, saying, "What are you noobs doing chasing us with just bananas?" I realized he went thru our food barrel and stole our bananas. I was furious. I didn't know if we could get more or if they were all we'd get, so I tried chasing them, but they ignored me.

    I didn't play for a week after that because I was pouting. My spouse asked me if I wanted to hop in, and I replied sarcasticly, "Why, just so's some sweat can board us and eat all my bananas? No thanks."

    I still laugh at myself to this day.

  • Outposts are intentionally designed as 'choke points'. As is the inability to sprint with larger loot items.

    If a ship you are following has loot, you know they will head towards one at some point. Giving rise to the possibility of being able to ambush them for their loot.

    Getting sunk at an Outpost when you first load in is frustrating, sure....but you haven't lost anything and will respawn with a new ship, supplies etc somewhere else.

    As well as the above points of people potentially camping Outposts juuuust outside the 'safe' zone (preventing you from leaving) or other crews stealing your loot inside the 'safe' zone, leaving you unable to do anything to recover it.

  • Playing yesterday, I arrived at an island and did a whole fishing quest which was two fishing holes (6 fish total), killed a captain, a mermaid and raided the island for loot and resources and a player ship was stitting at the starting outpost the whole time.

    It was about 30 minutes before the player boat even started moving.

    Even waiting for a crew to join, why just sit there? If it was my ship and I was waiting for players to join, I would load up and be sailing in a couple minutes. People can join when I'm already sailing somewhere.

  • Play in safer seas seats if you want that. When you spawn you are placed in at the outpost as far away from all other players as possible. If you are getting attacked before you can set sail then you are doing something very wrong in your set up.

    1. Loot tavern
    2. Run to dock.
    3. Raise anchor
    4. Climb crows nest and look around for player ships
    5. Buy supplies
    6. Loot rest of island
    7. Repeat 4.
    8. Set sail.

    Bonus tip: When looting with supply crate preload it with chain, cannon, pineapple etc so you always pick those items. I really hate it when I sink someone and they have not collected new supplies for me ;)

  • @europa4033 it's a Subjective point ov view,however everyone has it's own. For Some players - play dirty and swear for example acceptable, for me Not.

  • @itsrus777 said in Outpost Safe Zone:

    @europa4033 it's a Subjective point ov view,however everyone has it's own. For Some players - play dirty and swear for example acceptable, for me Not.

    Except having "safe zones" doesn't work for this game. I can shoot your ship, enter the safe zone and suddenly I'm immune to damage? Everyone has their own point of view, but certain things aren't going to work for this game, regardless if I want flying dragons or not.

  • @itsrus777

    The game prevents spawning at a location that currently has other players in the area… most of the time. That’s the intention, but I have spawned at an outpost which had other players a few times. I think it might have been merrick each time, though, perhaps the size of merrick complicates the algorithm.

    If you’re being attacked at an outpost after spawning in, that probably means you were there for a while. Maybe looking at shops or idling while doing irl things? If it’s an issue for you, don’t spend so much time at the outpost after spawning in. Also, if you just spawned then you have nothing to lose, you’ll respawn with a brand new ship, who cares?

  • @capt-greldik said in Outpost Safe Zone:

    @itsrus777

    The game prevents spawning at a location that currently has other players in the area…

    In my experience only when their ship is there, if they scuttled their ship (or got at that outpost by rowboat), that outpost is still available to recieve spawns, since there is no enemy ship present.

  • @super87ghost said in Outpost Safe Zone:

    @capt-greldik said in Outpost Safe Zone:

    @itsrus777

    The game prevents spawning at a location that currently has other players in the area…

    In my experience only when their ship is there, if they scuttled their ship (or got at that outpost by rowboat), that outpost is still available to recieve spawns, since there is no enemy ship present.

    Makes sense.

  • Having outposts as a "safe zone" is really not a good idea.

    Some of the best game stories I've had is stealing back loot that was taken from me while the enemy crew is at the outpost. Granted, it doesn't happen as often since they added Sovereigns to the game though.
    It's very rare to spawn into a server and instantly be under attack. It's happened to me twice since release. Once I spawned in and the Burning Blade was there taking pot shots at my ship, and that was easy enough to deal with. The second time, I spawned in at Port Merrick and there were two players with gold skeleton curses just stood at the dock next to my ship. I tried interacting with them but they wouldn't respond except for waving at me. They followed me around while I gathered supplies, then as soon as I stepped foot on my shipped, they killed me and proceeded to spawn camp me so I couldn't set sail. Their ship was nowhere in sight either so they didn't sink me. Again, this was easily remedied by leaving the game and jumping straight back in.

    If you're talking about a ship turning up at the outpost while you are in the process of gathering supplies, then you need to be quicker at gathering supplies by buying a storage crate and a cannonball crate, and keep a better eye on the horizon. The first thing I do when I wake up at the tavern is to go outside and scan the horizon, then I do a quick Reaper check on my map to see if there are any in close proximity.

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